]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - misc/source/netradiant-src/tools/quake3/common/trilib.c
Rename mediasource to source
[voretournament/voretournament.git] / misc / source / netradiant-src / tools / quake3 / common / trilib.c
diff --git a/misc/source/netradiant-src/tools/quake3/common/trilib.c b/misc/source/netradiant-src/tools/quake3/common/trilib.c
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+/*
+Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+*/
+
+//
+// trilib.c: library for loading triangles from an Alias triangle file
+//
+
+#include <stdio.h>
+#include "cmdlib.h"
+#include "mathlib.h"
+#include "polyset.h"
+#include "trilib.h"
+
+// on disk representation of a face
+
+
+#define        FLOAT_START     99999.0
+#define        FLOAT_END       -FLOAT_START
+#define MAGIC       123322
+
+//#define NOISY 1
+
+#if defined (__linux__) || defined (__APPLE__)
+#define strlwr strlower
+#endif
+
+typedef struct {
+       float v[3];
+} vector;
+
+typedef struct
+{
+       vector n;    /* normal */
+       vector p;    /* point */
+       vector c;    /* color */
+       float  u;    /* u */
+       float  v;    /* v */
+} aliaspoint_t;
+
+typedef struct {
+       aliaspoint_t    pt[3];
+} tf_triangle;
+
+
+static void ByteSwapTri (tf_triangle *tri)
+{
+       int             i;
+       
+       for (i=0 ; i<sizeof(tf_triangle)/4 ; i++)
+       {
+               ((int *)tri)[i] = BigLong (((int *)tri)[i]);
+       }
+}
+
+static void ReadPolysetGeometry( triangle_t *tripool, FILE *input, int count, triangle_t *ptri )
+{
+       tf_triangle tri;
+       int i;
+
+       for (i = 0; i < count; ++i) {
+               int             j;
+
+               fread( &tri, sizeof(tf_triangle), 1, input );
+               ByteSwapTri (&tri);
+               for (j=0 ; j<3 ; j++)
+               {
+                       int             k;
+
+                       for (k=0 ; k<3 ; k++)
+                       {
+                               ptri->verts[j][k] = tri.pt[j].p.v[k];
+                               ptri->normals[j][k] = tri.pt[j].n.v[k];
+//                             ptri->colors[j][k] = tri.pt[j].c.v[k];
+                       }
+
+                       ptri->texcoords[j][0] = tri.pt[j].u;
+                       ptri->texcoords[j][1] = tri.pt[j].v;
+               }
+
+               ptri++;
+               if ((ptri - tripool ) >= POLYSET_MAXTRIANGLES)
+                       Error ("Error: too many triangles; increase POLYSET_MAXTRIANGLES\n");
+       }
+}
+
+void TRI_LoadPolysets( const char *filename, polyset_t **ppPSET, int *numpsets )
+{
+       FILE        *input;
+       float       start;
+       char        name[256], tex[256];
+       int         i, count, magic, pset = 0;
+       triangle_t      *ptri;
+       polyset_t       *pPSET;
+       int                     iLevel;
+       int                     exitpattern;
+       float           t;
+
+       t = -FLOAT_START;
+       *((unsigned char *)&exitpattern + 0) = *((unsigned char *)&t + 3);
+       *((unsigned char *)&exitpattern + 1) = *((unsigned char *)&t + 2);
+       *((unsigned char *)&exitpattern + 2) = *((unsigned char *)&t + 1);
+       *((unsigned char *)&exitpattern + 3) = *((unsigned char *)&t + 0);
+
+       if ((input = fopen(filename, "rb")) == 0)
+               Error ("reader: could not open file '%s'", filename);
+
+       iLevel = 0;
+
+       fread(&magic, sizeof(int), 1, input);
+       if (BigLong(magic) != MAGIC)
+               Error ("%s is not a Alias object separated triangle file, magic number is wrong.", filename);
+
+       pPSET = calloc( 1, POLYSET_MAXPOLYSETS * sizeof( polyset_t ) );
+       ptri = calloc( 1, POLYSET_MAXTRIANGLES * sizeof( triangle_t ) );
+
+       *ppPSET = pPSET;
+
+       while (feof(input) == 0) {
+               if (fread(&start,  sizeof(float), 1, input) < 1)
+                       break;
+               *(int *)&start = BigLong(*(int *)&start);
+               if (*(int *)&start != exitpattern)
+               {
+                       if (start == FLOAT_START) {
+                               /* Start of an object or group of objects. */
+                               i = -1;
+                               do {
+                                       /* There are probably better ways to read a string from */
+                                       /* a file, but this does allow you to do error checking */
+                                       /* (which I'm not doing) on a per character basis.      */
+                                       ++i;
+                                       fread( &(name[i]), sizeof( char ), 1, input);
+                               } while( name[i] != '\0' );
+       
+                               if ( i != 0 )
+                                       strncpy( pPSET[pset].name, name, sizeof( pPSET[pset].name ) - 1 );
+                               else
+                                       strcpy( pPSET[pset].name , "(unnamed)" );
+                               strlwr( pPSET[pset].name );
+
+//                             indent();
+//                             fprintf(stdout,"OBJECT START: %s\n",name);
+                               fread( &count, sizeof(int), 1, input);
+                               count = BigLong(count);
+                               ++iLevel;
+                               if (count != 0) {
+//                                     indent();
+//                                     fprintf(stdout,"NUMBER OF TRIANGLES: %d\n",count);
+       
+                                       i = -1;
+                                       do {
+                                               ++i;
+                                               fread( &(tex[i]), sizeof( char ), 1, input);
+                                       } while( tex[i] != '\0' );
+
+/*
+                                       if ( i != 0 )
+                                               strncpy( pPSET[pset].texname, tex, sizeof( pPSET[pset].texname ) - 1 );
+                                       else
+                                               strcpy( pPSET[pset].texname, "(unnamed)" );
+                                       strlwr( pPSET[pset].texname );
+*/
+
+//                                     indent();
+//                                     fprintf(stdout,"  Object texture name: '%s'\n",tex);
+                               }
+       
+                               /* Else (count == 0) this is the start of a group, and */
+                               /* no texture name is present. */
+                       }
+                       else if (start == FLOAT_END) {
+                               /* End of an object or group. Yes, the name should be */
+                               /* obvious from context, but it is in here just to be */
+                               /* safe and to provide a little extra information for */
+                               /* those who do not wish to write a recursive reader. */
+                               /* Mea culpa. */
+                               --iLevel;
+                               i = -1;
+                               do {
+                                       ++i;
+                                       fread( &(name[i]), sizeof( char ), 1, input);
+                               } while( name[i] != '\0' );
+
+                               if ( i != 0 )
+                                       strncpy( pPSET[pset].name, name, sizeof( pPSET[pset].name ) - 1 );
+                               else
+                                       strcpy( pPSET[pset].name , "(unnamed)" );
+
+                               strlwr( pPSET[pset].name );
+       
+//                             indent();
+//                             fprintf(stdout,"OBJECT END: %s\n",name);
+                               continue;
+                       }
+               }
+
+//
+// read the triangles
+//             
+               if ( count > 0 )
+               {
+                       pPSET[pset].triangles = ptri;
+                       ReadPolysetGeometry( pPSET[0].triangles, input, count, ptri );
+                       ptri += count;
+                       pPSET[pset].numtriangles = count;
+                       if ( ++pset >= POLYSET_MAXPOLYSETS )
+                       {
+                               Error ("Error: too many polysets; increase POLYSET_MAXPOLYSETS\n");
+                       }
+               }
+       }
+
+       *numpsets = pset;
+
+       fclose (input);
+}
+