]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - misc/source/netradiant-src/tools/quake3/q3data/md3lib.c
Rename mediasource to source
[voretournament/voretournament.git] / misc / source / netradiant-src / tools / quake3 / q3data / md3lib.c
diff --git a/misc/source/netradiant-src/tools/quake3/q3data/md3lib.c b/misc/source/netradiant-src/tools/quake3/q3data/md3lib.c
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+/*
+Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+*/
+
+#include <assert.h>
+#ifdef WIN32
+#include <io.h>
+#endif
+#include "md3lib.h"
+
+#if defined (__linux__) || defined (__APPLE__)
+#define filelength Q_filelength
+#endif
+
+/*
+** MD3_ComputeTagFromTri
+*/
+void MD3_ComputeTagFromTri( md3Tag_t *pTag, const float pTri[3][3] )
+{
+       float   len[3];
+       vec3_t  axes[3], sides[3];
+       int             longestSide, shortestSide, hypotSide;
+       int             origin;
+       int             j;
+       float   d;
+
+       memset( axes, 0, sizeof( axes ) );
+       memset( sides, 0, sizeof( sides ) );
+
+       //
+       // compute sides
+       //
+       for ( j = 0; j < 3; j++ )
+       {
+               sides[j][0] = pTri[(j+1)%3][0] - pTri[j][0];
+               sides[j][1] = pTri[(j+1)%3][1] - pTri[j][1];
+               sides[j][2] = pTri[(j+1)%3][2] - pTri[j][2];
+
+               len[j] = ( float ) sqrt( DotProduct( sides[j], sides[j] ) );
+       }
+
+#if 0
+       if ( len[0] > len[1] && len[0] > len[2] )
+       {
+               longestSide = 0; shortestSide = 1; origin = 2;
+       }
+       else if ( len[1] > len[0] && len[1] > len[2] )
+       {
+               longestSide = 1; shortestSide = 2; origin = 0;
+       }
+       else if ( len[2] > len[0] && len[2] > len[1] )
+       {
+               longestSide = 2; shortestSide = 0; origin = 1;
+       }
+       else
+       {
+               Error( "invalid tag triangle, must be a right triangle with unequal length sides" );
+       }
+#endif
+       if ( len[0] > len[1] && len[0] > len[2] ) {
+               hypotSide = 0;
+               origin = 2;
+       } else if ( len[1] > len[0] && len[1] > len[2] ) {
+               hypotSide = 1;
+               origin = 0;
+       } else if ( len[2] > len[0] && len[2] > len[1] ) {
+               hypotSide = 2;
+               origin = 1;
+       }
+       len[hypotSide] = -1;
+
+       if ( len[0] > len[1] && len[0] > len[2] ) {
+               longestSide = 0;
+       } else if ( len[1] > len[0] && len[1] > len[2] ) {
+               longestSide = 1;
+       } else if ( len[2] > len[0] && len[2] > len[1] ) {
+               longestSide = 2;
+       }
+       len[longestSide] = -1;
+
+       if ( len[0] > len[1] && len[0] > len[2] ) {
+               shortestSide = 0;
+       } else if ( len[1] > len[0] && len[1] > len[2] ) {
+               shortestSide = 1;
+       } else if ( len[2] > len[0] && len[2] > len[1] ) {
+               shortestSide = 2;
+       }
+       len[shortestSide] = -1;
+
+
+
+//     VectorNormalize( sides[shortestSide], axes[0] );
+//     VectorNormalize( sides[longestSide], axes[1] );
+       VectorNormalize( sides[longestSide], axes[0] );
+       VectorNormalize( sides[shortestSide], axes[1] );
+
+       // project shortest side so that it is exactly 90 degrees to the longer side
+       d = DotProduct( axes[0], axes[1] );
+       VectorMA( axes[0], -d, axes[1], axes[0] );
+       VectorNormalize( axes[0], axes[0] );
+
+       CrossProduct( sides[longestSide], sides[shortestSide], axes[2] );
+       VectorNormalize( axes[2], axes[2] );
+
+       pTag->origin[0] = pTri[origin][0];
+       pTag->origin[1] = pTri[origin][1];
+       pTag->origin[2] = pTri[origin][2];
+
+       VectorCopy( axes[0], pTag->axis[0] );
+       VectorCopy( axes[1], pTag->axis[1] );
+       VectorCopy( axes[2], pTag->axis[2] );
+}
+
+/*
+==============
+MD3_Dump
+==============
+*/
+void MD3_Dump( const char *filename )
+{
+       md3Header_t header;
+       md3Tag_t *pTag;
+       md3Surface_t *pSurface;
+       FILE *fp;
+       void *_buffer;
+       void *buffer;
+       long fileSize;
+       int i;
+
+       if ( ( fp = fopen( filename, "rb" ) ) == 0 )
+       {
+               Error( "Unable to open '%s'\n", filename );
+       }
+
+       fileSize = filelength( fileno( fp ) );
+       _buffer = malloc( filelength( fileno( fp ) ) );
+       fread( _buffer, fileSize, 1, fp );
+       fclose( fp );
+
+       buffer = ( char * ) _buffer;
+       header = *( md3Header_t * ) _buffer;
+
+       if ( header.ident != MD3_IDENT )
+       {
+               Error( "Incorrect ident for '%s'\n", filename );
+       }
+
+       printf( "Contents of '%s'\n", filename );
+       printf( "  version:        %d\n", header.version );
+       printf( "  name:           %s\n", header.name );
+       printf( "  num frames:     %d\n", header.numFrames );
+       printf( "  num tags:       %d\n", header.numTags );
+       printf( "  num surfaces:   %d\n", header.numSurfaces );
+       printf( "  num skins:      %d\n", header.numSkins );
+       printf( "  file size:      %d\n", fileSize );
+
+       printf( "--- TAGS ---\n" );
+       pTag = ( md3Tag_t * ) ( ( ( char * ) buffer ) + header.ofsTags );
+       for ( i = 0; i < header.numTags; i++, pTag++ )
+       {
+               printf( "  tag %d ('%s')\n", i, pTag->name );
+               printf( "    origin: %f,%f,%f\n", pTag->origin[0], pTag->origin[1], pTag->origin[2] );
+               printf( "        vf: %f,%f,%f\n", pTag->axis[0][0], pTag->axis[0][1], pTag->axis[0][2] );
+               printf( "        vr: %f,%f,%f\n", pTag->axis[1][0], pTag->axis[1][1], pTag->axis[1][2] );
+               printf( "        vu: %f,%f,%f\n", pTag->axis[2][0], pTag->axis[2][1], pTag->axis[2][2] );
+       }
+
+       printf( "--- SURFACES ---\n" );
+       pSurface = ( md3Surface_t * ) ( ( ( char * ) buffer ) + header.ofsSurfaces );
+
+       for ( i = 0; i < header.numSurfaces; i++ )
+       {
+               int j;
+
+               md3Shader_t *pShader = ( md3Shader_t * ) ( ( ( char * ) pSurface ) + pSurface->ofsShaders );
+
+               printf( "\n  surface %d ('%s')\n", i, pSurface->name );
+               printf( "    num frames: %d\n", pSurface->numFrames );
+               printf( "    num shaders: %d\n", pSurface->numShaders );
+               printf( "    num tris: %d\n", pSurface->numTriangles );
+               printf( "    num verts: %d\n", pSurface->numVerts );
+
+               if ( pSurface->numShaders > 0 )
+               {
+                       printf( "    --- SHADERS ---\n" );
+
+                       for ( j = 0; j < pSurface->numShaders; j++, pShader++ )
+                       {
+                               printf( "    shader %d ('%s')\n", j, pShader->name );
+                       }
+               }
+               pSurface = ( md3Surface_t * ) ( ( ( char * ) pSurface ) + pSurface->ofsEnd );
+       }
+
+       free( _buffer );
+}
+