]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - misc/source/netradiant-src/tools/quake3/q3map2/game_quake3.h
Rename mediasource to source
[voretournament/voretournament.git] / misc / source / netradiant-src / tools / quake3 / q3map2 / game_quake3.h
diff --git a/misc/source/netradiant-src/tools/quake3/q3map2/game_quake3.h b/misc/source/netradiant-src/tools/quake3/q3map2/game_quake3.h
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+/* -------------------------------------------------------------------------------
+
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+----------------------------------------------------------------------------------
+
+This code has been altered significantly from its original form, to support
+several games based on the Quake III Arena engine, in the form of "Q3Map2."
+
+------------------------------------------------------------------------------- */
+
+
+
+/* marker */
+#ifndef GAME_QUAKE3_H
+#define GAME_QUAKE3_H
+
+
+
+/* -------------------------------------------------------------------------------
+
+content and surface flags
+
+------------------------------------------------------------------------------- */
+
+/* game flags */
+#define Q_CONT_SOLID                           1                       /* an eye is never valid in a solid */
+#define Q_CONT_LAVA                                    8
+#define Q_CONT_SLIME                           16
+#define Q_CONT_WATER                           32
+#define Q_CONT_FOG                                     64
+
+#define Q_CONT_AREAPORTAL                      0x8000
+
+#define Q_CONT_PLAYERCLIP                      0x10000
+#define Q_CONT_MONSTERCLIP                     0x20000
+#define Q_CONT_TELEPORTER                      0x40000
+#define Q_CONT_JUMPPAD                         0x80000
+#define Q_CONT_CLUSTERPORTAL           0x100000
+#define Q_CONT_DONOTENTER                      0x200000
+#define Q_CONT_BOTCLIP                         0x400000
+
+#define Q_CONT_ORIGIN                          0x1000000       /* removed before bsping an entity */
+
+#define Q_CONT_BODY                                    0x2000000       /* should never be on a brush, only in game */
+#define Q_CONT_CORPSE                          0x4000000
+#define Q_CONT_DETAIL                          0x8000000       /* brushes not used for the bsp */
+#define Q_CONT_STRUCTURAL                      0x10000000      /* brushes used for the bsp */
+#define Q_CONT_TRANSLUCENT                     0x20000000      /* don't consume surface fragments inside */
+#define Q_CONT_TRIGGER                         0x40000000
+#define Q_CONT_NODROP                          0x80000000      /* don't leave bodies or items (death fog, lava) */
+
+#define Q_SURF_NODAMAGE                                0x1                     /* never give falling damage */
+#define Q_SURF_SLICK                           0x2                     /* effects game physics */
+#define Q_SURF_SKY                                     0x4                     /* lighting from environment map */
+#define Q_SURF_LADDER                          0x8
+#define Q_SURF_NOIMPACT                                0x10            /* don't make missile explosions */
+#define Q_SURF_NOMARKS                         0x20            /* don't leave missile marks */
+#define Q_SURF_FLESH                           0x40            /* make flesh sounds and effects */
+#define Q_SURF_NODRAW                          0x80            /* don't generate a drawsurface at all */
+#define Q_SURF_HINT                                    0x100           /* make a primary bsp splitter */
+#define Q_SURF_SKIP                                    0x200           /* completely ignore, allowing non-closed brushes */
+#define Q_SURF_NOLIGHTMAP                      0x400           /* surface doesn't need a lightmap */
+#define Q_SURF_POINTLIGHT                      0x800           /* generate lighting info at vertexes */
+#define Q_SURF_METALSTEPS                      0x1000          /* clanking footsteps */
+#define Q_SURF_NOSTEPS                         0x2000          /* no footstep sounds */
+#define Q_SURF_NONSOLID                                0x4000          /* don't collide against curves with this set */
+#define Q_SURF_LIGHTFILTER                     0x8000          /* act as a light filter during q3map -light */
+#define Q_SURF_ALPHASHADOW                     0x10000         /* do per-pixel light shadow casting in q3map */
+#define Q_SURF_NODLIGHT                                0x20000         /* don't dlight even if solid (solid lava, skies) */
+#define Q_SURF_DUST                                    0x40000         /* leave a dust trail when walking on this surface */
+
+/* ydnar flags */
+#define Q_SURF_VERTEXLIT                       (Q_SURF_POINTLIGHT | Q_SURF_NOLIGHTMAP)
+
+
+
+/* -------------------------------------------------------------------------------
+
+game_t struct
+
+------------------------------------------------------------------------------- */
+
+{
+       "quake3",                       /* -game x */
+       "baseq3",                       /* default base game data dir */
+       ".q3a",                         /* unix home sub-dir */
+       "quake",                        /* magic path word */
+       "scripts",                      /* shader directory */
+       64,                                     /* max lightmapped surface verts */
+       999,                            /* max surface verts */
+       6000,                           /* max surface indexes */
+       qfalse,                         /* flares */
+       "flareshader",          /* default flare shader */
+       qfalse,                         /* wolf lighting model? */
+       128,                            /* lightmap width/height */
+       1.0f,                           /* lightmap gamma */
+       1.0f,                           /* lightmap exposure */
+       1.0f,                           /* lightmap compensate */
+       1.0f,                           /* lightgrid scale */
+       1.0f,                           /* lightgrid ambient scale */
+       qfalse,                         /* light angle attenuation uses half-lambert curve */
+       qfalse,                         /* disable shader lightstyles hack */
+       qfalse,                         /* keep light entities on bsp */
+       8,                                      /* default patchMeta subdivisions tolerance */
+       qfalse,                         /* patch casting enabled */
+       qfalse,                         /* compile deluxemaps */
+       0,                                      /* deluxemaps default mode */
+       512,                /* minimap size */
+       1.0f,               /* minimap sharpener */
+       0.0f,               /* minimap border */
+       qtrue,              /* minimap keep aspect */
+       MINIMAP_MODE_GRAY,  /* minimap mode */
+       "%s.tga",           /* minimap name format */
+       "IBSP",                         /* bsp file prefix */
+       46,                                     /* bsp file version */
+       qfalse,                         /* cod-style lump len/ofs order */
+       LoadIBSPFile,           /* bsp load function */
+       WriteIBSPFile,          /* bsp write function */
+
+       {
+               /* name                         contentFlags                            contentFlagsClear                       surfaceFlags                            surfaceFlagsClear                       compileFlags                            compileFlagsClear */
+               
+               /* default */
+               { "default",            Q_CONT_SOLID,                           -1,                                                     0,                                                      -1,                                                     C_SOLID,                                        -1 },
+               
+               
+               /* ydnar */
+               { "lightgrid",          0,                                                      0,                                                      0,                                                      0,                                                      C_LIGHTGRID,                            0 },
+               { "antiportal",         0,                                                      0,                                                      0,                                                      0,                                                      C_ANTIPORTAL,                           0 },
+               { "skip",                       0,                                                      0,                                                      0,                                                      0,                                                      C_SKIP,                                         0 },
+               
+               
+               /* compiler */
+               { "origin",                     Q_CONT_ORIGIN,                          Q_CONT_SOLID,                           0,                                                      0,                                                      C_ORIGIN | C_TRANSLUCENT,       C_SOLID },
+               { "areaportal",         Q_CONT_AREAPORTAL,                      Q_CONT_SOLID,                           0,                                                      0,                                                      C_AREAPORTAL | C_TRANSLUCENT,   C_SOLID },
+               { "trans",                      Q_CONT_TRANSLUCENT,                     0,                                                      0,                                                      0,                                                      C_TRANSLUCENT,                          0 },
+               { "detail",                     Q_CONT_DETAIL,                          0,                                                      0,                                                      0,                                                      C_DETAIL,                                       0 },
+               { "structural",         Q_CONT_STRUCTURAL,                      0,                                                      0,                                                      0,                                                      C_STRUCTURAL,                           0 },
+               { "hint",                       0,                                                      0,                                                      Q_SURF_HINT,                            0,                                                      C_HINT,                                         0 },
+               { "nodraw",                     0,                                                      0,                                                      Q_SURF_NODRAW,                          0,                                                      C_NODRAW,                                       0 },
+               
+               { "alphashadow",        0,                                                      0,                                                      Q_SURF_ALPHASHADOW,                     0,                                                      C_ALPHASHADOW | C_TRANSLUCENT,  0 },
+               { "lightfilter",        0,                                                      0,                                                      Q_SURF_LIGHTFILTER,                     0,                                                      C_LIGHTFILTER | C_TRANSLUCENT,  0 },
+               { "nolightmap",         0,                                                      0,                                                      Q_SURF_VERTEXLIT,                       0,                                                      C_VERTEXLIT,                            0 },
+               { "pointlight",         0,                                                      0,                                                      Q_SURF_VERTEXLIT,                       0,                                                      C_VERTEXLIT,                            0 },
+               
+               
+               /* game */
+               { "nonsolid",           0,                                                      Q_CONT_SOLID,                           Q_SURF_NONSOLID,                        0,                                                      0,                                                      C_SOLID },
+               
+               { "trigger",            Q_CONT_TRIGGER,                         Q_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
+               
+               { "water",                      Q_CONT_WATER,                           Q_CONT_SOLID,                           0,                                                      0,                                                      C_LIQUID | C_TRANSLUCENT,       C_SOLID },
+               { "slime",                      Q_CONT_SLIME,                           Q_CONT_SOLID,                           0,                                                      0,                                                      C_LIQUID | C_TRANSLUCENT,       C_SOLID },
+               { "lava",                       Q_CONT_LAVA,                            Q_CONT_SOLID,                           0,                                                      0,                                                      C_LIQUID | C_TRANSLUCENT,       C_SOLID },
+               
+               { "playerclip",         Q_CONT_PLAYERCLIP,                      Q_CONT_SOLID,                           0,                                                      0,                                                      C_DETAIL | C_TRANSLUCENT,       C_SOLID },
+               { "monsterclip",        Q_CONT_MONSTERCLIP,                     Q_CONT_SOLID,                           0,                                                      0,                                                      C_DETAIL | C_TRANSLUCENT,       C_SOLID },
+               { "nodrop",                     Q_CONT_NODROP,                          Q_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
+               
+               { "clusterportal",      Q_CONT_CLUSTERPORTAL,           Q_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
+               { "donotenter",         Q_CONT_DONOTENTER,                      Q_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
+               { "botclip",            Q_CONT_BOTCLIP,                         Q_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
+               
+               { "fog",                        Q_CONT_FOG,                                     Q_CONT_SOLID,                           0,                                                      0,                                                      C_FOG,                                          C_SOLID },
+               { "sky",                        0,                                                      0,                                                      Q_SURF_SKY,                                     0,                                                      C_SKY,                                          0 },
+               
+               { "slick",                      0,                                                      0,                                                      Q_SURF_SLICK,                           0,                                                      0,                                                      0 },
+               
+               { "noimpact",           0,                                                      0,                                                      Q_SURF_NOIMPACT,                        0,                                                      0,                                                      0 },
+               { "nomarks",            0,                                                      0,                                                      Q_SURF_NOMARKS,                         0,                                                      C_NOMARKS,                                      0 },
+               { "ladder",                     0,                                                      0,                                                      Q_SURF_LADDER,                          0,                                                      0,                                                      0 },
+               { "nodamage",           0,                                                      0,                                                      Q_SURF_NODAMAGE,                        0,                                                      0,                                                      0 },
+               { "metalsteps",         0,                                                      0,                                                      Q_SURF_METALSTEPS,                      0,                                                      0,                                                      0 },
+               { "flesh",                      0,                                                      0,                                                      Q_SURF_FLESH,                           0,                                                      0,                                                      0 },
+               { "nosteps",            0,                                                      0,                                                      Q_SURF_NOSTEPS,                         0,                                                      0,                                                      0 },
+               { "nodlight",           0,                                                      0,                                                      Q_SURF_NODLIGHT,                        0,                                                      0,                                                      0 },
+               { "dust",                       0,                                                      0,                                                      Q_SURF_DUST,                            0,                                                      0,                                                      0 },
+               
+               /* null */
+               { NULL, 0, 0, 0, 0, 0, 0 }
+       }
+}
+
+
+
+/* end marker */
+#endif
+