X-Git-Url: https://de.git.xonotic.org/?p=voretournament%2Fvoretournament.git;a=blobdiff_plain;f=Todo%20%26%20known%20bugs.txt;h=82506aef06b3f58177c6e207de94383c5608f73c;hp=b3b9fb038a9da1891a997cb8b1269a8422ba164f;hb=0d5338efdc61313a7a6a5b21e9adbdf32ddf79ca;hpb=55887ff30f5322e8afc27dea6e626e77b5a57b37 diff --git a/Todo & known bugs.txt b/Todo & known bugs.txt index b3b9fb03..82506aef 100644 --- a/Todo & known bugs.txt +++ b/Todo & known bugs.txt @@ -2,18 +2,12 @@ Todo: - Create documentation -- Try to see if the weapon model can be made green when you get out of a belly (cvar color) - -- Put a HUD indicator of sorts as to when you have a weapon or not. Possibly the old HUD icon back - -- Add a forced digestion after a given amount of time. Otherwise, a player can take everyone in their stomach and keep them there, blocking the game - - Bots must learn to use the Grabber gun. The weapon code of havocbot is still there, but doesn't know how to shoot the Grabber -Known bugs: +- ONS bot AI: Teach bots to use grabber alt fire to damage control points and generators when near them. -- VoreTournament freezes 6-7 seconds after startup for about 5 seconds. This is due to the rebranding (using the -customgamename flag) +- Find some use for the armor system, so armor can still be used. Best idea would be a rechargable armor, since we won't be using armor pickups by default. -- Prey bots don't kick in the stomach in Arena and Clan Arena gametypes +- Update player models to the iqm format (except stomach model). See the Xonotic project for example on how that's done. -- If you go spectating with someone in your belly, they are released at the spawnpoint you are teleported to once you become an observer \ No newline at end of file +Known bugs: