X-Git-Url: https://de.git.xonotic.org/?p=voretournament%2Fvoretournament.git;a=blobdiff_plain;f=data%2Fbalance.cfg;h=47665a22c75b49ab32f97af80b1f03fe0971cc1b;hp=67afb2f9169be0afb585972e14e7eee3bb88a013;hb=5d22c74b270b02537ccff37e4854dd69a106fb8c;hpb=cc148bf19700d380a18d7f51a706f9bbe959811b diff --git a/data/balance.cfg b/data/balance.cfg index 67afb2f9..47665a22 100644 --- a/data/balance.cfg +++ b/data/balance.cfg @@ -1,10 +1,6 @@ // {{{ deprecated armor system -// the armor system is NOT supported in Vore Tournament by default! +// armor pickups are NOT supported in Vore Tournament by default! // the code however still exists, and these cvars are required for compatibility -// the armor code is still there and can be used in mods, although it's recommended not to -set g_balance_armor_start 0 -set g_warmup_start_armor 100 "starting values when being in warmup-stage" -set g_lms_start_armor 100 set g_pickup_armorsmall 10 set g_pickup_armorsmall_max 100 set g_pickup_armormedium 25 @@ -13,16 +9,6 @@ set g_pickup_armorbig 50 set g_pickup_armorbig_max 100 set g_pickup_armorlarge 100 set g_pickup_armorlarge_max 100 -set g_balance_armor_regen 0 -set g_balance_armor_regenlinear 0 -set g_balance_armor_rot 0 -set g_balance_armor_rotlinear 0 -set g_balance_pause_armor_rot 1 -set g_balance_pause_armor_rot_spawn 1 -set g_balance_armor_regenstable 100 -set g_balance_armor_rotstable 100 -set g_balance_armor_limit 999 -set g_balance_armor_blockpercent 0.6 // }}} // {{{ weapon replacement @@ -38,11 +24,14 @@ set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (f // {{{ starting gear set g_start_weapon_grabber -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_balance_health_start 100 +set g_balance_armor_start 0 set g_start_ammo_fuel 100 set g_warmup_start_health 200 "starting values when being in warmup-stage" -set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage" +set g_warmup_start_armor 100 "starting values when being in warmup-stage" +set g_warmup_start_ammo_fuel 150 "starting values when being in warmup-stage" set g_lms_start_health 200 -set g_lms_start_ammo_fuel 0 +set g_lms_start_armor 100 +set g_lms_start_ammo_fuel 150 // }}} // {{{ pickup items @@ -52,9 +41,9 @@ set g_pickup_fuel_max 250 set g_pickup_healthsmall 10 set g_pickup_healthsmall_max 200 set g_pickup_healthmedium 25 -set g_pickup_healthmedium_max 200 +set g_pickup_healthmedium_max 100 set g_pickup_healthlarge 50 -set g_pickup_healthlarge_max 200 +set g_pickup_healthlarge_max 150 set g_pickup_healthmega 100 set g_pickup_healthmega_max 200 set g_pickup_respawntime_short 15 @@ -73,16 +62,28 @@ set g_pickup_respawntimejitter_ammo 0 // {{{ regen/rot set g_balance_health_regen 0 -set g_balance_health_regenlinear 5 +set g_balance_health_regenlinear 3 +set g_balance_armor_regen 0 +set g_balance_armor_regenlinear 20 set g_balance_pause_health_regen 5 set g_balance_pause_health_regen_spawn 0 +set g_balance_pause_armor_regen 8 +set g_balance_pause_armor_regen_spawn 4 set g_balance_health_rot 0 set g_balance_health_rotlinear 5 +set g_balance_armor_rot 0 +set g_balance_armor_rotlinear 0 set g_balance_pause_health_rot 3 set g_balance_pause_health_rot_spawn 1 +set g_balance_pause_armor_rot 3 +set g_balance_pause_armor_rot_spawn 5 set g_balance_health_regenstable 25 set g_balance_health_rotstable 150 set g_balance_health_limit 200 +set g_balance_armor_regenstable 100 +set g_balance_armor_rotstable 100 +set g_balance_armor_limit 100 +set g_balance_armor_blockpercent 0.4 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)" set g_balance_fuel_regenlinear 0 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter @@ -126,10 +127,10 @@ set g_projectiles_spread_style 0 // 5: forward + circle with 1-r falloff // 6: forward + circle with 1-r^2 falloff // 7: forward + circle with (1-r)(2-r) falloff -set g_balance_falldamage_deadminspeed 150 -set g_balance_falldamage_minspeed 1400 +set g_balance_falldamage_deadminspeed 100 +set g_balance_falldamage_minspeed 600 set g_balance_falldamage_factor 0.15 -set g_balance_falldamage_maxdamage 25 +set g_balance_falldamage_maxdamage 35 // }}} // {{{ powerups @@ -174,22 +175,30 @@ set g_balance_grabber_primary_grabbered_fuel 4 // fuel per second grabbered set g_balance_grabber_secondary_ammo 10 set g_balance_grabber_secondary_refire 0.5 set g_balance_grabber_secondary_animtime 0.3 // good shoot anim -set g_balance_grabber_secondary_damage 35 +set g_balance_grabber_secondary_damage 45 set g_balance_grabber_secondary_force 175 set g_balance_grabber_secondary_radius 75 // }}} // {{{ stomach -set g_balance_vore_swallow_range 50 "distance at which you can swallow another player when facing them" -set g_balance_vore_swallow_limit 3 "how many players can fit inside a stomach, should not be greater than 3 due to the number of stomach states for player models" -set g_balance_vore_swallow_delay 0.5 "how many seconds must pass before you can swallow someone again" +set g_balance_vore_swallow_range 50 "distance below which you can swallow another player when facing them" +set g_balance_vore_swallow_limit 3 "how many players can fit inside a stomach (should not be greater than 3 due to the number of stomach state models for players)" +set g_balance_vore_swallow_delay 0.8 "how many seconds must pass before you can swallow again, after swallowing or regurgitating another player" +set g_balance_vore_swallow_stealprey 0.6 "probability of stealing someone's prey when eating them (when true their prey joins your stomach rather than popping out). 0 = never, 1 = always" +set g_balance_vore_swallow_dropweapon 0.8 "probability of dropping your weapon when swallowed. 0 = never and 1 = always, does not apply to team mates" +set g_balance_vore_regurgitate_speedcap 1200 "when a predator is going faster than this, their prey is squeezed out of them" +set g_balance_vore_regurgitate_force 600 "regurgitated players rocket out at this speed, in the direction the predator is facing" +set g_balance_vore_regurgitate_predatorforce 450 "players are pushed back by this amount when regurgitating someone, opposite of the direction they are facing" set g_balance_vore_regurgitate_delay 0.135 "regurgitation delay" -set g_balance_vore_regurgitate_velocitylimit 1200 "when a predator is going faster than this, the prey is squeezed out of them" -set g_balance_vore_digestion_damage 4 "amount of damage applied to victims during digestion" -set g_balance_vore_digestion_vampire 1 "amount of health you gain from each enemy during digestion" -set g_balance_vore_digestion_vampire_stable 150 "you stop gaining health past this point (best to keep equal or lower than g_balance_health_rotstable)" +set g_balance_vore_digestion_damage 5 "amount of damage applied to victims during digestion" +set g_balance_vore_digestion_vampire 1 "amount of health you gain from digestion" +set g_balance_vore_digestion_vampire_stable 150 "maximum amount of health you can gain from digestion (best kept equal or less than g_balance_health_rotstable)" +set g_balance_vore_teamheal 1 "when enabled, having a team mate in your stomach will keep healing them by this amount" +set g_balance_vore_teamheal_stable 150 "maximum amount of health you can gain from a teamheal (best kept equal or less than g_balance_health_rotstable)" set g_balance_vore_weight_gravity 1 "you get this heavier the more you eat, at 1 each meal makes you two times heavier" set g_balance_vore_weight_speed 0.15 "you get this slower the more you eat, at 0.5 each meal makes you two times slower" -set g_balance_vore_kick_damage_min 10 "minimum amount of damage you can do during a stomach kick" -set g_balance_vore_kick_damage_max 30 "maximum amount of damage you can do during a stomach kick" -set g_balance_vore_kick_delay 1 "how many seconds must pass before you can perform another stomach kick" +set g_balance_vore_kick_damage_min 15 "minimum amount of damage you can do with a stomach kick" +set g_balance_vore_kick_damage_max 30 "maximum amount of damage you can do with a stomach kick" +set g_balance_vore_kick_delay 0.6 "how many seconds must pass before you can perform another stomach kick" +set g_balance_vore_kick_force 140 "predators are pushed by this amount when stomach kicked, in the direction their prey is facing" +set g_balance_vore_kick_escapeprobability 0.125 "probability of getting regurgitated while performing stomach kicks (0 = never, 1 = always)" // }}}