X-Git-Url: https://de.git.xonotic.org/?p=voretournament%2Fvoretournament.git;a=blobdiff_plain;f=data%2FdefaultVT.cfg;h=122d5f1798e20f08f5e0c6271213f96bc0679dea;hp=84d478fabac9b21b9776dc088d2681533e8b56f0;hb=e325a7f7becc59c2da2f08c5425297acb124ab2e;hpb=6848c3fd7afd703980e80dcd44b3dca4e154ceb1 diff --git a/data/defaultVT.cfg b/data/defaultVT.cfg index 84d478fa..122d5f17 100644 --- a/data/defaultVT.cfg +++ b/data/defaultVT.cfg @@ -107,11 +107,11 @@ _cl_color 187 _cl_name "Player" _cl_playermodel models/player/vixen.zym _cl_playerskin 0 -crosshair 11 +crosshair 13 seta crosshair_color "1 1 0.5" seta crosshair_alpha 0.3 seta crosshair_size 0.4 -seta crosshair_pickup 1 "crosshair grows then shrinks back when picking up an item" +seta crosshair_pickup 0.5 "crosshair grows then shrinks back when picking up an item" seta crosshair_color_by_health 1 "if enabled, crosshair color will depend on current health" seta crosshair_unarmed_dim_color 0.5 "dim crosshair color by this amount when we aren't holding a weapon" seta crosshair_unarmed_dim_alpha 0.5 "dim crosshair alpha by this amount when we aren't holding a weapon" @@ -119,7 +119,7 @@ seta crosshair_pickup_speed 4 "speed of the crosshair pickup effect" seta crosshair_ring_alpha 0.5 "alpha of the crosshair ammo ring" seta crosshair_ring_size 2.5 "size of the crosshair ammo ring" seta crosshair_swallowindicator 1 "when enabled, the crosshair will turn into a symbol to indicate you can swallow an enemy or team mate" -seta crosshair_swallowindicator_size 0.5 "size of the crosshair swallow indicator" +seta crosshair_swallowindicator_size 1 "size of the crosshair swallow indicator" seta crosshair_swallowindicator_color_red 1 "red amount for the crosshair swallow indicator, 0 for all color cvars uses normal crosshair color" seta crosshair_swallowindicator_color_green 1 "green amount for the crosshair swallow indicator, 0 for all color cvars uses normal crosshair color" seta crosshair_swallowindicator_color_blue 1 "blue amount for the crosshair swallow indicator, 0 for all color cvars uses normal crosshair color" @@ -189,6 +189,13 @@ r_bloom_colorsubtract 0.25 r_bloom_resolution 320 r_hdr_range 4 +r_hdr_irisadaptation" 1 "adjust scene brightness according to light intensity at player location" +r_hdr_irisadaptation_multiplier 2 "brightness at which value will be 1.0"}; +r_hdr_irisadaptation_minvalue 0.65 "minimum value that can result from multiplier / brightness" +r_hdr_irisadaptation_maxvalue 1.35 "maximum value that can result from multiplier / brightness" +r_hdr_irisadaptation_value 1 "current value as scenebrightness multiplier, changes continuously when irisadaptation is active" +r_hdr_irisadaptation_fade 0.5 "fade rate at which value adjusts" + // weapon model leaning / following cl_leanmodel 1 // enables weapon leaning effect when looking around cl_leanmodel_side_speed 0.7 "gun leaning sideways speed" @@ -1159,6 +1166,17 @@ seta sbar_stomachboard_status_fade 1 "color fading speed of the stomach board st seta sbar_stomachboard_highlight_alpha 0.25 "alpha of the stomach board highlight" seta sbar_timer_increment 0 "1 = show elapsed time on the timer" seta sbar_timer_scale 1 "scale multiplier of the timer" +seta sbar_ring1 1 "enables the first HUD ring" +seta sbar_ring1_scale 80 "scale of the first HUD ring" +seta sbar_ring1_text_scale 12 "scale of the text on the first HUD ring" +seta sbar_ring1_alpha 0.75 "alpha of the first HUD ring" +seta sbar_ring1_info_voredelay 1 "show the first HUD ring for indicating vore delay" +seta sbar_ring1_info_kickdelay 1 "show the first HUD ring for indicating kick delay" +seta sbar_ring2 1 "enables the second HUD ring" +seta sbar_ring2_scale 40 "scale of the second HUD ring" +seta sbar_ring2_text_scale 10 "scale of the text on the second HUD ring" +seta sbar_ring2_alpha 0.75 "alpha of the second HUD ring" +seta sbar_ring2_info_regurgitateprepare 1 "show the second HUD ring for indicating regurgitation preparing" seta sbar_vote_alreadyvoted_alpha 0.75 "alpha of the vote dialog after you have voted" // for menu server list (eventually make them have engine support?) @@ -1552,14 +1570,16 @@ set g_vore_soundocclusion 0.25 "directional player sounds are cut to this amount set g_vore_regurgitatecolor_release "0.4 0.6 0.1" "the color players will have when regurgitated alive" set g_vore_regurgitatecolor_release_fade 0.01 "how quickly the regurgitation color washes off players once they leave the stomach" set g_vore_regurgitatecolor_digest "0.15 0.25 0" "the color players will have when digested, only works when g_vore_keepdeadprey is disabled" -set g_vore_keepdeadprey 1 "If enabled, prey remains in the stomach after dying, else the predator throws up their dead body. 0 = disabled, 1 = enabled, anything between = probability" +set g_vore_keepdeadprey 0.75 "If enabled, prey remains in the stomach after dying, else the predator throws up their dead body. 0 = disabled, 1 = ernabled, anything between = probability" +set g_vore_neighborprey_distance 16 "Distance by which prey inside the same stomach are positioned away from each other. 0 disables seeing neighboring prey" +set g_vore_neighborprey_scale 1 "When neighborprey is enabled, all prey is resized by this amount" set g_healthsize 100 "Players who are low on health shrink and become smaller, value specifies health at which the player has default size" set g_healthsize_movementfactor 0.5 "Amount by which player size affects jumping and running" set g_healthsize_exteriorweapon_scalefactor 1 "Amount by which player size resizes the exterior weapon model" set g_healthsize_weapon_scalefactor 1 "Amount by which player size resizes the view weapon model" set g_healthsize_weapon_scalefactor_pos 10 "Amount by which the view model is moved vertically based on player size" -set g_healthsize_vore_pos 2 "Amount by which view height changes for prey, based on the size difference between them and their predator" +set g_healthsize_vore_pos 4 "Amount by which view height changes for prey, based on the size difference between them and their predator" set g_healthsize_min 50 "Player size may not drop below this amount of health" set g_healthsize_max 150 "Player size may not grow past this amount of health"