X-Git-Url: https://de.git.xonotic.org/?p=voretournament%2Fvoretournament.git;a=blobdiff_plain;f=data%2FdefaultVT.cfg;h=8fd8e185cb9db7e3977a47a7ca7fc4f218fd1624;hp=122d5f1798e20f08f5e0c6271213f96bc0679dea;hb=eb8280c206497386dce7254f5e8a7f2e254f410b;hpb=e325a7f7becc59c2da2f08c5425297acb124ab2e diff --git a/data/defaultVT.cfg b/data/defaultVT.cfg index 122d5f17..8fd8e185 100644 --- a/data/defaultVT.cfg +++ b/data/defaultVT.cfg @@ -178,19 +178,20 @@ cl_bobmodel 1 // whether to have gun model move around on screen when moving (on cl_rollangle 2 // amount of view tilt when strafing, default is 2.0 v_kicktime 0.5 // how long damage kicks of the view last, default is 0 seconds gl_polyblend 0.5 // whether to use screen tints, default is 1 -r_motionblur 0 // motion blur value, default is 0 r_damageblur 0 // motion blur when damaged, default is 0 (disabled in voretournament) +r_motionblur 0 // motion blur value, default is 0 +r_motionblur_maxblur 1 r_bloom_blur 8 r_bloom_brighten 4 r_bloom_colorexponent 1 -r_bloom_colorscale 1 +r_bloom_colorscale 0.75 r_bloom_colorsubtract 0.25 r_bloom_resolution 320 r_hdr_range 4 -r_hdr_irisadaptation" 1 "adjust scene brightness according to light intensity at player location" -r_hdr_irisadaptation_multiplier 2 "brightness at which value will be 1.0"}; +r_hdr_irisadaptation 1 "adjust scene brightness according to light intensity at player location" +r_hdr_irisadaptation_multiplier 2 "brightness at which value will be 1.0" r_hdr_irisadaptation_minvalue 0.65 "minimum value that can result from multiplier / brightness" r_hdr_irisadaptation_maxvalue 1.35 "maximum value that can result from multiplier / brightness" r_hdr_irisadaptation_value 1 "current value as scenebrightness multiplier, changes continuously when irisadaptation is active" @@ -1694,8 +1695,9 @@ set vid_netwmfullscreen 0 // doesn't support non-native res r_drawparticles_nearclip_min 8 r_drawparticles_nearclip_max 16 -// exact gloss looks better, e.g. on g-23 +// exact gloss looks better r_shadow_glossexact 1 +r_shadow_glossintensity 2.5 // use fake light if map has no lightmaps r_fakelight 1