X-Git-Url: https://de.git.xonotic.org/?p=voretournament%2Fvoretournament.git;a=blobdiff_plain;f=data%2FdefaultVT.cfg;h=8fd8e185cb9db7e3977a47a7ca7fc4f218fd1624;hp=d590b0e7fbb5532514454aabb8845220225a4533;hb=eb8280c206497386dce7254f5e8a7f2e254f410b;hpb=a8867966606d2f5e6bfff06d0b20c00defb352ef diff --git a/data/defaultVT.cfg b/data/defaultVT.cfg index d590b0e7..8fd8e185 100644 --- a/data/defaultVT.cfg +++ b/data/defaultVT.cfg @@ -34,7 +34,7 @@ seta g_configversion 0 "Configuration file version (used to upgrade settings) 0: // version won't see old servers, and clients of the old version won't see new // servers either // -// e.g. Voretournament 1.6.1 RC1 will be 15101 +// e.g. Voretournament 1.6.1 RC1 will be 16101 gameversion 06001 gameversion_min 05000 // 0.5.0 still used this gameversion_max 07000 // 0.7.0 version allows any 0.6 release, but no more @@ -107,16 +107,19 @@ _cl_color 187 _cl_name "Player" _cl_playermodel models/player/vixen.zym _cl_playerskin 0 -crosshair 11 -seta crosshair_pickup 1 "crosshair grows then shrinks back when picking up an item" +crosshair 13 +seta crosshair_color "1 1 0.5" +seta crosshair_alpha 0.3 +seta crosshair_size 0.4 +seta crosshair_pickup 0.5 "crosshair grows then shrinks back when picking up an item" seta crosshair_color_by_health 1 "if enabled, crosshair color will depend on current health" seta crosshair_unarmed_dim_color 0.5 "dim crosshair color by this amount when we aren't holding a weapon" seta crosshair_unarmed_dim_alpha 0.5 "dim crosshair alpha by this amount when we aren't holding a weapon" seta crosshair_pickup_speed 4 "speed of the crosshair pickup effect" seta crosshair_ring_alpha 0.5 "alpha of the crosshair ammo ring" -seta crosshair_ring_size 3 "size of the crosshair ammo ring" +seta crosshair_ring_size 2.5 "size of the crosshair ammo ring" seta crosshair_swallowindicator 1 "when enabled, the crosshair will turn into a symbol to indicate you can swallow an enemy or team mate" -seta crosshair_swallowindicator_size 0.5 "size of the crosshair swallow indicator" +seta crosshair_swallowindicator_size 1 "size of the crosshair swallow indicator" seta crosshair_swallowindicator_color_red 1 "red amount for the crosshair swallow indicator, 0 for all color cvars uses normal crosshair color" seta crosshair_swallowindicator_color_green 1 "green amount for the crosshair swallow indicator, 0 for all color cvars uses normal crosshair color" seta crosshair_swallowindicator_color_blue 1 "blue amount for the crosshair swallow indicator, 0 for all color cvars uses normal crosshair color" @@ -162,7 +165,7 @@ vid_conheight 600 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction) // these settings determine how much the view is affected by movement/damage -cl_smoothviewheight 0.05 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition +cl_smoothviewheight 0.2 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition cl_deathfade 1 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster) cl_bobcycle 0.6 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6 cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0), default is 0.01 @@ -175,17 +178,25 @@ cl_bobmodel 1 // whether to have gun model move around on screen when moving (on cl_rollangle 2 // amount of view tilt when strafing, default is 2.0 v_kicktime 0.5 // how long damage kicks of the view last, default is 0 seconds gl_polyblend 0.5 // whether to use screen tints, default is 1 -r_motionblur 0 // motion blur value, default is 0 r_damageblur 0 // motion blur when damaged, default is 0 (disabled in voretournament) +r_motionblur 0 // motion blur value, default is 0 +r_motionblur_maxblur 1 r_bloom_blur 8 r_bloom_brighten 4 r_bloom_colorexponent 1 -r_bloom_colorscale 1 +r_bloom_colorscale 0.75 r_bloom_colorsubtract 0.25 r_bloom_resolution 320 r_hdr_range 4 +r_hdr_irisadaptation 1 "adjust scene brightness according to light intensity at player location" +r_hdr_irisadaptation_multiplier 2 "brightness at which value will be 1.0" +r_hdr_irisadaptation_minvalue 0.65 "minimum value that can result from multiplier / brightness" +r_hdr_irisadaptation_maxvalue 1.35 "maximum value that can result from multiplier / brightness" +r_hdr_irisadaptation_value 1 "current value as scenebrightness multiplier, changes continuously when irisadaptation is active" +r_hdr_irisadaptation_fade 0.5 "fade rate at which value adjusts" + // weapon model leaning / following cl_leanmodel 1 // enables weapon leaning effect when looking around cl_leanmodel_side_speed 0.7 "gun leaning sideways speed" @@ -273,6 +284,10 @@ set g_telefrags 1 set g_telefrags_avoid 0 set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed" +set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns" +set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate" +set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would" + set sv_gibhealth 75 "Minus health a dead body must have in order to get gibbed" // fragmessage: This allows extra information to be displayed with the frag centerprints. @@ -644,6 +659,10 @@ seta cl_notify_carried_items "3" "notify you of carried items when you obtain th seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy" seta cl_announcer default "name of the announcer you wish to use from data/sound/announcer" +seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead" +seta cl_eventchase_distance 140 "final camera distance" +seta cl_eventchase_speed 1.3 "how fast the camera slides back, 0 is instant" + seta cl_itembobheight 10 seta cl_itembobspeed 0.5 @@ -1148,6 +1167,17 @@ seta sbar_stomachboard_status_fade 1 "color fading speed of the stomach board st seta sbar_stomachboard_highlight_alpha 0.25 "alpha of the stomach board highlight" seta sbar_timer_increment 0 "1 = show elapsed time on the timer" seta sbar_timer_scale 1 "scale multiplier of the timer" +seta sbar_ring1 1 "enables the first HUD ring" +seta sbar_ring1_scale 80 "scale of the first HUD ring" +seta sbar_ring1_text_scale 12 "scale of the text on the first HUD ring" +seta sbar_ring1_alpha 0.75 "alpha of the first HUD ring" +seta sbar_ring1_info_voredelay 1 "show the first HUD ring for indicating vore delay" +seta sbar_ring1_info_kickdelay 1 "show the first HUD ring for indicating kick delay" +seta sbar_ring2 1 "enables the second HUD ring" +seta sbar_ring2_scale 40 "scale of the second HUD ring" +seta sbar_ring2_text_scale 10 "scale of the text on the second HUD ring" +seta sbar_ring2_alpha 0.75 "alpha of the second HUD ring" +seta sbar_ring2_info_regurgitateprepare 1 "show the second HUD ring for indicating regurgitation preparing" seta sbar_vote_alreadyvoted_alpha 0.75 "alpha of the vote dialog after you have voted" // for menu server list (eventually make them have engine support?) @@ -1522,10 +1552,9 @@ set g_triggerimpulse_radial_multiplier 1 "trigger_impulse radial field multiplie seta g_ghost_items 1 "enable ghosted items (when between 0 and 1, overrides the alpha value)" seta g_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged" -set cl_vore_stomachmodel 1 "when enabled, we see the stomach model around us when eaten. -1 = disabled, 1 = enabled, anything between 0 and 1 = alpha" -set cl_vore_cameraspeed 1.5 "speed at which you see yourself sliding down when swallowed, 0 disables" +set cl_vore_stomachmodel 1 "when enabled, we see the stomach model around us when eaten. -1 = disabled, 1 = enabled, anything between = alpha" seta cl_vore_cutvolume_sound 0.75 "sound volume is reduced to this amount when you are in a stomach" -seta cl_vore_cutvolume_music 0.5 "music volume is reduced to this amount when you are in a stomach" +seta cl_vore_cutvolume_music 0.25 "music volume is reduced to this amount when you are in a stomach" seta cl_vore_cutvolume_fade 0.1 "fading speed of the volume change" seta cl_vore_autodigest 0 "when enabled, the player will automatically begin digesting enemy prey after eating them, as long as no team mates are inside (automated digest key)" set g_vore 1 "enables the vore system, you want this on!" @@ -1535,13 +1564,25 @@ set g_vore_spawnshield 0 "when disabled, players with spawn shields cannot be sw set g_vore_reversescoring 0 "reverses vore scoring, and gives digested prey a frag rather than the predator (offer yourself gameplay), does not affect suicides, weapon kills and team kills" set g_vore_teamvore 1 "allow players to swallow their team mates" set g_vore_biggergut 1 "when enabled, a player can't swallow someone with more players in their stomach than them" +set g_vore_biggersize 1 "when enabled, a player can't swallow someone larger than them, when g_healthsize is enabled" set g_vore_showhealth 1 "when enabled, a predator can see their prey's health on the stomach board, and prey can see the health of players he's joining in the stomach" set g_vore_gurglesound 1 "predators make an ambient gurgling sound" set g_vore_soundocclusion 0.25 "directional player sounds are cut to this amount of their initial volume for eaten players (simulates hearing harder from the stomach)" set g_vore_regurgitatecolor_release "0.4 0.6 0.1" "the color players will have when regurgitated alive" set g_vore_regurgitatecolor_release_fade 0.01 "how quickly the regurgitation color washes off players once they leave the stomach" set g_vore_regurgitatecolor_digest "0.15 0.25 0" "the color players will have when digested, only works when g_vore_keepdeadprey is disabled" -set g_vore_keepdeadprey 1 "If enabled, prey remains inside the stomach after dying from digestion, else the predator throws up their dead body" +set g_vore_keepdeadprey 0.75 "If enabled, prey remains in the stomach after dying, else the predator throws up their dead body. 0 = disabled, 1 = ernabled, anything between = probability" +set g_vore_neighborprey_distance 16 "Distance by which prey inside the same stomach are positioned away from each other. 0 disables seeing neighboring prey" +set g_vore_neighborprey_scale 1 "When neighborprey is enabled, all prey is resized by this amount" + +set g_healthsize 100 "Players who are low on health shrink and become smaller, value specifies health at which the player has default size" +set g_healthsize_movementfactor 0.5 "Amount by which player size affects jumping and running" +set g_healthsize_exteriorweapon_scalefactor 1 "Amount by which player size resizes the exterior weapon model" +set g_healthsize_weapon_scalefactor 1 "Amount by which player size resizes the view weapon model" +set g_healthsize_weapon_scalefactor_pos 10 "Amount by which the view model is moved vertically based on player size" +set g_healthsize_vore_pos 4 "Amount by which view height changes for prey, based on the size difference between them and their predator" +set g_healthsize_min 50 "Player size may not drop below this amount of health" +set g_healthsize_max 150 "Player size may not grow past this amount of health" // part of an ugly hack for the menu audio sliders to work with the cutsound feature seta menu_volume 0.5 @@ -1654,8 +1695,9 @@ set vid_netwmfullscreen 0 // doesn't support non-native res r_drawparticles_nearclip_min 8 r_drawparticles_nearclip_max 16 -// exact gloss looks better, e.g. on g-23 +// exact gloss looks better r_shadow_glossexact 1 +r_shadow_glossintensity 2.5 // use fake light if map has no lightmaps r_fakelight 1