X-Git-Url: https://de.git.xonotic.org/?p=voretournament%2Fvoretournament.git;a=blobdiff_plain;f=data%2FdefaultVoretournament.cfg;h=b52f26043c35b14c5194eeba728f0eb04dfd3d08;hp=29bbf3cbad46280cb1071a753f01db91f157c0a7;hb=ebfc231b3caa003f9c79508a4748bd0c879437bf;hpb=53a2c041041c0d9d9eddc4cb0f43f842349a2b03 diff --git a/data/defaultVoretournament.cfg b/data/defaultVoretournament.cfg index 29bbf3cb..b52f2604 100644 --- a/data/defaultVoretournament.cfg +++ b/data/defaultVoretournament.cfg @@ -1069,7 +1069,7 @@ con_notifysize 10 con_notifyalign 0 seta hud_damage 0.65 "an improved version of gl_polyblend for damage, draw an image instead when hurt" -seta hud_damage_blur 10 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur" +seta hud_damage_blur 8 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur" seta hud_damage_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance" seta hud_damage_gentle_alpha_multiplier 0.10 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version" seta hud_damage_gentle_color "1 0.7 1" "color of flash for cl_gentle version" @@ -1094,8 +1094,10 @@ seta hud_postprocessing_maxbluralpha 0.5 "maximum alpha which the blur postproce seta hud_postprocessing_maxblurradius 10 "maximum radius which the blur postprocess can be" seta hud_contents 1 "an improved version of gl_polyblend for liquids such as water/lava/slime, draw a filler when inside the liquid" -seta hud_contents_blur 10 "Use postprocessing to blur the screen when you are inside a liquid. Higher values = more blur" -seta hud_contents_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance" +seta hud_contents_liquid_blur 10 "Use postprocessing to blur the screen when you are inside a liquid. Higher values = more blur" +seta hud_contents_liquid_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance" +seta hud_contents_stomach_blur 2 "Use postprocessing to blur the screen when you are inside the stomach. Higher values = more blur" +seta hud_contents_stomach_blur_alpha 0.2 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance" seta hud_contents_factor 1 "factor at which to multiply the current faded value." seta hud_contents_fadeintime 0.02 "factor of time it takes for the alpha level to reach normal value when entering the liquid" seta hud_contents_fadeouttime 0.1 "factor of time it takes for the alpha level to reach normal value when leaving the liquid" @@ -1512,9 +1514,9 @@ seta g_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the co set cl_vore_stomachmodel 1 "when enabled, we see the stomach model around us when eaten. -1 = disabled, 1 = enabled, anything between 0 and 1 = alpha" set cl_vore_cameraspeed 1.5 "speed at which you see yourself sliding down when swallowed, 0 disables" set cl_vore_punchangle 10 "your view gets tilted by this amount when swallowing or regurgitating someone" -set cl_vore_cutvolume_sound 0.5 "sound volume is reduced by this amount when you are in a stomach" -set cl_vore_cutvolume_music 0.5 "music volume is reduced by this amount when you are in a stomach" -set cl_vore_cutvolume_fade 0.1 "fading speed of the volume change" +seta cl_vore_cutvolume_sound 0.75 "sound volume is reduced to this amount when you are in a stomach" +seta cl_vore_cutvolume_music 0.5 "music volume is reduced to this amount when you are in a stomach" +seta cl_vore_cutvolume_fade 0.1 "fading speed of the volume change" set g_vore 1 "enables the vore system, you want this on!" set g_vore_digestion 1 "enables digestion system, you want this on!" set g_vore_kick 1 "enables stomach kick system, you want this on!" @@ -1524,8 +1526,13 @@ set g_vore_biggergut 1 "when enabled, a player can't swallow someone with more p set g_vore_showhealth 1 "when enabled, a predator can see their prey's health on the stomach board, and prey can see the health of players he's joining in the stomach" set g_vore_gurglesound 1 "predators make an ambient gurgling sound" set g_vore_soundocclusion 0.25 "directional player sounds are cut to this amount of their initial volume for eaten players (simulates hearing harder from the stomach)" -set g_vore_regurgitatecolor_release "0.875 1 0.375" "the color players will have when regurgitated alive" -set g_vore_regurgitatecolor_digest "0.125 0.25 0" "the color players will have when digested" +set g_vore_regurgitatecolor_release "0.4 0.6 0.1" "the color players will have when regurgitated alive" +set g_vore_regurgitatecolor_release_fade 0.01 "how quickly the regurgitation color washes off players once they leave the stomach" +set g_vore_regurgitatecolor_digest "0.15 0.25 0" "the color players will have when digested" + +// part of an ugly hack for the menu audio sliders to work with the cutsound feature +set menu_volume $volume +set menu_bgmvolume $bgmvolume set sv_weaponstats_damagefile "" "when set to a file name, per-weapon damage stats get written to that file" set sv_weaponstats_killfile "" "when set to a file name, per-weapon kill stats get written to that file"