X-Git-Url: https://de.git.xonotic.org/?p=voretournament%2Fvoretournament.git;a=blobdiff_plain;f=data%2Fqcsrc%2Fserver%2Fvore.qc;h=9526959b3a0dde452bc5302ee8943be3b3d02663;hp=48cfd3f6539ad09fddf76812ecd7ed6d23885fc6;hb=f6fb313876957ca2270250111ba2bb5f9f4024a6;hpb=9d2d07d9df8f3acef978c4f4622aa911e489564b diff --git a/data/qcsrc/server/vore.qc b/data/qcsrc/server/vore.qc index 48cfd3f6..9526959b 100644 --- a/data/qcsrc/server/vore.qc +++ b/data/qcsrc/server/vore.qc @@ -25,8 +25,8 @@ entity Swallow_distance_check() float Swallow_condition_check(entity prey) { // checks the necessary conditions for swallowing another player - if(prey.classname == "player" && prey.eater.classname != "player" && prey.deadflag == DEAD_NO) // we can't swallow someone who's already in someone else's stomach - if(self.classname == "player" && self.eater.classname != "player" && self.deadflag == DEAD_NO) // we can't swallow players while inside someone's stomach ourselves + if(prey.classname == "player" && prey.predator.classname != "player" && prey.deadflag == DEAD_NO) // we can't swallow someone who's already in someone else's stomach + if(self.classname == "player" && self.predator.classname != "player" && self.deadflag == DEAD_NO) // we can't swallow players while inside someone's stomach ourselves if not(vlen(self.velocity) > cvar("g_balance_vore_regurgitate_velocitylimit")) { if(self.stomach_load >= cvar("g_balance_vore_swallow_limit")) @@ -58,7 +58,7 @@ float Swallow_condition_check(entity prey) float Vore_PreyCanLeave() { - if(teams_matter && self.team == self.eater.team) + if(teams_matter && self.team == self.predator.team) return TRUE; return FALSE; } @@ -73,7 +73,7 @@ void Vore_CameraEffect_Set(entity e) } void Vore_CameraEffect_Apply() { - if(self.eater.classname != "player") + if(self.predator.classname != "player") return; if(self.cvar_cl_vore_cameraspeed) @@ -113,40 +113,40 @@ void Vore_Swallow(entity e) e.vore_oldsolid = e.solid; e.vore_oldview_ofs_z = e.view_ofs_z; - e.eater = self; - setorigin(e, e.eater.origin); + e.predator = self; + setorigin(e, e.predator.origin); e.velocity = '0 0 0'; e.movetype = MOVETYPE_FOLLOW; e.solid = SOLID_NOT; e.alpha = -1; // best way of hiding / showing the eaten player - e.aiment = e.eater; // follow the predator. Is automatically unset + e.aiment = e.predator; // follow the predator. Is automatically unset // drop keys (KH) and flags (CTF) when we get swallowed kh_Key_DropAll(e, FALSE); if(e.flagcarried) - DropFlag(e.flagcarried, world, e.eater); + DropFlag(e.flagcarried, world, e.predator); Vore_CameraEffect_Set(e); if(stov(cvar_string("g_vore_regurgitatecolor_released"))) e.colormod = stov(cvar_string("g_vore_regurgitatecolor_released")); - if(e.team == e.eater.team && teamplay) + if(e.team == e.predator.team && teamplay) { centerprint(e, "^3You have been swallowed by a team mate, don't kick!"); - centerprint(e.eater, "^3You have swallowed a team mate, use caution!"); + centerprint(e.predator, "^3You have swallowed a team mate, use caution!"); } - PlayerSound(e.eater, playersound_swallow, CHAN_PAIN, VOICETYPE_PLAYERSOUND); - setanim(e.eater, e.eater.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating - e.eater.stomach_load += 1; - e.eater.regurgitate_prepare = 0; - Vore_Weight_apply(e.eater); + PlayerSound(e.predator, playersound_swallow, CHAN_PAIN, VOICETYPE_PLAYERSOUND); + setanim(e.predator, e.predator.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating + e.predator.stomach_load += 1; + e.predator.regurgitate_prepare = 0; + Vore_Weight_apply(e.predator); // block firing for a small amount of time when voring, or we'll be firing the next frame after we swallow - e.eater.weapon_delay = time + button_delay; - e.eater.swallow_delay = time + cvar("g_balance_vore_swallow_delay"); - e.system_delay = e.eater.system_delay = time + system_delay_time; + e.predator.weapon_delay = time + button_delay; + e.predator.swallow_delay = time + cvar("g_balance_vore_swallow_delay"); + e.system_delay = e.predator.system_delay = time + system_delay_time; } void Vore_Regurgitate(entity e) @@ -163,28 +163,28 @@ void Vore_Regurgitate(entity e) oldforward = v_forward; oldright = v_right; oldup = v_up; - makevectors(e.eater.v_angle); + makevectors(e.predator.v_angle); e.velocity = v_forward * cvar("g_balance_vore_regurgitate_force"); - e.eater.velocity += -v_forward * cvar("g_balance_vore_regurgitate_eaterforce"); + e.predator.velocity += -v_forward * cvar("g_balance_vore_regurgitate_eaterforce"); v_forward = oldforward; v_right = oldright; v_up = oldup; - e.pusher = e.eater; // so we can frag players by regurgitating them in deadly pits + e.pusher = e.predator; // so we can frag players by regurgitating them in deadly pits e.pushltime = time + cvar("g_maxpushtime"); - PlayerSound(e.eater, playersound_regurgitate, CHAN_PAIN, VOICETYPE_PLAYERSOUND); - setanim(e.eater, e.eater.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating - pointparticles(particleeffectnum("regurgitate"), e.eater.origin, '0 0 0', 1); - e.eater.stomach_load -= 1; - e.eater.regurgitate_prepare = 0; - e.eater.swallow_delay = time + cvar("g_balance_vore_swallow_delay"); - Vore_Weight_apply(e.eater); + PlayerSound(e.predator, playersound_regurgitate, CHAN_PAIN, VOICETYPE_PLAYERSOUND); + setanim(e.predator, e.predator.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating + pointparticles(particleeffectnum("regurgitate"), e.predator.origin, '0 0 0', 1); + e.predator.stomach_load -= 1; + e.predator.regurgitate_prepare = 0; + e.predator.swallow_delay = time + cvar("g_balance_vore_swallow_delay"); + Vore_Weight_apply(e.predator); // block firing for a small amount of time when getting regurgitated, or we'll be firing the next frame e.weapon_delay = time + button_delay; - e.system_delay = e.eater.system_delay = time + system_delay_time; - e.eater = world; + e.system_delay = e.predator.system_delay = time + system_delay_time; + e.predator = world; } void Vore_Gurglesound(); @@ -193,12 +193,12 @@ void Vore_Disconnect() // frees prey from their predators when someone disconnects or goes spectating // prey disconnects or goes spectating while inside someone's belly: - if(self.eater.classname == "player") + if(self.predator.classname == "player") { self.view_ofs_z = self.vore_oldview_ofs_z; - self.eater.stomach_load -= 1; - Vore_Weight_apply(self.eater); - self.eater = world; + self.predator.stomach_load -= 1; + Vore_Weight_apply(self.predator); + self.predator = world; } // pred disconnects or goes spectating with players in their belly: @@ -207,7 +207,7 @@ void Vore_Disconnect() entity head; FOR_EACH_PLAYER(head) { - if(head.eater == self) + if(head.predator == self) Vore_Regurgitate(head); } Vore_Gurglesound(); // stop the gurgling sound @@ -218,18 +218,18 @@ void Vore_Disconnect() void Vore_Digest() { // apply digestion to prey - if(time > self.eater.digestion_step + steptime) + if(time > self.predator.digestion_step + steptime) { - Damage(self, self.eater, self.eater, cvar("g_balance_vore_digestion_damage"), DEATH_DIGESTION, self.origin, '0 0 0'); - if(cvar("g_balance_vore_digestion_vampire") && self.eater.health < cvar("g_balance_vore_digestion_vampire_stable")) - self.eater.health += cvar("g_balance_vore_digestion_vampire"); + Damage(self, self.predator, self.predator, cvar("g_balance_vore_digestion_damage"), DEATH_DIGESTION, self.origin, '0 0 0'); + if(cvar("g_balance_vore_digestion_vampire") && self.predator.health < cvar("g_balance_vore_digestion_vampire_stable")) + self.predator.health += cvar("g_balance_vore_digestion_vampire"); - if (self.eater.digestsound_finished < time) + if (self.predator.digestsound_finished < time) { - self.eater.digestsound_finished = time + 0.5; - PlayerSound (self.eater, playersound_digest, CHAN_PLAYER, VOICETYPE_PLAYERSOUND); + self.predator.digestsound_finished = time + 0.5; + PlayerSound (self.predator, playersound_digest, CHAN_PLAYER, VOICETYPE_PLAYERSOUND); } - self.eater.digestion_step = time; + self.predator.digestion_step = time; } if(self.health <= 0) @@ -252,15 +252,15 @@ void Vore_Teamheal() void Vore_StomachKick() { // allows prey to kick the predator's stomach and do some damage or attempt to escape - if(self.eater.classname != "player") + if(self.predator.classname != "player") return; if(time > self.stomachkick_delay) { float damage; damage = ceil(random() * (cvar("g_balance_vore_kick_damage_max") - cvar("g_balance_vore_kick_damage_min")) + cvar("g_balance_vore_kick_damage_min")); - Damage(self.eater, self, self, damage, DEATH_STOMACHKICK, self.eater.origin, '0 0 0'); - sound(self.eater, CHAN_PROJECTILE, "weapons/stomachkick.ogg", VOL_BASE, ATTN_NORM); + Damage(self.predator, self, self, damage, DEATH_STOMACHKICK, self.predator.origin, '0 0 0'); + sound(self.predator, CHAN_PROJECTILE, "weapons/stomachkick.ogg", VOL_BASE, ATTN_NORM); if(cvar("g_balance_vore_kick_escapeprobability") >= random()) Vore_Regurgitate(self); @@ -278,7 +278,7 @@ void Vore_StomachLeave() else if(time > self.complain_swallow) { play2(self, "weapons/unavailable.wav"); - sprint(self, strcat("You cannot get out of ", self.eater.netname, "\n")); + sprint(self, strcat("You cannot get out of ", self.predator.netname, "\n")); self.complain_swallow = time + complain_delay; } } @@ -298,11 +298,11 @@ void Vore_Gurglesound() void Vore() { // if we are free, show our stomach load on the HUD. Otherwise, show the predator's - if(self.eater.classname == "player") + if(self.predator.classname == "player") { - self.stat_stomachload = self.eater.stomach_load; - self.stat_digesting = self.eater.digesting; - self.stat_eaten = num_for_edict(self.eater); + self.stat_stomachload = self.predator.stomach_load; + self.stat_digesting = self.predator.digesting; + self.stat_eaten = num_for_edict(self.predator); } else { @@ -382,40 +382,40 @@ void Vore() // Code that addresses the prey: // -------------------------------- - if(self.eater.classname != "player") + if(self.predator.classname != "player") return; - if(self.eater.deadflag || self.deadflag) + if(self.predator.deadflag || self.deadflag) Vore_Regurgitate(self); - else if(self.eater.eater.classname == "player") // don't allow a player inside a player inside another player :) + else if(self.predator.predator.classname == "player") // don't allow a player inside a player inside another player :) { - entity targeteater, oldself; - targeteater = self.eater.eater; + entity target_predator, oldself; + target_predator = self.predator.predator; Vore_Regurgitate(self); if(random() < cvar("g_vore_stealprey")) if(Swallow_condition_check(self)) { oldself = self; - self = targeteater; + self = target_predator; Vore_Swallow(oldself); self = oldself; } } - else if(vlen(self.eater.velocity) > cvar("g_balance_vore_regurgitate_velocitylimit")) + else if(vlen(self.predator.velocity) > cvar("g_balance_vore_regurgitate_velocitylimit")) Vore_Regurgitate(self); // apply delayed regurgitating - if(self.eater.regurgitate_prepare && time > self.eater.regurgitate_prepare) + if(self.predator.regurgitate_prepare && time > self.predator.regurgitate_prepare) { - self.eater.regurgitate_prepare = 0; - self.eater.complain_swallow = time + complain_delay; + self.predator.regurgitate_prepare = 0; + self.predator.complain_swallow = time + complain_delay; Vore_Regurgitate(self); } - if(self.eater.digesting == TRUE) + if(self.predator.digesting == TRUE) Vore_Digest(); - if(teams_matter && self.team == self.eater.team) + if(teams_matter && self.team == self.predator.team) Vore_Teamheal(); if(self.BUTTON_ATCK)