X-Git-Url: https://de.git.xonotic.org/?p=voretournament%2Fvoretournament.git;a=blobdiff_plain;f=misc%2Fmediasource%2Fnetradiant-src%2Ftools%2Fquake2%2Fcommon%2Fpath_init.c;fp=misc%2Fmediasource%2Fnetradiant-src%2Ftools%2Fquake2%2Fcommon%2Fpath_init.c;h=0000000000000000000000000000000000000000;hp=d309e95cd77f9adf29ee22378300c26dc3bad2e6;hb=2376f1d3e3ea56046cca61d87cb8d648034e1a11;hpb=71c85af29fb024d5657f383c6e6f33720cd2c25e diff --git a/misc/mediasource/netradiant-src/tools/quake2/common/path_init.c b/misc/mediasource/netradiant-src/tools/quake2/common/path_init.c deleted file mode 100644 index d309e95c..00000000 --- a/misc/mediasource/netradiant-src/tools/quake2/common/path_init.c +++ /dev/null @@ -1,404 +0,0 @@ -/* ------------------------------------------------------------------------------- - -Copyright (C) 1999-2006 Id Software, Inc. and contributors. -For a list of contributors, see the accompanying CONTRIBUTORS file. - -This file is part of GtkRadiant. - -GtkRadiant is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or -(at your option) any later version. - -GtkRadiant is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with GtkRadiant; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - -Nurail: Swiped from Q3Map2 - -*/ - - - -/* marker */ -#define PATH_INIT_C - -#if defined( __linux__ ) || defined( __APPLE__ ) - #define Q_UNIX -#endif - -#ifdef Q_UNIX - #include - #include - #include -#endif - - -/* dependencies */ -#include "cmdlib.h" -#include "inout.h" - - - -/* path support */ -#define MAX_BASE_PATHS 10 -#define MAX_GAME_PATHS 10 - -char *homePath; -char installPath[ MAX_OS_PATH ]; - -int numBasePaths; -char *basePaths[ MAX_BASE_PATHS ]; -int numGamePaths; -char *gamePaths[ MAX_GAME_PATHS ]; - -/* -some of this code is based off the original q3map port from loki -and finds various paths. moved here from bsp.c for clarity. -*/ - -/* -PathLokiGetHomeDir() -gets the user's home dir (for ~/.q3a) -*/ - -char *LokiGetHomeDir( void ) -{ - #ifndef Q_UNIX - return NULL; - #else - char *home; - uid_t id; - struct passwd *pwd; - - - /* get the home environment variable */ - home = getenv( "HOME" ); - if( home == NULL ) - { - /* do some more digging */ - id = getuid(); - setpwent(); - while( (pwd = getpwent()) != NULL ) - { - if( pwd->pw_uid == id ) - { - home = pwd->pw_dir; - break; - } - } - endpwent(); - } - - /* return it */ - return home; - #endif -} - - - -/* -PathLokiInitPaths() -initializes some paths on linux/os x -*/ - -void LokiInitPaths( char *argv0 ) -{ - #ifndef Q_UNIX - /* this is kinda crap, but hey */ - strcpy( installPath, "../" ); - #else - char temp[ MAX_OS_PATH ]; - char *home; - char *path; - char *last; - qboolean found; - - - /* get home dir */ - home = LokiGetHomeDir(); - if( home == NULL ) - home = "."; - - /* do some path divining */ - strcpy( temp, argv0 ); - if( strrchr( temp, '/' ) ) - argv0 = strrchr( argv0, '/' ) + 1; - else - { - /* get path environment variable */ - path = getenv( "PATH" ); - - /* minor setup */ - last[ 0 ] = path[ 0 ]; - last[ 1 ] = '\0'; - found = false; - - /* go through each : segment of path */ - while( last[ 0 ] != '\0' && found == false ) - { - /* null out temp */ - temp[ 0 ] = '\0'; - - /* find next chunk */ - last = strchr( path, ':' ); - if( last == NULL ) - last = path + strlen( path ); - - /* found home dir candidate */ - if( *path == '~' ) - { - strcpy( temp, home ); - path++; - } - - /* concatenate */ - if( last > (path + 1) ) - { - strncat( temp, path, (last - path) ); - strcat( temp, "/" ); - } - strcat( temp, "./" ); - strcat( temp, argv0 ); - - /* verify the path */ - if( access( temp, X_OK ) == 0 ) - found++; - path = last + 1; - } - } - - /* flake */ - if( realpath( temp, installPath ) ) - { - /* q3map is in "tools/" */ - *(strrchr( installPath, '/' )) = '\0'; - *(strrchr( installPath, '/' ) + 1) = '\0'; - } - - /* set home path */ - homePath = home; - #endif -} - - - -/* -CleanPath() - ydnar -cleans a dos path \ -> / -*/ - -void CleanPath( char *path ) -{ - while( *path ) - { - if( *path == '\\' ) - *path = '/'; - path++; - } -} - -/* -AddBasePath() - ydnar -adds a base path to the list -*/ - -void AddBasePath( char *path ) -{ - /* dummy check */ - if( path == NULL || path[ 0 ] == '\0' || numBasePaths >= MAX_BASE_PATHS ) - return; - - /* add it to the list */ - basePaths[ numBasePaths ] = safe_malloc( strlen( path ) + 1 ); - strcpy( basePaths[ numBasePaths ], path ); - CleanPath( basePaths[ numBasePaths ] ); - numBasePaths++; -} - - - -/* -AddHomeBasePath() - ydnar -adds a base path to the beginning of the list, prefixed by ~/ -*/ - -void AddHomeBasePath( char *path ) -{ - #ifdef Q_UNIX - int i; - char temp[ MAX_OS_PATH ]; - - - /* dummy check */ - if( path == NULL || path[ 0 ] == '\0' ) - return; - - /* make a hole */ - for( i = 0; i < (MAX_BASE_PATHS - 1); i++ ) - basePaths[ i + 1 ] = basePaths[ i ]; - - /* concatenate home dir and path */ - sprintf( temp, "%s/%s", homePath, path ); - - /* add it to the list */ - basePaths[ 0 ] = safe_malloc( strlen( temp ) + 1 ); - strcpy( basePaths[ 0 ], temp ); - CleanPath( basePaths[ 0 ] ); - numBasePaths++; - #endif -} - - - -/* -AddGamePath() - ydnar -adds a game path to the list -*/ - -void AddGamePath( char *path ) -{ - /* dummy check */ - if( path == NULL || path[ 0 ] == '\0' || numGamePaths >= MAX_GAME_PATHS ) - return; - - /* add it to the list */ - gamePaths[ numGamePaths ] = safe_malloc( strlen( path ) + 1 ); - strcpy( gamePaths[ numGamePaths ], path ); - CleanPath( gamePaths[ numGamePaths ] ); - numGamePaths++; -} - - - - -/* -InitPaths() - ydnar -cleaned up some of the path initialization code from bsp.c -will remove any arguments it uses -*/ - -void InitPaths( int *argc, char **argv ) -{ - int i, j, k, len, len2; - char temp[ MAX_OS_PATH ]; - char gamePath[MAX_OS_PATH], homeBasePath[MAX_OS_PATH], game_magic[10]; - - strcpy(gamePath, "baseq2"); - strcpy(game_magic, "quake"); - strcpy(homeBasePath, ".quake2"); - - /* note it */ - Sys_FPrintf( SYS_VRB, "--- InitPaths ---\n" ); - - /* get the install path for backup */ - LokiInitPaths( argv[ 0 ] ); - - /* set game to default (q3a) */ - numBasePaths = 0; - numGamePaths = 0; - - /* parse through the arguments and extract those relevant to paths */ - for( i = 0; i < *argc; i++ ) - { - /* check for null */ - if( argv[ i ] == NULL ) - continue; - - /* -fs_basepath */ - if( strcmp( argv[ i ], "-fs_basepath" ) == 0 ) - { - if( ++i >= *argc ) - Error( "Out of arguments: No path specified after %s.", argv[ i - 1 ] ); - argv[ i - 1 ] = NULL; - AddBasePath( argv[ i ] ); - argv[ i ] = NULL; - } - - } - - /* remove processed arguments */ - for( i = 0, j = 0, k = 0; i < *argc && j < *argc; i++, j++ ) - { - for( j; j < *argc && argv[ j ] == NULL; j++ ); - argv[ i ] = argv[ j ]; - if( argv[ i ] != NULL ) - k++; - } - *argc = k; - - /* add standard game path */ - AddGamePath( gamePath ); - - /* if there is no base path set, figure it out */ - if( numBasePaths == 0 ) - { - /* this is another crappy replacement for SetQdirFromPath() */ - len2 = strlen( game_magic ); - for( i = 0; i < *argc && numBasePaths == 0; i++ ) - { - /* extract the arg */ - strcpy( temp, argv[ i ] ); - CleanPath( temp ); - len = strlen( temp ); - Sys_FPrintf( SYS_VRB, "Searching for \"%s\" in \"%s\" (%d)...\n", game_magic, temp, i ); - - /* this is slow, but only done once */ - for( j = 0; j < (len - len2); j++ ) - { - /* check for the game's magic word */ - if( Q_strncasecmp( &temp[ j ], game_magic, len2 ) == 0 ) - { - /* now find the next slash and nuke everything after it */ - while( temp[ ++j ] != '/' && temp[ j ] != '\0' ); - temp[ j ] = '\0'; - - /* add this as a base path */ - AddBasePath( temp ); - break; - } - } - } - - /* add install path */ - if( numBasePaths == 0 ) - AddBasePath( installPath ); - - /* check again */ - if( numBasePaths == 0 ) - Error( "Failed to find a valid base path." ); - } - - /* this only affects unix */ - AddHomeBasePath( homeBasePath ); - - /* initialize vfs paths */ - if( numBasePaths > MAX_BASE_PATHS ) - numBasePaths = MAX_BASE_PATHS; - if( numGamePaths > MAX_GAME_PATHS ) - numGamePaths = MAX_GAME_PATHS; - - /* walk the list of game paths */ - //for( j = 0; j < numGamePaths; j++ ) - //{ - /* walk the list of base paths */ - // for( i = 0; i < numBasePaths; i++ ) - // { - /* create a full path and initialize it */ - // sprintf( temp, "%s/%s/", basePaths[ i ], gamePaths[ j ] ); - // vfsInitDirectory( temp ); - // } - //} - - /* done */ - Sys_Printf( "\n" ); -} - - - -