Actually, it seems ok to bump the prey position on scale to 8... no view poking out
authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
Wed, 4 May 2011 00:02:08 +0000 (03:02 +0300)
committerMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
Wed, 4 May 2011 00:02:08 +0000 (03:02 +0300)
data/defaultVT.cfg

index 446a62d3bbf6eb0bffc95bb72b185c32e20bf667..5657d97f4835d979c905131e80af4ab5f7b0540d 100644 (file)
@@ -1572,7 +1572,7 @@ set g_healthsize_movementfactor 0.5 "Amount by which player size affects jumping
 set g_healthsize_exteriorweapon_scalefactor 1 "Amount by which player size resizes the exterior weapon model"\r
 set g_healthsize_weapon_scalefactor 1 "Amount by which player size resizes the view weapon model"\r
 set g_healthsize_weapon_scalefactor_pos 10 "Amount by which the view model is moved vertically based on player size"\r
-set g_healthsize_vore_pos 4 "Amount by which view height changes for prey, based on the size difference between them and their predator"\r
+set g_healthsize_vore_pos 8 "Amount by which view height changes for prey, based on the size difference between them and their predator"\r
 set g_healthsize_min 50 "Player size may not drop below this amount of health"\r
 set g_healthsize_max 150 "Player size may not grow past this amount of health"\r
 \r