Intensify damage blur a little by default
authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
Fri, 25 Feb 2011 21:28:16 +0000 (23:28 +0200)
committerMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
Fri, 25 Feb 2011 21:28:16 +0000 (23:28 +0200)
data/defaultVoretournament.cfg

index b13d32c1b82cc2a5ba9da655cc55ec757bdfe668..e4e55877dd77108a73420287b5c8e435bc24030c 100644 (file)
@@ -1070,7 +1070,7 @@ seta hud_damage_factor 0.025 "(damage * factor) = how much to add to the alpha v
 seta hud_damage_fade_rate 0.75 "how much to subtract from the alpha value each second"\r
 seta hud_damage_maxalpha 1.5 "how much to limit the alpha value to"\r
 seta hud_damage_pain_threshold 0.1 "how much alpha to ignore (must be bigger than the hud_damage_factor so that e.g. rot is ignored)"\r
-seta hud_damage_pain_threshold_lower 1.25 "how much we lower pain_threshold with when nearing 0 health (if pain_threshold gets negative then we always draw a flash at alpha = fabs(pain_threshold)"\r
+seta hud_damage_pain_threshold_lower 1.5 "how much we lower pain_threshold with when nearing 0 health (if pain_threshold gets negative then we always draw a flash at alpha = fabs(pain_threshold)"\r
 seta hud_damage_pain_threshold_lower_health 50 "at which health we start lowering pain_threshold"\r
 seta hud_damage_pain_threshold_pulsating_min 0.6 "minimum value when calculating the pulse: max(pulsating_min, fabs(sin(PI * time / period))"\r
 seta hud_damage_pain_threshold_pulsating_period 0.8 "one pulse every X seconds"\r