]> de.git.xonotic.org Git - voretournament/voretournament.git/commitdiff
Some major changes to fake prey and the way prey is hidden. Fixes a bug and might...
authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
Tue, 3 May 2011 00:11:14 +0000 (03:11 +0300)
committerMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
Tue, 3 May 2011 00:11:14 +0000 (03:11 +0300)
data/qcsrc/server/cl_client.qc
data/qcsrc/server/g_violence.qc
data/qcsrc/server/vore.qc

index 73bc1803fb1e9ba69d26fd628a90b9552121f9e8..63ae59073d15a690b29c83696d3e48ae7363c441 100644 (file)
@@ -530,6 +530,8 @@ float Client_customizeentityforclient()
        Client_setmodel(setmodel_state());\r
        if not(self.predator.classname == "player" || self.fakeprey)\r
                self.alpha = default_player_alpha;\r
+       else\r
+               self.alpha = -1; // hide all prey\r
        return TRUE;\r
 }\r
 \r
@@ -827,6 +829,7 @@ void PutClientInServer (void)
                RemoveGrabber(self); // Wazat's Grabber\r
 \r
                Vore_DeadPrey_Detach(self);\r
+               self.fakeprey = 0; // completely clear the fakeprey status\r
 \r
                self.classname = "player";\r
                self.wasplayer = TRUE;\r
@@ -2263,13 +2266,13 @@ void ApplyHealthSize()
        if(self.crouch)\r
        {\r
                //setsize (self, PL_CROUCH_MIN * self.scale, PL_CROUCH_MAX * self.scale);\r
-               if not(self.predator.classname == "player" || self.fakeprey)\r
+               if not(self.predator.classname == "player" || self.fakeprey > 1)\r
                        self.view_ofs = PL_CROUCH_VIEW_OFS * self.scale;\r
        }\r
        else\r
        {\r
                //setsize (self, PL_MIN * self.scale, PL_MAX * self.scale);\r
-               if not(self.predator.classname == "player" || self.fakeprey)\r
+               if not(self.predator.classname == "player" || self.fakeprey > 1)\r
                        self.view_ofs = PL_VIEW_OFS * self.scale;\r
        }\r
 }\r
index 7bc550dcc54a428f292ffcd252aa75f315050d88..769b19d92262b05c8da3b2d271588ac80106ea98 100644 (file)
@@ -13,7 +13,7 @@ float Violence_GibSplash_SendEntity(entity to, float sf)
 // TODO maybe convert this to a TE?\r
 void Violence_GibSplash_At(vector org, vector dir, float type, float amount, entity gibowner, entity attacker)\r
 {\r
-       if(gibowner.predator.classname == "player")\r
+       if(gibowner.predator.classname == "player" || gibowner.fakeprey > 1)\r
                return; // you can't bleed or gib outside of the stomach\r
 \r
        entity e;\r
index b2fa9e6077cdcf1c8298a55a2e83c40d24a207cb..eb9ab112b0e0ee53d02e6e9fbce9002108dbdaed 100644 (file)
@@ -129,7 +129,7 @@ void Vore_CameraEffect_Set(entity e)
 }\r
 void Vore_CameraEffect_Apply()\r
 {\r
-       if not(self.predator.classname == "player" || self.fakeprey)\r
+       if not(self.predator.classname == "player" || self.fakeprey > 1)\r
                return;\r
 \r
        if(self.cvar_cl_vore_cameraspeed)\r
@@ -151,7 +151,7 @@ void Vore_CameraEffect_Apply()
        self.view_ofs_z = PL_PREY_VIEW_OFS_z / self.cameraeffect_current;\r
 \r
        float prey_height;\r
-       if(self.fakeprey)\r
+       if(self.fakeprey > 1)\r
                prey_height = (self.scale - self.fakepredator.scale) * cvar("g_healthsize_vore_pos");\r
        else\r
                prey_height = (self.scale - self.predator.scale) * cvar("g_healthsize_vore_pos");\r
@@ -212,7 +212,6 @@ void Vore_Swallow(entity e)
        e.velocity = '0 0 0';\r
        e.movetype = MOVETYPE_FOLLOW;\r
        e.solid = SOLID_NOT;\r
-       e.alpha = -1; // best way of hiding the eaten player\r
        e.aiment = e.predator; // follow the predator, automatically unset when regurgitated\r
 \r
        // drop keys (KH) and flags (CTF) when we get swallowed\r
@@ -256,7 +255,6 @@ void Vore_Regurgitate(entity e)
        if(e.health > 0) // leave SOLID_NOT for dead bodies\r
                e.solid = e.vore_oldsolid;\r
        e.view_ofs_z = PL_VIEW_OFS_z;\r
-       e.alpha = default_player_alpha;\r
 \r
        // apply velocities\r
        local vector oldforward, oldright, oldup;\r
@@ -297,7 +295,7 @@ void Vore_DeadPrey_Configure(entity e)
 \r
        // this entity is like e.predator but for dead prey, to avoid conflicts\r
        e.fakepredator = e.predator;\r
-       e.fakeprey = TRUE;\r
+       e.fakeprey = 2; // is fakeprey in a stomach\r
 \r
        // first release the prey from the predator, as dead prey needs to be attached differently\r
        // the predator's stomach load is also decreased, as dead prey doesn't count any more\r
@@ -310,9 +308,6 @@ void Vore_DeadPrey_Configure(entity e)
        e.takedamage = DAMAGE_NO;\r
        e.solid = SOLID_NOT;\r
        e.aiment = e.fakepredator;\r
-\r
-       // completely remove the dead body\r
-       e.modelindex = 0;\r
 }\r
 \r
 void Vore_DeadPrey_Detach(entity e)\r
@@ -324,7 +319,7 @@ void Vore_DeadPrey_Detach(entity e)
                return;\r
 \r
        e.fakepredator = world;\r
-       e.fakeprey = FALSE;\r
+       e.fakeprey = 1; // was fakeprey but is now detached\r
        e.aiment = world;\r
        e.movetype = MOVETYPE_TOSS;\r
 }\r
@@ -333,7 +328,7 @@ void Vore_PreyRelease(entity e, float pred_disconnect)
 {\r
        if(pred_disconnect)\r
        {\r
-               if(e.fakeprey)\r
+               if(e.fakeprey > 1)\r
                        Vore_DeadPrey_Detach(e);\r
                else\r
                        Vore_Regurgitate(e);\r
@@ -515,7 +510,7 @@ void Vore()
        }\r
 \r
        // set all vore stats\r
-       if(self.fakeprey)\r
+       if(self.fakeprey > 1)\r
                self.stat_eaten = num_for_edict(self.fakepredator);\r
        else if(self.predator.classname == "player")\r
        {\r