From: MirceaKitsune Date: Sat, 26 Nov 2011 23:31:24 +0000 (+0200) Subject: Xonotic port: Use Morphed's new blood. Don't get any funny ideas, I'm talking about... X-Git-Url: https://de.git.xonotic.org/?p=voretournament%2Fvoretournament.git;a=commitdiff_plain;h=0c54b1742e2030dc02dea09a70e55a35dc75b3d9 Xonotic port: Use Morphed's new blood. Don't get any funny ideas, I'm talking about some particle effects :P --- diff --git a/data/effectinfo.txt b/data/effectinfo.txt index 18f9e9e8..f1f7fbe0 100644 --- a/data/effectinfo.txt +++ b/data/effectinfo.txt @@ -738,25 +738,30 @@ velocityjitter 512 512 512 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), self.origin + '0 0 1', '0 0 30', 10) // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), org, vel, amount * 16) effect blood -count 0.333 -type blood +count 0.4 +type spark +blend invmod tex 24 32 -size 3 8 -alpha 256 256 64 +size 5 11 +alpha 1560 2560 7000 color 0xA8FFFF 0xA8FFFFF bounce -1 -airfriction 1 -liquidfriction 4 -velocityjitter 64 64 64 -velocitymultiplier 5 +airfriction 0.4 +velocityjitter 99 99 55 +//velocitymultiplier 2 staincolor 0x808080 0x808080 staintex 16 24 +stainsize 1 2 +stretchfactor 20 +sizeincrease 20 //blood mist effect blood countabsolute 1 type alphastatic -tex 0 8 +blend invmod +tex 24 32 size 25 30 +sizeincrease 20 alpha 100 256 400 color 0x000000 0x420000 originjitter 11 11 11 @@ -785,26 +790,38 @@ stretchfactor 0.6 // normal super gory blood trail (used by gibs) // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_BLOOD"), oldorg, self.origin) effect TR_BLOOD -trailspacing 16 -type blood +trailspacing 20 +type spark +blend invmod color 0xA8FFFF 0xA8FFFF tex 24 32 -size 8 8 -alpha 384 384 192 +size 4 19 +alpha 384 984 1492 bounce -1 -airfriction 1 -liquidfriction 4 +gravity 0.4 +airfriction -2 +liquidfriction 1 velocityjitter 64 64 64 -velocitymultiplier 0.5 +velocitymultiplier -0.1 staincolor 0x808080 0x808080 staintex 16 24 - - +stainsize 1 2 +stretchfactor 7 +sizeincrease -5 +// splash around gib +effect TR_BLOOD +trailspacing 42 +type blood +color 0xA8FFFF 0xA8FFFF +tex 24 32 +size 4 6 +alpha 684 684 7492 +sizeincrease 500 // thinner blood trail (used by quake zombies) // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_SLIGHTBLOOD"), oldorg, self.origin) effect TR_SLIGHTBLOOD -trailspacing 32 +trailspacing 64 type blood color 0xA8FFFF 0xA8FFFF tex 24 32 @@ -3486,86 +3503,147 @@ tex 40 40 //lighttime 0 effect alien_blood -count 0.333 -type blood +count 0.4 +type spark +blend invmod tex 24 32 -size 3 8 -alpha 256 256 64 +size 5 11 +alpha 1560 2560 7000 color 0xDC9BCD 0xDC9BCD bounce -1 -airfriction 1 -liquidfriction 4 -velocityjitter 64 64 64 -velocitymultiplier 5 -staincolor 0x808080 0x808080 +airfriction 0.4 +velocityjitter 99 99 55 +//velocitymultiplier 2 +staincolor 0xDC9BCD 0xDC9BCD staintex 16 24 +stainsize 1 2 +stretchfactor 25 +sizeincrease 20 //blood mist effect alien_blood countabsolute 1 -type alphastatic -tex 0 8 +type smoke +blend invmod +tex 24 32 size 25 30 -alpha 100 256 400 -color 0x000000 0x204010 +sizeincrease 20 +alpha 3000 5560 12000 +color 0xDC9BCD 0xDC9BCD originjitter 11 11 11 effect robot_blood -count 0.333 -type blood -tex 24 32 -size 3 8 +count 0.167 +type spark +tex 70 70 +size 1 2 alpha 256 256 64 -color 0xC0D890 0xC0D890 +color 0xff3000 0xff7373 bounce -1 +gravity 1 airfriction 1 liquidfriction 4 -velocityjitter 64 64 64 -velocitymultiplier 5 -staincolor 0x808080 0x808080 -staintex 16 24 -//blood mist +velocityjitter 264 264 264 +velocityoffset 0 0 100 +//shockwave effect robot_blood countabsolute 1 -type alphastatic -tex 0 8 -size 25 30 -alpha 100 256 400 -color 0x000000 0x301860 +type smoke +tex 74 74 +size 2 2 +alpha 0 90 1000 +color 0xff8400 0xffbb72 originjitter 11 11 11 +sizeincrease 800 +// electo sparcks +effect robot_blood +count 0.1 +type smoke +tex 71 73 +size 20 40 +alpha 256 256 5120 +color 0xff3000 0xff8585 +originjitter 41 41 21 +rotate -180 180 4000 -4000 + effect alien_TR_BLOOD -trailspacing 16 -type blood +trailspacing 20 +type spark +blend invmod color 0xC080B0 0xC080B0 tex 24 32 -size 8 8 -alpha 384 384 192 +size 4 19 +alpha 384 984 1492 bounce -1 -airfriction 1 -liquidfriction 4 +gravity 0.4 +airfriction -2 +liquidfriction 1 velocityjitter 64 64 64 -velocitymultiplier 0.5 -staincolor 0x808080 0x808080 +velocitymultiplier -0.1 +staincolor 0xC080B0 0xC080B0 staintex 16 24 +stainsize 1 2 +stretchfactor 7 +sizeincrease -5 +// splash around gib +effect TR_BLOOD +trailspacing 42 +type blood +color 0xA8FFFF 0xA8FFFF +tex 24 32 +size 4 6 +alpha 684 684 7492 +sizeincrease 500 effect robot_TR_BLOOD trailspacing 16 -type blood +type spark +blend invmod color 0xC0D890 0xC0D890 tex 24 32 -size 8 8 -alpha 384 384 192 +size 4 13 +alpha 384 984 1892 bounce -1 -airfriction 1 -liquidfriction 4 +gravity 0.4 +airfriction -2 +liquidfriction 1 velocityjitter 64 64 64 -velocitymultiplier 0.5 +velocitymultiplier -0.3 staincolor 0x808080 0x808080 staintex 16 24 +stainsize 1 3 +stretchfactor 6 +sizeincrease -6 +// fire +effect robot_TR_BLOOD +notunderwater +trailspacing 16 +type spark +tex 48 55 +color 0x902010 0xff3600 +size 5 20 +alpha 128 256 900 +gravity -1 +airfriction 4 +liquidfriction 4 +stretchfactor 5 +sizeincrease 10 +velocityjitter 44 44 44 +// arcs +effect robot_TR_BLOOD +trailspacing 128 +type smoke +tex 71 73 +color 0xff3000 0xff8585 +size 25 30 +alpha 1128 1256 44900 +rotate -180 180 4000 -4000 +velocityjitter 44 44 44 + effect alien_TR_SLIGHTBLOOD -trailspacing 32 +trailspacing 64 type blood color 0xC080B0 0xC080B0 tex 24 32 @@ -3580,7 +3658,7 @@ staincolor 0x808080 0x808080 staintex 16 24 effect robot_TR_SLIGHTBLOOD -trailspacing 32 +trailspacing 64 type blood color 0xC0D890 0xC0D890 tex 24 32 @@ -3614,50 +3692,101 @@ alpha 256 256 1280 velocityjitter 256 256 256 effect bloodshower -count 50 -type blood +count 125 +type spark +blend invmod tex 24 32 -size 8 8 +size 8 28 color 0xA8FFFF 0xA8FFFFF -alpha 256 256 64 +alpha 156 656 1664 bounce -1 -airfriction 1 +gravity 1 +stretchfactor 3 liquidfriction 4 -velocityjitter 64 64 64 -velocitymultiplier 1 +velocityjitter 764 764 764 +// velocitymultiplier 1 staincolor 0x808080 0x808080 staintex 16 24 +stainsize 1 2 +// center blood +effect bloodshower +countabsolute 0.1 +type smoke +blend invmod +tex 24 32 +size 1 28 +sizeincrease 300 +originjitter 50 50 50 +color 0xA8FFFF 0xA8FFFFF +alpha 156 656 1664 effect alien_bloodshower -count 50 -type blood +count 125 +type spark +blend invmod tex 24 32 -size 8 8 +size 8 28 color 0xC080B0 0xC080B0 -alpha 256 256 64 +alpha 156 656 1664 bounce -1 -airfriction 1 +gravity 1 +stretchfactor 3 liquidfriction 4 -velocityjitter 64 64 64 -velocitymultiplier 1 -staincolor 0x808080 0x808080 +velocityjitter 764 764 764 +// velocitymultiplier 1 +staincolor 0xC080B0 0xC080B0 staintex 16 24 +stainsize 1 2 +// center blood +effect bloodshower +countabsolute 0.1 +type smoke +blend invmod +tex 24 32 +size 1 28 +sizeincrease 300 +originjitter 50 50 50 +color 0xA8FFFF 0xA8FFFFF +alpha 156 656 1664 + effect robot_bloodshower -count 50 -type blood +count 100 +type spark +blend invmod tex 24 32 -size 8 8 +size 8 28 color 0xC0D890 0xC0D890 -alpha 256 256 64 +alpha 156 656 1664 bounce -1 -airfriction 1 +gravity 1 +stretchfactor 3 liquidfriction 4 -velocityjitter 64 64 64 -velocitymultiplier 1 -staincolor 0x808080 0x808080 +velocityjitter 764 764 764 +// velocitymultiplier 1 +staincolor 0xC0D890 0xC0D890 staintex 16 24 - +stainsize 1 2 +// arc +effect robot_bloodshower +count 2.5 +type smoke +tex 71 73 +color 0xff3000 0xff8585 +size 25 40 +alpha 1128 1256 4200 +rotate -180 180 99 -99 +velocityjitter 44 44 44 +originjitter 150 150 150 +// shockwave +effect robot_bloodshower +count 2.5 +type smoke +tex 74 74 +color 0xff3000 0xff8585 +size 5 50 +sizeincrease 3000 +alpha 11 125 990 //red_ground_quake //smoke @@ -4089,7 +4218,7 @@ type smoke // core decal effect particlegibs_damage_hit type blood -count 1 +count 0.5 tex 0 8 size 5 10 color 0xA8FFFF 0xA8FFFFF @@ -4104,7 +4233,7 @@ staintex 16 24 // front blood effect particlegibs_damage_hit type blood -count 0.2 +count 0.1 tex 24 32 size 10 20 color 0xA8FFFF 0xA8FFFFF @@ -4121,7 +4250,7 @@ staintex 16 24 // back blood effect particlegibs_damage_hit type blood -count 0.2 +count 0.1 tex 24 32 size 5 15 color 0xA8FFFF 0xA8FFFFF @@ -4145,7 +4274,7 @@ staintex 16 24 // small core blood no decals effect particlegibs_damage_dissolve type blood -count 64 +count 32 tex 0 8 size 15 20 color 0x00ffff 0x82ffff @@ -4160,7 +4289,7 @@ staintex 16 24 // core decal effect particlegibs_damage_dissolve type blood -count 24 +count 12 tex 0 8 size 20 40 color 0xA8FFFF 0xA8FFFFF @@ -4176,7 +4305,7 @@ staintex 16 24 // front blood effect particlegibs_damage_dissolve type blood -count 64 +count 32 tex 24 32 size 10 20 color 0xA8FFFF 0xA8FFFFF @@ -4194,7 +4323,7 @@ staintex 16 24 // back blood effect particlegibs_damage_dissolve type blood -count 64 +count 32 tex 24 32 size 5 15 color 0xA8FFFF 0xA8FFFFF @@ -4212,7 +4341,7 @@ staintex 16 24 // small bits effect particlegibs_damage_dissolve type blood -count 150 +count 75 tex 24 32 size 1 1 color 0xA8FFFF 0xA8FFFFF diff --git a/data/particles/particlefont.tga b/data/particles/particlefont.tga index 8ee89adb..a2334822 100644 Binary files a/data/particles/particlefont.tga and b/data/particles/particlefont.tga differ