From: MirceaKitsune Date: Wed, 29 Sep 2010 22:30:19 +0000 (+0300) Subject: Enable falling sounds X-Git-Url: https://de.git.xonotic.org/?p=voretournament%2Fvoretournament.git;a=commitdiff_plain;h=410a8dd0cf7bf2149e16d52103045ddf0be303e4;hp=3aa43eefb5058ea5589dcc50d4730f6e86acc494;ds=sidebyside Enable falling sounds --- diff --git a/data/models/player/vixen.zym.sounds b/data/models/player/vixen.zym.sounds index e8d90be3..d31b6442 100644 --- a/data/models/player/vixen.zym.sounds +++ b/data/models/player/vixen.zym.sounds @@ -22,7 +22,7 @@ taunt sound/player/female/coms/taunt 5 teamshoot sound/player/female/coms/teamshoot 4 death sound/player/female/player/death 3 drown sound/player/female/player/drown 0 -fall sound/player/female/player/fall 0 +fall sound/player/female/player/fall 1 falling sound/player/female/player/falling 0 gasp sound/player/female/player/gasp 0 jump sound/player/female/player/jump 0 diff --git a/data/qcsrc/server/defs.qh b/data/qcsrc/server/defs.qh index efe66963..b54fcc7a 100644 --- a/data/qcsrc/server/defs.qh +++ b/data/qcsrc/server/defs.qh @@ -442,6 +442,7 @@ float next_pingtime; #define ALLPLAYERSOUNDS \ _VOICEMSG(death) \ _VOICEMSG(drown) \ + _VOICEMSG(fall) \ _VOICEMSG(gasp) \ _VOICEMSG(swallow) \ _VOICEMSG(digest) \ diff --git a/data/qcsrc/server/sv_main.qc b/data/qcsrc/server/sv_main.qc index d43d849e..53c8d95f 100644 --- a/data/qcsrc/server/sv_main.qc +++ b/data/qcsrc/server/sv_main.qc @@ -77,6 +77,9 @@ void CreatureFrame (void) if (dm > 0) { Damage (self, world, world, dm, DEATH_FALL, self.origin, '0 0 0'); + // this must be allowed to cut the normal pain sounds (played after them and on the same channel) + // there's no way to detect falling damage and prevent the pain sounds for this to be played instead + PlayerSound(self, playersound_fall, CHAN_PAIN, VOICETYPE_PLAYERSOUND); } else if(vlen(self.velocity) > 100000 && cvar("developer")) {