From: MirceaKitsune Date: Fri, 15 Apr 2011 22:45:56 +0000 (+0300) Subject: Update the tutorial map to include information about the newly added features (such... X-Git-Url: https://de.git.xonotic.org/?p=voretournament%2Fvoretournament.git;a=commitdiff_plain;h=49629d7868112d11e8c291e66151a80913426cbd Update the tutorial map to include information about the newly added features (such as rechargible armor, reloadable grabber, and double jumping) --- diff --git a/data/maps/tutorial.bsp b/data/maps/tutorial.bsp index b8c069c0..74130a0e 100644 Binary files a/data/maps/tutorial.bsp and b/data/maps/tutorial.bsp differ diff --git a/data/maps/tutorial.map b/data/maps/tutorial.map index 4b2c4daa..d93979bb 100644 --- a/data/maps/tutorial.map +++ b/data/maps/tutorial.map @@ -12765,7 +12765,7 @@ common/invisible "classname" "trigger_multiple" "wait" "2" "angle" "0" -"message" "^3Tutor: ^7Splendid work. Now let's talk about bunny hopping. This allows you to increase your speed by continuously jumping as you run. To do that, hold the jump button while walking. You will jump-walk all the way, increasing your speed as long as you don't turn.\n\nUse bunny hopping to gain speed down this corridor, and plan your jump to hit the ramp and leap to the other end. This might take a few tries so don't be discouraged if you can't get it right at first." +"message" "^3Tutor: ^7Splendid work. Now let's talk about bunny hopping. This allows you to increase your speed by continuously jumping as you run. To do that, hold the jump button while walking. You will jump-walk all the way, increasing your speed as long as you don't turn.\n\nAlso keep in mind that you can use the double jump feature. By default, you press the jump button in the air to jump a second time, as long as you have enough vertical speed.\n\nUse those skills to gain speed down this corridor, and plan your jump to hit the ramp and leap to the other end. This might take a few tries, so don't be discouraged if you can't get it right at first." "killtarget" "indicator4" // brush 0 { @@ -14272,7 +14272,7 @@ e7/e7panelwood "classname" "trigger_multiple" "wait" "2" "angle" "0" -"message" "^3Tutor: ^7Glad you made it. Bunny hopping is an important skill, especially in gametypes where you must complete objectives and need to go fast. So keep in mind what you just learned.\n\nNow it's time for you to learn about the Grabber gun, your main weapon. Take grabber near me and some fuel. There is also the fuel regen, an item which regenerates your fuel when you possess it.\n\nUse the grabber's alt fire to shoot the switch at the other end of the room a few times, then advance to the next area." +"message" "^3Tutor: ^7Glad you made it. Bunny hopping is an important skill, especially in gametypes where you must complete objectives and need to go fast. So keep in mind what you just learned.\n\nNow it's time for you to learn about the Grabber gun, your main weapon. Take grabber near me and some fuel. There is also the fuel regen, an item which regenerates your fuel when you possess it.\n\nUse the grabber's alt fire to shoot the switch at the other end of the room a few times, then advance to the next area. Keep in mind that the grabber must be reloaded when it runs out of ammo, using fuel from your inventory." "killtarget" "indicator5" // brush 0 { @@ -15035,7 +15035,7 @@ e7/e7panelwood "classname" "trigger_multiple" "wait" "2" "angle" "0" -"message" "^3Tutor: ^7Next we'll get to the grabber's primary fire, which launches a hook that sticks to the first object or surface it touches, pulling you together. It's useful for catching your prey and getting close to it so you can eat them. But it can also be used to pull yourself against different surfaces, which is what we'll be doing next.\n\nShoot the grabber at the celling and swing your way to the other end of the lava pit. This is easier than it may seem so don't worry about it. Just make sure you have enough fuel in such situations, or you risk running out of ammo and falling in the middle of the pit! Also watch your speed, you'll take damage if you hit the wall too hard." +"message" "^3Tutor: ^7Next we'll get to the grabber's primary fire, which launches a hook that sticks to the first object or surface it touches, pulling you together. It's useful for catching your prey and getting close to it so you can eat them. But it can also be used to pull yourself against different surfaces, which is what we'll be doing next.\n\nShoot the grabber at the celling and swing your way to the other end of the lava pit. This is easier than it may seem so don't worry about it. Just make sure you have enough fuel in such situations, and have reloaded, else you risk running out of ammo and falling in the middle of the pit! Also watch your speed, you'll take damage if you hit the wall too hard." "killtarget" "indicator6" // brush 0 { @@ -22459,3 +22459,65 @@ common/invisible } } } +// entity 620 +{ +"classname" "misc_gamemodel" +"origin" "24928.000000 543.999756 1336.000000" +"model" "models/player/vixen.zym" +"frame" "7" +"angle" "-90.000000" +"solid" "0" +"skin" "0" +} +// entity 621 +{ +"classname" "trigger_multiple" +"wait" "2" +"angle" "0" +"message" "^3Vore teacher: ^7Always watch your armor level as well as your health level! Armor protects you by absorbing some of the damage you take. If your armor is low, try not to get into any fights until it recharges to full capacity. Armor begins recharging if you don't take any damage for a few seconds." +// brush 0 +{ +( 24944 560 1392 ) ( 24944 528 1392 ) ( 24912 560 1392 ) common/trigger 0 0 0 0.5 0.5 0 0 0 +( 24944 608 1360 ) ( 24912 608 1360 ) ( 24944 608 1344 ) common/trigger 0 0 0 0.5 0.5 0 0 0 +( 24960 560 1360 ) ( 24960 560 1344 ) ( 24960 528 1360 ) common/trigger 0 0 0 0.5 0.5 0 0 0 +( 24912 528 1312 ) ( 24944 528 1312 ) ( 24912 560 1312 ) common/trigger 0 0 0 0.5 0.5 0 0 0 +( 24912 480 1344 ) ( 24912 480 1360 ) ( 24944 480 1344 ) common/trigger 0 0 0 0.5 0.5 0 0 0 +( 24864 528 1344 ) ( 24864 560 1344 ) ( 24864 528 1360 ) common/trigger 0 0 0 0.5 0.5 0 0 0 +} +} +// entity 622 +{ +"classname" "func_group" +// brush 0 +{ +patchDef2 +{ +common/invisible +( 9 3 0 0 0 ) +( +( ( 24912 544 1312 0 0 ) ( 24912 544 1344 0 -0.5 ) ( 24912 544 1376 0 -1 ) ) +( ( 24912 528 1312 0.25 0 ) ( 24912 528 1344 0.25 -0.5 ) ( 24912 528 1376 0.25 -1 ) ) +( ( 24928 528 1312 0.5 0 ) ( 24928 528 1344 0.5 -0.5 ) ( 24928 528 1376 0.5 -1 ) ) +( ( 24944 528 1312 0.75 0 ) ( 24944 528 1344 0.75 -0.5 ) ( 24944 528 1376 0.75 -1 ) ) +( ( 24944 544 1312 1 0 ) ( 24944 544 1344 1 -0.5 ) ( 24944 544 1376 1 -1 ) ) +( ( 24944 560 1312 1.25 0 ) ( 24944 560 1344 1.25 -0.5 ) ( 24944 560 1376 1.25 -1 ) ) +( ( 24928 560 1312 1.5 0 ) ( 24928 560 1344 1.5 -0.5 ) ( 24928 560 1376 1.5 -1 ) ) +( ( 24912 560 1312 1.75 0 ) ( 24912 560 1344 1.75 -0.5 ) ( 24912 560 1376 1.75 -1 ) ) +( ( 24912 544 1312 2 0 ) ( 24912 544 1344 2 -0.5 ) ( 24912 544 1376 2 -1 ) ) +) +} +} +// brush 1 +{ +patchDef2 +{ +common/invisible +( 3 5 0 0 0 ) +( +( ( 24912 544 1376 0 0 ) ( 24912 560 1376 0 -0.25 ) ( 24928 560 1376 0 -0.5 ) ( 24944 560 1376 0 -0.75 ) ( 24944 544 1376 0 -1 ) ) +( ( 24912 544 1376 0.25 0 ) ( 24912 544 1376 0.25 -0.25 ) ( 24928 544 1376 0.25 -0.5 ) ( 24944 544 1376 0.25 -0.75 ) ( 24944 544 1376 0.25 -1 ) ) +( ( 24912 544 1376 0.5 0 ) ( 24912 528 1376 0.5 -0.25 ) ( 24928 528 1376 0.5 -0.5 ) ( 24944 528 1376 0.5 -0.75 ) ( 24944 544 1376 0.5 -1 ) ) +) +} +} +} diff --git a/data/maps/tutorial/lm_0000.tga b/data/maps/tutorial/lm_0000.tga index 1631686a..d8c4d1bb 100644 Binary files a/data/maps/tutorial/lm_0000.tga and b/data/maps/tutorial/lm_0000.tga differ diff --git a/data/maps/tutorial/lm_0001.tga b/data/maps/tutorial/lm_0001.tga index 83ef6429..9428d4e0 100644 Binary files a/data/maps/tutorial/lm_0001.tga and b/data/maps/tutorial/lm_0001.tga differ diff --git a/data/maps/tutorial/lm_0002.tga b/data/maps/tutorial/lm_0002.tga index bc443ac4..e2a0b6f7 100644 Binary files a/data/maps/tutorial/lm_0002.tga and b/data/maps/tutorial/lm_0002.tga differ diff --git a/data/maps/tutorial/lm_0003.tga b/data/maps/tutorial/lm_0003.tga index 46dd9d0d..f50e5582 100644 Binary files a/data/maps/tutorial/lm_0003.tga and b/data/maps/tutorial/lm_0003.tga differ diff --git a/data/maps/tutorial/lm_0004.tga b/data/maps/tutorial/lm_0004.tga index 433c3161..fb67980a 100644 Binary files a/data/maps/tutorial/lm_0004.tga and b/data/maps/tutorial/lm_0004.tga differ diff --git a/data/maps/tutorial/lm_0005.tga b/data/maps/tutorial/lm_0005.tga index bb15f787..e4c0d04a 100644 Binary files a/data/maps/tutorial/lm_0005.tga and b/data/maps/tutorial/lm_0005.tga differ diff --git a/data/maps/tutorial/lm_0006.tga b/data/maps/tutorial/lm_0006.tga index fb8036d4..f34cc619 100644 Binary files a/data/maps/tutorial/lm_0006.tga and b/data/maps/tutorial/lm_0006.tga differ diff --git a/data/maps/tutorial/lm_0007.tga b/data/maps/tutorial/lm_0007.tga index 25cbc1d7..a8bc4905 100644 Binary files a/data/maps/tutorial/lm_0007.tga and b/data/maps/tutorial/lm_0007.tga differ diff --git a/data/maps/tutorial/lm_0008.tga b/data/maps/tutorial/lm_0008.tga index b9ab1a5b..19aa36b1 100644 Binary files a/data/maps/tutorial/lm_0008.tga and b/data/maps/tutorial/lm_0008.tga differ diff --git a/data/maps/tutorial/lm_0009.tga b/data/maps/tutorial/lm_0009.tga index 4069004d..3e5dda8e 100644 Binary files a/data/maps/tutorial/lm_0009.tga and b/data/maps/tutorial/lm_0009.tga differ diff --git a/data/maps/tutorial/lm_0010.tga b/data/maps/tutorial/lm_0010.tga index e5e675d0..303542d4 100644 Binary files a/data/maps/tutorial/lm_0010.tga and b/data/maps/tutorial/lm_0010.tga differ diff --git a/data/maps/tutorial/lm_0011.tga b/data/maps/tutorial/lm_0011.tga index 5ba4cf24..1f19901f 100644 Binary files a/data/maps/tutorial/lm_0011.tga and b/data/maps/tutorial/lm_0011.tga differ diff --git a/data/maps/tutorial/lm_0012.tga b/data/maps/tutorial/lm_0012.tga index 2bed316b..3fcadf61 100644 Binary files a/data/maps/tutorial/lm_0012.tga and b/data/maps/tutorial/lm_0012.tga differ diff --git a/data/maps/tutorial/lm_0013.tga b/data/maps/tutorial/lm_0013.tga index 09cb8758..d14c45b7 100644 Binary files a/data/maps/tutorial/lm_0013.tga and b/data/maps/tutorial/lm_0013.tga differ