Include gmqcc binaries for Windows and Linux
[voretournament/voretournament.git] / data / qcsrc / client /
2013-06-11 MirceaKitsuneUse celshading and celoutlines for the cartoon effect...
2013-06-11 MirceaKitsuneA few fixes and some new effects
2013-06-10 MirceaKitsuneGet VoreTournament code to compile with gmqcc. To be...
2013-02-07 MirceaKitsuneOops, forgot spectatee_status check for saturation
2013-02-07 MirceaKitsuneA fix to my last commit. Also set saturation to 0 when...
2013-02-07 MirceaKitsuneDon't show "self" in the health field of the stomach...
2013-02-03 MirceaKitsuneSwitch stomach and swallow models to iqm as well, and...
2013-02-03 MirceaKitsuneCorrect respawn time message when eaten
2013-02-03 MirceaKitsuneMerge branch 'mirceakitsune/customizable_hud'
2013-02-03 MirceaKitsuneMake player color indicator textures part of the HUD...
2013-02-03 MirceaKitsuneMove hud images to the default subfolder, and fix loadi...
2013-02-03 MirceaKitsuneAllow multiple gfx/hud/ subfolders and a cvar to choose...
2013-02-02 MirceaKitsuneRemove the code for each HUD background image, and...
2013-02-02 MirceaKitsuneAdapt Strength & Invincible HUD elements to the new...
2013-02-02 MirceaKitsuneGet rid of fields which are now useless
2013-02-02 MirceaKitsuneMake timer customizable too
2013-02-02 MirceaKitsuneAdapt scores to the new HUD system. This only affects...
2013-02-02 MirceaKitsuneMove two more items to the new HUD system
2013-02-02 MirceaKitsuneUse independent functions for some tasks, and fix how...
2013-02-02 MirceaKitsuneAdapt predator entry to customizable HUD. Also stup...
2013-02-02 MirceaKitsuneGet prey list to work properly with the customizable HUD
2013-02-02 MirceaKitsuneMerge master
2012-10-06 MirceaKitsuneScoreboard respawn info from my code in Xonotic
2012-05-17 MirceaKitsunePartial attempt at porting the stomach board list to...
2012-05-17 MirceaKitsuneRename HUD cvars to match the architecture I had planned
2012-05-16 MirceaKitsuneInvert minus and plus for Y axis to represent correct...
2012-05-16 MirceaKitsuneAdapt all of the status panel to the new code. Needs...
2012-05-16 MirceaKitsuneAdapt Sbar_DrawXNum to the new system
2012-05-16 MirceaKitsuneSwitch to a new system of defining HUD element position...
2012-05-16 MirceaKitsuneAllow cvar positions and sizes for the status HUD panel...
2012-05-16 MirceaKitsuneBase blur amount on swallow progress. The screen will...
2012-05-16 MirceaKitsuneContent blur & color when being swallowed
2012-03-18 MirceaKitsuneAlso don't show our predator on the radar, since it...
2012-03-18 MirceaKitsuneRadar: Don't draw the player we are spectating
2012-03-18 MirceaKitsuneDue to the latest commit, screen flashes require the...
2012-03-18 MirceaKitsuneVore flash: Don't flash when team healing, and use...
2012-03-18 MirceaKitsuneAllow setting which players to see on the radar. Either...
2012-03-18 MirceaKitsuneDon't show prey on the radar
2012-03-17 MirceaKitsuneDraw the radar foreground in front of players
2012-03-17 MirceaKitsuneFix the first radar bug, causing the foreground / backg...
2012-03-15 MirceaKitsuneUse a more correct way of toggling the HUD, and fix...
2012-03-15 MirceaKitsuneCleanup radar code. I'll adapt the radar menu to the...
2012-03-15 MirceaKitsuneBig improvements to the radar, and us a good set of...
2012-03-15 MirceaKitsuneRename teamradar to radar, and also allow it in non...
2012-03-15 MirceaKitsuneFinish my last commit
2012-03-15 MirceaKitsuneUse setproperty instead of R_SetView
2012-03-15 MirceaKitsuneFix a bug causing the stomach load helper voice to...
2012-03-15 MirceaKitsuneAllow observers to see player names, and also show...
2012-03-15 MirceaKitsuneFix player names showing for prey
2012-03-08 MirceaKitsuneShow stomach load when g_healthsize is off, because...
2012-03-08 MirceaKitsuneFix healthsize FOV
2012-03-01 MirceaKitsuneFix the death chase camera showing while you're in...
2012-02-01 MirceaKitsuneFix camera angles not getting stuck with the latest...
2012-01-31 MirceaKitsuneDon't show ammo on the HUD when dead
2012-01-30 MirceaKitsuneMerge branch 'master' into mirceakitsune/portraits mirceakitsune/portraits
2012-01-30 MirceaKitsuneStill draw the portrait when the HUD is rebooting.
2012-01-30 MirceaKitsuneDraw portrait when dead
2012-01-30 MirceaKitsuneFree unused strings from memory
2012-01-30 MirceaKitsuneLimit name length for portraits, so they don't exceed...
2012-01-30 MirceaKitsunePrevent using bad strings. Fixes crash
2012-01-30 MirceaKitsuneMake the portrait slide in and out of the left edge
2012-01-30 MirceaKitsuneImplement code to fade the portrait in and out, using...
2012-01-29 MirceaKitsuneProperly strunzone strings
2012-01-29 MirceaKitsuneDon't strunzone portrait image and name after the timer...
2012-01-29 MirceaKitsuneMake portraits expire after an amount of time
2012-01-29 MirceaKitsuneCvars and code comments
2012-01-29 MirceaKitsuneHandle portrait updates
2012-01-29 MirceaKitsuneDraw the player's name as well
2012-01-29 MirceaKitsuneDraw portrait in the proper location and at the proper...
2012-01-29 MirceaKitsuneGet the portrait to draw on the screen.
2012-01-29 MirceaKitsuneObtain image name from the character's text file
2012-01-29 MirceaKitsuneNetwork the player name in portraits. Also move my...
2012-01-29 MirceaKitsuneImplement an entity which can send a portrait over...
2012-01-29 MirceaKitsunePort flying spectators from Xonotic. They don't go...
2012-01-03 MirceaKitsuneMissing preview images: Use draw_PictureSize == '0...
2011-11-29 MirceaKitsuneFix a compiler issue with latest fteqcc
2011-11-25 MirceaKitsuneFix a typo for the missing preview images
2011-11-25 MirceaKitsunePort a code I made in Xonotic, which displays "no previ...
2011-11-18 MirceaKitsuneFix a bug with the new volume cutting
2011-11-18 MirceaKitsuneVolume cutting: Don't reduce music and sound volume...
2011-11-18 MirceaKitsuneFix a bgmscript crash that was happening with the lates...
2011-11-17 MirceaKitsuneMerge branch 'master' into mirceakitsune/weapon_display
2011-11-17 MirceaKitsuneAdd a permanent post-processing cartoon effect (previou...
2011-11-17 MirceaKitsuneSince fuel is the only ammo, always show its count...
2011-11-17 MirceaKitsuneRename sbar.qc to hud.qc
2011-11-17 MirceaKitsuneSome minor fixes
2011-11-16 MirceaKitsuneDon't offset the FOV based on health when we're an...
2011-11-16 MirceaKitsuneFix a minor thing in my last code
2011-11-16 MirceaKitsuneNew effect: Modify field of view based on side, to...
2011-11-15 MirceaKitsuneUse cvar_set for v_idlescale effects, to match hud_post...
2011-11-15 MirceaKitsuneRequire booting of subsystems whenever spawning
2011-11-15 MirceaKitsuneAdd a new vore effect, causing v_idlescale (wavering...
2011-11-15 MirceaKitsuneAdd code comments
2011-11-15 MirceaKitsuneMerge branch 'master' into mirceakitsune/power
2011-11-15 MirceaKitsuneFix last commit
2011-11-15 MirceaKitsuneDon't show crosshair and run helper voice either while...
2011-11-15 MirceaKitsuneMessage and icon for rebooting
2011-11-15 MirceaKitsuneAdd reboot time for the HUD
2011-11-15 MirceaKitsuneRename files properly
2011-11-15 MirceaKitsuneMake the icon blink
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