Set good crosshair defaults for the new crosshairs
[voretournament/voretournament.git] / data / qcsrc / common /
2011-04-14 MirceaKitsuneAttempt to port Xonotic's multi-jump feature (previousl...
2011-02-28 MirceaKitsuneCanswallow indicator for crosshair. When enabled, the...
2011-02-28 MirceaKitsuneMore server side code I forgot
2011-02-28 MirceaKitsunePort weapon reload code server side from Xonotic (code...
2011-02-26 MirceaKitsuneRemove comments saying armor is not used in VT. Now...
2011-02-26 MirceaKitsuneFix stats conflict from pickup crosshair. Happens all...
2011-02-25 MirceaKitsunePort crosshair pickup effect from Xonotic
2010-09-26 MirceaKitsuneFix a forgotten float that caused a conflict
2010-09-26 MirceaKitsuneFirst step toward implementing an artwork system; Draw...
2010-09-19 MirceaKitsuneFix settemp_for_type all. I have NO idea why that numbe...
2010-09-08 MirceaKitsuneMany fixes and adaptations to the Accuracy Stats window...
2010-09-07 MirceaKitsuneAdd a message that lets us know we can leave the belly...
2010-09-06 MirceaKitsuneUse a better name for the stats
2010-09-05 MirceaKitsuneRemove old bullet_counter, left from the Nexuiz weapons
2010-09-05 MirceaKitsuneWe may have only one weapon, but we can be left unarmed...
2010-09-03 MirceaKitsuneCorrect comments in effectinfo.txt and remove some...
2010-09-03 MirceaKitsuneIn RPG, there should be no time limit by default.
2010-09-02 MirceaKitsuneImplement RPG / Free Roam gametype. Next step is to...
2010-09-01 MirceaKitsuneInitial checkout of Vore Tournament 0.1.alpha.