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Actually, set the gametype in the .instantaction file
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2010-09-28 MirceaKitsuneActually, set the gametype in the .instantaction file
2010-09-28 MirceaKitsuneLeave the game type alone
2010-09-28 MirceaKitsuneBetter Instant Action system
2010-09-28 MirceaKitsuneSimpler file name
2010-09-28 MirceaKitsuneHide the screenshots of locked campaign levels
2010-09-28 MirceaKitsuneFix campaign entries getting cut when a new level is...
2010-09-28 MirceaKitsuneSlightly better text arrangement in campaign window
2010-09-27 MirceaKitsuneA nice message in the campaign winning dialog
2010-09-27 MirceaKitsuneFix maplist overlapping with all / none buttons
2010-09-27 MirceaKitsuneMore intermission music client side, and fix an issue...
2010-09-27 MirceaKitsuneAdd menu entry for intermission art & music
2010-09-26 MirceaKitsuneWarn about reflections reducing performance a lot in...
2010-09-12 MirceaKitsuneFix that last arrangement
2010-09-12 MirceaKitsuneArrange the campaign text a little differently (so...
2010-09-08 MirceaKitsuneA space. To better delimit something...
2010-09-08 MirceaKitsuneUse MakeMulti until that slider is somehow fixed (old...
2010-09-06 MirceaKitsune"No start weapon" mutator
2010-09-06 MirceaKitsuneMore changes to the menu
2010-09-06 MirceaKitsuneSmall change in the HUD menu
2010-09-06 MirceaKitsuneSome changed to the menu, including a checkbox for...
2010-09-03 MirceaKitsuneCorrect something in the menu
2010-09-03 MirceaKitsuneThe Vore Town button may go now
2010-09-03 MirceaKitsuneSeveral menu rearrangements
2010-09-03 MirceaKitsuneMenu dependency
2010-09-02 MirceaKitsuneImplement RPG / Free Roam gametype. Next step is to...
2010-09-02 MirceaKitsuneThese don't belong here
2010-09-01 MirceaKitsuneInitial checkout of Vore Tournament 0.1.alpha.