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Don't regurgitate fully digested prey silently by default
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2012-03-15 MirceaKitsuneDon't regurgitate fully digested prey silently by default
2012-03-15 MirceaKitsuneFix radar paths in some game commands (something I...
2012-03-15 MirceaKitsuneRename teamradar to radar, and also allow it in non...
2012-03-15 MirceaKitsuneFix a bug causing stomach load not to show for spectate...
2012-03-15 MirceaKitsuneFix player names showing for prey
2012-03-15 MirceaKitsuneFix a weird bug in a recent commit which was breaking...
2012-03-15 MirceaKitsuneMake dropped consumables work with g_nodepthtestitems
2012-03-15 MirceaKitsuneFix a crash caused by display digits
2012-03-15 MirceaKitsuneItems always have a scale, even when healthsize is...
2012-03-15 MirceaKitsuneApply my previous commit to items as well
2012-03-15 MirceaKitsunePrey / predator velocity when regurgitating / being...
2012-03-15 MirceaKitsuneMake weapon display warn amount depend on weapon and...
2012-03-15 MirceaKitsuneFurther improve display digits
2012-03-15 MirceaKitsuneImprove the new display digit implementation, and get...
2012-03-15 MirceaKitsuneUse a better system for initiating weapon display digit...
2012-03-14 MirceaKitsuneDon't apply the same effect in two places of the code...
2012-03-14 MirceaKitsuneFix a bug caused by something I forgot regarding displa...
2012-03-14 MirceaKitsuneFix a bug with the grabber hook not spawning if shootin...
2012-03-14 MirceaKitsuneFix g_nodepthtestplayers
2012-03-04 MirceaKitsuneColorize display digits red when ammo is too low
2012-03-03 MirceaKitsuneProperly precache macro walking sounds
2012-03-03 MirceaKitsuneApply pitch properly to both stomach kicks and stomach...
2012-03-03 MirceaKitsuneFirst usage of pitched sounds. Player sounds and voices...
2012-03-03 MirceaKitsuneImplement engine framework in the gamecode for changing...
2012-03-03 MirceaKitsuneDon't shake the ground for prey
2012-03-03 MirceaKitsuneLastly, make the earthquake effect only be caused by...
2012-03-03 MirceaKitsuneEarthquake for falling, obviously stronger than that...
2012-03-03 MirceaKitsuneMake the macro earthquake effect work for spectators too
2012-03-03 MirceaKitsuneFix and improve the final touches for footstep earthquakes
2012-03-03 MirceaKitsuneShake the ground when a giant player is nearby. Not...
2012-03-03 MirceaKitsuneMerge branch 'master' into mirceakitsune/macro_walk_effects
2012-03-03 MirceaKitsuneActually, make ground impact particle amount depend...
2012-03-03 MirceaKitsuneFix some things I forgot, and make ground impact partic...
2012-03-03 MirceaKitsuneSame for the falling sounds
2012-03-03 MirceaKitsuneImprove code in the last commit
2012-03-03 MirceaKitsuneMake the earthquake sounds work properly with macro...
2012-03-03 MirceaKitsuneMake the feature dependent on g_healthsize
2012-03-03 MirceaKitsuneSimplify and improve my last commit
2012-03-03 MirceaKitsunePlay the normal footstep sounds based on micro status...
2012-03-03 MirceaKitsuneAllow setting the volume of a global sound
2012-03-03 MirceaKitsunePlay some "giantess footstep" effects when the player...
2012-03-01 MirceaKitsuneDon't allow consumable items when g_vore is disabled...
2012-03-01 MirceaKitsuneFix and improve my last tweaks
2012-03-01 MirceaKitsuneImprove my last commit
2012-03-01 MirceaKitsuneDon't cut prey sound volume when that prey is either...
2012-03-01 MirceaKitsunePrevent an assignment to world
2012-03-01 MirceaKitsuneCvar and fix crouch speed
2012-02-01 MirceaKitsuneFix an issue with forced reload on the grabber
2012-02-01 MirceaKitsuneSafer implementation for removing consumable items
2012-02-01 MirceaKitsuneFix consumable health giving one health unit more than...
2012-02-01 MirceaKitsuneImprove a formula for my last commit
2012-02-01 MirceaKitsuneMake display digits use the proper weapon model, as...
2012-02-01 MirceaKitsuneHopefully fix a bug causing display digits to appear...
2012-02-01 MirceaKitsuneSmall improvements to the bot AI, as well as a fix
2012-01-31 MirceaKitsuneFix some issues with weapon reloading
2012-01-31 MirceaKitsuneTweak several effects and other settings
2012-01-31 MirceaKitsuneDon't cause surface impact particles for flying spectators
2012-01-31 MirceaKitsuneRandomize all recoils and punch angles in several direc...
2012-01-30 MirceaKitsuneDon't pickup health items when they no longer offer...
2012-01-30 MirceaKitsuneFade prey out while swallowing them, to better simulate...
2012-01-30 MirceaKitsuneMerge branch 'master' into mirceakitsune/portraits mirceakitsune/portraits
2012-01-30 MirceaKitsuneAlways send the player model / skin to the client,...
2012-01-30 MirceaKitsuneFix something I forgot in my code. The correct player...
2012-01-30 MirceaKitsuneLastly, show portraits when they need to be shown,...
2012-01-29 MirceaKitsuneSimplify server code for portraits
2012-01-29 MirceaKitsuneObtain image name from the character's text file
2012-01-29 MirceaKitsuneNetwork the player name in portraits. Also move my...
2012-01-29 MirceaKitsuneOnly send portraits to the proper source
2012-01-29 MirceaKitsuneImplement an entity which can send a portrait over...
2012-01-29 MirceaKitsuneDon't attempt to assign some values to the world when...
2012-01-29 MirceaKitsuneFix a bug causing regurgitation to loop if holding...
2012-01-29 MirceaKitsunePort flying spectators from Xonotic. They don't go...
2012-01-29 MirceaKitsuneFinish the grab sound feature
2012-01-28 MirceaKitsunePlay a sound when the predator first starts capturing...
2012-01-28 MirceaKitsunePlayer leaning: Reverse acceleration angle, so players...
2012-01-02 MirceaKitsuneStunning: Return instead of setting wishspeed to 0
2012-01-02 MirceaKitsuneGrabber alt fire will also stun players, making it...
2012-01-02 MirceaKitsuneGrabber secondary will do less damage, but heavily...
2011-11-19 MirceaKitsuneAlways clear the armor of a dead player. Also tweak...
2011-11-19 MirceaKitsuneSome more tweaks
2011-11-19 MirceaKitsuneNo, it wasn't ok before. Hopefully it is now
2011-11-19 MirceaKitsuneAllow distributed digestion to be tweaked. Hopefully...
2011-11-19 MirceaKitsuneFix an epic failure in a recent commit. Digestion damag...
2011-11-19 MirceaKitsuneReorder some code
2011-11-19 MirceaKitsuneActually fix the last bug. Amazing what trouble the...
2011-11-19 MirceaKitsuneAs usual, there's always a bug to any change. Fix how...
2011-11-19 MirceaKitsuneChange how the autodigest preference works. 0 disables...
2011-11-19 MirceaKitsuneTeach bots how to use consumable items a bit more wisely
2011-11-19 MirceaKitsuneChange how stomach load influences swallow progress
2011-11-19 MirceaKitsuneMerge branch 'master' into mirceakitsune/consumable_items mirceakitsune/consumable_items
2011-11-19 MirceaKitsuneFix a division by zero introduced in a recent commit
2011-11-19 MirceaKitsuneImprovements to item positioning
2011-11-19 MirceaKitsuneFix another bug with consumable items
2011-11-19 MirceaKitsuneFix a bug with items getting stuck when near 0 health...
2011-11-19 MirceaKitsuneMake each digesting item to grant health up to its...
2011-11-19 MirceaKitsuneHealth rot needs to pause when gaining health from...
2011-11-19 MirceaKitsunePause health rot when gaining health from digesting...
2011-11-19 MirceaKitsuneFix a bug with picking partly consumed items back up
2011-11-19 MirceaKitsuneFix an issue with distributed digestion working in...
2011-11-19 MirceaKitsuneFix some older bugs with the digestion sounds
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