Include gmqcc binaries for Windows and Linux
[voretournament/voretournament.git] / data / qcsrc / server /
2013-06-11 MirceaKitsuneClear both prey & pred progress when eating, being...
2013-06-11 MirceaKitsuneA few fixes and some new effects
2013-06-11 MirceaKitsunePredator progress causes your prey progress to drop...
2013-06-11 MirceaKitsuneGive prey the same view orientation as predators when...
2013-06-10 MirceaKitsuneGet VoreTournament code to compile with gmqcc. To be...
2013-02-20 MirceaKitsuneMake player sounds per-skin instead of per-model like...
2013-02-07 MirceaKitsuneA fix to my last commit. Also set saturation to 0 when...
2013-02-07 MirceaKitsunePlayer glow intensity reflects armor, while weapon...
2013-02-07 MirceaKitsuneUse Erebus animations for the nex fox models, which...
2013-02-06 MirceaKitsuneGoodbye old vixen model. We now have a brand new fox...
2013-02-03 MirceaKitsuneSwitch stomach and swallow models to iqm as well, and...
2013-02-03 MirceaKitsuneMerge branch 'mirceakitsune/customizable_hud'
2013-02-03 MirceaKitsuneRemove player model leaning from the code. It's too...
2013-02-02 MirceaKitsuneGet prey list to work properly with the customizable HUD
2013-02-02 MirceaKitsuneMerge master
2012-10-06 MirceaKitsuneAdd an update from Xonotic related to my last commit
2012-10-06 MirceaKitsuneScoreboard respawn info from my code in Xonotic
2012-05-16 MirceaKitsuneProperly calculate dodging speed based on player size...
2012-05-16 MirceaKitsuneCleanup and improve dodging code implementation
2012-05-16 MirceaKitsuneAdd vore and size offsets to dodging speed. Needs testing
2012-05-16 MirceaKitsunePort dodging from Xonotic. Double-tap a movement key...
2012-03-20 MirceaKitsuneSlow swallowing of items: Require g_vore too!
2012-03-19 MirceaKitsuneSeparate and fix some cvars
2012-03-19 MirceaKitsuneAn important improvement to my last commit
2012-03-19 MirceaKitsuneFix the final cvars and document the new feature of...
2012-03-19 MirceaKitsuneFix item alpha, and get slow item swallowing to work...
2012-03-19 MirceaKitsuneCvar the swallowing speed of items, and influence based...
2012-03-19 MirceaKitsuneGet swallowable items closer to working. They are almos...
2012-03-19 MirceaKitsuneFirst attempt to make health possible to swallow slowly...
2012-03-19 MirceaKitsuneApply scale-based weight to wind fields too (trigger_im...
2012-03-19 MirceaKitsuneProperly calculate falling damage based on player scale...
2012-03-19 MirceaKitsuneMake jump pads account the scale gravity of players...
2012-03-19 MirceaKitsunePlayer size now influences a player's weight as well...
2012-03-18 MirceaKitsuneDropped consumable items are also a pickup! Make them...
2012-03-18 MirceaKitsuneRevert the commit with predator.velocity breakage,...
2012-03-18 MirceaKitsuneMegahealth is not a powerup. Always enable it
2012-03-18 MirceaKitsuneUndo part of a previous commit, which broke automatic...
2012-03-18 MirceaKitsuneFix a bug causing consumable items to be instantly...
2012-03-18 MirceaKitsuneDisable automatic digestion in RPG, and also trigger...
2012-03-18 MirceaKitsuneDon't apply mirror damage penalty and don't play typehi...
2012-03-18 MirceaKitsuneFix a bug with the bot AI causing bots to get stuck...
2012-03-18 MirceaKitsuneFix a major bug causing darkplaces to crash during...
2012-03-17 MirceaKitsuneHopefully fix display digits showing on gibbed dead...
2012-03-16 MirceaKitsuneCorrect ground impact particle count when healthsize...
2012-03-16 MirceaKitsuneMake particles depend on player scale even more
2012-03-16 MirceaKitsuneRename the cvar accordingly
2012-03-16 MirceaKitsuneApply the bot offset to the swallow speed as well,...
2012-03-16 MirceaKitsuneBalance the new skill damage feature and make it accept...
2012-03-15 MirceaKitsuneDamage offset for bots depending on skill. Needs to...
2012-03-15 MirceaKitsuneCvar the speeds of punchangle and punchvector, and...
2012-03-15 MirceaKitsuneFix my last commit
2012-03-15 MirceaKitsuneSame thing for items
2012-03-15 MirceaKitsunePunchangle strength depends on healthsize difference...
2012-03-15 MirceaKitsuneDon't regurgitate fully digested prey silently by default
2012-03-15 MirceaKitsuneFix radar paths in some game commands (something I...
2012-03-15 MirceaKitsuneRename teamradar to radar, and also allow it in non...
2012-03-15 MirceaKitsuneFix a bug causing stomach load not to show for spectate...
2012-03-15 MirceaKitsuneFix player names showing for prey
2012-03-15 MirceaKitsuneFix a weird bug in a recent commit which was breaking...
2012-03-15 MirceaKitsuneMake dropped consumables work with g_nodepthtestitems
2012-03-15 MirceaKitsuneFix a crash caused by display digits
2012-03-15 MirceaKitsuneItems always have a scale, even when healthsize is...
2012-03-15 MirceaKitsuneApply my previous commit to items as well
2012-03-15 MirceaKitsunePrey / predator velocity when regurgitating / being...
2012-03-15 MirceaKitsuneMake weapon display warn amount depend on weapon and...
2012-03-15 MirceaKitsuneFurther improve display digits
2012-03-15 MirceaKitsuneImprove the new display digit implementation, and get...
2012-03-15 MirceaKitsuneUse a better system for initiating weapon display digit...
2012-03-14 MirceaKitsuneDon't apply the same effect in two places of the code...
2012-03-14 MirceaKitsuneFix a bug caused by something I forgot regarding displa...
2012-03-14 MirceaKitsuneFix a bug with the grabber hook not spawning if shootin...
2012-03-14 MirceaKitsuneFix g_nodepthtestplayers
2012-03-04 MirceaKitsuneColorize display digits red when ammo is too low
2012-03-03 MirceaKitsuneProperly precache macro walking sounds
2012-03-03 MirceaKitsuneApply pitch properly to both stomach kicks and stomach...
2012-03-03 MirceaKitsuneFirst usage of pitched sounds. Player sounds and voices...
2012-03-03 MirceaKitsuneImplement engine framework in the gamecode for changing...
2012-03-03 MirceaKitsuneDon't shake the ground for prey
2012-03-03 MirceaKitsuneLastly, make the earthquake effect only be caused by...
2012-03-03 MirceaKitsuneEarthquake for falling, obviously stronger than that...
2012-03-03 MirceaKitsuneMake the macro earthquake effect work for spectators too
2012-03-03 MirceaKitsuneFix and improve the final touches for footstep earthquakes
2012-03-03 MirceaKitsuneShake the ground when a giant player is nearby. Not...
2012-03-03 MirceaKitsuneMerge branch 'master' into mirceakitsune/macro_walk_effects
2012-03-03 MirceaKitsuneActually, make ground impact particle amount depend...
2012-03-03 MirceaKitsuneFix some things I forgot, and make ground impact partic...
2012-03-03 MirceaKitsuneSame for the falling sounds
2012-03-03 MirceaKitsuneImprove code in the last commit
2012-03-03 MirceaKitsuneMake the earthquake sounds work properly with macro...
2012-03-03 MirceaKitsuneMake the feature dependent on g_healthsize
2012-03-03 MirceaKitsuneSimplify and improve my last commit
2012-03-03 MirceaKitsunePlay the normal footstep sounds based on micro status...
2012-03-03 MirceaKitsuneAllow setting the volume of a global sound
2012-03-03 MirceaKitsunePlay some "giantess footstep" effects when the player...
2012-03-01 MirceaKitsuneDon't allow consumable items when g_vore is disabled...
2012-03-01 MirceaKitsuneFix and improve my last tweaks
2012-03-01 MirceaKitsuneImprove my last commit
2012-03-01 MirceaKitsuneDon't cut prey sound volume when that prey is either...
2012-03-01 MirceaKitsunePrevent an assignment to world
2012-03-01 MirceaKitsuneCvar and fix crouch speed
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