Include gmqcc binaries for Windows and Linux
[voretournament/voretournament.git] / data / qcsrc /
2013-06-11 MirceaKitsuneUse celshading and celoutlines for the cartoon effect...
2013-06-11 MirceaKitsuneClear both prey & pred progress when eating, being...
2013-06-11 MirceaKitsuneA few fixes and some new effects
2013-06-11 MirceaKitsunePredator progress causes your prey progress to drop...
2013-06-11 MirceaKitsuneGive prey the same view orientation as predators when...
2013-06-10 MirceaKitsuneGmqcc makefile like Xonotic has. You can also run gmqcc...
2013-06-10 MirceaKitsuneGet VoreTournament code to compile with gmqcc. To be...
2013-02-20 MirceaKitsuneMake player sounds per-skin instead of per-model like...
2013-02-07 MirceaKitsuneOops, forgot spectatee_status check for saturation
2013-02-07 MirceaKitsuneA fix to my last commit. Also set saturation to 0 when...
2013-02-07 MirceaKitsuneDon't show "self" in the health field of the stomach...
2013-02-07 MirceaKitsunePlayer glow intensity reflects armor, while weapon...
2013-02-07 MirceaKitsuneUse Erebus animations for the nex fox models, which...
2013-02-06 MirceaKitsuneGoodbye old vixen model. We now have a brand new fox...
2013-02-03 MirceaKitsuneSwitch stomach and swallow models to iqm as well, and...
2013-02-03 MirceaKitsuneCorrect respawn time message when eaten
2013-02-03 MirceaKitsuneMerge branch 'mirceakitsune/customizable_hud'
2013-02-03 MirceaKitsuneRemove player model leaning from the code. It's too...
2013-02-03 MirceaKitsuneMake player color indicator textures part of the HUD...
2013-02-03 MirceaKitsuneMove hud images to the default subfolder, and fix loadi...
2013-02-03 MirceaKitsuneAllow multiple gfx/hud/ subfolders and a cvar to choose...
2013-02-02 MirceaKitsuneRemove the code for each HUD background image, and...
2013-02-02 MirceaKitsuneAdapt Strength & Invincible HUD elements to the new...
2013-02-02 MirceaKitsuneGet rid of fields which are now useless
2013-02-02 MirceaKitsuneMake timer customizable too
2013-02-02 MirceaKitsuneAdapt scores to the new HUD system. This only affects...
2013-02-02 MirceaKitsuneMove two more items to the new HUD system
2013-02-02 MirceaKitsuneUse independent functions for some tasks, and fix how...
2013-02-02 MirceaKitsuneAdapt predator entry to customizable HUD. Also stup...
2013-02-02 MirceaKitsuneGet prey list to work properly with the customizable HUD
2013-02-02 MirceaKitsuneMerge master
2012-10-06 MirceaKitsuneAdd an update from Xonotic related to my last commit
2012-10-06 MirceaKitsuneScoreboard respawn info from my code in Xonotic
2012-05-17 MirceaKitsunePartial attempt at porting the stomach board list to...
2012-05-17 MirceaKitsuneRename HUD cvars to match the architecture I had planned
2012-05-16 MirceaKitsuneInvert minus and plus for Y axis to represent correct...
2012-05-16 MirceaKitsuneAdapt all of the status panel to the new code. Needs...
2012-05-16 MirceaKitsuneAdapt Sbar_DrawXNum to the new system
2012-05-16 MirceaKitsuneSwitch to a new system of defining HUD element position...
2012-05-16 MirceaKitsuneAllow cvar positions and sizes for the status HUD panel...
2012-05-16 MirceaKitsuneBase blur amount on swallow progress. The screen will...
2012-05-16 MirceaKitsuneContent blur & color when being swallowed
2012-05-16 MirceaKitsuneProperly calculate dodging speed based on player size...
2012-05-16 MirceaKitsuneCleanup and improve dodging code implementation
2012-05-16 MirceaKitsuneAdd vore and size offsets to dodging speed. Needs testing
2012-05-16 MirceaKitsunePort dodging from Xonotic. Double-tap a movement key...
2012-03-20 MirceaKitsuneSlow swallowing of items: Require g_vore too!
2012-03-19 MirceaKitsuneSeparate and fix some cvars
2012-03-19 MirceaKitsuneAn important improvement to my last commit
2012-03-19 MirceaKitsuneFix the final cvars and document the new feature of...
2012-03-19 MirceaKitsuneFix item alpha, and get slow item swallowing to work...
2012-03-19 MirceaKitsuneCvar the swallowing speed of items, and influence based...
2012-03-19 MirceaKitsuneGet swallowable items closer to working. They are almos...
2012-03-19 MirceaKitsuneFirst attempt to make health possible to swallow slowly...
2012-03-19 MirceaKitsuneApply scale-based weight to wind fields too (trigger_im...
2012-03-19 MirceaKitsuneProperly calculate falling damage based on player scale...
2012-03-19 MirceaKitsuneMake jump pads account the scale gravity of players...
2012-03-19 MirceaKitsunePlayer size now influences a player's weight as well...
2012-03-18 MirceaKitsuneAlso don't show our predator on the radar, since it...
2012-03-18 MirceaKitsuneRadar: Don't draw the player we are spectating
2012-03-18 MirceaKitsuneSmall tweak to the effects menu
2012-03-18 MirceaKitsuneDropped consumable items are also a pickup! Make them...
2012-03-18 MirceaKitsuneDue to the latest commit, screen flashes require the...
2012-03-18 MirceaKitsuneVore flash: Don't flash when team healing, and use...
2012-03-18 MirceaKitsuneRevert the commit with predator.velocity breakage,...
2012-03-18 MirceaKitsuneMegahealth is not a powerup. Always enable it
2012-03-18 MirceaKitsuneUndo part of a previous commit, which broke automatic...
2012-03-18 MirceaKitsuneFix a bug causing consumable items to be instantly...
2012-03-18 MirceaKitsuneDisable automatic digestion in RPG, and also trigger...
2012-03-18 MirceaKitsuneDon't apply mirror damage penalty and don't play typehi...
2012-03-18 MirceaKitsuneFix a bug with the bot AI causing bots to get stuck...
2012-03-18 MirceaKitsuneFix a major bug causing darkplaces to crash during...
2012-03-18 MirceaKitsuneAllow setting which players to see on the radar. Either...
2012-03-18 MirceaKitsuneDon't show prey on the radar
2012-03-17 MirceaKitsuneDraw the radar foreground in front of players
2012-03-17 MirceaKitsuneFix the first radar bug, causing the foreground / backg...
2012-03-17 MirceaKitsuneHopefully fix display digits showing on gibbed dead...
2012-03-17 MirceaKitsuneApply menu_maxplayers when the menu is initialized...
2012-03-16 MirceaKitsuneCorrect ground impact particle count when healthsize...
2012-03-16 MirceaKitsuneMake particles depend on player scale even more
2012-03-16 MirceaKitsuneRename the cvar accordingly
2012-03-16 MirceaKitsuneApply the bot offset to the swallow speed as well,...
2012-03-16 MirceaKitsuneBalance the new skill damage feature and make it accept...
2012-03-15 MirceaKitsuneDamage offset for bots depending on skill. Needs to...
2012-03-15 MirceaKitsuneCvar the speeds of punchangle and punchvector, and...
2012-03-15 MirceaKitsuneBetter stereo slider settings
2012-03-15 MirceaKitsuneAdded settings for anaglyph stereo in the Video menu...
2012-03-15 MirceaKitsuneUse a more correct way of toggling the HUD, and fix...
2012-03-15 MirceaKitsuneFix my last commit
2012-03-15 MirceaKitsuneSame thing for items
2012-03-15 MirceaKitsunePunchangle strength depends on healthsize difference...
2012-03-15 MirceaKitsuneDon't regurgitate fully digested prey silently by default
2012-03-15 MirceaKitsuneFix radar paths in some game commands (something I...
2012-03-15 MirceaKitsuneGood menu settings for the radar
2012-03-15 MirceaKitsuneCleanup radar code. I'll adapt the radar menu to the...
2012-03-15 MirceaKitsuneBig improvements to the radar, and us a good set of...
2012-03-15 MirceaKitsuneRename teamradar to radar, and also allow it in non...
2012-03-15 MirceaKitsuneFinish my last commit
2012-03-15 MirceaKitsuneUse setproperty instead of R_SetView
2012-03-15 MirceaKitsuneFix a bug causing the stomach load helper voice to...
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