]> de.git.xonotic.org Git - voretournament/voretournament.git/history - data/qcsrc
Remaining parts of the new maps
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2012-03-04 MirceaKitsuneColorize display digits red when ammo is too low
2012-03-03 MirceaKitsuneProperly precache macro walking sounds
2012-03-03 MirceaKitsuneApply pitch properly to both stomach kicks and stomach...
2012-03-03 MirceaKitsuneFirst usage of pitched sounds. Player sounds and voices...
2012-03-03 MirceaKitsuneImplement engine framework in the gamecode for changing...
2012-03-03 MirceaKitsuneDon't shake the ground for prey
2012-03-03 MirceaKitsuneLastly, make the earthquake effect only be caused by...
2012-03-03 MirceaKitsuneEarthquake for falling, obviously stronger than that...
2012-03-03 MirceaKitsuneMake the macro earthquake effect work for spectators too
2012-03-03 MirceaKitsuneFix and improve the final touches for footstep earthquakes
2012-03-03 MirceaKitsuneShake the ground when a giant player is nearby. Not...
2012-03-03 MirceaKitsuneMerge branch 'master' into mirceakitsune/macro_walk_effects
2012-03-03 MirceaKitsuneActually, make ground impact particle amount depend...
2012-03-03 MirceaKitsuneFix some things I forgot, and make ground impact partic...
2012-03-03 MirceaKitsuneSame for the falling sounds
2012-03-03 MirceaKitsuneImprove code in the last commit
2012-03-03 MirceaKitsuneMake the earthquake sounds work properly with macro...
2012-03-03 MirceaKitsuneMake the feature dependent on g_healthsize
2012-03-03 MirceaKitsuneSimplify and improve my last commit
2012-03-03 MirceaKitsunePlay the normal footstep sounds based on micro status...
2012-03-03 MirceaKitsuneAllow setting the volume of a global sound
2012-03-03 MirceaKitsunePlay some "giantess footstep" effects when the player...
2012-03-01 MirceaKitsuneDon't allow consumable items when g_vore is disabled...
2012-03-01 MirceaKitsuneFix the death chase camera showing while you're in...
2012-03-01 MirceaKitsuneFix and improve my last tweaks
2012-03-01 MirceaKitsuneImprove my last commit
2012-03-01 MirceaKitsuneDon't cut prey sound volume when that prey is either...
2012-03-01 MirceaKitsunePrevent an assignment to world
2012-03-01 MirceaKitsuneCvar and fix crouch speed
2012-02-01 MirceaKitsuneFix an issue with forced reload on the grabber
2012-02-01 MirceaKitsuneSafer implementation for removing consumable items
2012-02-01 MirceaKitsuneFix camera angles not getting stuck with the latest...
2012-02-01 MirceaKitsuneFix consumable health giving one health unit more than...
2012-02-01 MirceaKitsuneImprove a formula for my last commit
2012-02-01 MirceaKitsuneMake display digits use the proper weapon model, as...
2012-02-01 MirceaKitsuneHopefully fix a bug causing display digits to appear...
2012-02-01 MirceaKitsuneSmall improvements to the bot AI, as well as a fix
2012-01-31 MirceaKitsuneRe-arrange player colors in rainbow order, as done...
2012-01-31 MirceaKitsuneFix some issues with weapon reloading
2012-01-31 MirceaKitsuneTweak several effects and other settings
2012-01-31 MirceaKitsuneDon't show ammo on the HUD when dead
2012-01-31 MirceaKitsuneDon't cause surface impact particles for flying spectators
2012-01-31 MirceaKitsuneRandomize all recoils and punch angles in several direc...
2012-01-30 MirceaKitsuneDon't pickup health items when they no longer offer...
2012-01-30 MirceaKitsuneFade prey out while swallowing them, to better simulate...
2012-01-30 MirceaKitsuneMerge branch 'master' into mirceakitsune/portraits mirceakitsune/portraits
2012-01-30 MirceaKitsuneStill draw the portrait when the HUD is rebooting.
2012-01-30 MirceaKitsuneAlways send the player model / skin to the client,...
2012-01-30 MirceaKitsuneFix something I forgot in my code. The correct player...
2012-01-30 MirceaKitsuneDraw portrait when dead
2012-01-30 MirceaKitsuneLastly, show portraits when they need to be shown,...
2012-01-30 MirceaKitsuneFree unused strings from memory
2012-01-30 MirceaKitsuneLimit name length for portraits, so they don't exceed...
2012-01-30 MirceaKitsunePrevent using bad strings. Fixes crash
2012-01-30 MirceaKitsuneMake the portrait slide in and out of the left edge
2012-01-30 MirceaKitsuneImplement code to fade the portrait in and out, using...
2012-01-29 MirceaKitsuneProperly strunzone strings
2012-01-29 MirceaKitsuneDon't strunzone portrait image and name after the timer...
2012-01-29 MirceaKitsuneMake portraits expire after an amount of time
2012-01-29 MirceaKitsuneCvars and code comments
2012-01-29 MirceaKitsuneHandle portrait updates
2012-01-29 MirceaKitsuneDraw the player's name as well
2012-01-29 MirceaKitsuneDraw portrait in the proper location and at the proper...
2012-01-29 MirceaKitsuneGet the portrait to draw on the screen.
2012-01-29 MirceaKitsuneSimplify server code for portraits
2012-01-29 MirceaKitsuneObtain image name from the character's text file
2012-01-29 MirceaKitsuneNetwork the player name in portraits. Also move my...
2012-01-29 MirceaKitsuneOnly send portraits to the proper source
2012-01-29 MirceaKitsuneImplement an entity which can send a portrait over...
2012-01-29 MirceaKitsuneDon't attempt to assign some values to the world when...
2012-01-29 MirceaKitsuneFix a bug causing regurgitation to loop if holding...
2012-01-29 MirceaKitsunePort flying spectators from Xonotic. They don't go...
2012-01-29 MirceaKitsuneFinish the grab sound feature
2012-01-28 MirceaKitsunePlay a sound when the predator first starts capturing...
2012-01-28 MirceaKitsunePlayer leaning: Reverse acceleration angle, so players...
2012-01-28 MirceaKitsuneMerge branch 'master' into mirceakitsune/envmap mirceakitsune/envmap
2012-01-28 MirceaKitsuneSome more tweaks to the default rendering
2012-01-03 MirceaKitsuneMissing preview images: Use draw_PictureSize == '0...
2012-01-02 MirceaKitsuneStunning: Return instead of setting wishspeed to 0
2012-01-02 MirceaKitsuneGrabber alt fire will also stun players, making it...
2012-01-02 MirceaKitsuneGrabber secondary will do less damage, but heavily...
2012-01-02 MirceaKitsuneAdd r_viewfbo to the menu, and allow it to be used...
2011-11-29 MirceaKitsuneFix a compiler issue with latest fteqcc
2011-11-25 MirceaKitsunemenuskin is a better name
2011-11-25 MirceaKitsuneCode a missing preview image for menu skins too, so...
2011-11-25 MirceaKitsuneFix a typo for the missing preview images
2011-11-25 MirceaKitsunePort a code I made in Xonotic, which displays "no previ...
2011-11-19 MirceaKitsuneAlways clear the armor of a dead player. Also tweak...
2011-11-19 MirceaKitsuneSome more tweaks
2011-11-19 MirceaKitsuneNo, it wasn't ok before. Hopefully it is now
2011-11-19 MirceaKitsuneAllow distributed digestion to be tweaked. Hopefully...
2011-11-19 MirceaKitsuneFix an epic failure in a recent commit. Digestion damag...
2011-11-19 MirceaKitsuneReorder some code
2011-11-19 MirceaKitsuneActually fix the last bug. Amazing what trouble the...
2011-11-19 MirceaKitsuneAs usual, there's always a bug to any change. Fix how...
2011-11-19 MirceaKitsuneChange how the autodigest preference works. 0 disables...
2011-11-19 MirceaKitsuneTeach bots how to use consumable items a bit more wisely
2011-11-19 MirceaKitsuneChange how stomach load influences swallow progress
2011-11-19 MirceaKitsuneMerge branch 'master' into mirceakitsune/consumable_items mirceakitsune/consumable_items
2011-11-19 MirceaKitsuneFix a division by zero introduced in a recent commit
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