]> de.git.xonotic.org Git - voretournament/voretournament.git/history - data/scripts/evil4_metals.shader
A fix to my last commit. Also set saturation to 0 when dead, for a black & white...
[voretournament/voretournament.git] / data / scripts / evil4_metals.shader
2012-01-28 MirceaKitsuneMerge branch 'master' into mirceakitsune/envmap mirceakitsune/envmap
2012-01-28 MirceaKitsuneAdd surfaceparm metalsteps to all cubemapped surfaces...
2012-01-28 MirceaKitsuneevil4 shaders (hopefully I didn't break any)