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Tweaks to how the predator's angles are applied to prey positions
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2011-05-03 MirceaKitsuneTweaks to how the predator's angles are applied to...
2011-05-03 MirceaKitsuneAllow scaling prey down when the neighboring prey featu...
2011-05-03 MirceaKitsuneRename cvar
2011-05-03 MirceaKitsuneCvar the distance by which prey are separated in the...
2011-05-03 MirceaKitsunePositions for all 9 occupants
2011-05-03 MirceaKitsuneFirst system for positioning prey differently in the...
2011-05-03 MirceaKitsuneFirst step in making prey that have the same predator...
2011-05-03 MirceaKitsuneCvar each ring's action, and showing the ring for that...
2011-05-03 MirceaKitsuneCopy ring settings for spectators
2011-05-03 MirceaKitsuneSlightly smaller rings
2011-05-03 MirceaKitsuneLess intense crosshair pickup effect
2011-05-03 MirceaKitsuneCvar sbar ring settings
2011-05-03 MirceaKitsuneLarger fonts for the larger ring
2011-05-03 MirceaKitsuneRing for stomach kicking
2011-05-03 MirceaKitsuneMake vore delays a little longer
2011-05-03 MirceaKitsuneSbar ring for regurgitation delay
2011-05-03 MirceaKitsuneSome safety tweaks with the action delay
2011-05-03 MirceaKitsuneFix action delay for regurgitating
2011-05-03 MirceaKitsuneChange th swallow_delay cvar to also affect regurgitati...
2011-05-03 MirceaKitsuneAdd first actual functionality to the sbar ring; Showin...
2011-05-03 MirceaKitsuneAdd ring stats
2011-05-03 MirceaKitsuneSome small tweaks and fixes
2011-05-03 MirceaKitsuneAdd proper ring functions to work with
2011-05-03 MirceaKitsuneAdd text strings, which will be used later to describe...
2011-05-03 MirceaKitsuneDraw the two sbar rings. They will be used to indicate...
2011-05-03 MirceaKitsuneDon't allow kicking immediately after being swallowed...
2011-05-03 MirceaKitsuneTweak crosshair swallow indicator size
2011-05-03 MirceaKitsuneFix a bug with keepdeadprey being probability based...
2011-05-03 MirceaKitsuneFix a small bug with vore taunts introduced in my last...
2011-05-03 MirceaKitsuneUse self.stat_eaten instead of checking self.predator...
2011-05-03 MirceaKitsuneI like this crosshair better by default :)
2011-05-03 MirceaKitsuneMake the new crosshair ring better for indicating ammo...
2011-05-03 MirceaKitsuneMore crosshair tweaks
2011-05-03 MirceaKitsuneSet good crosshair defaults for the new crosshairs
2011-05-03 MirceaKitsuneLess blurry crosshair ring
2011-05-03 MirceaKitsunePort crosshair reload ring from Xonotic as well, with...
2011-05-03 MirceaKitsuneSort crosshairs better
2011-05-03 MirceaKitsuneMake the dot crosshair visible
2011-05-03 MirceaKitsunePort high quality crosshairs from Xonotic, and replace...
2011-05-03 MirceaKitsuneAdd a sbar ring texture. Will be used in the future...
2011-05-03 MirceaKitsuneHigher quality swallow crosshair indicators
2011-05-03 MirceaKitsunePort respawn ghosts from Xonotic, original code by...
2011-05-03 MirceaKitsuneSlower default viewheight smoothing (for crouching...
2011-05-03 MirceaKitsuneSlightly increase swallowing range, and decrease stomac...
2011-05-03 MirceaKitsuneSlightly lower view offset for prey
2011-05-03 MirceaKitsuneDon't allow players to swallow anyone larger than them...
2011-05-03 MirceaKitsuneImprove the swallowing complaint system. Also done...
2011-05-03 MirceaKitsuneRemove the smooth camera for prey entering the stomach...
2011-05-03 MirceaKitsuneSome major changes to fake prey and the way prey is...
2011-05-02 MirceaKitsuneDecrease default position a bit to avoid the view pokin...
2011-05-02 MirceaKitsuneCopy spectatee scale
2011-05-02 MirceaKitsuneBase prey view height on the size difference between...
2011-05-02 MirceaKitsuneDo update health-based scale for prey, just not the...
2011-05-02 MirceaKitsuneSome tiny tweaks
2011-05-02 MirceaKitsuneMove the falldamage offset in the right spot
2011-05-02 MirceaKitsuneMake falling damage depend on size (especially since...
2011-05-02 MirceaKitsuneMake weapon even larger / smaller when changing size
2011-05-02 MirceaKitsuneDon't attempt to scale the world when weapon models...
2011-05-02 MirceaKitsuneTweak viewmodel scaling size
2011-05-02 MirceaKitsuneSame for fake predator
2011-05-02 MirceaKitsuneUse a different method of applying the predator's scale...
2011-05-02 MirceaKitsuneMerge branch 'master' into mirceakitsune/health_size
2011-05-02 MirceaKitsuneUse a separate view offset for prey
2011-05-02 MirceaKitsuneRun the camera effect when fake prey too
2011-05-02 MirceaKitsuneLower music volume when in the stomach by default
2011-05-02 MirceaKitsuneBetter defaults for the time being
2011-05-02 MirceaKitsuneSeparate cvars for exterior and view weapon scaling
2011-05-02 MirceaKitsuneThe exterior weapon entity will now scale properly...
2011-05-02 MirceaKitsuneAllow weapons to keep their size while the player shrin...
2011-05-02 MirceaKitsuneScale the amount by which movement is influenced by...
2011-05-02 MirceaKitsuneFix a comment
2011-05-02 MirceaKitsuneDon't account view offset when attempting to swallow...
2011-05-02 MirceaKitsuneSize also determines the distance from which you can...
2011-05-02 MirceaKitsuneFix player sizing working in reverse
2011-05-02 MirceaKitsuneLimit the health below / past which player size may...
2011-05-02 MirceaKitsuneAllow specifying health at which the player is default...
2011-05-02 MirceaKitsuneFix view offset with prey at different sizes.
2011-05-02 MirceaKitsuneMovement and jumping speed now depends on size. Needs...
2011-05-02 MirceaKitsuneInclude the scale factor in CopyBody()
2011-05-02 MirceaKitsuneSet the view offset according to the payer size. Due...
2011-05-02 MirceaKitsuneDon't smoothly scale players, but let the amount of...
2011-05-02 MirceaKitsuneDon't resize the bounding box any more, due to the...
2011-05-01 MirceaKitsuneAccount crouching for the bbox. Still need to fix issue...
2011-05-01 MirceaKitsuneSet bounding box to the size of the player model. This...
2011-05-01 MirceaKitsuneBasic implementation for scaling players based on their...
2011-05-01 MirceaKitsuneOnly use the event chasecam when we aren't fake prey...
2011-05-01 MirceaKitsuneEvent chasecam from Xonotic (original code by me)....
2011-04-20 MirceaKitsuneFix map voting screen still using the old HUD fonts
2011-04-19 MirceaKitsuneRemove my previous prevention of running the models...
2011-04-19 MirceaKitsuneRemove commented out code blocking the animation of...
2011-04-19 MirceaKitsuneMake sure that only the animation info of the normal...
2011-04-19 MirceaKitsuneFix a big issue with my probability deadprey check
2011-04-19 MirceaKitsuneMake keeping digested prey in the stomach probability...
2011-04-19 MirceaKitsuneDo show 0 minutes when showing remaining time
2011-04-19 MirceaKitsuneFix HUD timer position when showing time left
2011-04-19 MirceaKitsuneFinally fix the animation issue when eating players...
2011-04-19 MirceaKitsuneWith the last commit, it's now safe to allow setting...
2011-04-19 MirceaKitsuneSome rather major changes to the model setting system...
2011-04-19 MirceaKitsuneNo, undo that last change! It just brings back another...
2011-04-19 MirceaKitsuneAttempt to fix multiplayer animation issue found in...
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