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Fix the falling damage speed on BrokenWorld
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2010-09-22 MirceaKitsuneFix the falling damage speed on BrokenWorld
2010-09-22 MirceaKitsunePretty song for Brokenworld
2010-09-22 MirceaKitsuneForgot the file in last commit :P
2010-09-22 MirceaKitsuneBrokenworld shader
2010-09-22 MirceaKitsuneBrokenworld textures
2010-09-22 MirceaKitsuneBrokenworld models
2010-09-22 MirceaKitsuneBrokenworld radar, though it needs to be better
2010-09-22 MirceaKitsuneThe non-official Nexuiz map Brokenworld
2010-09-22 MirceaKitsuneBetter song for Farewell
2010-09-22 MirceaKitsuneSkycastle waypoints
2010-09-22 MirceaKitsuneOdd... are these waypoint caches newer?
2010-09-22 MirceaKitsuneSkycastle's radar
2010-09-22 MirceaKitsuneThe non-official Nexuiz map, Skycastle
2010-09-22 MirceaKitsuneupdate cdtrack list
2010-09-22 MirceaKitsuneCredit the new songs
2010-09-22 MirceaKitsuneTurrets: Don't attack in RPG by default.
2010-09-22 MirceaKitsuneRPG gametype for the new maps. Also a correction to...
2010-09-22 MirceaKitsuneMore awesome music (all songs from Nexuiz, but most...
2010-09-22 MirceaKitsuneCorrect waypoint cache
2010-09-22 MirceaKitsuneGreatwall Revisited waypoints. Bots can now play CTF...
2010-09-22 MirceaKitsuneOuch my grammar!
2010-09-22 MirceaKitsuneLevel 13 on greatwall_revisited
2010-09-22 MirceaKitsuneLevel 12, taking place on Arahia
2010-09-22 MirceaKitsuneLevel 11, taking place on greatwall_overloaded
2010-09-21 MirceaKitsuneReflect the map we re-decided on in the storyline
2010-09-20 MirceaKitsuneGreatwall revisited shader
2010-09-20 MirceaKitsuneGreatwall Revisited models
2010-09-20 MirceaKitsuneGreatwall revisited textures
2010-09-20 MirceaKitsuneGreatwall revisited radar
2010-09-20 MirceaKitsuneThe outdoor map Greatwall Revisited :D
2010-09-20 MirceaKitsuneUpdate some parts of defaultVoretournament.cfg from...
2010-09-20 MirceaKitsuneDebrand the Nexuiz logo from the lag clock
2010-09-20 MirceaKitsune_radar, not _mini
2010-09-19 MirceaKitsuneOops, forgot to commit this skybox
2010-09-19 MirceaKitsuneRevert that last change. Turrets already take damage...
2010-09-19 MirceaKitsuneAllow turrets to take damage by grabber alt fire.
2010-09-19 MirceaKitsuneGive turrets a reasonable difficulty for VoreTournament...
2010-09-19 MirceaKitsuneEither way, now that settemp_for_type all works again...
2010-09-19 MirceaKitsuneEither way, we only need to set this for dom in Arahia
2010-09-19 MirceaKitsuneFix settemp_for_type all. I have NO idea why that numbe...
2010-09-19 MirceaKitsuneWaypoints.cache and something important in mapinfo
2010-09-19 MirceaKitsuneTurrets on Arahia
2010-09-19 MirceaKitsuneGreatwall Overloaded waypoints (bots still can't naviga...
2010-09-18 MirceaKitsuneGreatwall overloaded shaders
2010-09-18 MirceaKitsuneGreatwall Overloaded textures
2010-09-18 MirceaKitsuneGreatwall Overloaded minimap
2010-09-18 MirceaKitsuneThe map Greatwall Overloaded, with CTF mode too
2010-09-18 MirceaKitsuneLower sv_maxspeed by default
2010-09-18 MirceaKitsuneArahia textures.
2010-09-18 MirceaKitsuneArahia models
2010-09-18 MirceaKitsuneArahia shader
2010-09-18 MirceaKitsuneArahia minimap image
2010-09-18 MirceaKitsuneMorphed's wonderful outdoor map, Arahia :) With Onslaug...
2010-09-16 MirceaKitsuneBetter defaults for Onslaught. You can only damage...
2010-09-15 MirceaKitsuneMerge what's been done of my campaign so far. Many...
2010-09-15 MirceaKitsuneForgotten parts of the Gasolinepowered map
2010-09-15 MirceaKitsuneUse the new team forcing cvar, so you don't risk ending...
2010-09-15 MirceaKitsuneMerge branch 'master' into mirceakitsune/voretournament...
2010-09-15 MirceaKitsuneLog the team change too.
2010-09-15 MirceaKitsuneAdd a cvar to allow forcing the player in a given team...
2010-09-14 MirceaKitsuneRemove the bot_vs_human cvars. Bot teams are forced...
2010-09-14 MirceaKitsuneLevel 10 done! For Level 11, we will need to port a...
2010-09-14 MirceaKitsuneA change to the original bots.txt, to reflect our chara...
2010-09-14 MirceaKitsuneChange the bots a little
2010-09-14 MirceaKitsuneLevel 9 now up and working.
2010-09-14 MirceaKitsuneSome adjustments to the dialogs in level 8
2010-09-14 MirceaKitsuneLevel 8. Where you get your first team :)
2010-09-14 MirceaKitsuneTeam overrides for campaign bots
2010-09-14 MirceaKitsuneLevel 7, with small tweaks to 6
2010-09-14 MirceaKitsuneAnd level 6 :D
2010-09-14 MirceaKitsuneLevel 5 of the campaign :)
2010-09-14 MirceaKitsuneLevel 4 of the campaign, with a small change to basement.
2010-09-13 MirceaKitsuneMerge branch 'master' into mirceakitsune/voretournament...
2010-09-13 MirceaKitsuneThe song Total Meltdown by Sc0rp. Also add new shader...
2010-09-13 MirceaKitsuneWaypoints for Gasolinepowered
2010-09-13 MirceaKitsuneRadar for Gasolinepowered
2010-09-13 MirceaKitsunePort the non-official Nexuiz map Gasolinepowered
2010-09-13 MirceaKitsune3rd level of the campaign
2010-09-13 MirceaKitsuneCorrect dialogs for the first two campaign levels,...
2010-09-13 MirceaKitsuneWhy force this win mode in campaign CTF?
2010-09-13 MirceaKitsuneBots for the second campaign level
2010-09-13 MirceaKitsuneAt last, the chat scripts for the campaign. They echo...
2010-09-13 MirceaKitsuneCvars for that last change
2010-09-13 MirceaKitsuneCampaign mode hooks
2010-09-13 MirceaKitsuneServer one too
2010-09-13 MirceaKitsuneSomething i forgot
2010-09-12 MirceaKitsunePer campaign level cfg files. eg. if your campaign...
2010-09-12 MirceaKitsuneAdd a cvar that disables automatically loading the...
2010-09-12 MirceaKitsuneSecond level of my campaign, and some cvar fixes
2010-09-12 MirceaKitsuneBots for that campaign level
2010-09-12 MirceaKitsuneFirst part of VoreTournament campaign (storyline)....
2010-09-12 MirceaKitsuneFix that last arrangement
2010-09-12 MirceaKitsuneArrange the campaign text a little differently (so...
2010-09-12 MirceaKitsuneI've had autoexec.cfg in the repo? Nooooooooo!!
2010-09-12 MirceaKitsuneI like this song more here
2010-09-12 MirceaKitsuneMapinfo updates for the new maps
2010-09-12 MirceaKitsuneAdd a new song
2010-09-12 MirceaKitsuneFarewell's radar image
2010-09-12 MirceaKitsunePort the map Farewell from Nexuiz
2010-09-12 MirceaKitsuneRecompile Stormkeep2 with the fixed texture
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