voretournament/voretournament.git
11 years agoThis DLL seems to be required by Darkplaces now, so include it here. Also include...
MirceaKitsune [Mon, 6 Sep 2010 00:35:46 +0000 (03:35 +0300)]
This DLL seems to be required by Darkplaces now, so include it here. Also include another one that is likely needed

11 years agoOf COURSE this effect is frametime dependent
MirceaKitsune [Mon, 6 Sep 2010 00:00:18 +0000 (03:00 +0300)]
Of COURSE this effect is frametime dependent

11 years agoOops, do it properly
MirceaKitsune [Sun, 5 Sep 2010 23:47:56 +0000 (02:47 +0300)]
Oops, do it properly

11 years agoCvar scoreboard offset
MirceaKitsune [Sun, 5 Sep 2010 23:46:19 +0000 (02:46 +0300)]
Cvar scoreboard offset

11 years agoFix an old bug from Nexuiz
MirceaKitsune [Sun, 5 Sep 2010 23:44:02 +0000 (02:44 +0300)]
Fix an old bug from Nexuiz

11 years agoFix the weapon stay bug
MirceaKitsune [Sun, 5 Sep 2010 23:40:07 +0000 (02:40 +0300)]
Fix the weapon stay bug

11 years agoGo a bit through the mutators. Fix a bug with one, and note a big with another
MirceaKitsune [Sun, 5 Sep 2010 23:27:14 +0000 (02:27 +0300)]
Go a bit through the mutators. Fix a bug with one, and note a big with another

11 years agoAs a wise furry said: "Vored" isn't really a correct word
MirceaKitsune [Sun, 5 Sep 2010 23:10:42 +0000 (02:10 +0300)]
As a wise furry said: "Vored" isn't really a correct word

11 years agoFinalize the effect. Not really what I wanted but it's good for now
MirceaKitsune [Sun, 5 Sep 2010 23:08:00 +0000 (02:08 +0300)]
Finalize the effect. Not really what I wanted but it's good for now

11 years agoAttempt to implement smooth camera lowering when we get swallowed (so we see our...
MirceaKitsune [Sun, 5 Sep 2010 22:39:30 +0000 (01:39 +0300)]
Attempt to implement smooth camera lowering when we get swallowed (so we see our selves sliding down). Not finished yet.

11 years agoFinally fix the model issues! Might be done in a slightly hackish way, as I couldn...
MirceaKitsune [Sun, 5 Sep 2010 19:16:38 +0000 (22:16 +0300)]
Finally fix the model issues! Might be done in a slightly hackish way, as I couldn't find anything better. You should now be able to play online and not see any more models lagging behind or not being animated.

The issues were caused by attempting to animate the stomach model. Basically, if we animate the stomach model, that causes problems and lag. But there's no way to tell the animation code if that is the stomach model or the normal one, so the only alternative was not animating the model at all, which meant players were moving around like chess pieces. It seems that skipping an (useless) attempt to animate fixes it all however.

11 years agoFirst step toward fixing a big issue with animations caused by the stomach model
MirceaKitsune [Sun, 5 Sep 2010 18:13:18 +0000 (21:13 +0300)]
First step toward fixing a big issue with animations caused by the stomach model

11 years agoCorrect stomachmodel default
MirceaKitsune [Sun, 5 Sep 2010 17:42:24 +0000 (20:42 +0300)]
Correct stomachmodel default

11 years agoThese TODOs are fixed
MirceaKitsune [Sun, 5 Sep 2010 17:35:47 +0000 (20:35 +0300)]
These TODOs are fixed

11 years agoAdd a cvar to allow disabling / changing the alpha of the stomach model (client side...
MirceaKitsune [Sun, 5 Sep 2010 17:35:07 +0000 (20:35 +0300)]
Add a cvar to allow disabling / changing the alpha of the stomach model (client side). Mostly a gameplay vs. eye candy player choice.

11 years agoLimit name lengths in stomach board
MirceaKitsune [Sun, 5 Sep 2010 17:02:28 +0000 (20:02 +0300)]
Limit name lengths in stomach board

11 years agoMove scoreboard to not overlap with chat area
MirceaKitsune [Sun, 5 Sep 2010 16:21:43 +0000 (19:21 +0300)]
Move scoreboard to not overlap with chat area

11 years agoAdd some more important vore checks and change a cvar description
MirceaKitsune [Sun, 5 Sep 2010 16:12:58 +0000 (19:12 +0300)]
Add some more important vore checks and change a cvar description

11 years agoBelly sound occlusion effect. Stuff like pain sounds will be heard at lower volume...
MirceaKitsune [Sun, 5 Sep 2010 15:38:34 +0000 (18:38 +0300)]
Belly sound occlusion effect. Stuff like pain sounds will be heard at lower volume for someone who's in the belly.

11 years agoPlayers who are inside a stomach cannot gib / bleed outside of it
MirceaKitsune [Sun, 5 Sep 2010 15:14:10 +0000 (18:14 +0300)]
Players who are inside a stomach cannot gib / bleed outside of it

11 years agoMore useless stuff
MirceaKitsune [Sun, 5 Sep 2010 15:03:39 +0000 (18:03 +0300)]
More useless stuff

11 years agoRemove more useless stuff
MirceaKitsune [Sun, 5 Sep 2010 15:01:20 +0000 (18:01 +0300)]
Remove more useless stuff

11 years agoStop the belly gurgling sound for disconnected players
MirceaKitsune [Sun, 5 Sep 2010 14:47:01 +0000 (17:47 +0300)]
Stop the belly gurgling sound for disconnected players

11 years agoRemove old bullet_counter, left from the Nexuiz weapons
MirceaKitsune [Sun, 5 Sep 2010 14:42:22 +0000 (17:42 +0300)]
Remove old bullet_counter, left from the Nexuiz weapons

11 years agoRemove old useless HUD textures and update another
MirceaKitsune [Sun, 5 Sep 2010 14:04:55 +0000 (17:04 +0300)]
Remove old useless HUD textures and update another

11 years agoUnbrand keyhunt keys
MirceaKitsune [Sun, 5 Sep 2010 13:53:16 +0000 (16:53 +0300)]
Unbrand keyhunt keys

11 years agoGet rid of the ugly white borders on the HUD
MirceaKitsune [Sun, 5 Sep 2010 13:47:38 +0000 (16:47 +0300)]
Get rid of the ugly white borders on the HUD

11 years agoSome improvements to the sbar ammo code and other fixes
MirceaKitsune [Sun, 5 Sep 2010 13:31:14 +0000 (16:31 +0300)]
Some improvements to the sbar ammo code and other fixes

11 years agoFinal version of the weapon icon (for now at least)
MirceaKitsune [Sun, 5 Sep 2010 12:48:26 +0000 (15:48 +0300)]
Final version of the weapon icon (for now at least)

11 years agoMore work on the weapon icon
MirceaKitsune [Sun, 5 Sep 2010 12:45:08 +0000 (15:45 +0300)]
More work on the weapon icon

11 years agoSecond part of the image, the weapon icon. Still not finished
MirceaKitsune [Sun, 5 Sep 2010 12:30:32 +0000 (15:30 +0300)]
Second part of the image, the weapon icon. Still not finished

11 years agoFirst part of the weapon icon
MirceaKitsune [Sun, 5 Sep 2010 12:14:15 +0000 (15:14 +0300)]
First part of the weapon icon

11 years agoNow draw the image. All we need next is a good icon
MirceaKitsune [Sun, 5 Sep 2010 11:56:13 +0000 (14:56 +0300)]
Now draw the image. All we need next is a good icon

11 years agoWe may have only one weapon, but we can be left unarmed, and should see on the HUD...
MirceaKitsune [Sun, 5 Sep 2010 11:48:10 +0000 (14:48 +0300)]
We may have only one weapon, but we can be left unarmed, and should see on the HUD when we are. So, let's show the active weapon there.

First step: Getting the weapon name in the right place

11 years agoSpectatorcopy stat_digesting
MirceaKitsune [Sun, 5 Sep 2010 11:29:16 +0000 (14:29 +0300)]
Spectatorcopy stat_digesting

11 years agoOops! Do this properly and fix an issue. Now it can be merged
MirceaKitsune [Sun, 5 Sep 2010 11:22:44 +0000 (14:22 +0300)]
Oops! Do this properly and fix an issue. Now it can be merged

11 years agoFinal fixes and improvements. This branch can now be merged
MirceaKitsune [Sun, 5 Sep 2010 11:10:30 +0000 (14:10 +0300)]
Final fixes and improvements. This branch can now be merged

11 years agoApply colors differently. We also don't need the brightness cvars now
MirceaKitsune [Sun, 5 Sep 2010 10:33:59 +0000 (13:33 +0300)]
Apply colors differently. We also don't need the brightness cvars now

11 years agoAnd if we're at cvar-ing, why not cvar the colors too?
MirceaKitsune [Sun, 5 Sep 2010 10:30:14 +0000 (13:30 +0300)]
And if we're at cvar-ing, why not cvar the colors too?

11 years agoCvar the color fading speed too
MirceaKitsune [Sun, 5 Sep 2010 10:18:27 +0000 (13:18 +0300)]
Cvar the color fading speed too

11 years agoRestore color smoothing again
MirceaKitsune [Sun, 5 Sep 2010 10:16:12 +0000 (13:16 +0300)]
Restore color smoothing again

11 years agoShow digestion of the predator too
MirceaKitsune [Sun, 5 Sep 2010 01:06:06 +0000 (04:06 +0300)]
Show digestion of the predator too

11 years agoBigger text
MirceaKitsune [Sun, 5 Sep 2010 01:01:42 +0000 (04:01 +0300)]
Bigger text

11 years agoProperly cvar each component. No more adjusting brightness by HUD background and...
MirceaKitsune [Sun, 5 Sep 2010 00:38:18 +0000 (03:38 +0300)]
Properly cvar each component. No more adjusting brightness by HUD background and such

11 years agoPut the eater name in a different function
MirceaKitsune [Sat, 4 Sep 2010 23:42:05 +0000 (02:42 +0300)]
Put the eater name in a different function

11 years agoHighlight entries in the stomach board, to make it even more obvious if they're our...
MirceaKitsune [Sat, 4 Sep 2010 23:18:31 +0000 (02:18 +0300)]
Highlight entries in the stomach board, to make it even more obvious if they're our prey or people who are joining us in a stomach

11 years agoWhite text is better
MirceaKitsune [Sat, 4 Sep 2010 22:53:27 +0000 (01:53 +0300)]
White text is better

11 years agoBring back the color smoothing
MirceaKitsune [Sat, 4 Sep 2010 22:49:08 +0000 (01:49 +0300)]
Bring back the color smoothing

11 years agoReflect HUD background brightness if bigger than 0.25 (so the color remains visible...
MirceaKitsune [Sat, 4 Sep 2010 22:46:24 +0000 (01:46 +0300)]
Reflect HUD background brightness if bigger than 0.25 (so the color remains visible with black HUD)

11 years agoDo it properly
MirceaKitsune [Sat, 4 Sep 2010 22:32:23 +0000 (01:32 +0300)]
Do it properly

11 years agoTurn the transition back to black when we die or go spectating
MirceaKitsune [Sat, 4 Sep 2010 22:27:35 +0000 (01:27 +0300)]
Turn the transition back to black when we die or go spectating

11 years agoColor transition effect for stomach board status indicator
MirceaKitsune [Sat, 4 Sep 2010 22:24:03 +0000 (01:24 +0300)]
Color transition effect for stomach board status indicator

11 years agoEven better image
MirceaKitsune [Sat, 4 Sep 2010 20:58:27 +0000 (23:58 +0300)]
Even better image

11 years agoAdd text for the last commit
MirceaKitsune [Sat, 4 Sep 2010 16:28:32 +0000 (19:28 +0300)]
Add text for the last commit

11 years agoAdd stomach board indicator to show whether you are seeing your stomach or your preda...
MirceaKitsune [Sat, 4 Sep 2010 16:13:37 +0000 (19:13 +0300)]
Add stomach board indicator to show whether you are seeing your stomach or your predator's. Not ready yet.

11 years agoSelf looks nicer
MirceaKitsune [Sat, 4 Sep 2010 12:43:18 +0000 (15:43 +0300)]
Self looks nicer

11 years agoThis shall stay removed. Also better a comment
MirceaKitsune [Sat, 4 Sep 2010 12:38:55 +0000 (15:38 +0300)]
This shall stay removed. Also better a comment

11 years agoUndo last commit. The issue I was trying to fix was caused by something else
MirceaKitsune [Sat, 4 Sep 2010 12:36:58 +0000 (15:36 +0300)]
Undo last commit. The issue I was trying to fix was caused by something else

11 years agoUse another function to print the predator name. We can undo the 0 health hiding...
MirceaKitsune [Sat, 4 Sep 2010 12:28:58 +0000 (15:28 +0300)]
Use another function to print the predator name. We can undo the 0 health hiding too. Also remove some useless code.

11 years agoShow "me" instead of health in the stomach board for your own self (you see your...
MirceaKitsune [Sat, 4 Sep 2010 11:36:35 +0000 (14:36 +0300)]
Show "me" instead of health in the stomach board for your own self (you see your health in the normal area on the HUD)

11 years agoMove another check while I'm at it
MirceaKitsune [Sat, 4 Sep 2010 11:26:52 +0000 (14:26 +0300)]
Move another check while I'm at it

11 years agoDo it in a better way. The server only sends the health of eaten players. So instead...
MirceaKitsune [Sat, 4 Sep 2010 11:25:55 +0000 (14:25 +0300)]
Do it in a better way. The server only sends the health of eaten players. So instead, only show health if health is not 0, which means the predator's health is always hidden.

11 years agoDon't show the health of our predator. At least for now... not sure if this should...
MirceaKitsune [Sat, 4 Sep 2010 11:20:48 +0000 (14:20 +0300)]
Don't show the health of our predator. At least for now... not sure if this should be cvared later.

11 years agoPut our tools back in the shelf once our work is done. Also remove the now useless...
MirceaKitsune [Sat, 4 Sep 2010 11:15:10 +0000 (14:15 +0300)]
Put our tools back in the shelf once our work is done. Also remove the now useless if() statements.

11 years agoShow the predator's name on the stomach board.
MirceaKitsune [Sat, 4 Sep 2010 11:12:43 +0000 (14:12 +0300)]
Show the predator's name on the stomach board.

11 years agoAttempt to fix spectators. This might not be the right way and need to be checked...
MirceaKitsune [Fri, 3 Sep 2010 23:23:18 +0000 (02:23 +0300)]
Attempt to fix spectators. This might not be the right way and need to be checked again though.

11 years agoSpectatorCopy stat_stomachload
MirceaKitsune [Fri, 3 Sep 2010 23:21:27 +0000 (02:21 +0300)]
SpectatorCopy stat_stomachload

11 years agoSecond part; Show the stomach board of the eater as well
MirceaKitsune [Fri, 3 Sep 2010 23:19:14 +0000 (02:19 +0300)]
Second part; Show the stomach board of the eater as well

11 years agoFirst part of the predator stomach board; Send the stomach load stat of the predator...
MirceaKitsune [Fri, 3 Sep 2010 23:05:19 +0000 (02:05 +0300)]
First part of the predator stomach board; Send the stomach load stat of the predator when we are eaten.

11 years agoThis comes here
MirceaKitsune [Fri, 3 Sep 2010 22:42:44 +0000 (01:42 +0300)]
This comes here

11 years agoThis was done
MirceaKitsune [Fri, 3 Sep 2010 21:47:43 +0000 (00:47 +0300)]
This was done

11 years agoVore AI: Teach bots some manners - Don't eat players who are chatting
MirceaKitsune [Fri, 3 Sep 2010 21:46:22 +0000 (00:46 +0300)]
Vore AI: Teach bots some manners - Don't eat players who are chatting

11 years agoTeam bubble & chat bubble: Don't show for eaten players. Or someone may confuse the...
MirceaKitsune [Fri, 3 Sep 2010 21:33:56 +0000 (00:33 +0300)]
Team bubble & chat bubble: Don't show for eaten players. Or someone may confuse the predator for a player who is typing / a team mate.

11 years agoMore forgotten Nexuiz unbranding
MirceaKitsune [Fri, 3 Sep 2010 21:19:38 +0000 (00:19 +0300)]
More forgotten Nexuiz unbranding

11 years agoDebrand the Nexuiz logo from another image
MirceaKitsune [Fri, 3 Sep 2010 21:17:10 +0000 (00:17 +0300)]
Debrand the Nexuiz logo from another image

11 years agoThis is pretty much useless too
MirceaKitsune [Fri, 3 Sep 2010 21:13:17 +0000 (00:13 +0300)]
This is pretty much useless too

11 years agoHow could I still have these here?
MirceaKitsune [Fri, 3 Sep 2010 21:11:38 +0000 (00:11 +0300)]
How could I still have these here?

11 years agoFix a major mistake I just realized
MirceaKitsune [Fri, 3 Sep 2010 21:09:05 +0000 (00:09 +0300)]
Fix a major mistake I just realized

11 years agoCorrect something in the menu
MirceaKitsune [Fri, 3 Sep 2010 17:22:13 +0000 (20:22 +0300)]
Correct something in the menu

11 years agoCorrect comments in effectinfo.txt and remove some useless code
MirceaKitsune [Fri, 3 Sep 2010 17:17:08 +0000 (20:17 +0300)]
Correct comments in effectinfo.txt and remove some useless code

11 years agoCorrect particle effects for grabber secondary
MirceaKitsune [Fri, 3 Sep 2010 16:38:28 +0000 (19:38 +0300)]
Correct particle effects for grabber secondary

11 years agoCorrect color for the last change
MirceaKitsune [Fri, 3 Sep 2010 16:30:23 +0000 (19:30 +0300)]
Correct color for the last change

11 years agoWhite grabber wire for non-team games
MirceaKitsune [Fri, 3 Sep 2010 16:29:44 +0000 (19:29 +0300)]
White grabber wire for non-team games

11 years agoBetter off, don't show any information in RPG scoreboard than the connected players...
MirceaKitsune [Fri, 3 Sep 2010 16:22:35 +0000 (19:22 +0300)]
Better off, don't show any information in RPG scoreboard than the connected players. It's not a gametype where it has any importance how much you kill or how many times you die. Also fix a warning.

11 years agoDon't show the timer in RPG if there's no time limit. Also add two missing cvars
MirceaKitsune [Fri, 3 Sep 2010 16:15:06 +0000 (19:15 +0300)]
Don't show the timer in RPG if there's no time limit. Also add two missing cvars

11 years agoDon't draw the HUD scores in RPG
MirceaKitsune [Fri, 3 Sep 2010 16:05:02 +0000 (19:05 +0300)]
Don't draw the HUD scores in RPG

11 years agoAdd a tiny delay system, that should prevent some issues. Also change a default
MirceaKitsune [Fri, 3 Sep 2010 14:46:49 +0000 (17:46 +0300)]
Add a tiny delay system, that should prevent some issues. Also change a default

11 years agoBetter grammar in a message
MirceaKitsune [Fri, 3 Sep 2010 14:08:39 +0000 (17:08 +0300)]
Better grammar in a message

11 years agoUpdate comments
MirceaKitsune [Fri, 3 Sep 2010 14:08:02 +0000 (17:08 +0300)]
Update comments

11 years agoSmallest change you could possibly think of :)
MirceaKitsune [Fri, 3 Sep 2010 14:06:50 +0000 (17:06 +0300)]
Smallest change you could possibly think of :)

11 years agoApply swallow delay after regurgitation too
MirceaKitsune [Fri, 3 Sep 2010 14:05:28 +0000 (17:05 +0300)]
Apply swallow delay after regurgitation too

11 years agoStomach kick escape probability. While stomach kicking, there's a small chance you...
MirceaKitsune [Fri, 3 Sep 2010 13:58:27 +0000 (16:58 +0300)]
Stomach kick escape probability. While stomach kicking, there's a small chance you might get regurgitated by your predator.

11 years agoRemove finished todo
MirceaKitsune [Fri, 3 Sep 2010 13:45:37 +0000 (16:45 +0300)]
Remove finished todo

11 years agoNo need to show Frags on RPG scoreboard
MirceaKitsune [Fri, 3 Sep 2010 13:44:09 +0000 (16:44 +0300)]
No need to show Frags on RPG scoreboard

11 years agoThe Vore Town button may go now
MirceaKitsune [Fri, 3 Sep 2010 13:19:11 +0000 (16:19 +0300)]
The Vore Town button may go now

11 years agoSeveral menu rearrangements
MirceaKitsune [Fri, 3 Sep 2010 13:17:45 +0000 (16:17 +0300)]
Several menu rearrangements

11 years agoVoretown should be called Voretemple. If I'll make a town, that will likely be a...
MirceaKitsune [Fri, 3 Sep 2010 12:49:37 +0000 (15:49 +0300)]
Voretown should be called Voretemple. If I'll make a town, that will likely be a separate map.

11 years agoIn RPG, there should be no time limit by default.
MirceaKitsune [Fri, 3 Sep 2010 12:44:38 +0000 (15:44 +0300)]
In RPG, there should be no time limit by default.

11 years agoMenu dependency
MirceaKitsune [Fri, 3 Sep 2010 12:37:39 +0000 (15:37 +0300)]
Menu dependency

11 years agoComment
MirceaKitsune [Fri, 3 Sep 2010 12:32:03 +0000 (15:32 +0300)]
Comment