voretournament/voretournament.git
10 years agoCorrect names for the radar images
MirceaKitsune [Mon, 6 Sep 2010 16:10:07 +0000 (19:10 +0300)]
Correct names for the radar images

10 years agoAdd Voretemple to default maplist
MirceaKitsune [Mon, 6 Sep 2010 16:06:16 +0000 (19:06 +0300)]
Add Voretemple to default maplist

10 years agoRadar image for it
MirceaKitsune [Mon, 6 Sep 2010 16:02:29 +0000 (19:02 +0300)]
Radar image for it

10 years agoNew Voretemple map
MirceaKitsune [Mon, 6 Sep 2010 16:02:07 +0000 (19:02 +0300)]
New Voretemple map

10 years agoDelete the compiled map to refresh it with the new version
MirceaKitsune [Mon, 6 Sep 2010 15:50:44 +0000 (18:50 +0300)]
Delete the compiled map to refresh it with the new version

10 years agoBelly gurgles on the cubs. Not THAT hard to calculate the volumes :P
MirceaKitsune [Mon, 6 Sep 2010 15:44:55 +0000 (18:44 +0300)]
Belly gurgles on the cubs. Not THAT hard to calculate the volumes :P

10 years agoMerge branch 'master' into mirceakitsune/voretemple_updates
MirceaKitsune [Mon, 6 Sep 2010 15:30:02 +0000 (18:30 +0300)]
Merge branch 'master' into mirceakitsune/voretemple_updates

10 years agoThe digest sound shall be an ogg
MirceaKitsune [Mon, 6 Sep 2010 15:28:56 +0000 (18:28 +0300)]
The digest sound shall be an ogg

10 years agoPath to the digest sound has changed too
MirceaKitsune [Mon, 6 Sep 2010 15:26:55 +0000 (18:26 +0300)]
Path to the digest sound has changed too

10 years agoDo it properly
MirceaKitsune [Mon, 6 Sep 2010 15:24:49 +0000 (18:24 +0300)]
Do it properly

10 years agoSmaller atten on belly gurgle noises
MirceaKitsune [Mon, 6 Sep 2010 15:15:59 +0000 (18:15 +0300)]
Smaller atten on belly gurgle noises

10 years agoThe sound paths have changed
MirceaKitsune [Mon, 6 Sep 2010 15:09:14 +0000 (18:09 +0300)]
The sound paths have changed

10 years agoGurgle sounds on the NPCs. You can now listen to their bellies murr ^.^
MirceaKitsune [Mon, 6 Sep 2010 15:08:24 +0000 (18:08 +0300)]
Gurgle sounds on the NPCs. You can now listen to their bellies murr ^.^

10 years agoIt's no longer a town, but a temple.
MirceaKitsune [Mon, 6 Sep 2010 14:19:20 +0000 (17:19 +0300)]
It's no longer a town, but a temple.

10 years agoSmall changes to the default physics
MirceaKitsune [Mon, 6 Sep 2010 14:14:02 +0000 (17:14 +0300)]
Small changes to the default physics

10 years agoUseless version name
MirceaKitsune [Mon, 6 Sep 2010 14:02:36 +0000 (17:02 +0300)]
Useless version name

10 years agoText file stuff
MirceaKitsune [Mon, 6 Sep 2010 13:49:11 +0000 (16:49 +0300)]
Text file stuff

10 years agoAdd my little rebranding script and defaults to the repo
MirceaKitsune [Mon, 6 Sep 2010 13:48:12 +0000 (16:48 +0300)]
Add my little rebranding script and defaults to the repo

10 years agoWe are now version 0.2
MirceaKitsune [Mon, 6 Sep 2010 13:41:09 +0000 (16:41 +0300)]
We are now version 0.2

10 years agoEnable new decal system by default
MirceaKitsune [Mon, 6 Sep 2010 13:38:00 +0000 (16:38 +0300)]
Enable new decal system by default

10 years agoUse a better name for the stats
MirceaKitsune [Mon, 6 Sep 2010 13:33:06 +0000 (16:33 +0300)]
Use a better name for the stats

10 years agoEnable some effects and remove some useless cvars
MirceaKitsune [Mon, 6 Sep 2010 13:24:56 +0000 (16:24 +0300)]
Enable some effects and remove some useless cvars

10 years agoThis does not belong on the repo
MirceaKitsune [Mon, 6 Sep 2010 13:11:09 +0000 (16:11 +0300)]
This does not belong on the repo

10 years agoMore changes to the menu
MirceaKitsune [Mon, 6 Sep 2010 13:09:16 +0000 (16:09 +0300)]
More changes to the menu

10 years agoFix some issues with the view offset code
MirceaKitsune [Mon, 6 Sep 2010 11:24:47 +0000 (14:24 +0300)]
Fix some issues with the view offset code

10 years agoPrecache grabber alt fire sound
MirceaKitsune [Mon, 6 Sep 2010 11:20:21 +0000 (14:20 +0300)]
Precache grabber alt fire sound

10 years agoSmall change in the HUD menu
MirceaKitsune [Mon, 6 Sep 2010 11:18:21 +0000 (14:18 +0300)]
Small change in the HUD menu

10 years agoFix the stomach board status showing while in the menu (and alpha some parts properly)
MirceaKitsune [Mon, 6 Sep 2010 11:11:12 +0000 (14:11 +0300)]
Fix the stomach board status showing while in the menu (and alpha some parts properly)

10 years agoSlightly better sounds for grabber
MirceaKitsune [Mon, 6 Sep 2010 11:04:17 +0000 (14:04 +0300)]
Slightly better sounds for grabber

10 years agoSlightly different sound for Grabber alt fire
MirceaKitsune [Mon, 6 Sep 2010 10:55:33 +0000 (13:55 +0300)]
Slightly different sound for Grabber alt fire

10 years agoNo. No! These couldn't possibly still be here! Or maybe they could.
MirceaKitsune [Mon, 6 Sep 2010 10:52:09 +0000 (13:52 +0300)]
No. No! These couldn't possibly still be here! Or maybe they could.

10 years agoThis dll is not used by the engine any more
MirceaKitsune [Mon, 6 Sep 2010 00:53:58 +0000 (03:53 +0300)]
This dll is not used by the engine any more

10 years agoSome changed to the menu, including a checkbox for the new stomach model option
MirceaKitsune [Mon, 6 Sep 2010 00:51:00 +0000 (03:51 +0300)]
Some changed to the menu, including a checkbox for the new stomach model option

10 years agoThis DLL seems to be required by Darkplaces now, so include it here. Also include...
MirceaKitsune [Mon, 6 Sep 2010 00:35:46 +0000 (03:35 +0300)]
This DLL seems to be required by Darkplaces now, so include it here. Also include another one that is likely needed

10 years agoOf COURSE this effect is frametime dependent
MirceaKitsune [Mon, 6 Sep 2010 00:00:18 +0000 (03:00 +0300)]
Of COURSE this effect is frametime dependent

10 years agoOops, do it properly
MirceaKitsune [Sun, 5 Sep 2010 23:47:56 +0000 (02:47 +0300)]
Oops, do it properly

10 years agoCvar scoreboard offset
MirceaKitsune [Sun, 5 Sep 2010 23:46:19 +0000 (02:46 +0300)]
Cvar scoreboard offset

10 years agoFix an old bug from Nexuiz
MirceaKitsune [Sun, 5 Sep 2010 23:44:02 +0000 (02:44 +0300)]
Fix an old bug from Nexuiz

10 years agoFix the weapon stay bug
MirceaKitsune [Sun, 5 Sep 2010 23:40:07 +0000 (02:40 +0300)]
Fix the weapon stay bug

10 years agoGo a bit through the mutators. Fix a bug with one, and note a big with another
MirceaKitsune [Sun, 5 Sep 2010 23:27:14 +0000 (02:27 +0300)]
Go a bit through the mutators. Fix a bug with one, and note a big with another

10 years agoAs a wise furry said: "Vored" isn't really a correct word
MirceaKitsune [Sun, 5 Sep 2010 23:10:42 +0000 (02:10 +0300)]
As a wise furry said: "Vored" isn't really a correct word

10 years agoFinalize the effect. Not really what I wanted but it's good for now
MirceaKitsune [Sun, 5 Sep 2010 23:08:00 +0000 (02:08 +0300)]
Finalize the effect. Not really what I wanted but it's good for now

10 years agoAttempt to implement smooth camera lowering when we get swallowed (so we see our...
MirceaKitsune [Sun, 5 Sep 2010 22:39:30 +0000 (01:39 +0300)]
Attempt to implement smooth camera lowering when we get swallowed (so we see our selves sliding down). Not finished yet.

10 years agoFinally fix the model issues! Might be done in a slightly hackish way, as I couldn...
MirceaKitsune [Sun, 5 Sep 2010 19:16:38 +0000 (22:16 +0300)]
Finally fix the model issues! Might be done in a slightly hackish way, as I couldn't find anything better. You should now be able to play online and not see any more models lagging behind or not being animated.

The issues were caused by attempting to animate the stomach model. Basically, if we animate the stomach model, that causes problems and lag. But there's no way to tell the animation code if that is the stomach model or the normal one, so the only alternative was not animating the model at all, which meant players were moving around like chess pieces. It seems that skipping an (useless) attempt to animate fixes it all however.

10 years agoFirst step toward fixing a big issue with animations caused by the stomach model
MirceaKitsune [Sun, 5 Sep 2010 18:13:18 +0000 (21:13 +0300)]
First step toward fixing a big issue with animations caused by the stomach model

10 years agoCorrect stomachmodel default
MirceaKitsune [Sun, 5 Sep 2010 17:42:24 +0000 (20:42 +0300)]
Correct stomachmodel default

10 years agoThese TODOs are fixed
MirceaKitsune [Sun, 5 Sep 2010 17:35:47 +0000 (20:35 +0300)]
These TODOs are fixed

10 years agoAdd a cvar to allow disabling / changing the alpha of the stomach model (client side...
MirceaKitsune [Sun, 5 Sep 2010 17:35:07 +0000 (20:35 +0300)]
Add a cvar to allow disabling / changing the alpha of the stomach model (client side). Mostly a gameplay vs. eye candy player choice.

10 years agoLimit name lengths in stomach board
MirceaKitsune [Sun, 5 Sep 2010 17:02:28 +0000 (20:02 +0300)]
Limit name lengths in stomach board

10 years agoMove scoreboard to not overlap with chat area
MirceaKitsune [Sun, 5 Sep 2010 16:21:43 +0000 (19:21 +0300)]
Move scoreboard to not overlap with chat area

10 years agoAdd some more important vore checks and change a cvar description
MirceaKitsune [Sun, 5 Sep 2010 16:12:58 +0000 (19:12 +0300)]
Add some more important vore checks and change a cvar description

10 years agoBelly sound occlusion effect. Stuff like pain sounds will be heard at lower volume...
MirceaKitsune [Sun, 5 Sep 2010 15:38:34 +0000 (18:38 +0300)]
Belly sound occlusion effect. Stuff like pain sounds will be heard at lower volume for someone who's in the belly.

10 years agoPlayers who are inside a stomach cannot gib / bleed outside of it
MirceaKitsune [Sun, 5 Sep 2010 15:14:10 +0000 (18:14 +0300)]
Players who are inside a stomach cannot gib / bleed outside of it

10 years agoMore useless stuff
MirceaKitsune [Sun, 5 Sep 2010 15:03:39 +0000 (18:03 +0300)]
More useless stuff

10 years agoRemove more useless stuff
MirceaKitsune [Sun, 5 Sep 2010 15:01:20 +0000 (18:01 +0300)]
Remove more useless stuff

10 years agoStop the belly gurgling sound for disconnected players
MirceaKitsune [Sun, 5 Sep 2010 14:47:01 +0000 (17:47 +0300)]
Stop the belly gurgling sound for disconnected players

10 years agoRemove old bullet_counter, left from the Nexuiz weapons
MirceaKitsune [Sun, 5 Sep 2010 14:42:22 +0000 (17:42 +0300)]
Remove old bullet_counter, left from the Nexuiz weapons

10 years agoRemove old useless HUD textures and update another
MirceaKitsune [Sun, 5 Sep 2010 14:04:55 +0000 (17:04 +0300)]
Remove old useless HUD textures and update another

10 years agoUnbrand keyhunt keys
MirceaKitsune [Sun, 5 Sep 2010 13:53:16 +0000 (16:53 +0300)]
Unbrand keyhunt keys

10 years agoGet rid of the ugly white borders on the HUD
MirceaKitsune [Sun, 5 Sep 2010 13:47:38 +0000 (16:47 +0300)]
Get rid of the ugly white borders on the HUD

10 years agoSome improvements to the sbar ammo code and other fixes
MirceaKitsune [Sun, 5 Sep 2010 13:31:14 +0000 (16:31 +0300)]
Some improvements to the sbar ammo code and other fixes

10 years agoFinal version of the weapon icon (for now at least)
MirceaKitsune [Sun, 5 Sep 2010 12:48:26 +0000 (15:48 +0300)]
Final version of the weapon icon (for now at least)

10 years agoMore work on the weapon icon
MirceaKitsune [Sun, 5 Sep 2010 12:45:08 +0000 (15:45 +0300)]
More work on the weapon icon

10 years agoSecond part of the image, the weapon icon. Still not finished
MirceaKitsune [Sun, 5 Sep 2010 12:30:32 +0000 (15:30 +0300)]
Second part of the image, the weapon icon. Still not finished

10 years agoFirst part of the weapon icon
MirceaKitsune [Sun, 5 Sep 2010 12:14:15 +0000 (15:14 +0300)]
First part of the weapon icon

10 years agoNow draw the image. All we need next is a good icon
MirceaKitsune [Sun, 5 Sep 2010 11:56:13 +0000 (14:56 +0300)]
Now draw the image. All we need next is a good icon

10 years agoWe may have only one weapon, but we can be left unarmed, and should see on the HUD...
MirceaKitsune [Sun, 5 Sep 2010 11:48:10 +0000 (14:48 +0300)]
We may have only one weapon, but we can be left unarmed, and should see on the HUD when we are. So, let's show the active weapon there.

First step: Getting the weapon name in the right place

10 years agoSpectatorcopy stat_digesting
MirceaKitsune [Sun, 5 Sep 2010 11:29:16 +0000 (14:29 +0300)]
Spectatorcopy stat_digesting

10 years agoOops! Do this properly and fix an issue. Now it can be merged
MirceaKitsune [Sun, 5 Sep 2010 11:22:44 +0000 (14:22 +0300)]
Oops! Do this properly and fix an issue. Now it can be merged

10 years agoFinal fixes and improvements. This branch can now be merged
MirceaKitsune [Sun, 5 Sep 2010 11:10:30 +0000 (14:10 +0300)]
Final fixes and improvements. This branch can now be merged

10 years agoApply colors differently. We also don't need the brightness cvars now
MirceaKitsune [Sun, 5 Sep 2010 10:33:59 +0000 (13:33 +0300)]
Apply colors differently. We also don't need the brightness cvars now

10 years agoAnd if we're at cvar-ing, why not cvar the colors too?
MirceaKitsune [Sun, 5 Sep 2010 10:30:14 +0000 (13:30 +0300)]
And if we're at cvar-ing, why not cvar the colors too?

10 years agoCvar the color fading speed too
MirceaKitsune [Sun, 5 Sep 2010 10:18:27 +0000 (13:18 +0300)]
Cvar the color fading speed too

10 years agoRestore color smoothing again
MirceaKitsune [Sun, 5 Sep 2010 10:16:12 +0000 (13:16 +0300)]
Restore color smoothing again

10 years agoShow digestion of the predator too
MirceaKitsune [Sun, 5 Sep 2010 01:06:06 +0000 (04:06 +0300)]
Show digestion of the predator too

10 years agoBigger text
MirceaKitsune [Sun, 5 Sep 2010 01:01:42 +0000 (04:01 +0300)]
Bigger text

10 years agoProperly cvar each component. No more adjusting brightness by HUD background and...
MirceaKitsune [Sun, 5 Sep 2010 00:38:18 +0000 (03:38 +0300)]
Properly cvar each component. No more adjusting brightness by HUD background and such

10 years agoPut the eater name in a different function
MirceaKitsune [Sat, 4 Sep 2010 23:42:05 +0000 (02:42 +0300)]
Put the eater name in a different function

10 years agoHighlight entries in the stomach board, to make it even more obvious if they're our...
MirceaKitsune [Sat, 4 Sep 2010 23:18:31 +0000 (02:18 +0300)]
Highlight entries in the stomach board, to make it even more obvious if they're our prey or people who are joining us in a stomach

10 years agoWhite text is better
MirceaKitsune [Sat, 4 Sep 2010 22:53:27 +0000 (01:53 +0300)]
White text is better

10 years agoBring back the color smoothing
MirceaKitsune [Sat, 4 Sep 2010 22:49:08 +0000 (01:49 +0300)]
Bring back the color smoothing

10 years agoReflect HUD background brightness if bigger than 0.25 (so the color remains visible...
MirceaKitsune [Sat, 4 Sep 2010 22:46:24 +0000 (01:46 +0300)]
Reflect HUD background brightness if bigger than 0.25 (so the color remains visible with black HUD)

10 years agoDo it properly
MirceaKitsune [Sat, 4 Sep 2010 22:32:23 +0000 (01:32 +0300)]
Do it properly

10 years agoTurn the transition back to black when we die or go spectating
MirceaKitsune [Sat, 4 Sep 2010 22:27:35 +0000 (01:27 +0300)]
Turn the transition back to black when we die or go spectating

10 years agoColor transition effect for stomach board status indicator
MirceaKitsune [Sat, 4 Sep 2010 22:24:03 +0000 (01:24 +0300)]
Color transition effect for stomach board status indicator

10 years agoEven better image
MirceaKitsune [Sat, 4 Sep 2010 20:58:27 +0000 (23:58 +0300)]
Even better image

10 years agoAdd text for the last commit
MirceaKitsune [Sat, 4 Sep 2010 16:28:32 +0000 (19:28 +0300)]
Add text for the last commit

10 years agoAdd stomach board indicator to show whether you are seeing your stomach or your preda...
MirceaKitsune [Sat, 4 Sep 2010 16:13:37 +0000 (19:13 +0300)]
Add stomach board indicator to show whether you are seeing your stomach or your predator's. Not ready yet.

10 years agoSelf looks nicer
MirceaKitsune [Sat, 4 Sep 2010 12:43:18 +0000 (15:43 +0300)]
Self looks nicer

10 years agoThis shall stay removed. Also better a comment
MirceaKitsune [Sat, 4 Sep 2010 12:38:55 +0000 (15:38 +0300)]
This shall stay removed. Also better a comment

10 years agoUndo last commit. The issue I was trying to fix was caused by something else
MirceaKitsune [Sat, 4 Sep 2010 12:36:58 +0000 (15:36 +0300)]
Undo last commit. The issue I was trying to fix was caused by something else

10 years agoUse another function to print the predator name. We can undo the 0 health hiding...
MirceaKitsune [Sat, 4 Sep 2010 12:28:58 +0000 (15:28 +0300)]
Use another function to print the predator name. We can undo the 0 health hiding too. Also remove some useless code.

10 years agoShow "me" instead of health in the stomach board for your own self (you see your...
MirceaKitsune [Sat, 4 Sep 2010 11:36:35 +0000 (14:36 +0300)]
Show "me" instead of health in the stomach board for your own self (you see your health in the normal area on the HUD)

10 years agoMove another check while I'm at it
MirceaKitsune [Sat, 4 Sep 2010 11:26:52 +0000 (14:26 +0300)]
Move another check while I'm at it

10 years agoDo it in a better way. The server only sends the health of eaten players. So instead...
MirceaKitsune [Sat, 4 Sep 2010 11:25:55 +0000 (14:25 +0300)]
Do it in a better way. The server only sends the health of eaten players. So instead, only show health if health is not 0, which means the predator's health is always hidden.

10 years agoDon't show the health of our predator. At least for now... not sure if this should...
MirceaKitsune [Sat, 4 Sep 2010 11:20:48 +0000 (14:20 +0300)]
Don't show the health of our predator. At least for now... not sure if this should be cvared later.

10 years agoPut our tools back in the shelf once our work is done. Also remove the now useless...
MirceaKitsune [Sat, 4 Sep 2010 11:15:10 +0000 (14:15 +0300)]
Put our tools back in the shelf once our work is done. Also remove the now useless if() statements.

10 years agoShow the predator's name on the stomach board.
MirceaKitsune [Sat, 4 Sep 2010 11:12:43 +0000 (14:12 +0300)]
Show the predator's name on the stomach board.

10 years agoAttempt to fix spectators. This might not be the right way and need to be checked...
MirceaKitsune [Fri, 3 Sep 2010 23:23:18 +0000 (02:23 +0300)]
Attempt to fix spectators. This might not be the right way and need to be checked again though.

10 years agoSpectatorCopy stat_stomachload
MirceaKitsune [Fri, 3 Sep 2010 23:21:27 +0000 (02:21 +0300)]
SpectatorCopy stat_stomachload