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12 years agoTweaks to how the predator's angles are applied to prey positions
MirceaKitsune [Tue, 3 May 2011 23:04:00 +0000 (02:04 +0300)]
Tweaks to how the predator's angles are applied to prey positions

12 years agoAllow scaling prey down when the neighboring prey feature is enable. Don't enable...
MirceaKitsune [Tue, 3 May 2011 22:56:17 +0000 (01:56 +0300)]
Allow scaling prey down when the neighboring prey feature is enable. Don't enable it by default yet though.

12 years agoRename cvar
MirceaKitsune [Tue, 3 May 2011 22:43:29 +0000 (01:43 +0300)]
Rename cvar

12 years agoCvar the distance by which prey are separated in the stomach. Setting the cvar to...
MirceaKitsune [Tue, 3 May 2011 22:37:45 +0000 (01:37 +0300)]
Cvar the distance by which prey are separated in the stomach. Setting the cvar to 0 will disable the ability to see neighboring prey, and everything will work as before.

12 years agoPositions for all 9 occupants
MirceaKitsune [Tue, 3 May 2011 22:19:41 +0000 (01:19 +0300)]
Positions for all 9 occupants

12 years agoFirst system for positioning prey differently in the stomach. Each frame, a loop...
MirceaKitsune [Tue, 3 May 2011 22:09:50 +0000 (01:09 +0300)]
First system for positioning prey differently in the stomach. Each frame, a loop will run. The position will be offset in a square shape for all occupants of that stomach.

12 years agoFirst step in making prey that have the same predator able to see each other in the...
MirceaKitsune [Tue, 3 May 2011 21:41:30 +0000 (00:41 +0300)]
First step in making prey that have the same predator able to see each other in the stomach. The model for other prey will now be shown. However, each "occupant" must be positioned properly, else all models will just overlap in the center... which is the harder part to fix.

12 years agoCvar each ring's action, and showing the ring for that purpose.
MirceaKitsune [Tue, 3 May 2011 20:37:34 +0000 (23:37 +0300)]
Cvar each ring's action, and showing the ring for that purpose.

12 years agoCopy ring settings for spectators
MirceaKitsune [Tue, 3 May 2011 20:27:46 +0000 (23:27 +0300)]
Copy ring settings for spectators

12 years agoSlightly smaller rings
MirceaKitsune [Tue, 3 May 2011 20:24:32 +0000 (23:24 +0300)]
Slightly smaller rings

12 years agoLess intense crosshair pickup effect
MirceaKitsune [Tue, 3 May 2011 20:20:34 +0000 (23:20 +0300)]
Less intense crosshair pickup effect

12 years agoCvar sbar ring settings
MirceaKitsune [Tue, 3 May 2011 20:18:46 +0000 (23:18 +0300)]
Cvar sbar ring settings

12 years agoLarger fonts for the larger ring
MirceaKitsune [Tue, 3 May 2011 20:10:05 +0000 (23:10 +0300)]
Larger fonts for the larger ring

12 years agoRing for stomach kicking
MirceaKitsune [Tue, 3 May 2011 20:06:56 +0000 (23:06 +0300)]
Ring for stomach kicking

12 years agoMake vore delays a little longer
MirceaKitsune [Tue, 3 May 2011 19:51:42 +0000 (22:51 +0300)]
Make vore delays a little longer

12 years agoSbar ring for regurgitation delay
MirceaKitsune [Tue, 3 May 2011 19:50:52 +0000 (22:50 +0300)]
Sbar ring for regurgitation delay

12 years agoSome safety tweaks with the action delay
MirceaKitsune [Tue, 3 May 2011 19:36:16 +0000 (22:36 +0300)]
Some safety tweaks with the action delay

12 years agoFix action delay for regurgitating
MirceaKitsune [Tue, 3 May 2011 19:34:15 +0000 (22:34 +0300)]
Fix action delay for regurgitating

12 years agoChange th swallow_delay cvar to also affect regurgitating. The system is now called...
MirceaKitsune [Tue, 3 May 2011 17:21:13 +0000 (20:21 +0300)]
Change th swallow_delay cvar to also affect regurgitating. The system is now called action_delay. Whenever you both swallow or regurgitate someone, the delay is applied and blocks both actions.

12 years agoAdd first actual functionality to the sbar ring; Showing the swallowing delay.
MirceaKitsune [Tue, 3 May 2011 17:01:10 +0000 (20:01 +0300)]
Add first actual functionality to the sbar ring; Showing the swallowing delay.

12 years agoAdd ring stats
MirceaKitsune [Tue, 3 May 2011 15:26:14 +0000 (18:26 +0300)]
Add ring stats

12 years agoSome small tweaks and fixes
MirceaKitsune [Tue, 3 May 2011 15:13:19 +0000 (18:13 +0300)]
Some small tweaks and fixes

12 years agoAdd proper ring functions to work with
MirceaKitsune [Tue, 3 May 2011 15:04:05 +0000 (18:04 +0300)]
Add proper ring functions to work with

12 years agoAdd text strings, which will be used later to describe what the ring is addressing
MirceaKitsune [Tue, 3 May 2011 14:54:53 +0000 (17:54 +0300)]
Add text strings, which will be used later to describe what the ring is addressing

12 years agoDraw the two sbar rings. They will be used to indicate certain things, including...
MirceaKitsune [Tue, 3 May 2011 14:05:56 +0000 (17:05 +0300)]
Draw the two sbar rings. They will be used to indicate certain things, including slow swallowing once it will be implemented.

12 years agoDon't allow kicking immediately after being swallowed. Increase escape probability...
MirceaKitsune [Tue, 3 May 2011 13:42:37 +0000 (16:42 +0300)]
Don't allow kicking immediately after being swallowed. Increase escape probability a little too, as this means prey gets to kick one time less now.

12 years agoTweak crosshair swallow indicator size
MirceaKitsune [Tue, 3 May 2011 13:36:33 +0000 (16:36 +0300)]
Tweak crosshair swallow indicator size

12 years agoFix a bug with keepdeadprey being probability based. Also give it a probability of...
MirceaKitsune [Tue, 3 May 2011 13:34:04 +0000 (16:34 +0300)]
Fix a bug with keepdeadprey being probability based. Also give it a probability of 0.75 by default (prey staying in the stomach once dead).

12 years agoFix a small bug with vore taunts introduced in my last commit
MirceaKitsune [Tue, 3 May 2011 13:16:04 +0000 (16:16 +0300)]
Fix a small bug with vore taunts introduced in my last commit

12 years agoUse self.stat_eaten instead of checking self.predator.classname. Also adjust the...
MirceaKitsune [Tue, 3 May 2011 13:10:58 +0000 (16:10 +0300)]
Use self.stat_eaten instead of checking self.predator.classname. Also adjust the fakeprey status accordingly. This is a major change and might brake some things, but it's cleaner and more correct.

12 years agoI like this crosshair better by default :)
MirceaKitsune [Tue, 3 May 2011 12:15:34 +0000 (15:15 +0300)]
I like this crosshair better by default :)

12 years agoMake the new crosshair ring better for indicating ammo load
MirceaKitsune [Tue, 3 May 2011 12:11:43 +0000 (15:11 +0300)]
Make the new crosshair ring better for indicating ammo load

12 years agoMore crosshair tweaks
MirceaKitsune [Tue, 3 May 2011 12:07:44 +0000 (15:07 +0300)]
More crosshair tweaks

12 years agoSet good crosshair defaults for the new crosshairs
MirceaKitsune [Tue, 3 May 2011 12:01:12 +0000 (15:01 +0300)]
Set good crosshair defaults for the new crosshairs

12 years agoLess blurry crosshair ring
MirceaKitsune [Tue, 3 May 2011 11:55:08 +0000 (14:55 +0300)]
Less blurry crosshair ring

12 years agoPort crosshair reload ring from Xonotic as well, with a small tweak to its sharpness
MirceaKitsune [Tue, 3 May 2011 11:53:38 +0000 (14:53 +0300)]
Port crosshair reload ring from Xonotic as well, with a small tweak to its sharpness

12 years agoSort crosshairs better
MirceaKitsune [Tue, 3 May 2011 11:48:59 +0000 (14:48 +0300)]
Sort crosshairs better

12 years agoMake the dot crosshair visible
MirceaKitsune [Tue, 3 May 2011 11:45:52 +0000 (14:45 +0300)]
Make the dot crosshair visible

12 years agoPort high quality crosshairs from Xonotic, and replace the old ones
MirceaKitsune [Tue, 3 May 2011 11:39:30 +0000 (14:39 +0300)]
Port high quality crosshairs from Xonotic, and replace the old ones

12 years agoAdd a sbar ring texture. Will be used in the future for a planned feature
MirceaKitsune [Tue, 3 May 2011 11:32:30 +0000 (14:32 +0300)]
Add a sbar ring texture. Will be used in the future for a planned feature

12 years agoHigher quality swallow crosshair indicators
MirceaKitsune [Tue, 3 May 2011 11:30:42 +0000 (14:30 +0300)]
Higher quality swallow crosshair indicators

12 years agoPort respawn ghosts from Xonotic, original code by me. Makes dead bodies become float...
MirceaKitsune [Tue, 3 May 2011 11:08:18 +0000 (14:08 +0300)]
Port respawn ghosts from Xonotic, original code by me. Makes dead bodies become floating ghosts if they are still whole and visible, once the player respawns. Effect only.

12 years agoSlower default viewheight smoothing (for crouching and changing size)
MirceaKitsune [Tue, 3 May 2011 01:07:11 +0000 (04:07 +0300)]
Slower default viewheight smoothing (for crouching and changing size)

12 years agoSlightly increase swallowing range, and decrease stomach kicking escape probability.
MirceaKitsune [Tue, 3 May 2011 01:04:16 +0000 (04:04 +0300)]
Slightly increase swallowing range, and decrease stomach kicking escape probability.

12 years agoAdd a TODO I forgot, regarding player sizes and the bounding box.
MirceaKitsune [Tue, 3 May 2011 00:51:04 +0000 (03:51 +0300)]
Add a TODO I forgot, regarding player sizes and the bounding box.

12 years agoSlightly lower view offset for prey
MirceaKitsune [Tue, 3 May 2011 00:46:59 +0000 (03:46 +0300)]
Slightly lower view offset for prey

12 years agoDon't allow players to swallow anyone larger than them by default. This means you...
MirceaKitsune [Tue, 3 May 2011 00:42:28 +0000 (03:42 +0300)]
Don't allow players to swallow anyone larger than them by default. This means you can only swallow someone who is lower on health (or same health) than you.

12 years agoImprove the swallowing complaint system. Also done for the change in the commit to...
MirceaKitsune [Tue, 3 May 2011 00:34:08 +0000 (03:34 +0300)]
Improve the swallowing complaint system. Also done for the change in the commit to follow.

12 years agoRemove the smooth camera for prey entering the stomach. It was ugly to begin with...
MirceaKitsune [Tue, 3 May 2011 00:22:07 +0000 (03:22 +0300)]
Remove the smooth camera for prey entering the stomach. It was ugly to begin with, and now with sizes it risked being buggy too. View offset changes are already smoothed now (see view smoothing for crouching), so this was just a duplicate effect now.

12 years agoSome major changes to fake prey and the way prey is hidden. Fixes a bug and might...
MirceaKitsune [Tue, 3 May 2011 00:11:14 +0000 (03:11 +0300)]
Some major changes to fake prey and the way prey is hidden. Fixes a bug and might prevent and improve other parts.

12 years agoDecrease default position a bit to avoid the view poking out of the stomach model...
MirceaKitsune [Mon, 2 May 2011 23:12:38 +0000 (02:12 +0300)]
Decrease default position a bit to avoid the view poking out of the stomach model, when the size difference is too big

12 years agoCopy spectatee scale
MirceaKitsune [Mon, 2 May 2011 23:06:33 +0000 (02:06 +0300)]
Copy spectatee scale

12 years agoBase prey view height on the size difference between them and their predator.
MirceaKitsune [Mon, 2 May 2011 23:05:23 +0000 (02:05 +0300)]
Base prey view height on the size difference between them and their predator.

12 years agoDo update health-based scale for prey, just not the view offset
MirceaKitsune [Mon, 2 May 2011 20:35:28 +0000 (23:35 +0300)]
Do update health-based scale for prey, just not the view offset

12 years agoSome tiny tweaks
MirceaKitsune [Mon, 2 May 2011 20:19:36 +0000 (23:19 +0300)]
Some tiny tweaks

12 years agoMove the falldamage offset in the right spot
MirceaKitsune [Mon, 2 May 2011 20:09:40 +0000 (23:09 +0300)]
Move the falldamage offset in the right spot

12 years agoMake falling damage depend on size (especially since we can run slower or faster...
MirceaKitsune [Mon, 2 May 2011 20:02:39 +0000 (23:02 +0300)]
Make falling damage depend on size (especially since we can run slower or faster at different sizes)

12 years agoMake weapon even larger / smaller when changing size
MirceaKitsune [Mon, 2 May 2011 19:45:27 +0000 (22:45 +0300)]
Make weapon even larger / smaller when changing size

12 years agoDon't attempt to scale the world when weapon models are unset.
MirceaKitsune [Mon, 2 May 2011 19:44:29 +0000 (22:44 +0300)]
Don't attempt to scale the world when weapon models are unset.

12 years agoTweak viewmodel scaling size
MirceaKitsune [Mon, 2 May 2011 17:26:08 +0000 (20:26 +0300)]
Tweak viewmodel scaling size

12 years agoSame for fake predator
MirceaKitsune [Mon, 2 May 2011 17:14:23 +0000 (20:14 +0300)]
Same for fake predator

12 years agoUse a different method of applying the predator's scale to the prey's view offset...
MirceaKitsune [Mon, 2 May 2011 17:13:37 +0000 (20:13 +0300)]
Use a different method of applying the predator's scale to the prey's view offset (to avoid the view poking out of the stomach model).

12 years agoMerge branch 'master' into mirceakitsune/health_size
MirceaKitsune [Mon, 2 May 2011 17:09:39 +0000 (20:09 +0300)]
Merge branch 'master' into mirceakitsune/health_size

12 years agoUse a separate view offset for prey
MirceaKitsune [Mon, 2 May 2011 17:08:44 +0000 (20:08 +0300)]
Use a separate view offset for prey

12 years agoRun the camera effect when fake prey too
MirceaKitsune [Mon, 2 May 2011 17:05:38 +0000 (20:05 +0300)]
Run the camera effect when fake prey too

12 years agoLower music volume when in the stomach by default
MirceaKitsune [Mon, 2 May 2011 17:01:52 +0000 (20:01 +0300)]
Lower music volume when in the stomach by default

12 years agoBetter defaults for the time being
MirceaKitsune [Mon, 2 May 2011 17:00:12 +0000 (20:00 +0300)]
Better defaults for the time being

12 years agoSeparate cvars for exterior and view weapon scaling
MirceaKitsune [Mon, 2 May 2011 16:46:43 +0000 (19:46 +0300)]
Separate cvars for exterior and view weapon scaling

12 years agoThe exterior weapon entity will now scale properly as well
MirceaKitsune [Mon, 2 May 2011 16:32:03 +0000 (19:32 +0300)]
The exterior weapon entity will now scale properly as well

12 years agoAllow weapons to keep their size while the player shrinks and grows. Micros will...
MirceaKitsune [Mon, 2 May 2011 14:54:00 +0000 (17:54 +0300)]
Allow weapons to keep their size while the player shrinks and grows. Micros will now appear to be carrying a huge gun, whereas for macros, the weapon will appear tiny. Implementation for exterior weapon model to follow.

12 years agoScale the amount by which movement is influenced by size. Default it to 0.5 for reali...
MirceaKitsune [Mon, 2 May 2011 13:44:47 +0000 (16:44 +0300)]
Scale the amount by which movement is influenced by size. Default it to 0.5 for realistic and correct feel.

12 years agoFix a comment
MirceaKitsune [Mon, 2 May 2011 12:21:11 +0000 (15:21 +0300)]
Fix a comment

12 years agoDon't account view offset when attempting to swallow players. Fixes macro bots being...
MirceaKitsune [Mon, 2 May 2011 11:20:38 +0000 (14:20 +0300)]
Don't account view offset when attempting to swallow players. Fixes macro bots being unable to eat other players properly, and might improve bot performance overall.

12 years agoSize also determines the distance from which you can swallow other players now
MirceaKitsune [Mon, 2 May 2011 10:51:01 +0000 (13:51 +0300)]
Size also determines the distance from which you can swallow other players now

12 years agoFix player sizing working in reverse
MirceaKitsune [Mon, 2 May 2011 10:44:14 +0000 (13:44 +0300)]
Fix player sizing working in reverse

12 years agoLimit the health below / past which player size may change.
MirceaKitsune [Mon, 2 May 2011 10:29:41 +0000 (13:29 +0300)]
Limit the health below / past which player size may change.

12 years agoAllow specifying health at which the player is default size
MirceaKitsune [Mon, 2 May 2011 10:17:32 +0000 (13:17 +0300)]
Allow specifying health at which the player is default size

12 years agoFix view offset with prey at different sizes.
MirceaKitsune [Mon, 2 May 2011 01:39:09 +0000 (04:39 +0300)]
Fix view offset with prey at different sizes.

12 years agoMovement and jumping speed now depends on size. Needs to be tweaked better though.
MirceaKitsune [Mon, 2 May 2011 01:27:28 +0000 (04:27 +0300)]
Movement and jumping speed now depends on size. Needs to be tweaked better though.

12 years agoInclude the scale factor in CopyBody()
MirceaKitsune [Mon, 2 May 2011 01:08:24 +0000 (04:08 +0300)]
Include the scale factor in CopyBody()

12 years agoSet the view offset according to the payer size. Due to the bboxes being unmodified...
MirceaKitsune [Mon, 2 May 2011 01:04:14 +0000 (04:04 +0300)]
Set the view offset according to the payer size. Due to the bboxes being unmodified, this will cause the camera to go into walls when you become a macro :/

12 years agoDon't smoothly scale players, but let the amount of health decide.
MirceaKitsune [Mon, 2 May 2011 00:51:58 +0000 (03:51 +0300)]
Don't smoothly scale players, but let the amount of health decide.

12 years agoDon't resize the bounding box any more, due to the issues with cl_movement. Players...
MirceaKitsune [Mon, 2 May 2011 00:34:21 +0000 (03:34 +0300)]
Don't resize the bounding box any more, due to the issues with cl_movement. Players will still grow / shrink, but collisions will stay the same. This is pretty ugly, but all that can be done right now to allow this feature to work.

12 years agoAccount crouching for the bbox. Still need to fix issue with cl_movement 1 however...
MirceaKitsune [Sun, 1 May 2011 21:53:34 +0000 (00:53 +0300)]
Account crouching for the bbox. Still need to fix issue with cl_movement 1 however, as darkplaces doesn't know we are changing player collisions for movement prediction :/

12 years agoSet bounding box to the size of the player model. This brakes players and causes...
MirceaKitsune [Sun, 1 May 2011 20:55:49 +0000 (23:55 +0300)]
Set bounding box to the size of the player model. This brakes players and causes them to go through the floor in some circumstances! Need to figure the reason for this.

12 years agoBasic implementation for scaling players based on their health
MirceaKitsune [Sun, 1 May 2011 20:28:17 +0000 (23:28 +0300)]
Basic implementation for scaling players based on their health

12 years agoOnly use the event chasecam when we aren't fake prey (dead and outside of the stomach)
MirceaKitsune [Sun, 1 May 2011 20:04:37 +0000 (23:04 +0300)]
Only use the event chasecam when we aren't fake prey (dead and outside of the stomach)

12 years agoEvent chasecam from Xonotic (original code by me). Causes camera to do into third...
MirceaKitsune [Sun, 1 May 2011 19:56:45 +0000 (22:56 +0300)]
Event chasecam from Xonotic (original code by me). Causes camera to do into third person mode when the player is dead.

12 years agoVore Tournament 0.5.2 has been released. Make some silly edit to mark that in GIT
MirceaKitsune [Wed, 20 Apr 2011 20:01:53 +0000 (23:01 +0300)]
Vore Tournament 0.5.2 has been released. Make some silly edit to mark that in GIT

12 years agoFix map voting screen still using the old HUD fonts
MirceaKitsune [Wed, 20 Apr 2011 10:50:18 +0000 (13:50 +0300)]
Fix map voting screen still using the old HUD fonts

13 years agoRemove my previous prevention of running the models each frame, as that's already...
MirceaKitsune [Tue, 19 Apr 2011 18:56:35 +0000 (21:56 +0300)]
Remove my previous prevention of running the models each frame, as that's already prevented somewhere else

13 years agoRemove commented out code blocking the animation of stomach models, as this is part...
MirceaKitsune [Tue, 19 Apr 2011 18:43:40 +0000 (21:43 +0300)]
Remove commented out code blocking the animation of stomach models, as this is part of what was causing the animation issue. It sucks that this is back, but at least they don't attempt being animated each frame, and there's no more console spam.

13 years agoMake sure that only the animation info of the normal player model is used, with a...
MirceaKitsune [Tue, 19 Apr 2011 16:46:29 +0000 (19:46 +0300)]
Make sure that only the animation info of the normal player model is used, with a harmless extra check.

13 years agoFix a big issue with my probability deadprey check
MirceaKitsune [Tue, 19 Apr 2011 16:22:20 +0000 (19:22 +0300)]
Fix a big issue with my probability deadprey check

13 years agoFix maplist in default server config
MirceaKitsune [Tue, 19 Apr 2011 16:15:38 +0000 (19:15 +0300)]
Fix maplist in default server config

13 years agoMake keeping digested prey in the stomach probability based. Still always disabled...
MirceaKitsune [Tue, 19 Apr 2011 16:12:20 +0000 (19:12 +0300)]
Make keeping digested prey in the stomach probability based. Still always disabled by default though.

13 years agoDo show 0 minutes when showing remaining time
MirceaKitsune [Tue, 19 Apr 2011 15:46:06 +0000 (18:46 +0300)]
Do show 0 minutes when showing remaining time

13 years agoFix HUD timer position when showing time left
MirceaKitsune [Tue, 19 Apr 2011 15:40:57 +0000 (18:40 +0300)]
Fix HUD timer position when showing time left

13 years agoFinally fix the animation issue when eating players with very high ping! Seems the...
MirceaKitsune [Tue, 19 Apr 2011 15:19:02 +0000 (18:19 +0300)]
Finally fix the animation issue when eating players with very high ping! Seems the server code was resetting animations when switching to the stomach model, making the player animation also brake to ALL players. No idea how that related to high ping, but now it should be fixed.

13 years agoWith the last commit, it's now safe to allow setting the anim in player_setupanimsfor...
MirceaKitsune [Tue, 19 Apr 2011 14:22:36 +0000 (17:22 +0300)]
With the last commit, it's now safe to allow setting the anim in player_setupanimsformodel()