voretournament/voretournament.git
10 years agoFinally fix the animation issue when eating players with very high ping! Seems the...
MirceaKitsune [Tue, 19 Apr 2011 15:19:02 +0000 (18:19 +0300)]
Finally fix the animation issue when eating players with very high ping! Seems the server code was resetting animations when switching to the stomach model, making the player animation also brake to ALL players. No idea how that related to high ping, but now it should be fixed.

10 years agoWith the last commit, it's now safe to allow setting the anim in player_setupanimsfor...
MirceaKitsune [Tue, 19 Apr 2011 14:22:36 +0000 (17:22 +0300)]
With the last commit, it's now safe to allow setting the anim in player_setupanimsformodel()

10 years agoSome rather major changes to the model setting system. Basically, we no longer attemp...
MirceaKitsune [Tue, 19 Apr 2011 14:19:53 +0000 (17:19 +0300)]
Some rather major changes to the model setting system. Basically, we no longer attempt to customize the player entities per client (and their weapon models) each frame, but only when they are changed. Also reduce some useless code and improve it. Needs testing.

10 years agoNo, undo that last change! It just brings back another old issue in multiplayer ...
MirceaKitsune [Tue, 19 Apr 2011 13:30:34 +0000 (16:30 +0300)]
No, undo that last change! It just brings back another old issue in multiplayer *sigh*

10 years agoAttempt to fix multiplayer animation issue found in 0.5.1. This also fixes a dumb...
MirceaKitsune [Tue, 19 Apr 2011 13:25:24 +0000 (16:25 +0300)]
Attempt to fix multiplayer animation issue found in 0.5.1. This also fixes a dumb code I forgot there

10 years ago0.5.1 has been released! Fix a comment typo to mark that :P
MirceaKitsune [Mon, 18 Apr 2011 21:55:25 +0000 (00:55 +0300)]
0.5.1 has been released! Fix a comment typo to mark that :P

10 years agoAllow bots to swallow you even when gentle vore mutator is enabled
MirceaKitsune [Mon, 18 Apr 2011 16:21:27 +0000 (19:21 +0300)]
Allow bots to swallow you even when gentle vore mutator is enabled

10 years agoEnable smooth crouching feature
MirceaKitsune [Mon, 18 Apr 2011 16:15:14 +0000 (19:15 +0300)]
Enable smooth crouching feature

10 years agoDon't allow players with spawn shields active to be swallowed
MirceaKitsune [Mon, 18 Apr 2011 16:00:44 +0000 (19:00 +0300)]
Don't allow players with spawn shields active to be swallowed

10 years agoMove radar images
MirceaKitsune [Mon, 18 Apr 2011 15:42:28 +0000 (18:42 +0300)]
Move radar images

10 years agoChange the path for radar images to their own subfolder
MirceaKitsune [Mon, 18 Apr 2011 15:41:21 +0000 (18:41 +0300)]
Change the path for radar images to their own subfolder

10 years agoAn added check to make sure we can only fire when we have enough ammo (an issue due...
MirceaKitsune [Mon, 18 Apr 2011 15:31:16 +0000 (18:31 +0300)]
An added check to make sure we can only fire when we have enough ammo (an issue due to something I forgot). Should fix the minus ammo bug.

10 years agoDon't allow reloading in the stomach (once again). If we are swallowed while reloadin...
MirceaKitsune [Mon, 18 Apr 2011 15:26:37 +0000 (18:26 +0300)]
Don't allow reloading in the stomach (once again). If we are swallowed while reloading, we will need to reload again once we're out.

10 years agoFix some comments
MirceaKitsune [Mon, 18 Apr 2011 14:40:04 +0000 (17:40 +0300)]
Fix some comments

10 years agoUgly workaround for a Keyhunt issue. Your team's key can still be given to you while...
MirceaKitsune [Mon, 18 Apr 2011 14:38:40 +0000 (17:38 +0300)]
Ugly workaround for a Keyhunt issue. Your team's key can still be given to you while in the stomach (at round start), which is pretty ugly and wrong. So attempt to drop keys each frame for prey

10 years agoA demo showing the new features from 0.5.0. To be kept for memory of all times :)
MirceaKitsune [Sun, 17 Apr 2011 23:47:50 +0000 (02:47 +0300)]
A demo showing the new features from 0.5.0. To be kept for memory of all times :)

10 years agoSome fixes I forgot to self.deadflag in the vore code
MirceaKitsune [Sun, 17 Apr 2011 21:56:14 +0000 (00:56 +0300)]
Some fixes I forgot to self.deadflag in the vore code

10 years agoSome forgotten tweaks to the campaign
MirceaKitsune [Sun, 17 Apr 2011 17:55:36 +0000 (20:55 +0300)]
Some forgotten tweaks to the campaign

10 years agoVore Tournament 0.5.0 has been released! This GIT is now 0.6.git
MirceaKitsune [Sun, 17 Apr 2011 17:53:11 +0000 (20:53 +0300)]
Vore Tournament 0.5.0 has been released! This GIT is now 0.6.git

10 years agoRename mediasource to source
MirceaKitsune [Sun, 17 Apr 2011 13:45:33 +0000 (16:45 +0300)]
Rename mediasource to source

10 years agoMove all other sources in a separate subfolder
MirceaKitsune [Sun, 17 Apr 2011 13:33:23 +0000 (16:33 +0300)]
Move all other sources in a separate subfolder

10 years agoMove the netradiant and fteqcc sources
MirceaKitsune [Sun, 17 Apr 2011 13:29:20 +0000 (16:29 +0300)]
Move the netradiant and fteqcc sources

10 years agoRename the compiled fteqcc to fteqcc-win32 (as that's what it is)
MirceaKitsune [Sun, 17 Apr 2011 13:02:01 +0000 (16:02 +0300)]
Rename the compiled fteqcc to fteqcc-win32 (as that's what it is)

10 years agoEven slightly lower damage for Grabber secondary
MirceaKitsune [Sun, 17 Apr 2011 12:09:12 +0000 (15:09 +0300)]
Even slightly lower damage for Grabber secondary

10 years agoBetter balancing for Grabber secondary
MirceaKitsune [Sun, 17 Apr 2011 12:07:13 +0000 (15:07 +0300)]
Better balancing for Grabber secondary

10 years agoRestore old default for kick damage, now that we removed weapon kicking
MirceaKitsune [Sun, 17 Apr 2011 11:38:13 +0000 (14:38 +0300)]
Restore old default for kick damage, now that we removed weapon kicking

10 years agoSome changes to the punch angles in vore. No longer make them client options, but...
MirceaKitsune [Sun, 17 Apr 2011 11:30:04 +0000 (14:30 +0300)]
Some changes to the punch angles in vore. No longer make them client options, but part of the server balance, as done for weapon recoil. Also tilt the prey's view when dealing stomach kicks.

10 years agoRemove my idea of stomach kicking with the grabber for more damage. I don't like...
MirceaKitsune [Sun, 17 Apr 2011 11:12:04 +0000 (14:12 +0300)]
Remove my idea of stomach kicking with the grabber for more damage. I don't like how it turned out, and it adds too much complexity for now.

10 years agoActually, allow reloading inside bellies. Better and safer for what we have right...
MirceaKitsune [Sun, 17 Apr 2011 01:51:10 +0000 (04:51 +0300)]
Actually, allow reloading inside bellies. Better and safer for what we have right now.

10 years agoUse a good balancing with the last change
MirceaKitsune [Sun, 17 Apr 2011 01:45:55 +0000 (04:45 +0300)]
Use a good balancing with the last change

10 years agoUse swing animation and sound for normal grabber alt fire
MirceaKitsune [Sun, 17 Apr 2011 01:44:35 +0000 (04:44 +0300)]
Use swing animation and sound for normal grabber alt fire

10 years agoFix a few things regarding grabber swinging
MirceaKitsune [Sun, 17 Apr 2011 01:36:56 +0000 (04:36 +0300)]
Fix a few things regarding grabber swinging

10 years agofteqcc source
MirceaKitsune [Sun, 17 Apr 2011 01:17:00 +0000 (04:17 +0300)]
fteqcc source

10 years agoInclude fteqcc as well. Just like the engine, don't expect it to be latest
MirceaKitsune [Sun, 17 Apr 2011 01:16:27 +0000 (04:16 +0300)]
Include fteqcc as well. Just like the engine, don't expect it to be latest

10 years agoFrom now on, include the already compiled engine in this GIT (for those that can...
MirceaKitsune [Sun, 17 Apr 2011 01:11:38 +0000 (04:11 +0300)]
From now on, include the already compiled engine in this GIT (for those that can't compile and re-brand it). Feel free to copy these files in the main dir, but don't forget they will only be updated from time to time, and will not often be the latest!

10 years agoInclude netRadiant source in this GIT
MirceaKitsune [Sun, 17 Apr 2011 01:05:25 +0000 (04:05 +0300)]
Include netRadiant source in this GIT

10 years agoUpdate netRadiant to latest version, part 2
MirceaKitsune [Sun, 17 Apr 2011 00:56:50 +0000 (03:56 +0300)]
Update netRadiant to latest version, part 2

10 years agoUpdate netRadiant to latest version, part 1
MirceaKitsune [Sun, 17 Apr 2011 00:55:49 +0000 (03:55 +0300)]
Update netRadiant to latest version, part 1

10 years agoTODO: make bots also know the amount of damage boost a melee attack can do
MirceaKitsune [Sun, 17 Apr 2011 00:18:31 +0000 (03:18 +0300)]
TODO: make bots also know the amount of damage boost a melee attack can do

10 years agoBetter balancing with the new 'weapon during stomach kicks' feature
MirceaKitsune [Sun, 17 Apr 2011 00:15:33 +0000 (03:15 +0300)]
Better balancing with the new 'weapon during stomach kicks' feature

10 years agoWhen stomach kicking with a weapon, do more damage! Makes sense and should be even...
MirceaKitsune [Sun, 17 Apr 2011 00:09:09 +0000 (03:09 +0300)]
When stomach kicking with a weapon, do more damage! Makes sense and should be even more fun :)

10 years agoLower probability of dropping your weapon when getting swallowed by default. Also...
MirceaKitsune [Sat, 16 Apr 2011 23:48:59 +0000 (02:48 +0300)]
Lower probability of dropping your weapon when getting swallowed by default. Also increase probability of stealing prey a bit.

10 years agoDon't allow dropping weapons from the stomach. They don't have anywhere to go!
MirceaKitsune [Sat, 16 Apr 2011 23:29:14 +0000 (02:29 +0300)]
Don't allow dropping weapons from the stomach. They don't have anywhere to go!

10 years agoCommit the melee sound file
MirceaKitsune [Sat, 16 Apr 2011 23:15:40 +0000 (02:15 +0300)]
Commit the melee sound file

10 years agoAlso play woosh sound (shotgun melee sound from Xonotic) when swing-hitting with...
MirceaKitsune [Sat, 16 Apr 2011 23:15:24 +0000 (02:15 +0300)]
Also play woosh sound (shotgun melee sound from Xonotic) when swing-hitting with the Grabber.

10 years agoPlay the swing animation on the weapon when stomach kicking. The weapon model now...
MirceaKitsune [Sat, 16 Apr 2011 23:09:59 +0000 (02:09 +0300)]
Play the swing animation on the weapon when stomach kicking. The weapon model now shows when in the stomach as well (if you still have your grabber), which I forgot to mention in the last commits.

10 years agoFix secondary fire anim
MirceaKitsune [Sat, 16 Apr 2011 22:58:21 +0000 (01:58 +0300)]
Fix secondary fire anim

10 years agoMother of god... I still had the sources for Nexuiz weapons and other things from...
MirceaKitsune [Sat, 16 Apr 2011 22:55:13 +0000 (01:55 +0300)]
Mother of god... I still had the sources for Nexuiz weapons and other things from it x_x

10 years agoAdd iqm support to the code, and use it for weapons. Alt fire anim will play melee...
MirceaKitsune [Sat, 16 Apr 2011 22:49:43 +0000 (01:49 +0300)]
Add iqm support to the code, and use it for weapons. Alt fire anim will play melee attack however, which will be fixed in the next commit

10 years agoAdd source for h_grabber
MirceaKitsune [Sat, 16 Apr 2011 22:48:06 +0000 (01:48 +0300)]
Add source for h_grabber

10 years agoUpgrade grabber support from dpm format to iqm. Does not work yet, needs to be update...
MirceaKitsune [Sat, 16 Apr 2011 22:47:32 +0000 (01:47 +0300)]
Upgrade grabber support from dpm format to iqm. Does not work yet, needs to be updated in the code as well! This also ads a melee animation, which will be used accordingly in an upcoming change

10 years agoFix bug with fake prey being removed from predator
MirceaKitsune [Sat, 16 Apr 2011 16:59:31 +0000 (19:59 +0300)]
Fix bug with fake prey being removed from predator

10 years agoUse modelindex to hide dead fakeprey. Also fix another issue, which was causing the...
MirceaKitsune [Sat, 16 Apr 2011 15:42:27 +0000 (18:42 +0300)]
Use modelindex to hide dead fakeprey. Also fix another issue, which was causing the predator's weapon model to appear inside the stomach for fake prey.

10 years agoIf we teleported above the ground, require touching the ground again to multi-jump...
MirceaKitsune [Sat, 16 Apr 2011 13:43:07 +0000 (16:43 +0300)]
If we teleported above the ground, require touching the ground again to multi-jump. Else we can multi-jump immediately at the moment of spawning / teleporting.

10 years agoSame thing in player_setupanimsformodel(), to fix legacy animation issues
MirceaKitsune [Sat, 16 Apr 2011 12:57:58 +0000 (15:57 +0300)]
Same thing in player_setupanimsformodel(), to fix legacy animation issues

10 years agoFinally fix the server code attempting to animate stomach models... an issue which...
MirceaKitsune [Sat, 16 Apr 2011 12:35:17 +0000 (15:35 +0300)]
Finally fix the server code attempting to animate stomach models... an issue which VT always had. No more console spam with "missing frames" when you're in the belly. Yay :D

10 years agoMake sure we can never reload weapons inside stomachs
MirceaKitsune [Sat, 16 Apr 2011 12:01:58 +0000 (15:01 +0300)]
Make sure we can never reload weapons inside stomachs

10 years agoUpdate all engine components to latest version
MirceaKitsune [Sat, 16 Apr 2011 11:43:36 +0000 (14:43 +0300)]
Update all engine components to latest version

10 years agoPrefix all sounds as .wav, since this is the way it's done in the code for all others.
MirceaKitsune [Sat, 16 Apr 2011 00:24:53 +0000 (03:24 +0300)]
Prefix all sounds as .wav, since this is the way it's done in the code for all others.

10 years agoPlay beep sound when a team mate was healed to the maximum amount, to both the prey...
MirceaKitsune [Sat, 16 Apr 2011 00:20:16 +0000 (03:20 +0300)]
Play beep sound when a team mate was healed to the maximum amount, to both the prey and the predator

10 years agoVore Temple map - Update compiled map
MirceaKitsune [Fri, 15 Apr 2011 23:42:33 +0000 (02:42 +0300)]
Vore Temple map - Update compiled map

10 years agoVore Temple map - Fix secret buttons being hard to press and annoying some players...
MirceaKitsune [Fri, 15 Apr 2011 23:32:43 +0000 (02:32 +0300)]
Vore Temple map - Fix secret buttons being hard to press and annoying some players. They will now stay pressed forever, and will also make a sound when pressing them.

10 years agoVore Temple map - Fix area where you could get stuck if going in without a grabber.
MirceaKitsune [Fri, 15 Apr 2011 23:12:29 +0000 (02:12 +0300)]
Vore Temple map - Fix area where you could get stuck if going in without a grabber.

10 years agoUpdate the tutorial map to include information about the newly added features (such...
MirceaKitsune [Fri, 15 Apr 2011 22:45:56 +0000 (01:45 +0300)]
Update the tutorial map to include information about the newly added features (such as rechargible armor, reloadable grabber, and double jumping)

10 years agoRemove part of an old forgotten Nexuiz code
MirceaKitsune [Fri, 15 Apr 2011 21:42:23 +0000 (00:42 +0300)]
Remove part of an old forgotten Nexuiz code

10 years agoDo it AFTER setting the new player origin, else the issue still happens
MirceaKitsune [Fri, 15 Apr 2011 21:30:00 +0000 (00:30 +0300)]
Do it AFTER setting the new player origin, else the issue still happens

10 years agoFix a bug that caused insane speeds when respawning and pressing forward + jump,...
MirceaKitsune [Fri, 15 Apr 2011 21:15:23 +0000 (00:15 +0300)]
Fix a bug that caused insane speeds when respawning and pressing forward + jump, when g_multijump is active

10 years agoUpdate cd-tracks as well
MirceaKitsune [Fri, 15 Apr 2011 16:35:38 +0000 (19:35 +0300)]
Update cd-tracks as well

10 years agoUpdate sources as well
MirceaKitsune [Fri, 15 Apr 2011 16:35:14 +0000 (19:35 +0300)]
Update sources as well

10 years agoUpdate some songs to the latest versions, and add a new one that's good
MirceaKitsune [Fri, 15 Apr 2011 16:34:36 +0000 (19:34 +0300)]
Update some songs to the latest versions, and add a new one that's good

10 years agoOnly show "don't digest" / "don't kick" team messages when digestion and kicking...
MirceaKitsune [Fri, 15 Apr 2011 16:16:58 +0000 (19:16 +0300)]
Only show "don't digest" / "don't kick" team messages when digestion and kicking are enabled via cvars

10 years agoRename in cvar description
MirceaKitsune [Fri, 15 Apr 2011 15:54:26 +0000 (18:54 +0300)]
Rename in cvar description

10 years agoUse a simpler method of fetching colors. Needed for a change that's about to follow.
MirceaKitsune [Fri, 15 Apr 2011 15:44:15 +0000 (18:44 +0300)]
Use a simpler method of fetching colors. Needed for a change that's about to follow.

10 years agoFix and finalize my last code
MirceaKitsune [Fri, 15 Apr 2011 15:35:43 +0000 (18:35 +0300)]
Fix and finalize my last code

10 years agoHighlight team mates in a different color, in the stomach board
MirceaKitsune [Fri, 15 Apr 2011 15:04:42 +0000 (18:04 +0300)]
Highlight team mates in a different color, in the stomach board

10 years agoNo swallow crosshair image
MirceaKitsune [Fri, 15 Apr 2011 12:22:12 +0000 (15:22 +0300)]
No swallow crosshair image

10 years agoShow a no swallow indicator when the entity is a player you could normally swallow...
MirceaKitsune [Fri, 15 Apr 2011 12:21:57 +0000 (15:21 +0300)]
Show a no swallow indicator when the entity is a player you could normally swallow, but some circumstances don't allow it

10 years agoPlay a different sound when unable to do some vore actions. Already credited (part...
MirceaKitsune [Fri, 15 Apr 2011 12:10:14 +0000 (15:10 +0300)]
Play a different sound when unable to do some vore actions. Already credited (part of a sound package I already used)

10 years agoOnly do vore complaints if the player is holding down the fire button (fixes a small...
MirceaKitsune [Fri, 15 Apr 2011 11:45:28 +0000 (14:45 +0300)]
Only do vore complaints if the player is holding down the fire button (fixes a small bug)

10 years agoDefault menu_vid_scale to 0 (medium) again
MirceaKitsune [Fri, 15 Apr 2011 11:29:43 +0000 (14:29 +0300)]
Default menu_vid_scale to 0 (medium) again

10 years agoDon't make team score fonts whiter, it's ugly
MirceaKitsune [Fri, 15 Apr 2011 11:24:22 +0000 (14:24 +0300)]
Don't make team score fonts whiter, it's ugly

10 years agoFix something I forgot in last commit
MirceaKitsune [Fri, 15 Apr 2011 11:18:48 +0000 (14:18 +0300)]
Fix something I forgot in last commit

10 years agoFix CTS score display
MirceaKitsune [Fri, 15 Apr 2011 11:17:08 +0000 (14:17 +0300)]
Fix CTS score display

10 years agoSome tweaks to show-minus-plus
MirceaKitsune [Fri, 15 Apr 2011 11:06:04 +0000 (14:06 +0300)]
Some tweaks to show-minus-plus

10 years agoDefault all fonts to font-nimbussansl for the time being. I'll decide more tomorrow.
MirceaKitsune [Fri, 15 Apr 2011 01:36:55 +0000 (04:36 +0300)]
Default all fonts to font-nimbussansl for the time being. I'll decide more tomorrow.

10 years agoFix an old warning
MirceaKitsune [Fri, 15 Apr 2011 01:33:25 +0000 (04:33 +0300)]
Fix an old warning

10 years agoFinally fix the HUD, and make positioning with all fonts work. The new fonts are...
MirceaKitsune [Fri, 15 Apr 2011 01:32:44 +0000 (04:32 +0300)]
Finally fix the HUD, and make positioning with all fonts work. The new fonts are stable and working now.

10 years agoFix health and armor positions with all fonts. Still more to fix however
MirceaKitsune [Thu, 14 Apr 2011 23:58:50 +0000 (02:58 +0300)]
Fix health and armor positions with all fonts. Still more to fix however

10 years agoRevert back to old drawstring method. It's just some components that need a better...
MirceaKitsune [Thu, 14 Apr 2011 23:49:58 +0000 (02:49 +0300)]
Revert back to old drawstring method. It's just some components that need a better positioning, and method of drawing the strings

10 years agoRe-write the centering code for health. The previous was a failure, and most HUD...
MirceaKitsune [Thu, 14 Apr 2011 23:42:28 +0000 (02:42 +0300)]
Re-write the centering code for health. The previous was a failure, and most HUD items need to be fixed again (to keep their position with different fonts).

10 years agoCommit the fonts themselves
MirceaKitsune [Thu, 14 Apr 2011 22:22:16 +0000 (01:22 +0300)]
Commit the fonts themselves

10 years agoCommit the font configs. There are 3 fonts currently, taken from Xonotic's implementation
MirceaKitsune [Thu, 14 Apr 2011 22:20:26 +0000 (01:20 +0300)]
Commit the font configs. There are 3 fonts currently, taken from Xonotic's implementation

10 years agoMake team text whiter on sbar scores
MirceaKitsune [Thu, 14 Apr 2011 22:19:40 +0000 (01:19 +0300)]
Make team text whiter on sbar scores

10 years agoRemove all forms of sbar highlighting
MirceaKitsune [Thu, 14 Apr 2011 22:11:33 +0000 (01:11 +0300)]
Remove all forms of sbar highlighting

10 years agoMake a text slightly larger
MirceaKitsune [Thu, 14 Apr 2011 22:08:51 +0000 (01:08 +0300)]
Make a text slightly larger

10 years agoDraw a clock icon in the timer on the HUD
MirceaKitsune [Thu, 14 Apr 2011 22:06:24 +0000 (01:06 +0300)]
Draw a clock icon in the timer on the HUD

10 years agoWe can remove the old HUD number textures now, as they are no longer used
MirceaKitsune [Thu, 14 Apr 2011 21:50:46 +0000 (00:50 +0300)]
We can remove the old HUD number textures now, as they are no longer used

10 years agoRemove now useless highlight and stroke parameters from sbar drawing
MirceaKitsune [Thu, 14 Apr 2011 21:47:14 +0000 (00:47 +0300)]
Remove now useless highlight and stroke parameters from sbar drawing

10 years agoFurther improve some text positioning
MirceaKitsune [Thu, 14 Apr 2011 21:35:29 +0000 (00:35 +0300)]
Further improve some text positioning

10 years agoFix number positioning with minus / plus
MirceaKitsune [Thu, 14 Apr 2011 21:12:38 +0000 (00:12 +0300)]
Fix number positioning with minus / plus