voretournament/voretournament.git
10 years agoThe exterior weapon entity will now scale properly as well
MirceaKitsune [Mon, 2 May 2011 16:32:03 +0000 (19:32 +0300)]
The exterior weapon entity will now scale properly as well

10 years agoAllow weapons to keep their size while the player shrinks and grows. Micros will...
MirceaKitsune [Mon, 2 May 2011 14:54:00 +0000 (17:54 +0300)]
Allow weapons to keep their size while the player shrinks and grows. Micros will now appear to be carrying a huge gun, whereas for macros, the weapon will appear tiny. Implementation for exterior weapon model to follow.

10 years agoScale the amount by which movement is influenced by size. Default it to 0.5 for reali...
MirceaKitsune [Mon, 2 May 2011 13:44:47 +0000 (16:44 +0300)]
Scale the amount by which movement is influenced by size. Default it to 0.5 for realistic and correct feel.

10 years agoFix a comment
MirceaKitsune [Mon, 2 May 2011 12:21:11 +0000 (15:21 +0300)]
Fix a comment

10 years agoDon't account view offset when attempting to swallow players. Fixes macro bots being...
MirceaKitsune [Mon, 2 May 2011 11:20:38 +0000 (14:20 +0300)]
Don't account view offset when attempting to swallow players. Fixes macro bots being unable to eat other players properly, and might improve bot performance overall.

10 years agoSize also determines the distance from which you can swallow other players now
MirceaKitsune [Mon, 2 May 2011 10:51:01 +0000 (13:51 +0300)]
Size also determines the distance from which you can swallow other players now

10 years agoFix player sizing working in reverse
MirceaKitsune [Mon, 2 May 2011 10:44:14 +0000 (13:44 +0300)]
Fix player sizing working in reverse

10 years agoLimit the health below / past which player size may change.
MirceaKitsune [Mon, 2 May 2011 10:29:41 +0000 (13:29 +0300)]
Limit the health below / past which player size may change.

10 years agoAllow specifying health at which the player is default size
MirceaKitsune [Mon, 2 May 2011 10:17:32 +0000 (13:17 +0300)]
Allow specifying health at which the player is default size

10 years agoFix view offset with prey at different sizes.
MirceaKitsune [Mon, 2 May 2011 01:39:09 +0000 (04:39 +0300)]
Fix view offset with prey at different sizes.

10 years agoMovement and jumping speed now depends on size. Needs to be tweaked better though.
MirceaKitsune [Mon, 2 May 2011 01:27:28 +0000 (04:27 +0300)]
Movement and jumping speed now depends on size. Needs to be tweaked better though.

10 years agoInclude the scale factor in CopyBody()
MirceaKitsune [Mon, 2 May 2011 01:08:24 +0000 (04:08 +0300)]
Include the scale factor in CopyBody()

10 years agoSet the view offset according to the payer size. Due to the bboxes being unmodified...
MirceaKitsune [Mon, 2 May 2011 01:04:14 +0000 (04:04 +0300)]
Set the view offset according to the payer size. Due to the bboxes being unmodified, this will cause the camera to go into walls when you become a macro :/

10 years agoDon't smoothly scale players, but let the amount of health decide.
MirceaKitsune [Mon, 2 May 2011 00:51:58 +0000 (03:51 +0300)]
Don't smoothly scale players, but let the amount of health decide.

10 years agoDon't resize the bounding box any more, due to the issues with cl_movement. Players...
MirceaKitsune [Mon, 2 May 2011 00:34:21 +0000 (03:34 +0300)]
Don't resize the bounding box any more, due to the issues with cl_movement. Players will still grow / shrink, but collisions will stay the same. This is pretty ugly, but all that can be done right now to allow this feature to work.

10 years agoAccount crouching for the bbox. Still need to fix issue with cl_movement 1 however...
MirceaKitsune [Sun, 1 May 2011 21:53:34 +0000 (00:53 +0300)]
Account crouching for the bbox. Still need to fix issue with cl_movement 1 however, as darkplaces doesn't know we are changing player collisions for movement prediction :/

10 years agoSet bounding box to the size of the player model. This brakes players and causes...
MirceaKitsune [Sun, 1 May 2011 20:55:49 +0000 (23:55 +0300)]
Set bounding box to the size of the player model. This brakes players and causes them to go through the floor in some circumstances! Need to figure the reason for this.

10 years agoBasic implementation for scaling players based on their health
MirceaKitsune [Sun, 1 May 2011 20:28:17 +0000 (23:28 +0300)]
Basic implementation for scaling players based on their health

10 years agoOnly use the event chasecam when we aren't fake prey (dead and outside of the stomach)
MirceaKitsune [Sun, 1 May 2011 20:04:37 +0000 (23:04 +0300)]
Only use the event chasecam when we aren't fake prey (dead and outside of the stomach)

10 years agoEvent chasecam from Xonotic (original code by me). Causes camera to do into third...
MirceaKitsune [Sun, 1 May 2011 19:56:45 +0000 (22:56 +0300)]
Event chasecam from Xonotic (original code by me). Causes camera to do into third person mode when the player is dead.

10 years agoVore Tournament 0.5.2 has been released. Make some silly edit to mark that in GIT
MirceaKitsune [Wed, 20 Apr 2011 20:01:53 +0000 (23:01 +0300)]
Vore Tournament 0.5.2 has been released. Make some silly edit to mark that in GIT

10 years agoFix map voting screen still using the old HUD fonts
MirceaKitsune [Wed, 20 Apr 2011 10:50:18 +0000 (13:50 +0300)]
Fix map voting screen still using the old HUD fonts

10 years agoRemove my previous prevention of running the models each frame, as that's already...
MirceaKitsune [Tue, 19 Apr 2011 18:56:35 +0000 (21:56 +0300)]
Remove my previous prevention of running the models each frame, as that's already prevented somewhere else

10 years agoRemove commented out code blocking the animation of stomach models, as this is part...
MirceaKitsune [Tue, 19 Apr 2011 18:43:40 +0000 (21:43 +0300)]
Remove commented out code blocking the animation of stomach models, as this is part of what was causing the animation issue. It sucks that this is back, but at least they don't attempt being animated each frame, and there's no more console spam.

10 years agoMake sure that only the animation info of the normal player model is used, with a...
MirceaKitsune [Tue, 19 Apr 2011 16:46:29 +0000 (19:46 +0300)]
Make sure that only the animation info of the normal player model is used, with a harmless extra check.

10 years agoFix a big issue with my probability deadprey check
MirceaKitsune [Tue, 19 Apr 2011 16:22:20 +0000 (19:22 +0300)]
Fix a big issue with my probability deadprey check

10 years agoFix maplist in default server config
MirceaKitsune [Tue, 19 Apr 2011 16:15:38 +0000 (19:15 +0300)]
Fix maplist in default server config

10 years agoMake keeping digested prey in the stomach probability based. Still always disabled...
MirceaKitsune [Tue, 19 Apr 2011 16:12:20 +0000 (19:12 +0300)]
Make keeping digested prey in the stomach probability based. Still always disabled by default though.

10 years agoDo show 0 minutes when showing remaining time
MirceaKitsune [Tue, 19 Apr 2011 15:46:06 +0000 (18:46 +0300)]
Do show 0 minutes when showing remaining time

10 years agoFix HUD timer position when showing time left
MirceaKitsune [Tue, 19 Apr 2011 15:40:57 +0000 (18:40 +0300)]
Fix HUD timer position when showing time left

10 years agoFinally fix the animation issue when eating players with very high ping! Seems the...
MirceaKitsune [Tue, 19 Apr 2011 15:19:02 +0000 (18:19 +0300)]
Finally fix the animation issue when eating players with very high ping! Seems the server code was resetting animations when switching to the stomach model, making the player animation also brake to ALL players. No idea how that related to high ping, but now it should be fixed.

10 years agoWith the last commit, it's now safe to allow setting the anim in player_setupanimsfor...
MirceaKitsune [Tue, 19 Apr 2011 14:22:36 +0000 (17:22 +0300)]
With the last commit, it's now safe to allow setting the anim in player_setupanimsformodel()

10 years agoSome rather major changes to the model setting system. Basically, we no longer attemp...
MirceaKitsune [Tue, 19 Apr 2011 14:19:53 +0000 (17:19 +0300)]
Some rather major changes to the model setting system. Basically, we no longer attempt to customize the player entities per client (and their weapon models) each frame, but only when they are changed. Also reduce some useless code and improve it. Needs testing.

10 years agoNo, undo that last change! It just brings back another old issue in multiplayer ...
MirceaKitsune [Tue, 19 Apr 2011 13:30:34 +0000 (16:30 +0300)]
No, undo that last change! It just brings back another old issue in multiplayer *sigh*

10 years agoAttempt to fix multiplayer animation issue found in 0.5.1. This also fixes a dumb...
MirceaKitsune [Tue, 19 Apr 2011 13:25:24 +0000 (16:25 +0300)]
Attempt to fix multiplayer animation issue found in 0.5.1. This also fixes a dumb code I forgot there

10 years ago0.5.1 has been released! Fix a comment typo to mark that :P
MirceaKitsune [Mon, 18 Apr 2011 21:55:25 +0000 (00:55 +0300)]
0.5.1 has been released! Fix a comment typo to mark that :P

10 years agoAllow bots to swallow you even when gentle vore mutator is enabled
MirceaKitsune [Mon, 18 Apr 2011 16:21:27 +0000 (19:21 +0300)]
Allow bots to swallow you even when gentle vore mutator is enabled

10 years agoEnable smooth crouching feature
MirceaKitsune [Mon, 18 Apr 2011 16:15:14 +0000 (19:15 +0300)]
Enable smooth crouching feature

10 years agoDon't allow players with spawn shields active to be swallowed
MirceaKitsune [Mon, 18 Apr 2011 16:00:44 +0000 (19:00 +0300)]
Don't allow players with spawn shields active to be swallowed

10 years agoMove radar images
MirceaKitsune [Mon, 18 Apr 2011 15:42:28 +0000 (18:42 +0300)]
Move radar images

10 years agoChange the path for radar images to their own subfolder
MirceaKitsune [Mon, 18 Apr 2011 15:41:21 +0000 (18:41 +0300)]
Change the path for radar images to their own subfolder

10 years agoAn added check to make sure we can only fire when we have enough ammo (an issue due...
MirceaKitsune [Mon, 18 Apr 2011 15:31:16 +0000 (18:31 +0300)]
An added check to make sure we can only fire when we have enough ammo (an issue due to something I forgot). Should fix the minus ammo bug.

10 years agoDon't allow reloading in the stomach (once again). If we are swallowed while reloadin...
MirceaKitsune [Mon, 18 Apr 2011 15:26:37 +0000 (18:26 +0300)]
Don't allow reloading in the stomach (once again). If we are swallowed while reloading, we will need to reload again once we're out.

10 years agoFix some comments
MirceaKitsune [Mon, 18 Apr 2011 14:40:04 +0000 (17:40 +0300)]
Fix some comments

10 years agoUgly workaround for a Keyhunt issue. Your team's key can still be given to you while...
MirceaKitsune [Mon, 18 Apr 2011 14:38:40 +0000 (17:38 +0300)]
Ugly workaround for a Keyhunt issue. Your team's key can still be given to you while in the stomach (at round start), which is pretty ugly and wrong. So attempt to drop keys each frame for prey

10 years agoA demo showing the new features from 0.5.0. To be kept for memory of all times :)
MirceaKitsune [Sun, 17 Apr 2011 23:47:50 +0000 (02:47 +0300)]
A demo showing the new features from 0.5.0. To be kept for memory of all times :)

10 years agoSome fixes I forgot to self.deadflag in the vore code
MirceaKitsune [Sun, 17 Apr 2011 21:56:14 +0000 (00:56 +0300)]
Some fixes I forgot to self.deadflag in the vore code

10 years agoSome forgotten tweaks to the campaign
MirceaKitsune [Sun, 17 Apr 2011 17:55:36 +0000 (20:55 +0300)]
Some forgotten tweaks to the campaign

10 years agoVore Tournament 0.5.0 has been released! This GIT is now 0.6.git
MirceaKitsune [Sun, 17 Apr 2011 17:53:11 +0000 (20:53 +0300)]
Vore Tournament 0.5.0 has been released! This GIT is now 0.6.git

10 years agoRename mediasource to source
MirceaKitsune [Sun, 17 Apr 2011 13:45:33 +0000 (16:45 +0300)]
Rename mediasource to source

10 years agoMove all other sources in a separate subfolder
MirceaKitsune [Sun, 17 Apr 2011 13:33:23 +0000 (16:33 +0300)]
Move all other sources in a separate subfolder

10 years agoMove the netradiant and fteqcc sources
MirceaKitsune [Sun, 17 Apr 2011 13:29:20 +0000 (16:29 +0300)]
Move the netradiant and fteqcc sources

10 years agoRename the compiled fteqcc to fteqcc-win32 (as that's what it is)
MirceaKitsune [Sun, 17 Apr 2011 13:02:01 +0000 (16:02 +0300)]
Rename the compiled fteqcc to fteqcc-win32 (as that's what it is)

10 years agoEven slightly lower damage for Grabber secondary
MirceaKitsune [Sun, 17 Apr 2011 12:09:12 +0000 (15:09 +0300)]
Even slightly lower damage for Grabber secondary

10 years agoBetter balancing for Grabber secondary
MirceaKitsune [Sun, 17 Apr 2011 12:07:13 +0000 (15:07 +0300)]
Better balancing for Grabber secondary

10 years agoRestore old default for kick damage, now that we removed weapon kicking
MirceaKitsune [Sun, 17 Apr 2011 11:38:13 +0000 (14:38 +0300)]
Restore old default for kick damage, now that we removed weapon kicking

10 years agoSome changes to the punch angles in vore. No longer make them client options, but...
MirceaKitsune [Sun, 17 Apr 2011 11:30:04 +0000 (14:30 +0300)]
Some changes to the punch angles in vore. No longer make them client options, but part of the server balance, as done for weapon recoil. Also tilt the prey's view when dealing stomach kicks.

10 years agoRemove my idea of stomach kicking with the grabber for more damage. I don't like...
MirceaKitsune [Sun, 17 Apr 2011 11:12:04 +0000 (14:12 +0300)]
Remove my idea of stomach kicking with the grabber for more damage. I don't like how it turned out, and it adds too much complexity for now.

10 years agoActually, allow reloading inside bellies. Better and safer for what we have right...
MirceaKitsune [Sun, 17 Apr 2011 01:51:10 +0000 (04:51 +0300)]
Actually, allow reloading inside bellies. Better and safer for what we have right now.

10 years agoUse a good balancing with the last change
MirceaKitsune [Sun, 17 Apr 2011 01:45:55 +0000 (04:45 +0300)]
Use a good balancing with the last change

10 years agoUse swing animation and sound for normal grabber alt fire
MirceaKitsune [Sun, 17 Apr 2011 01:44:35 +0000 (04:44 +0300)]
Use swing animation and sound for normal grabber alt fire

10 years agoFix a few things regarding grabber swinging
MirceaKitsune [Sun, 17 Apr 2011 01:36:56 +0000 (04:36 +0300)]
Fix a few things regarding grabber swinging

10 years agofteqcc source
MirceaKitsune [Sun, 17 Apr 2011 01:17:00 +0000 (04:17 +0300)]
fteqcc source

10 years agoInclude fteqcc as well. Just like the engine, don't expect it to be latest
MirceaKitsune [Sun, 17 Apr 2011 01:16:27 +0000 (04:16 +0300)]
Include fteqcc as well. Just like the engine, don't expect it to be latest

10 years agoFrom now on, include the already compiled engine in this GIT (for those that can...
MirceaKitsune [Sun, 17 Apr 2011 01:11:38 +0000 (04:11 +0300)]
From now on, include the already compiled engine in this GIT (for those that can't compile and re-brand it). Feel free to copy these files in the main dir, but don't forget they will only be updated from time to time, and will not often be the latest!

10 years agoInclude netRadiant source in this GIT
MirceaKitsune [Sun, 17 Apr 2011 01:05:25 +0000 (04:05 +0300)]
Include netRadiant source in this GIT

10 years agoUpdate netRadiant to latest version, part 2
MirceaKitsune [Sun, 17 Apr 2011 00:56:50 +0000 (03:56 +0300)]
Update netRadiant to latest version, part 2

10 years agoUpdate netRadiant to latest version, part 1
MirceaKitsune [Sun, 17 Apr 2011 00:55:49 +0000 (03:55 +0300)]
Update netRadiant to latest version, part 1

10 years agoTODO: make bots also know the amount of damage boost a melee attack can do
MirceaKitsune [Sun, 17 Apr 2011 00:18:31 +0000 (03:18 +0300)]
TODO: make bots also know the amount of damage boost a melee attack can do

10 years agoBetter balancing with the new 'weapon during stomach kicks' feature
MirceaKitsune [Sun, 17 Apr 2011 00:15:33 +0000 (03:15 +0300)]
Better balancing with the new 'weapon during stomach kicks' feature

10 years agoWhen stomach kicking with a weapon, do more damage! Makes sense and should be even...
MirceaKitsune [Sun, 17 Apr 2011 00:09:09 +0000 (03:09 +0300)]
When stomach kicking with a weapon, do more damage! Makes sense and should be even more fun :)

10 years agoLower probability of dropping your weapon when getting swallowed by default. Also...
MirceaKitsune [Sat, 16 Apr 2011 23:48:59 +0000 (02:48 +0300)]
Lower probability of dropping your weapon when getting swallowed by default. Also increase probability of stealing prey a bit.

10 years agoDon't allow dropping weapons from the stomach. They don't have anywhere to go!
MirceaKitsune [Sat, 16 Apr 2011 23:29:14 +0000 (02:29 +0300)]
Don't allow dropping weapons from the stomach. They don't have anywhere to go!

10 years agoCommit the melee sound file
MirceaKitsune [Sat, 16 Apr 2011 23:15:40 +0000 (02:15 +0300)]
Commit the melee sound file

10 years agoAlso play woosh sound (shotgun melee sound from Xonotic) when swing-hitting with...
MirceaKitsune [Sat, 16 Apr 2011 23:15:24 +0000 (02:15 +0300)]
Also play woosh sound (shotgun melee sound from Xonotic) when swing-hitting with the Grabber.

10 years agoPlay the swing animation on the weapon when stomach kicking. The weapon model now...
MirceaKitsune [Sat, 16 Apr 2011 23:09:59 +0000 (02:09 +0300)]
Play the swing animation on the weapon when stomach kicking. The weapon model now shows when in the stomach as well (if you still have your grabber), which I forgot to mention in the last commits.

10 years agoFix secondary fire anim
MirceaKitsune [Sat, 16 Apr 2011 22:58:21 +0000 (01:58 +0300)]
Fix secondary fire anim

10 years agoMother of god... I still had the sources for Nexuiz weapons and other things from...
MirceaKitsune [Sat, 16 Apr 2011 22:55:13 +0000 (01:55 +0300)]
Mother of god... I still had the sources for Nexuiz weapons and other things from it x_x

10 years agoAdd iqm support to the code, and use it for weapons. Alt fire anim will play melee...
MirceaKitsune [Sat, 16 Apr 2011 22:49:43 +0000 (01:49 +0300)]
Add iqm support to the code, and use it for weapons. Alt fire anim will play melee attack however, which will be fixed in the next commit

10 years agoAdd source for h_grabber
MirceaKitsune [Sat, 16 Apr 2011 22:48:06 +0000 (01:48 +0300)]
Add source for h_grabber

10 years agoUpgrade grabber support from dpm format to iqm. Does not work yet, needs to be update...
MirceaKitsune [Sat, 16 Apr 2011 22:47:32 +0000 (01:47 +0300)]
Upgrade grabber support from dpm format to iqm. Does not work yet, needs to be updated in the code as well! This also ads a melee animation, which will be used accordingly in an upcoming change

10 years agoFix bug with fake prey being removed from predator
MirceaKitsune [Sat, 16 Apr 2011 16:59:31 +0000 (19:59 +0300)]
Fix bug with fake prey being removed from predator

10 years agoUse modelindex to hide dead fakeprey. Also fix another issue, which was causing the...
MirceaKitsune [Sat, 16 Apr 2011 15:42:27 +0000 (18:42 +0300)]
Use modelindex to hide dead fakeprey. Also fix another issue, which was causing the predator's weapon model to appear inside the stomach for fake prey.

10 years agoIf we teleported above the ground, require touching the ground again to multi-jump...
MirceaKitsune [Sat, 16 Apr 2011 13:43:07 +0000 (16:43 +0300)]
If we teleported above the ground, require touching the ground again to multi-jump. Else we can multi-jump immediately at the moment of spawning / teleporting.

10 years agoSame thing in player_setupanimsformodel(), to fix legacy animation issues
MirceaKitsune [Sat, 16 Apr 2011 12:57:58 +0000 (15:57 +0300)]
Same thing in player_setupanimsformodel(), to fix legacy animation issues

10 years agoFinally fix the server code attempting to animate stomach models... an issue which...
MirceaKitsune [Sat, 16 Apr 2011 12:35:17 +0000 (15:35 +0300)]
Finally fix the server code attempting to animate stomach models... an issue which VT always had. No more console spam with "missing frames" when you're in the belly. Yay :D

10 years agoMake sure we can never reload weapons inside stomachs
MirceaKitsune [Sat, 16 Apr 2011 12:01:58 +0000 (15:01 +0300)]
Make sure we can never reload weapons inside stomachs

10 years agoUpdate all engine components to latest version
MirceaKitsune [Sat, 16 Apr 2011 11:43:36 +0000 (14:43 +0300)]
Update all engine components to latest version

10 years agoPrefix all sounds as .wav, since this is the way it's done in the code for all others.
MirceaKitsune [Sat, 16 Apr 2011 00:24:53 +0000 (03:24 +0300)]
Prefix all sounds as .wav, since this is the way it's done in the code for all others.

10 years agoPlay beep sound when a team mate was healed to the maximum amount, to both the prey...
MirceaKitsune [Sat, 16 Apr 2011 00:20:16 +0000 (03:20 +0300)]
Play beep sound when a team mate was healed to the maximum amount, to both the prey and the predator

10 years agoVore Temple map - Update compiled map
MirceaKitsune [Fri, 15 Apr 2011 23:42:33 +0000 (02:42 +0300)]
Vore Temple map - Update compiled map

10 years agoVore Temple map - Fix secret buttons being hard to press and annoying some players...
MirceaKitsune [Fri, 15 Apr 2011 23:32:43 +0000 (02:32 +0300)]
Vore Temple map - Fix secret buttons being hard to press and annoying some players. They will now stay pressed forever, and will also make a sound when pressing them.

10 years agoVore Temple map - Fix area where you could get stuck if going in without a grabber.
MirceaKitsune [Fri, 15 Apr 2011 23:12:29 +0000 (02:12 +0300)]
Vore Temple map - Fix area where you could get stuck if going in without a grabber.

10 years agoUpdate the tutorial map to include information about the newly added features (such...
MirceaKitsune [Fri, 15 Apr 2011 22:45:56 +0000 (01:45 +0300)]
Update the tutorial map to include information about the newly added features (such as rechargible armor, reloadable grabber, and double jumping)

10 years agoRemove part of an old forgotten Nexuiz code
MirceaKitsune [Fri, 15 Apr 2011 21:42:23 +0000 (00:42 +0300)]
Remove part of an old forgotten Nexuiz code

10 years agoDo it AFTER setting the new player origin, else the issue still happens
MirceaKitsune [Fri, 15 Apr 2011 21:30:00 +0000 (00:30 +0300)]
Do it AFTER setting the new player origin, else the issue still happens

10 years agoFix a bug that caused insane speeds when respawning and pressing forward + jump,...
MirceaKitsune [Fri, 15 Apr 2011 21:15:23 +0000 (00:15 +0300)]
Fix a bug that caused insane speeds when respawning and pressing forward + jump, when g_multijump is active

10 years agoUpdate cd-tracks as well
MirceaKitsune [Fri, 15 Apr 2011 16:35:38 +0000 (19:35 +0300)]
Update cd-tracks as well

10 years agoUpdate sources as well
MirceaKitsune [Fri, 15 Apr 2011 16:35:14 +0000 (19:35 +0300)]
Update sources as well

10 years agoUpdate some songs to the latest versions, and add a new one that's good
MirceaKitsune [Fri, 15 Apr 2011 16:34:36 +0000 (19:34 +0300)]
Update some songs to the latest versions, and add a new one that's good