From 05319dac12221dce0cf97b2fda60581fe1a1713b Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Tue, 28 Sep 2010 18:17:45 +0300 Subject: [PATCH 1/1] Actually, set the gametype in the .instantaction file --- data/qcsrc/menu/voret/dialog_singleplayer.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/data/qcsrc/menu/voret/dialog_singleplayer.c b/data/qcsrc/menu/voret/dialog_singleplayer.c index 7840145a..867b09c8 100644 --- a/data/qcsrc/menu/voret/dialog_singleplayer.c +++ b/data/qcsrc/menu/voret/dialog_singleplayer.c @@ -35,6 +35,8 @@ void InstantAction_LoadMap(entity btn, entity dummy) cvar_set("lastlevel", "1"); return; } + else if(argv(0) == "gametype") + MapInfo_SwitchGameType(MapInfo_Type_FromString(argv(1))); else if(argv(0) != "" && argv(0) != "//" && argv(0) != "#") cvar_set(argv(0), argv(1)); //TODO: sanity check, this can currently set any cvar! } -- 2.39.2