From 464253930954e3e37dbf6e0f59a2f096f1594784 Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Mon, 4 Oct 2010 02:43:59 +0300 Subject: [PATCH] Bobfall effect (how could i forget to enable this?) --- data/defaultVoretournament.cfg | 3 +++ 1 file changed, 3 insertions(+) diff --git a/data/defaultVoretournament.cfg b/data/defaultVoretournament.cfg index 3c07c5a9..9137135a 100644 --- a/data/defaultVoretournament.cfg +++ b/data/defaultVoretournament.cfg @@ -154,6 +154,9 @@ cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobc cl_bob2cycle 0.6 // how long the cycle of left/right view movement takes (only works if cl_bob2 is not 0), default is 0.6 cl_bob2 0.01 // how much view moves left/right when moving (does not move if cl_bob2cycle is 0), default is 0.01 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1 +cl_bobfall 0.5 "how much the view swings down when falling (influenced by the speed you hit the ground with)" +cl_bobfallcycle 3 "speed of the bobfall swing" +cl_bobfallspeed 200 "necessary amount of speed for bob-falling to occur" cl_rollangle 0 // amount of view tilt when strafing, default is 2.0 v_kicktime 0.5 // how long damage kicks of the view last, default is 0 seconds gl_polyblend 0.5 // whether to use screen tints, default is 1 -- 2.39.2