From 5fd4d39e104d99b2265fbe69a84f6ff6971ca7ee Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Mon, 6 Sep 2010 20:07:53 +0300 Subject: [PATCH] Persist gametypes in menu --- data/defaultVoretournament.cfg | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/data/defaultVoretournament.cfg b/data/defaultVoretournament.cfg index a41d290b..7f7ff3ee 100644 --- a/data/defaultVoretournament.cfg +++ b/data/defaultVoretournament.cfg @@ -497,7 +497,7 @@ seta timelimit_overtimes 0 "how many overtimes to add at max" seta timelimit_suddendeath 5 "number of minutes suddendeath mode lasts after all overtimes were added and still no winner was found" // common team values -set g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins" +seta g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins" seta teamplay_default 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the following four cvars" seta g_mirrordamage 0.3 "for teamplay 4: mirror damage factor" @@ -518,11 +518,11 @@ set g_changeteam_fragtransfer 0 "% of frags you get to keep when you change team set sv_teamnagger 1 "enable a nag message when the teams are unbalanced" // dm -set g_dm 1 "Deathmatch: killing any other player is one frag, player with most frags wins" +seta g_dm 1 "Deathmatch: killing any other player is one frag, player with most frags wins" set gamecfg 1 // "deathmatch" // ctf -set g_ctf 0 "Capture The Flag: take the enemy flag and bring it to yours at your base to score" +seta g_ctf 0 "Capture The Flag: take the enemy flag and bring it to yours at your base to score" set g_ctf_flag_returntime 30 set g_ctf_flagcarrier_selfdamage 1 set g_ctf_flagcarrier_selfforce 1 @@ -550,7 +550,7 @@ set g_ctf_captimerecord_always 0 "if enabled, assisted CTF records (with other p exec ctfscoring-ai.cfg // domination -set g_domination 0 "Domination: capture and hold control points to gain points" +seta g_domination 0 "Domination: capture and hold control points to gain points" set g_domination_default_teams 2 "default number of teams for maps that aren't domination-specific" seta g_domination_teams_override 0 "use a specific number of teams in domination games (minimum 2), disables dom_team entities" set g_domination_disable_frags 0 "players can't get frags normally, only get points from kills" @@ -562,7 +562,7 @@ set g_domination_point_glow 0 "domination point glow (warning, slow)" //set g_domination_balance_team_points 1 "# of points received is based on team sizes" // last man standing -set g_lms 0 "Last Man Standing: everyone starts with a certain amount of lives, and the survivor wins" +seta g_lms 0 "Last Man Standing: everyone starts with a certain amount of lives, and the survivor wins" set g_lms_lives_override -1 set g_lms_regenerate 0 set g_lms_campcheck_interval 10 @@ -573,20 +573,20 @@ set g_lms_last_join 3 "if g_lms_join_anytime is false, new players can only join set g_lms_join_anytime 1 "if true, new players can join, but get same amount of lives as the worst player" // arena -set g_arena 0 "Arena: many one-on-one rounds are played to find the winner" +seta g_arena 0 "Arena: many one-on-one rounds are played to find the winner" set g_arena_maxspawned 2 "maximum number of players to spawn at once (the rest is spectating, waiting for their turn)" set g_arena_roundbased 1 "if disabled, the next player will spawn as soon as someone dies" set g_arena_warmup 5 "time, newly spawned players have to prepare themselves in round based matches" set g_arena_powerups 0 "enables powerups (superhealth, strength and shield), which are removed by default" // ca -set g_ca 0 "Clan Arena: Played in rounds, once you're dead you're out! The team with survivors wins the round." +seta g_ca 0 "Clan Arena: Played in rounds, once you're dead you're out! The team with survivors wins the round." set g_ca_point_limit 10 "point limit 10 is standard for clan arena" set g_ca_point_leadlimit 0 set g_ca_warmup 10 "how long the players will have time to run around the map before the round starts" // onslaught -set g_onslaught 0 "Onslaught: take control points towards the enemy generator and then destroy it" +seta g_onslaught 0 "Onslaught: take control points towards the enemy generator and then destroy it" set g_onslaught_gen_health 5000 set g_onslaught_cp_health 1000 set g_onslaught_cp_buildhealth 100 @@ -594,19 +594,19 @@ set g_onslaught_cp_buildtime 10 set g_onslaught_cp_regen 20 // assault -set g_assault 0 "Assault: attack the enemy base as fast as you can, then defend the base against the enemy for that time to win" +seta g_assault 0 "Assault: attack the enemy base as fast as you can, then defend the base against the enemy for that time to win" // race -set g_race 0 "Race: be faster than your opponents" +seta g_race 0 "Race: be faster than your opponents" set g_race_qualifying_timelimit 0 set g_race_qualifying_timelimit_override -1 set g_race_teams 0 "when 2, 3, or 4, the race is played as a team game (the team members can add up their laps)" // cts -set g_cts 0 "CTS: complete the stage" +seta g_cts 0 "CTS: complete the stage" // rpg -set g_rpg 0 "RPG: RolePlay / Free Roam gametype" +seta g_rpg 0 "RPG: RolePlay / Free Roam gametype" // server game balance settings // powerup balance settings @@ -1001,7 +1001,7 @@ alias addfav "qc_cmd addtolist net_slist_favorites $*" alias addvote "qc_cmd addtolist sv_vote_commands $*" // key hunt -set g_keyhunt 0 "Key Hunt: collect all keys from the enemies and bring them together to score" +seta g_keyhunt 0 "Key Hunt: collect all keys from the enemies and bring them together to score" set g_balance_keyhunt_delay_return 60 set g_balance_keyhunt_delay_round 5 set g_balance_keyhunt_delay_tracking 10 -- 2.39.2