From aeedb5fcdaa2a26fcde17f963301cdba3d422cd5 Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Tue, 5 Oct 2010 02:37:06 +0300 Subject: [PATCH] Comment --- data/qcsrc/server/bot/havocbot/vore_ai.qc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/data/qcsrc/server/bot/havocbot/vore_ai.qc b/data/qcsrc/server/bot/havocbot/vore_ai.qc index dea9787c..30a5d196 100644 --- a/data/qcsrc/server/bot/havocbot/vore_ai.qc +++ b/data/qcsrc/server/bot/havocbot/vore_ai.qc @@ -77,7 +77,7 @@ void Vore_AI_Teamheal(entity prey) { if(skill >= random() * 10) // there are 10 bot skill steps self.BUTTON_ATCK = TRUE; // swallow the team mate - self.decide_swallow = time + cvar("bot_ai_vore_decide_swallow") / self.bot_vorethinkpred; // this is needed to take a proper decision, otherwise the code would execute each frame and return TRUE soon + self.decide_swallow = time + cvar("bot_ai_vore_decide_swallow") / self.bot_vorethinkpred; // this is needed to take a proper decision, otherwise the code would execute each frame and return TRUE quickly } } @@ -141,7 +141,7 @@ void Vore_AI() self.BUTTON_ATCK = TRUE; // swallow self.decide_pred = time + decide_pred_time; // time before the bot decides what to do with their prey } - self.decide_swallow = time + cvar("bot_ai_vore_decide_swallow") / self.bot_vorethinkpred; // this is needed to take a proper decision, otherwise the code would execute each frame and return TRUE soon + self.decide_swallow = time + cvar("bot_ai_vore_decide_swallow") / self.bot_vorethinkpred; // this is needed to take a proper decision, otherwise the code would execute each frame and return TRUE quickly } // deciding what to do with a victim: -- 2.39.2