From f9fc47664b7d8c904a9e07ac87e2c7817e9a9126 Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Mon, 6 Sep 2010 02:27:14 +0300 Subject: [PATCH] Go a bit through the mutators. Fix a bug with one, and note a big with another --- Todo & known bugs.txt | 2 ++ data/qcsrc/server/g_damage.qc | 1 + 2 files changed, 3 insertions(+) diff --git a/Todo & known bugs.txt b/Todo & known bugs.txt index e2dde479..bee3ce88 100644 --- a/Todo & known bugs.txt +++ b/Todo & known bugs.txt @@ -8,6 +8,8 @@ Todo: Known bugs: +- Weapon stay mutator: When picking up a weapon, it gets picked up infinitely until your ammo is full, rather than only once + - Prey bots don't kick in the stomach in Arena and Clan Arena gametypes - If you go spectating with someone in your belly, they are released at the spawnpoint you are teleported to once you become an observer \ No newline at end of file diff --git a/data/qcsrc/server/g_damage.qc b/data/qcsrc/server/g_damage.qc index d86a49b8..0562a144 100644 --- a/data/qcsrc/server/g_damage.qc +++ b/data/qcsrc/server/g_damage.qc @@ -859,6 +859,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float // Savage: vampire mode if (g_vampire) if (time >= self.spawnshieldtime) + if (deathtype != DEATH_DIGESTION) // a different vampire system is used for this { attacker.health += damage; } -- 2.39.2