]> de.git.xonotic.org Git - voretournament/voretournament.git/shortlog
voretournament/voretournament.git
2011-08-02 MirceaKitsuneSpecify a shrink limit for digested dead prey
2011-08-02 MirceaKitsuneCvar the feature to scale dead prey as it digests
2011-08-02 MirceaKitsuneRemove g_vore_neighborprey_scale, as I realized it...
2011-08-02 MirceaKitsuneAllow dead prey to be scaled between 0 and 1 when digested
2011-08-02 MirceaKitsuneFix a bug I introduced in the last commits
2011-08-02 MirceaKitsuneDon't allow scale to be smaller than 0.1, since that...
2011-08-02 MirceaKitsuneDon't allow player / weapon model scale to go under 0
2011-08-01 MirceaKitsuneDocument the new feature
2011-08-01 MirceaKitsuneSome tweaks to the last feature
2011-08-01 MirceaKitsuneAllow prey to stay inside dead predators (long as they...
2011-08-01 MirceaKitsuneCompile Corsair with full VIS support. ONE WHOLE WEEK...
2011-08-01 MirceaKitsuneTweak some balancing settings that have changed functio...
2011-08-01 MirceaKitsuneNo vore taunts for dead prey and predators with dead...
2011-07-31 MirceaKitsuneSome more balancing tweaks
2011-07-31 MirceaKitsuneOops... fix a bug in a recent bot AI code
2011-07-31 MirceaKitsuneDon't bulge the belly at all if our total prey is very...
2011-07-31 MirceaKitsuneGib size now depends on player size
2011-07-31 MirceaKitsuneTeach bots to use the new feature wisely
2011-07-31 MirceaKitsuneI think stomach kicks can do more damage now, since...
2011-07-31 MirceaKitsuneDocument the new change in release notes
2011-07-31 MirceaKitsuneShow HUD status when dead, if we are eaten
2011-07-31 MirceaKitsuneSpawn gibs when regurgitating a dead body below gib...
2011-07-31 MirceaKitsuneMake sure health doesn't go below the limit
2011-07-31 MirceaKitsuneDon't allow some vore functions when dead
2011-07-31 MirceaKitsuneDon't allow prey that's still being digested to respawn
2011-07-31 MirceaKitsuneAmplify digestion damage for dead prey
2011-07-31 MirceaKitsuneAdd a damage limit down to which dead prey can be diges...
2011-07-31 MirceaKitsuneShow minus health for prey on the stomach board
2011-07-31 MirceaKitsuneAllow dead prey to remain in the stomach and be digeste...
2011-07-31 MirceaKitsuneRemove the feature to keep dead prey in the belly,...
2011-07-31 MirceaKitsuneWash stomach fluids faster off players that are underwater
2011-07-31 MirceaKitsuneTweak how regurgitation colors are applied for prey...
2011-07-30 MirceaKitsuneNot if we're a gibbed dead body or not visible any...
2011-07-30 MirceaKitsuneTweak the particle effects better
2011-07-30 MirceaKitsuneSome code and code comment arrangements for the last...
2011-07-30 MirceaKitsuneImplement constant particles falling off regurgitated...
2011-07-23 MirceaKitsuneMove the Racetrack radar to the correct folder
2011-07-22 MirceaKitsuneMove map docs to the docs folder
2011-07-22 MirceaKitsuneCorsair docs
2011-07-22 MirceaKitsuneWaypoints for Corsair
2011-07-22 MirceaKitsuneThe non-official Nexuiz map corsair
2011-07-22 MirceaKitsuneCorsair radar
2011-07-22 MirceaKitsuneScripts for an upcoming map
2011-07-22 MirceaKitsuneSounds for an upcoming map
2011-07-22 MirceaKitsuneTextures for an upcoming map
2011-07-22 MirceaKitsuneModels for an upcoming map
2011-07-22 MirceaKitsuneNew skybox for an upcoming map
2011-07-22 MirceaKitsuneGood song for CyberParcour
2011-07-22 MirceaKitsuneInfo updates
2011-07-22 MirceaKitsuneCompile a radar image, still
2011-07-22 MirceaKitsuneThe CTS map, CyberParcour. Since no items are placed...
2011-07-22 MirceaKitsuneCyberParcour shader
2011-07-22 MirceaKitsuneCyberParcour textures
2011-07-22 MirceaKitsuneRacetrack waypoints. Although bots will never be as...
2011-07-22 MirceaKitsuneBetter Racetrack song
2011-07-22 MirceaKitsuneRacetrack radar and other stuff
2011-07-22 MirceaKitsuneThe Nexuiz race map, racetrack
2011-07-22 MirceaKitsuneShaders for the new textures
2011-07-22 MirceaKitsuneCommit some textures that will be needed
2011-07-22 MirceaKitsuneFix a bug causing the strength fire sound to be spammed...
2011-07-20 MirceaKitsuneGood songs for the new maps
2011-07-20 MirceaKitsuneDocument new maps in release notes
2011-07-20 MirceaKitsuneUpdate maplist
2011-07-20 MirceaKitsuneToxic radar and waypoints cache
2011-07-20 MirceaKitsunePort Toxic, another Nexuiz map
2011-07-20 MirceaKitsuneForgotten maplist update
2011-07-20 MirceaKitsuneStrength radar, and a shader the map uses. Also update...
2011-07-20 MirceaKitsuneWhy were those Ruiner lightmaps not on GIT?
2011-07-20 MirceaKitsunePort the Nexuiz map, Strength.
2011-07-19 MirceaKitsuneFix a bug with forced reloading
2011-07-19 MirceaKitsuneRework the buttons yet again. Both grabber modes is...
2011-07-19 MirceaKitsuneProperly resize the weapon settings window
2011-07-19 MirceaKitsuneDocument the firing button change
2011-07-19 MirceaKitsuneMake grabber radius a little smaller now
2011-07-19 MirceaKitsuneMerge branch 'master' into mirceakitsune/firing_buttons
2011-07-19 MirceaKitsuneMake g_healthsize_vore_pos much smaller to reduce the...
2011-07-19 MirceaKitsuneAh... keep primary fire for stomach kicks though
2011-07-19 MirceaKitsuneTeach bots to use the new firing button
2011-07-19 MirceaKitsuneMove vore swallowing to the alt fire button, which...
2011-07-19 MirceaKitsuneAllow grabber secondary to be toggled
2011-07-19 MirceaKitsuneNo alt fire if hooked or firing the hook
2011-07-19 MirceaKitsuneWe don't need to dim the crosshair this much when unarm...
2011-07-19 MirceaKitsuneFix a menu bug
2011-07-19 MirceaKitsuneBetter default crosshairs
2011-07-19 MirceaKitsuneAdd menu selectors for all crosshairs
2011-07-19 MirceaKitsuneCrosshair style based on weapon and firing type
2011-07-19 MirceaKitsuneGrabber firing type now depends on distance, rather...
2011-07-19 MirceaKitsuneCreate a crosshair style stat
2011-07-19 MirceaKitsuneMake a menu change which will be needed for multiple...
2011-07-18 MirceaKitsuneLimit the stomach board to 9 entries due to the HUD...
2011-07-18 MirceaKitsuneRemove the % symbol from the capacity indicator. It...
2011-07-18 MirceaKitsuneBetter balance settings and other tweaks
2011-07-18 MirceaKitsuneMake stomach capacity twice brighter than health /...
2011-07-18 MirceaKitsuneDocument the new feature
2011-07-18 MirceaKitsuneFix a typo causing bad values to show
2011-07-18 MirceaKitsuneRemove forgotten debug print
2011-07-18 MirceaKitsuneBetter neighboring prey limit
2011-07-18 MirceaKitsuneMerge branch 'master' into mirceakitsune/quantity_stoma...
2011-07-18 MirceaKitsuneMake kick damage a little bit lower
2011-07-18 MirceaKitsuneFix a bug that caused the stomach load to be filtered...
next