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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27 #include "utf8lib.h"
28 #ifdef CONFIG_MENU
29 #include "menu.h"
30 #endif
31 #include "cl_video.h"
32 #include "float.h"
33
34 const char *svc_strings[128] =
35 {
36         "svc_bad",
37         "svc_nop",
38         "svc_disconnect",       // (DP8) [string] null terminated parting message
39         "svc_updatestat",
40         "svc_version",          // [int] server version
41         "svc_setview",          // [short] entity number
42         "svc_sound",                    // <see code>
43         "svc_time",                     // [float] server time
44         "svc_print",                    // [string] null terminated string
45         "svc_stufftext",                // [string] stuffed into client's console buffer
46                                                 // the string should be \n terminated
47         "svc_setangle",         // [vec3] set the view angle to this absolute value
48
49         "svc_serverinfo",               // [int] version
50                                                 // [string] signon string
51                                                 // [string]..[0]model cache [string]...[0]sounds cache
52                                                 // [string]..[0]item cache
53         "svc_lightstyle",               // [byte] [string]
54         "svc_updatename",               // [byte] [string]
55         "svc_updatefrags",      // [byte] [short]
56         "svc_clientdata",               // <shortbits + data>
57         "svc_stopsound",                // <see code>
58         "svc_updatecolors",     // [byte] [byte]
59         "svc_particle",         // [vec3] <variable>
60         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
61
62         "svc_spawnstatic",
63         "OBSOLETE svc_spawnbinary",
64         "svc_spawnbaseline",
65
66         "svc_temp_entity",              // <variable>
67         "svc_setpause",
68         "svc_signonnum",
69         "svc_centerprint",
70         "svc_killedmonster",
71         "svc_foundsecret",
72         "svc_spawnstaticsound",
73         "svc_intermission",
74         "svc_finale",                   // [string] music [string] text
75         "svc_cdtrack",                  // [byte] track [byte] looptrack
76         "svc_sellscreen",
77         "svc_cutscene",
78         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
79         "svc_hidelmp",  // [string] iconlabel
80         "svc_skybox", // [string] skyname
81         "", // 38
82         "", // 39
83         "", // 40
84         "", // 41
85         "", // 42
86         "", // 43
87         "", // 44
88         "", // 45
89         "", // 46
90         "", // 47
91         "", // 48
92         "", // 49
93         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
94         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
95         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
96         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
97         "svc_sound2", //                        54              // short soundindex instead of byte
98         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
99         "svc_spawnstatic2", //          56              // short modelindex instead of byte
100         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
101         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
102         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
103         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
104         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
105         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
106 };
107
108 const char *qw_svc_strings[128] =
109 {
110         "qw_svc_bad",                                   // 0
111         "qw_svc_nop",                                   // 1
112         "qw_svc_disconnect",                    // 2
113         "qw_svc_updatestat",                    // 3    // [byte] [byte]
114         "",                                                             // 4
115         "qw_svc_setview",                               // 5    // [short] entity number
116         "qw_svc_sound",                                 // 6    // <see code>
117         "",                                                             // 7
118         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
119         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
120         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
121         "qw_svc_serverdata",                    // 11   // [long] protocol ...
122         "qw_svc_lightstyle",                    // 12   // [byte] [string]
123         "",                                                             // 13
124         "qw_svc_updatefrags",                   // 14   // [byte] [short]
125         "",                                                             // 15
126         "qw_svc_stopsound",                             // 16   // <see code>
127         "",                                                             // 17
128         "",                                                             // 18
129         "qw_svc_damage",                                // 19
130         "qw_svc_spawnstatic",                   // 20
131         "",                                                             // 21
132         "qw_svc_spawnbaseline",                 // 22
133         "qw_svc_temp_entity",                   // 23   // variable
134         "qw_svc_setpause",                              // 24   // [byte] on / off
135         "",                                                             // 25
136         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
137         "qw_svc_killedmonster",                 // 27
138         "qw_svc_foundsecret",                   // 28
139         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
140         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
141         "qw_svc_finale",                                // 31           // [string] text
142         "qw_svc_cdtrack",                               // 32           // [byte] track
143         "qw_svc_sellscreen",                    // 33
144         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
145         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
146         "qw_svc_updateping",                    // 36           // [byte] [short]
147         "qw_svc_updateentertime",               // 37           // [byte] [float]
148         "qw_svc_updatestatlong",                // 38           // [byte] [long]
149         "qw_svc_muzzleflash",                   // 39           // [short] entity
150         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
151         "qw_svc_download",                              // 41           // [short] size [size bytes]
152         "qw_svc_playerinfo",                    // 42           // variable
153         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
154         "qw_svc_chokecount",                    // 44           // [byte] packets choked
155         "qw_svc_modellist",                             // 45           // [strings]
156         "qw_svc_soundlist",                             // 46           // [strings]
157         "qw_svc_packetentities",                // 47           // [...]
158         "qw_svc_deltapacketentities",   // 48           // [...]
159         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
160         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
161         "qw_svc_setinfo",                               // 51           // setinfo on a client
162         "qw_svc_serverinfo",                    // 52           // serverinfo
163         "qw_svc_updatepl",                              // 53           // [byte] [byte]
164 };
165
166 //=============================================================================
167
168 cvar_t cl_worldmessage = {CF_CLIENT | CF_READONLY, "cl_worldmessage", "", "title of current level"};
169 cvar_t cl_worldname = {CF_CLIENT | CF_READONLY, "cl_worldname", "", "name of current worldmodel"};
170 cvar_t cl_worldnamenoextension = {CF_CLIENT | CF_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
171 cvar_t cl_worldbasename = {CF_CLIENT | CF_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
172
173 cvar_t developer_networkentities = {CF_CLIENT, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
174 cvar_t cl_gameplayfix_soundsmovewithentities = {CF_CLIENT, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
175 cvar_t cl_sound_wizardhit = {CF_CLIENT, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
176 cvar_t cl_sound_hknighthit = {CF_CLIENT, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_tink1 = {CF_CLIENT, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
178 cvar_t cl_sound_ric1 = {CF_CLIENT, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
179 cvar_t cl_sound_ric2 = {CF_CLIENT, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
180 cvar_t cl_sound_ric3 = {CF_CLIENT, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
181 cvar_t cl_readpicture_force = {CF_CLIENT, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
182
183 #define RIC_GUNSHOT             1
184 #define RIC_GUNSHOTQUAD 2
185 cvar_t cl_sound_ric_gunshot = {CF_CLIENT, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
186 cvar_t cl_sound_r_exp3 = {CF_CLIENT, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
187 cvar_t snd_cdautopause = {CF_CLIENT | CF_ARCHIVE, "snd_cdautopause", "1", "pause the CD track while the game is paused"};
188
189 cvar_t cl_serverextension_download = {CF_CLIENT, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
190 cvar_t cl_joinbeforedownloadsfinish = {CF_CLIENT | CF_ARCHIVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
191 cvar_t cl_nettimesyncfactor = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (only applied in bound modes 0, 1, 2, 3)"};
192 cvar_t cl_nettimesyncboundmode = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slightly nicer version of Quake3 method, 6 = tight bounding + mode 5, 7 = jitter compensated dynamic adjustment rate"};
193 cvar_t cl_nettimesyncboundtolerance = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1) (only affects bound modes 2 and 3)"};
194 cvar_t cl_iplog_name = {CF_CLIENT | CF_ARCHIVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
195
196 static qbool QW_CL_CheckOrDownloadFile(const char *filename);
197 static void QW_CL_RequestNextDownload(void);
198 static void QW_CL_NextUpload_f(cmd_state_t *cmd);
199 //static qbool QW_CL_IsUploading(void);
200 static void QW_CL_StopUpload_f(cmd_state_t *cmd);
201
202 static inline void CL_SetSignonStage_WithMsg(int signon_stage)
203 {
204         cls.signon = signon_stage;
205         dpsnprintf(cl_connect_status, sizeof(cl_connect_status), "Connect: signon stage %i of %i", cls.signon, SIGNONS);
206         Con_DPrint(cl_connect_status);
207 }
208
209 /*
210 ==================
211 CL_ParseStartSoundPacket
212 ==================
213 */
214 static void CL_ParseStartSoundPacket(int largesoundindex)
215 {
216         vec3_t  pos;
217         int     channel, ent;
218         int     sound_num;
219         int     nvolume;
220         int     field_mask;
221         float   attenuation;
222         float   speed;
223         int             fflags = CHANNELFLAG_NONE;
224
225         if (cls.protocol == PROTOCOL_QUAKEWORLD)
226         {
227                 channel = MSG_ReadShort(&cl_message);
228
229                 if (channel & (1<<15))
230                         nvolume = MSG_ReadByte(&cl_message);
231                 else
232                         nvolume = DEFAULT_SOUND_PACKET_VOLUME;
233
234                 if (channel & (1<<14))
235                         attenuation = MSG_ReadByte(&cl_message) / 64.0;
236                 else
237                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
238
239                 speed = 1.0f;
240
241                 ent = (channel>>3)&1023;
242                 channel &= 7;
243
244                 sound_num = MSG_ReadByte(&cl_message);
245         }
246         else
247         {
248                 field_mask = MSG_ReadByte(&cl_message);
249
250                 if (field_mask & SND_VOLUME)
251                         nvolume = MSG_ReadByte(&cl_message);
252                 else
253                         nvolume = DEFAULT_SOUND_PACKET_VOLUME;
254
255                 if (field_mask & SND_ATTENUATION)
256                         attenuation = MSG_ReadByte(&cl_message) / 64.0;
257                 else
258                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
259
260                 if (field_mask & SND_SPEEDUSHORT4000)
261                         speed = ((unsigned short)MSG_ReadShort(&cl_message)) / 4000.0f;
262                 else
263                         speed = 1.0f;
264
265                 if (field_mask & SND_LARGEENTITY)
266                 {
267                         ent = (unsigned short) MSG_ReadShort(&cl_message);
268                         channel = MSG_ReadChar(&cl_message);
269                 }
270                 else
271                 {
272                         channel = (unsigned short) MSG_ReadShort(&cl_message);
273                         ent = channel >> 3;
274                         channel &= 7;
275                 }
276
277                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
278                         sound_num = (unsigned short) MSG_ReadShort(&cl_message);
279                 else
280                         sound_num = MSG_ReadByte(&cl_message);
281         }
282
283         MSG_ReadVector(&cl_message, pos, cls.protocol);
284
285         if (sound_num < 0 || sound_num >= MAX_SOUNDS)
286         {
287                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
288                 return;
289         }
290
291         if (ent >= MAX_EDICTS)
292         {
293                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
294                 return;
295         }
296
297         if (ent >= cl.max_entities)
298                 CL_ExpandEntities(ent);
299
300         if( !CL_VM_Event_Sound(sound_num, nvolume / 255.0f, channel, attenuation, ent, pos, fflags, speed) )
301                 S_StartSound_StartPosition_Flags (ent, channel, cl.sound_precache[sound_num], pos, nvolume/255.0f, attenuation, 0, fflags, speed);
302 }
303
304 /*
305 ==================
306 CL_KeepaliveMessage
307
308 When the client is taking a long time to load stuff, send keepalive messages
309 so the server doesn't disconnect.
310 ==================
311 */
312
313 static unsigned char olddata[NET_MAXMESSAGE];
314 void CL_KeepaliveMessage (qbool readmessages)
315 {
316         static double lastdirtytime = 0;
317         static qbool recursive = false;
318         double dirtytime;
319         double deltatime;
320         static double countdownmsg = 0;
321         static double countdownupdate = 0;
322         sizebuf_t old;
323
324         qbool thisrecursive;
325
326         thisrecursive = recursive;
327         recursive = true;
328
329         dirtytime = Sys_DirtyTime();
330         deltatime = dirtytime - lastdirtytime;
331         lastdirtytime = dirtytime;
332         if (deltatime <= 0 || deltatime >= 1800.0)
333                 return;
334
335         countdownmsg -= deltatime;
336         countdownupdate -= deltatime;
337
338         if(!thisrecursive)
339         {
340                 if(cls.state != ca_dedicated)
341                 {
342                         if(countdownupdate <= 0) // check if time stepped backwards
343                                 countdownupdate = 2;
344                 }
345         }
346
347         // no need if server is local and definitely not if this is a demo
348         if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
349         {
350                 recursive = thisrecursive;
351                 return;
352         }
353
354         if (readmessages)
355         {
356                 // read messages from server, should just be nops
357                 old = cl_message;
358                 memcpy(olddata, cl_message.data, cl_message.cursize);
359
360                 NetConn_ClientFrame();
361
362                 cl_message = old;
363                 memcpy(cl_message.data, olddata, cl_message.cursize);
364         }
365
366         if (cls.netcon && countdownmsg <= 0) // check if time stepped backwards
367         {
368                 sizebuf_t       msg;
369                 unsigned char           buf[4];
370                 countdownmsg = 5;
371                 // write out a nop
372                 // LadyHavoc: must use unreliable because reliable could kill the sigon message!
373                 Con_Print("--> client to server keepalive\n");
374                 memset(&msg, 0, sizeof(msg));
375                 msg.data = buf;
376                 msg.maxsize = sizeof(buf);
377                 MSG_WriteChar(&msg, clc_nop);
378                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, 0, false);
379         }
380
381         recursive = thisrecursive;
382 }
383
384 void CL_ParseEntityLump(char *entdata)
385 {
386         qbool loadedsky = false;
387         const char *data;
388         char key[128], value[MAX_INPUTLINE];
389         FOG_clear(); // LadyHavoc: no fog until set
390         // LadyHavoc: default to the map's sky (q3 shader parsing sets this)
391         R_SetSkyBox(cl.worldmodel->brush.skybox);
392         data = entdata;
393         if (!data)
394                 return;
395         if (!COM_ParseToken_Simple(&data, false, false, true))
396                 return; // error
397         if (com_token[0] != '{')
398                 return; // error
399         while (1)
400         {
401                 if (!COM_ParseToken_Simple(&data, false, false, true))
402                         return; // error
403                 if (com_token[0] == '}')
404                         break; // end of worldspawn
405                 if (com_token[0] == '_')
406                         dp_strlcpy (key, com_token + 1, sizeof (key));
407                 else
408                         dp_strlcpy (key, com_token, sizeof (key));
409                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
410                         key[strlen(key)-1] = 0;
411                 if (!COM_ParseToken_Simple(&data, false, false, true))
412                         return; // error
413                 dp_strlcpy (value, com_token, sizeof (value));
414                 if (!strcmp("sky", key))
415                 {
416                         loadedsky = true;
417                         R_SetSkyBox(value);
418                 }
419                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
420                 {
421                         loadedsky = true;
422                         R_SetSkyBox(value);
423                 }
424                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
425                 {
426                         loadedsky = true;
427                         R_SetSkyBox(value);
428                 }
429                 else if (!strcmp("fog", key))
430                 {
431                         FOG_clear(); // so missing values get good defaults
432                         r_refdef.fog_start = 0;
433                         r_refdef.fog_alpha = 1;
434                         r_refdef.fog_end = 16384;
435                         r_refdef.fog_height = 1<<30;
436                         r_refdef.fog_fadedepth = 128;
437 #if _MSC_VER >= 1400
438 #define sscanf sscanf_s
439 #endif
440                         sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
441                 }
442                 else if (!strcmp("fog_density", key))
443                         r_refdef.fog_density = atof(value);
444                 else if (!strcmp("fog_red", key))
445                         r_refdef.fog_red = atof(value);
446                 else if (!strcmp("fog_green", key))
447                         r_refdef.fog_green = atof(value);
448                 else if (!strcmp("fog_blue", key))
449                         r_refdef.fog_blue = atof(value);
450                 else if (!strcmp("fog_alpha", key))
451                         r_refdef.fog_alpha = atof(value);
452                 else if (!strcmp("fog_start", key))
453                         r_refdef.fog_start = atof(value);
454                 else if (!strcmp("fog_end", key))
455                         r_refdef.fog_end = atof(value);
456                 else if (!strcmp("fog_height", key))
457                         r_refdef.fog_height = atof(value);
458                 else if (!strcmp("fog_fadedepth", key))
459                         r_refdef.fog_fadedepth = atof(value);
460                 else if (!strcmp("fog_heighttexture", key))
461                 {
462                         FOG_clear(); // so missing values get good defaults
463 #if _MSC_VER >= 1400
464                         sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
465 #else
466                         sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
467 #endif
468                         r_refdef.fog_height_texturename[63] = 0;
469                 }
470         }
471
472         if (!loadedsky && cl.worldmodel->brush.isq2bsp)
473                 R_SetSkyBox("unit1_");
474 }
475
476 extern cvar_t con_chatsound_team_file;
477 static const vec3_t defaultmins = {-4096, -4096, -4096};
478 static const vec3_t defaultmaxs = {4096, 4096, 4096};
479 static void CL_SetupWorldModel(void)
480 {
481         prvm_prog_t *prog = CLVM_prog;
482         // update the world model
483         cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
484         CL_UpdateRenderEntity(&cl.entities[0].render);
485
486         // make sure the cl.worldname and related cvars are set up now that we know the world model name
487         // set up csqc world for collision culling
488         if (cl.worldmodel)
489         {
490                 dp_strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
491                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
492                 dp_strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
493                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
494                 Cvar_SetQuick(&cl_worldname, cl.worldname);
495                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
496                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
497                 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs, prog);
498         }
499         else
500         {
501                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
502                 Cvar_SetQuick(&cl_worldnamenoextension, "");
503                 Cvar_SetQuick(&cl_worldbasename, "");
504                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs, prog);
505         }
506         World_Start(&cl.world);
507
508         // load or reload .loc file for team chat messages
509         CL_Locs_Reload_f(cmd_local);
510
511         // make sure we send enough keepalives
512         CL_KeepaliveMessage(false);
513
514         // reset particles and other per-level things
515         R_Modules_NewMap();
516
517         // make sure we send enough keepalives
518         CL_KeepaliveMessage(false);
519
520         // load the team chat beep if possible
521         cl.foundteamchatsound = FS_FileExists(con_chatsound_team_file.string);
522
523         // check memory integrity
524         Mem_CheckSentinelsGlobal();
525
526 #ifdef CONFIG_MENU
527         // make menu know
528         MR_NewMap();
529 #endif
530
531         // load the csqc now
532         if (cl.loadcsqc)
533         {
534                 cl.loadcsqc = false;
535
536                 CL_VM_Init();
537         }
538 }
539
540 static qbool QW_CL_CheckOrDownloadFile(const char *filename)
541 {
542         qfile_t *file;
543         char vabuf[1024];
544
545         // see if the file already exists
546         file = FS_OpenVirtualFile(filename, true);
547         if (file)
548         {
549                 FS_Close(file);
550                 return true;
551         }
552
553         // download messages in a demo would be bad
554         if (cls.demorecording)
555         {
556                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
557                 return true;
558         }
559
560         // don't try to download when playing a demo
561         if (!cls.netcon)
562                 return true;
563
564         dp_strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
565         Con_Printf("Downloading %s\n", filename);
566
567         if (!cls.qw_downloadmemory)
568         {
569                 cls.qw_downloadmemory = NULL;
570                 cls.qw_downloadmemorycursize = 0;
571                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
572         }
573
574         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
575         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "download %s", filename));
576
577         cls.qw_downloadnumber++;
578         cls.qw_downloadpercent = 0;
579         cls.qw_downloadmemorycursize = 0;
580
581         return false;
582 }
583
584 static void QW_CL_ProcessUserInfo(int slot);
585 static void QW_CL_RequestNextDownload(void)
586 {
587         int i;
588         char vabuf[1024];
589
590         // clear name of file that just finished
591         cls.qw_downloadname[0] = 0;
592
593         // skip the download fragment if playing a demo
594         if (!cls.netcon)
595         {
596                 return;
597         }
598
599         switch (cls.qw_downloadtype)
600         {
601         case dl_single:
602                 break;
603         case dl_skin:
604                 if (cls.qw_downloadnumber == 0)
605                         Con_Printf("Checking skins...\n");
606                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
607                 {
608                         if (!cl.scores[cls.qw_downloadnumber].name[0])
609                                 continue;
610                         // check if we need to download the file, and return if so
611                         if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
612                                 return;
613                 }
614
615                 cls.qw_downloadtype = dl_none;
616
617                 // load any newly downloaded skins
618                 for (i = 0;i < cl.maxclients;i++)
619                         QW_CL_ProcessUserInfo(i);
620
621                 // if we're still in signon stages, request the next one
622                 if (cls.signon != SIGNONS)
623                 {
624                         CL_SetSignonStage_WithMsg(SIGNONS - 1);
625                         // we'll go to SIGNONS when the first entity update is received
626                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
627                         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "begin %i", cl.qw_servercount));
628                 }
629                 break;
630         case dl_model:
631                 if (cls.qw_downloadnumber == 0)
632                 {
633                         Con_Printf("Checking models...\n");
634                         cls.qw_downloadnumber = 1;
635                 }
636
637                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
638                 {
639                         // skip submodels
640                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
641                                 continue;
642                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
643                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
644                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
645                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
646                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
647                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
648                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
649                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
650                         // check if we need to download the file, and return if so
651                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
652                                 return;
653                 }
654
655                 cls.qw_downloadtype = dl_none;
656
657                 // touch all of the precached models that are still loaded so we can free
658                 // anything that isn't needed
659                 if (!sv.active)
660                         Mod_ClearUsed();
661                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
662                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
663                 // precache any models used by the client (this also marks them used)
664                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
665                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
666                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
667                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
668
669                 // we purge the models and sounds later in CL_SignonReply
670                 //Mod_PurgeUnused();
671
672                 // now we try to load everything that is new
673
674                 // world model
675                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
676                 if (cl.model_precache[1]->Draw == NULL)
677                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
678
679                 // normal models
680                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
681                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
682                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
683
684                 // check memory integrity
685                 Mem_CheckSentinelsGlobal();
686
687                 // now that we have a world model, set up the world entity, renderer
688                 // modules and csqc
689                 CL_SetupWorldModel();
690
691                 // add pmodel/emodel CRCs to userinfo
692                 CL_SetInfo("pmodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
693                 CL_SetInfo("emodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
694
695                 // done checking sounds and models, send a prespawn command now
696                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
697                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
698
699                 if (cls.qw_downloadmemory)
700                 {
701                         Mem_Free(cls.qw_downloadmemory);
702                         cls.qw_downloadmemory = NULL;
703                 }
704
705                 // done loading
706                 cl.loadfinished = true;
707                 break;
708         case dl_sound:
709                 if (cls.qw_downloadnumber == 0)
710                 {
711                         Con_Printf("Checking sounds...\n");
712                         cls.qw_downloadnumber = 1;
713                 }
714
715                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
716                 {
717                         // check if we need to download the file, and return if so
718                         if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "sound/%s", cl.sound_name[cls.qw_downloadnumber])))
719                                 return;
720                 }
721
722                 cls.qw_downloadtype = dl_none;
723
724                 // clear sound usage flags for purging of unused sounds
725                 S_ClearUsed();
726
727                 // precache any sounds used by the client
728                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
729                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
730                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
731                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
732                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
733                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
734                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
735
736                 // sounds used by the game
737                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
738                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
739
740                 // we purge the models and sounds later in CL_SignonReply
741                 //S_PurgeUnused();
742
743                 // check memory integrity
744                 Mem_CheckSentinelsGlobal();
745
746                 // done with sound downloads, next we check models
747                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
748                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, 0));
749                 break;
750         case dl_none:
751         default:
752                 Con_Printf("Unknown download type.\n");
753         }
754 }
755
756 static void QW_CL_ParseDownload(void)
757 {
758         int size = (signed short)MSG_ReadShort(&cl_message);
759         int percent = MSG_ReadByte(&cl_message);
760
761         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
762
763         // skip the download fragment if playing a demo
764         if (!cls.netcon)
765         {
766                 if (size > 0)
767                         cl_message.readcount += size;
768                 return;
769         }
770
771         if (size == -1)
772         {
773                 Con_Printf("File not found.\n");
774                 QW_CL_RequestNextDownload();
775                 return;
776         }
777
778         if (cl_message.readcount + (unsigned short)size > cl_message.cursize)
779                 Host_Error("corrupt download message\n");
780
781         // make sure the buffer is big enough to include this new fragment
782         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
783         {
784                 unsigned char *old;
785                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
786                         cls.qw_downloadmemorymaxsize *= 2;
787                 old = cls.qw_downloadmemory;
788                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
789                 if (old)
790                 {
791                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
792                         Mem_Free(old);
793                 }
794         }
795
796         // read the fragment out of the packet
797         MSG_ReadBytes(&cl_message, size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
798         cls.qw_downloadmemorycursize += size;
799         cls.qw_downloadspeedcount += size;
800
801         cls.qw_downloadpercent = percent;
802
803         if (percent != 100)
804         {
805                 // request next fragment
806                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
807                 MSG_WriteString(&cls.netcon->message, "nextdl");
808         }
809         else
810         {
811                 // finished file
812                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
813
814                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
815
816                 cls.qw_downloadpercent = 0;
817
818                 // start downloading the next file (or join the game)
819                 QW_CL_RequestNextDownload();
820         }
821 }
822
823 static void QW_CL_ParseModelList(void)
824 {
825         int n;
826         int nummodels = MSG_ReadByte(&cl_message);
827         char *str;
828         char vabuf[1024];
829
830         // parse model precache list
831         for (;;)
832         {
833                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
834                 if (!str[0])
835                         break;
836                 nummodels++;
837                 if (nummodels==MAX_MODELS)
838                         Host_Error("Server sent too many model precaches");
839                 if (strlen(str) >= MAX_QPATH)
840                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
841                 dp_strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
842         }
843
844         n = MSG_ReadByte(&cl_message);
845         if (n)
846         {
847                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
848                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, n));
849                 return;
850         }
851
852         CL_SetSignonStage_WithMsg(2);
853         cls.qw_downloadnumber = 0;
854         cls.qw_downloadtype = dl_model;
855         QW_CL_RequestNextDownload();
856 }
857
858 static void QW_CL_ParseSoundList(void)
859 {
860         int n;
861         int numsounds = MSG_ReadByte(&cl_message);
862         char *str;
863         char vabuf[1024];
864
865         // parse sound precache list
866         for (;;)
867         {
868                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
869                 if (!str[0])
870                         break;
871                 numsounds++;
872                 if (numsounds==MAX_SOUNDS)
873                         Host_Error("Server sent too many sound precaches");
874                 if (strlen(str) >= MAX_QPATH)
875                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
876                 dp_strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
877         }
878
879         n = MSG_ReadByte(&cl_message);
880
881         if (n)
882         {
883                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
884                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, n));
885                 return;
886         }
887
888         CL_SetSignonStage_WithMsg(2);
889         cls.qw_downloadnumber = 0;
890         cls.qw_downloadtype = dl_sound;
891         QW_CL_RequestNextDownload();
892 }
893
894 static void QW_CL_Skins_f(cmd_state_t *cmd)
895 {
896         cls.qw_downloadnumber = 0;
897         cls.qw_downloadtype = dl_skin;
898         QW_CL_RequestNextDownload();
899 }
900
901 static void QW_CL_Changing_f(cmd_state_t *cmd)
902 {
903         if (cls.qw_downloadmemory)  // don't change when downloading
904                 return;
905
906         S_StopAllSounds();
907         cl.intermission = 0;
908         CL_SetSignonStage_WithMsg(1); // not active anymore, but not disconnected
909         Con_Printf("\nChanging map...\n");
910 }
911
912 void QW_CL_NextUpload_f(cmd_state_t *cmd)
913 {
914         int r, percent, size;
915
916         if (!cls.qw_uploaddata)
917                 return;
918
919         r = cls.qw_uploadsize - cls.qw_uploadpos;
920         if (r > 768)
921                 r = 768;
922         size = min(1, cls.qw_uploadsize);
923         percent = (cls.qw_uploadpos+r)*100/size;
924
925         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
926         MSG_WriteShort(&cls.netcon->message, r);
927         MSG_WriteByte(&cls.netcon->message, percent);
928         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
929
930         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
931
932         cls.qw_uploadpos += r;
933
934         if (cls.qw_uploadpos < cls.qw_uploadsize)
935                 return;
936
937         Con_Printf("Upload completed\n");
938
939         QW_CL_StopUpload_f(cmd);
940 }
941
942 void QW_CL_StartUpload(unsigned char *data, int size)
943 {
944         // do nothing in demos or if not connected
945         if (!cls.netcon)
946                 return;
947
948         // abort existing upload if in progress
949         QW_CL_StopUpload_f(cmd_local);
950
951         Con_DPrintf("Starting upload of %d bytes...\n", size);
952
953         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
954         memcpy(cls.qw_uploaddata, data, size);
955         cls.qw_uploadsize = size;
956         cls.qw_uploadpos = 0;
957
958         QW_CL_NextUpload_f(cmd_local);
959 }
960
961 #if 0
962 qbool QW_CL_IsUploading(void)
963 {
964         return cls.qw_uploaddata != NULL;
965 }
966 #endif
967
968 void QW_CL_StopUpload_f(cmd_state_t *cmd)
969 {
970         if (cls.qw_uploaddata)
971                 Mem_Free(cls.qw_uploaddata);
972         cls.qw_uploaddata = NULL;
973         cls.qw_uploadsize = 0;
974         cls.qw_uploadpos = 0;
975 }
976
977 static void QW_CL_ProcessUserInfo(int slot)
978 {
979         int topcolor, bottomcolor;
980         char temp[2048];
981         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
982         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
983         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
984         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
985         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
986         cl.scores[slot].qw_spectator = temp[0] != 0;
987         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
988         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
989         if (!cl.scores[slot].qw_skin[0])
990                 dp_strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
991         // TODO: skin cache
992 }
993
994 static void QW_CL_UpdateUserInfo(void)
995 {
996         int slot;
997         slot = MSG_ReadByte(&cl_message);
998         if (slot >= cl.maxclients)
999         {
1000                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
1001                 MSG_ReadLong(&cl_message);
1002                 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1003                 return;
1004         }
1005         cl.scores[slot].qw_userid = MSG_ReadLong(&cl_message);
1006         dp_strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(cl.scores[slot].qw_userinfo));
1007
1008         QW_CL_ProcessUserInfo(slot);
1009 }
1010
1011 static void QW_CL_SetInfo(void)
1012 {
1013         int slot;
1014         char key[2048];
1015         char value[2048];
1016         slot = MSG_ReadByte(&cl_message);
1017         dp_strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1018         dp_strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1019         if (slot >= cl.maxclients)
1020         {
1021                 Con_Printf("svc_setinfo >= cl.maxclients\n");
1022                 return;
1023         }
1024         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
1025
1026         QW_CL_ProcessUserInfo(slot);
1027 }
1028
1029 static void QW_CL_ServerInfo(void)
1030 {
1031         char key[2048];
1032         char value[2048];
1033         char temp[32];
1034         dp_strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1035         dp_strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1036         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
1037         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
1038         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
1039         cl.qw_teamplay = atoi(temp);
1040 }
1041
1042 static void QW_CL_ParseNails(void)
1043 {
1044         int i, j;
1045         int numnails = MSG_ReadByte(&cl_message);
1046         vec_t *v;
1047         unsigned char bits[6];
1048         for (i = 0;i < numnails;i++)
1049         {
1050                 for (j = 0;j < 6;j++)
1051                         bits[j] = MSG_ReadByte(&cl_message);
1052                 if (cl.qw_num_nails >= 255)
1053                         continue;
1054                 v = cl.qw_nails[cl.qw_num_nails++];
1055                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1056                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1057                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1058                 v[3] = -360*(bits[4]>>4)/16;
1059                 v[4] = 360*bits[5]/256;
1060                 v[5] = 0;
1061         }
1062 }
1063
1064 static void CL_UpdateItemsAndWeapon(void)
1065 {
1066         int j;
1067         // check for important changes
1068
1069         // set flash times
1070         // UBSan: unsigned literals because left shifting by 31 causes signed overflow, although it works as expected on x86.
1071         if (cl.olditems != cl.stats[STAT_ITEMS])
1072                 for (j = 0;j < 32;j++)
1073                         if ((cl.stats[STAT_ITEMS] & (1u<<j)) && !(cl.olditems & (1u<<j)))
1074                                 cl.item_gettime[j] = cl.time;
1075         cl.olditems = cl.stats[STAT_ITEMS];
1076
1077         // GAME_NEXUIZ hud needs weapon change time
1078         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1079                 cl.weapontime = cl.time;
1080         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1081 }
1082
1083 #define LOADPROGRESSWEIGHT_SOUND            1.0
1084 #define LOADPROGRESSWEIGHT_MODEL            4.0
1085 #define LOADPROGRESSWEIGHT_WORLDMODEL      30.0
1086 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT  2.0
1087
1088 static void CL_BeginDownloads(qbool aborteddownload)
1089 {
1090         char vabuf[1024];
1091         // quakeworld works differently
1092         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1093                 return;
1094
1095         // this would be a good place to do curl downloads
1096         if(Curl_Have_forthismap())
1097         {
1098                 Curl_Register_predownload(); // come back later
1099                 return;
1100         }
1101
1102         // if we got here...
1103         // curl is done, so let's start with the business
1104         if(!cl.loadbegun)
1105                 SCR_PushLoadingScreen("Loading precaches", 1);
1106         cl.loadbegun = true;
1107
1108         // if already downloading something from the previous level, don't stop it
1109         if (cls.qw_downloadname[0])
1110                 return;
1111
1112         if (cl.downloadcsqc)
1113         {
1114                 size_t progsize;
1115                 cl.downloadcsqc = false;
1116                 if (cls.netcon
1117                  && !sv.active
1118                  && csqc_progname.string
1119                  && csqc_progname.string[0]
1120                  && csqc_progcrc.integer >= 0
1121                  && cl_serverextension_download.integer
1122                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1123                  && !FS_FileExists(va(vabuf, sizeof(vabuf), "dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1124                 {
1125                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1126                         if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1127                                 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string));
1128                         else
1129                                 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string));
1130                         return;
1131                 }
1132         }
1133
1134         if (cl.loadmodel_current < cl.loadmodel_total)
1135         {
1136                 // loading models
1137                 if(cl.loadmodel_current == 1)
1138                 {
1139                         // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1140                         SCR_PushLoadingScreen("Loading precached models",
1141                                 (
1142                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1143                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1144                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1145                                 ) / (
1146                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1147                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1148                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1149                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1150                                 )
1151                         );
1152                 }
1153                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1154                 {
1155                         SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current],
1156                                 (
1157                                         (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1158                                 ) / (
1159                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1160                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1161                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1162                                 )
1163                         );
1164                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1165                         {
1166                                 SCR_PopLoadingScreen(false);
1167                                 if(cl.loadmodel_current == 1)
1168                                 {
1169                                         SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1170                                         SCR_PopLoadingScreen(false);
1171                                 }
1172                                 continue;
1173                         }
1174                         CL_KeepaliveMessage(true);
1175
1176                         // if running a local game, calling Mod_ForName is a completely wasted effort...
1177                         if (sv.active)
1178                                 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1179                         else
1180                         {
1181                                 if(cl.loadmodel_current == 1)
1182                                 {
1183                                         // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1184                                         Mod_FreeQ3Shaders();
1185                                 }
1186                                 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1187                         }
1188                         SCR_PopLoadingScreen(false);
1189                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1190                         {
1191                                 // we now have the worldmodel so we can set up the game world
1192                                 SCR_PushLoadingScreen("world model setup",
1193                                         (
1194                                                 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1195                                         ) / (
1196                                                 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1197                                         +       LOADPROGRESSWEIGHT_WORLDMODEL
1198                                         +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1199                                         )
1200                                 );
1201                                 CL_SetupWorldModel();
1202                                 SCR_PopLoadingScreen(true);
1203                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1204                                 {
1205                                         cl.loadfinished = true;
1206                                         // now issue the spawn to move on to signon 2 like normal
1207                                         if (cls.netcon)
1208                                                 CL_ForwardToServer("prespawn");
1209                                 }
1210                         }
1211                 }
1212                 SCR_PopLoadingScreen(false);
1213                 // finished loading models
1214         }
1215
1216         if (cl.loadsound_current < cl.loadsound_total)
1217         {
1218                 // loading sounds
1219                 if(cl.loadsound_current == 1)
1220                         SCR_PushLoadingScreen("Loading precached sounds",
1221                                 (
1222                                         cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1223                                 ) / (
1224                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1225                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1226                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1227                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1228                                 )
1229                         );
1230                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1231                 {
1232                         SCR_PushLoadingScreen(cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1233                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1234                         {
1235                                 SCR_PopLoadingScreen(false);
1236                                 continue;
1237                         }
1238                         CL_KeepaliveMessage(true);
1239                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1240                         SCR_PopLoadingScreen(false);
1241                 }
1242                 SCR_PopLoadingScreen(false);
1243                 // finished loading sounds
1244         }
1245
1246         if(IS_NEXUIZ_DERIVED(gamemode))
1247                 Cvar_SetValueQuick(&cl_serverextension_download, false);
1248                 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1249                 // of dependencies) anyway, and can mess around with the game directory;
1250                 // until this is fixed, only support pk3 downloads via curl, and turn off
1251                 // individual file downloads other than for CSQC
1252                 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1253                 // to dlcache only
1254                 // idea: support download of pk3 files using this protocol later
1255
1256         // note: the reason these loops skip already-loaded things is that it
1257         // enables this command to be issued during the game if desired
1258
1259         if (cl.downloadmodel_current < cl.loadmodel_total)
1260         {
1261                 // loading models
1262
1263                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1264                 {
1265                         if (aborteddownload)
1266                         {
1267
1268                                 if (cl.downloadmodel_current == 1)
1269                                 {
1270                                         // the worldmodel failed, but we need to set up anyway
1271                                         Mod_FreeQ3Shaders();
1272                                         CL_SetupWorldModel();
1273                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1274                                         {
1275                                                 cl.loadfinished = true;
1276                                                 // now issue the spawn to move on to signon 2 like normal
1277                                                 if (cls.netcon)
1278                                                         CL_ForwardToServer("prespawn");
1279                                         }
1280                                 }
1281                                 aborteddownload = false;
1282                                 continue;
1283                         }
1284                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1285                                 continue;
1286                         CL_KeepaliveMessage(true);
1287                         if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1288                         {
1289                                 if (cl.downloadmodel_current == 1)
1290                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1291                                 else
1292                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1293                                 // regarding the * check: don't try to download submodels
1294                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1295                                 {
1296                                         CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current]));
1297                                         // we'll try loading again when the download finishes
1298                                         return;
1299                                 }
1300                         }
1301
1302                         if(cl.downloadmodel_current == 1)
1303                         {
1304                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1305                                 Mod_FreeQ3Shaders();
1306                         }
1307
1308                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1309                         if (cl.downloadmodel_current == 1)
1310                         {
1311                                 // we now have the worldmodel so we can set up the game world
1312                                 // or maybe we do not have it (cl_serverextension_download 0)
1313                                 // then we need to continue loading ANYWAY!
1314                                 CL_SetupWorldModel();
1315                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1316                                 {
1317                                         cl.loadfinished = true;
1318                                         // now issue the spawn to move on to signon 2 like normal
1319                                         if (cls.netcon)
1320                                                 CL_ForwardToServer("prespawn");
1321                                 }
1322                         }
1323                 }
1324
1325                 // finished loading models
1326         }
1327
1328         if (cl.downloadsound_current < cl.loadsound_total)
1329         {
1330                 // loading sounds
1331
1332                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1333                 {
1334                         char soundname[MAX_QPATH];
1335                         if (aborteddownload)
1336                         {
1337                                 aborteddownload = false;
1338                                 continue;
1339                         }
1340                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1341                                 continue;
1342                         CL_KeepaliveMessage(true);
1343                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1344                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1345                         {
1346                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1347                                 {
1348                                         CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
1349                                         // we'll try loading again when the download finishes
1350                                         return;
1351                                 }
1352                         }
1353                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1354                 }
1355
1356                 // finished loading sounds
1357         }
1358
1359         SCR_PopLoadingScreen(false);
1360
1361         if (!cl.loadfinished)
1362         {
1363                 cl.loadfinished = true;
1364
1365                 // check memory integrity
1366                 Mem_CheckSentinelsGlobal();
1367
1368                 // now issue the spawn to move on to signon 2 like normal
1369                 if (cls.netcon)
1370                         CL_ForwardToServer("prespawn");
1371         }
1372 }
1373
1374 static void CL_BeginDownloads_f(cmd_state_t *cmd)
1375 {
1376         // prevent cl_begindownloads from being issued multiple times in one match
1377         // to prevent accidentally cancelled downloads
1378         if(cl.loadbegun)
1379                 Con_Printf("cl_begindownloads is only valid once per match\n");
1380         else
1381                 CL_BeginDownloads(false);
1382 }
1383
1384 static void CL_StopDownload(int size, int crc)
1385 {
1386         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1387         {
1388                 int existingcrc;
1389                 size_t existingsize;
1390                 const char *extension;
1391
1392                 if(cls.qw_download_deflate)
1393                 {
1394                         unsigned char *out;
1395                         size_t inflated_size;
1396                         out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1397                         Mem_Free(cls.qw_downloadmemory);
1398                         if(out)
1399                         {
1400                                 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1401                                 cls.qw_downloadmemory = out;
1402                                 cls.qw_downloadmemorycursize = (int)inflated_size;
1403                         }
1404                         else
1405                         {
1406                                 cls.qw_downloadmemory = NULL;
1407                                 cls.qw_downloadmemorycursize = 0;
1408                                 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1409                         }
1410                 }
1411
1412                 if(!cls.qw_downloadmemory)
1413                 {
1414                         Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1415                 }
1416                 else
1417                 {
1418                         crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1419                         size = cls.qw_downloadmemorycursize;
1420                         // finished file
1421                         // save to disk only if we don't already have it
1422                         // (this is mainly for playing back demos)
1423                         existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1424                         if (existingsize || IS_NEXUIZ_DERIVED(gamemode) || !strcmp(cls.qw_downloadname, csqc_progname.string))
1425                                 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1426                         {
1427                                 if ((int)existingsize != size || existingcrc != crc)
1428                                 {
1429                                         // we have a mismatching file, pick another name for it
1430                                         char name[MAX_QPATH*2];
1431                                         dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1432                                         if (!FS_FileExists(name))
1433                                         {
1434                                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1435                                                 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1436                                                 if(!strcmp(cls.qw_downloadname, csqc_progname.string))
1437                                                 {
1438                                                         if(cls.caughtcsprogsdata)
1439                                                                 Mem_Free(cls.caughtcsprogsdata);
1440                                                         cls.caughtcsprogsdata = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorycursize);
1441                                                         memcpy(cls.caughtcsprogsdata, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1442                                                         cls.caughtcsprogsdatasize = cls.qw_downloadmemorycursize;
1443                                                         Con_DPrintf("Buffered \"%s\"\n", name);
1444                                                 }
1445                                         }
1446                                 }
1447                         }
1448                         else
1449                         {
1450                                 // we either don't have it or have a mismatching file...
1451                                 // so it's time to accept the file
1452                                 // but if we already have a mismatching file we need to rename
1453                                 // this new one, and if we already have this file in renamed form,
1454                                 // we do nothing
1455                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1456                                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1457                                 extension = FS_FileExtension(cls.qw_downloadname);
1458                                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3") || !strcasecmp(extension, "dpk"))
1459                                         FS_Rescan();
1460                         }
1461                 }
1462         }
1463         else if (cls.qw_downloadmemory && size)
1464         {
1465                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1466                 CL_BeginDownloads(true);
1467         }
1468
1469         if (cls.qw_downloadmemory)
1470                 Mem_Free(cls.qw_downloadmemory);
1471         cls.qw_downloadmemory = NULL;
1472         cls.qw_downloadname[0] = 0;
1473         cls.qw_downloadmemorymaxsize = 0;
1474         cls.qw_downloadmemorycursize = 0;
1475         cls.qw_downloadpercent = 0;
1476 }
1477
1478 static void CL_ParseDownload(void)
1479 {
1480         int i, start, size;
1481         static unsigned char data[NET_MAXMESSAGE];
1482         start = MSG_ReadLong(&cl_message);
1483         size = (unsigned short)MSG_ReadShort(&cl_message);
1484
1485         // record the start/size information to ack in the next input packet
1486         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1487         {
1488                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1489                 {
1490                         cls.dp_downloadack[i].start = start;
1491                         cls.dp_downloadack[i].size = size;
1492                         break;
1493                 }
1494         }
1495
1496         MSG_ReadBytes(&cl_message, size, data);
1497
1498         if (!cls.qw_downloadname[0])
1499         {
1500                 if (size > 0)
1501                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1502                 return;
1503         }
1504
1505         if (start + size > cls.qw_downloadmemorymaxsize)
1506                 Host_Error("corrupt download message\n");
1507
1508         // only advance cursize if the data is at the expected position
1509         // (gaps are unacceptable)
1510         memcpy(cls.qw_downloadmemory + start, data, size);
1511         cls.qw_downloadmemorycursize = start + size;
1512         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1513         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1514         cls.qw_downloadspeedcount += size;
1515 }
1516
1517 static void CL_DownloadBegin_f(cmd_state_t *cmd)
1518 {
1519         int size = atoi(Cmd_Argv(cmd, 1));
1520
1521         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(cmd, 2), false))
1522         {
1523                 Con_Printf("cl_downloadbegin: received bogus information\n");
1524                 CL_StopDownload(0, 0);
1525                 return;
1526         }
1527
1528         if (cls.qw_downloadname[0])
1529                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1530
1531         CL_StopDownload(0, 0);
1532
1533         // we're really beginning a download now, so initialize stuff
1534         dp_strlcpy(cls.qw_downloadname, Cmd_Argv(cmd, 2), sizeof(cls.qw_downloadname));
1535         cls.qw_downloadmemorymaxsize = size;
1536         cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1537         cls.qw_downloadnumber++;
1538
1539         cls.qw_download_deflate = false;
1540         if(Cmd_Argc(cmd) >= 4)
1541         {
1542                 if(!strcmp(Cmd_Argv(cmd, 3), "deflate"))
1543                         cls.qw_download_deflate = true;
1544                 // check further encodings here
1545         }
1546
1547         CL_ForwardToServer("sv_startdownload");
1548 }
1549
1550 static void CL_StopDownload_f(cmd_state_t *cmd)
1551 {
1552         Curl_CancelAll();
1553         if (cls.qw_downloadname[0])
1554         {
1555                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1556                 CL_StopDownload(0, 0);
1557         }
1558         CL_BeginDownloads(true);
1559 }
1560
1561 static void CL_DownloadFinished_f(cmd_state_t *cmd)
1562 {
1563         if (Cmd_Argc(cmd) < 3)
1564         {
1565                 Con_Printf("Malformed cl_downloadfinished command\n");
1566                 return;
1567         }
1568         CL_StopDownload(atoi(Cmd_Argv(cmd, 1)), atoi(Cmd_Argv(cmd, 2)));
1569         CL_BeginDownloads(false);
1570 }
1571
1572 extern cvar_t cl_topcolor;
1573 extern cvar_t cl_bottomcolor;
1574 static void CL_SendPlayerInfo(void)
1575 {
1576         char vabuf[1024];
1577         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1578         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string));
1579
1580         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1581         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_topcolor.integer, cl_bottomcolor.integer));
1582
1583         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1584         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer));
1585
1586         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1587         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate_burstsize %i", cl_rate_burstsize.integer));
1588
1589         if (cl_pmodel.integer)
1590         {
1591                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1592                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", cl_pmodel.integer));
1593         }
1594         if (*cl_playermodel.string)
1595         {
1596                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1597                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", cl_playermodel.string));
1598         }
1599         if (*cl_playerskin.string)
1600         {
1601                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1602                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", cl_playerskin.string));
1603         }
1604 }
1605
1606 /*
1607 =====================
1608 CL_SignonReply
1609
1610 An svc_signonnum has been received, perform a client side setup
1611 =====================
1612 */
1613 static void CL_SignonReply(int signon_stage)
1614 {
1615         CL_SetSignonStage_WithMsg(signon_stage);
1616
1617         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1618
1619         switch (cls.signon)
1620         {
1621         case 1:
1622                 if (cls.netcon)
1623                 {
1624                         // send player info before we begin downloads
1625                         // (so that the server can see the player name while downloading)
1626                         CL_SendPlayerInfo();
1627
1628                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1629                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1630                 }
1631                 // execute cl_begindownloads next frame
1632                 // (after any commands added by svc_stufftext have been executed)
1633                 // when done with downloads the "prespawn" will be sent
1634                 Cbuf_AddText(cmd_local, "\ncl_begindownloads\n");
1635                 break;
1636
1637         case 2:
1638                 if (cls.netcon)
1639                 {
1640                         // LadyHavoc: quake sent the player info here but due to downloads
1641                         // it is sent earlier instead
1642                         // CL_SendPlayerInfo();
1643
1644                         // LadyHavoc: changed to begin a loading stage and issue this when done
1645                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1646                         MSG_WriteString (&cls.netcon->message, "spawn");
1647                 }
1648                 break;
1649
1650         case 3:
1651                 if (cls.netcon)
1652                 {
1653                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1654                         MSG_WriteString (&cls.netcon->message, "begin");
1655                 }
1656                 break;
1657
1658         case 4:
1659                 // after the level has been loaded, we shouldn't need the shaders, and
1660                 // if they are needed again they will be automatically loaded...
1661                 // we also don't need the unused models or sounds from the last level
1662                 Mod_FreeQ3Shaders();
1663                 Mod_PurgeUnused();
1664                 S_PurgeUnused();
1665
1666                 Con_ClearNotify();
1667                 if (Sys_CheckParm("-profilegameonly"))
1668                         Sys_AllowProfiling(true);
1669                 break;
1670         }
1671 }
1672
1673 /*
1674 ==================
1675 CL_ParseServerInfo
1676 ==================
1677 */
1678 static void CL_ParseServerInfo (void)
1679 {
1680         char *str;
1681         int i;
1682         protocolversion_t protocol;
1683         int nummodels, numsounds;
1684         char vabuf[1024];
1685
1686         // if we start loading a level and a video is still playing, stop it
1687         CL_VideoStop();
1688
1689         Con_DPrint("Serverinfo packet received.\n");
1690         Collision_Cache_Reset(true);
1691
1692         // if server is active, we already began a loading plaque
1693         if (!sv.active)
1694         {
1695                 SCR_BeginLoadingPlaque(false);
1696                 S_StopAllSounds();
1697                 // prevent dlcache assets from the previous map from interfering with this one
1698                 FS_UnloadPacks_dlcache();
1699                 // free q3 shaders so that any newly downloaded shaders will be active
1700                 // bones_was_here: we free the q3 shaders later in CL_SignonReply
1701                 //Mod_FreeQ3Shaders();
1702         }
1703
1704         // check memory integrity
1705         Mem_CheckSentinelsGlobal();
1706
1707         // clear cl_serverextension cvars
1708         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1709
1710 //
1711 // wipe the client_state_t struct
1712 //
1713         CL_ClearState ();
1714
1715 // parse protocol version number
1716         i = MSG_ReadLong(&cl_message);
1717         protocol = Protocol_EnumForNumber(i);
1718         if (protocol == PROTOCOL_UNKNOWN)
1719         {
1720                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1721                 return;
1722         }
1723         // hack for unmarked Nehahra movie demos which had a custom protocol
1724         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1725                 protocol = PROTOCOL_NEHAHRAMOVIE;
1726         cls.protocol = protocol;
1727         Con_Printf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1728
1729         cl.num_entities = 1;
1730
1731         if (protocol == PROTOCOL_QUAKEWORLD)
1732         {
1733                 char gamedir[1][MAX_QPATH];
1734
1735                 cl.qw_servercount = MSG_ReadLong(&cl_message);
1736
1737                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1738                 Con_Printf("server gamedir is %s\n", str);
1739                 dp_strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1740
1741                 // change gamedir if needed
1742                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1743                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1744
1745                 cl.gametype = GAME_DEATHMATCH;
1746                 cl.maxclients = 32;
1747
1748                 // parse player number
1749                 i = MSG_ReadByte(&cl_message);
1750                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1751                 //cl.qw_spectator = (i & 128) != 0;
1752                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1753                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1754
1755                 // get the full level name
1756                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1757                 dp_strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1758
1759                 // get the movevars that are defined in the qw protocol
1760                 cl.movevars_gravity            = MSG_ReadFloat(&cl_message);
1761                 cl.movevars_stopspeed          = MSG_ReadFloat(&cl_message);
1762                 cl.movevars_maxspeed           = MSG_ReadFloat(&cl_message);
1763                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat(&cl_message);
1764                 cl.movevars_accelerate         = MSG_ReadFloat(&cl_message);
1765                 cl.movevars_airaccelerate      = MSG_ReadFloat(&cl_message);
1766                 cl.movevars_wateraccelerate    = MSG_ReadFloat(&cl_message);
1767                 cl.movevars_friction           = MSG_ReadFloat(&cl_message);
1768                 cl.movevars_waterfriction      = MSG_ReadFloat(&cl_message);
1769                 cl.movevars_entgravity         = MSG_ReadFloat(&cl_message);
1770
1771                 // other movevars not in the protocol...
1772                 cl.movevars_wallfriction = 0;
1773                 cl.movevars_timescale = 1;
1774                 cl.movevars_jumpvelocity = 270;
1775                 cl.movevars_edgefriction = 1;
1776                 cl.movevars_maxairspeed = 30;
1777                 cl.movevars_stepheight = 18;
1778                 cl.movevars_airaccel_qw = 1;
1779                 cl.movevars_airaccel_sideways_friction = 0;
1780
1781                 // seperate the printfs so the server message can have a color
1782                 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1783
1784                 // check memory integrity
1785                 Mem_CheckSentinelsGlobal();
1786
1787                 if (cls.netcon)
1788                 {
1789                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1790                         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, 0));
1791                 }
1792
1793                 cl.loadbegun = false;
1794                 cl.loadfinished = false;
1795
1796                 cls.state = ca_connected;
1797                 CL_SetSignonStage_WithMsg(1);
1798
1799                 // note: on QW protocol we can't set up the gameworld until after
1800                 // downloads finish...
1801                 // (we don't even know the name of the map yet)
1802                 // this also means cl_autodemo does not work on QW protocol...
1803
1804                 dp_strlcpy(cl.worldname, "", sizeof(cl.worldname));
1805                 dp_strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1806                 dp_strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1807                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1808                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1809                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1810
1811                 // check memory integrity
1812                 Mem_CheckSentinelsGlobal();
1813         }
1814         else
1815         {
1816         // parse maxclients
1817                 cl.maxclients = MSG_ReadByte(&cl_message);
1818                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1819                 {
1820                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1821                         return;
1822                 }
1823                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1824
1825         // parse gametype
1826                 cl.gametype = MSG_ReadByte(&cl_message);
1827                 // the original id singleplayer demos are bugged and contain
1828                 // GAME_DEATHMATCH even for singleplayer
1829                 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1830                         cl.gametype = GAME_COOP;
1831
1832         // parse signon message
1833                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1834                 dp_strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1835
1836         // seperate the printfs so the server message can have a color
1837                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1838                         Con_Printf("\n<===================================>\n\n\2%s\n", str);
1839
1840                 // check memory integrity
1841                 Mem_CheckSentinelsGlobal();
1842
1843                 // parse model precache list
1844                 for (nummodels=1 ; ; nummodels++)
1845                 {
1846                         str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1847                         if (!str[0])
1848                                 break;
1849                         if (nummodels==MAX_MODELS)
1850                                 Host_Error ("Server sent too many model precaches");
1851                         if (strlen(str) >= MAX_QPATH)
1852                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1853                         dp_strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1854                 }
1855                 // parse sound precache list
1856                 for (numsounds=1 ; ; numsounds++)
1857                 {
1858                         str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1859                         if (!str[0])
1860                                 break;
1861                         if (numsounds==MAX_SOUNDS)
1862                                 Host_Error("Server sent too many sound precaches");
1863                         if (strlen(str) >= MAX_QPATH)
1864                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1865                         dp_strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1866                 }
1867
1868                 // set the base name for level-specific things...  this gets updated again by CL_SetupWorldModel later
1869                 dp_strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1870                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1871                 dp_strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1872                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1873                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1874                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1875                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1876
1877                 // touch all of the precached models that are still loaded so we can free
1878                 // anything that isn't needed
1879                 if (!sv.active)
1880                         Mod_ClearUsed();
1881                 for (i = 1;i < nummodels;i++)
1882                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1883                 // precache any models used by the client (this also marks them used)
1884                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1885                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1886                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1887                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1888
1889                 // we purge the models and sounds later in CL_SignonReply
1890                 //Mod_PurgeUnused();
1891                 //S_PurgeUnused();
1892
1893                 // clear sound usage flags for purging of unused sounds
1894                 S_ClearUsed();
1895
1896                 // precache any sounds used by the client
1897                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1898                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1899                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1900                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1901                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1902                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1903                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1904
1905                 // sounds used by the game
1906                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1907                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1908
1909                 // now we try to load everything that is new
1910                 cl.loadmodel_current = 1;
1911                 cl.downloadmodel_current = 1;
1912                 cl.loadmodel_total = nummodels;
1913                 cl.loadsound_current = 1;
1914                 cl.downloadsound_current = 1;
1915                 cl.loadsound_total = numsounds;
1916                 cl.downloadcsqc = true;
1917                 cl.loadbegun = false;
1918                 cl.loadfinished = false;
1919                 cl.loadcsqc = true;
1920
1921                 // check memory integrity
1922                 Mem_CheckSentinelsGlobal();
1923
1924         // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1925                 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1926                 {
1927                         char demofile[MAX_OSPATH];
1928
1929                         if (cls.demorecording)
1930                         {
1931                                 // finish the previous level's demo file
1932                                 CL_Stop_f(cmd_local);
1933                         }
1934
1935                         // start a new demo file
1936                         dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1937
1938                         Con_Printf ("Auto-recording to %s.\n", demofile);
1939
1940                         // Reset bit 0 for every new demo
1941                         Cvar_SetValueQuick(&cl_autodemo_delete,
1942                                 (cl_autodemo_delete.integer & ~0x1)
1943                                 |
1944                                 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1945                         );
1946
1947                         cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1948                         if (cls.demofile)
1949                         {
1950                                 cls.forcetrack = -1;
1951                                 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1952                                 cls.demorecording = true;
1953                                 dp_strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1954                                 cls.demo_lastcsprogssize = -1;
1955                                 cls.demo_lastcsprogscrc = -1;
1956                         }
1957                         else
1958                                 Con_Print(CON_ERROR "ERROR: couldn't open.\n");
1959                 }
1960         }
1961         cl.islocalgame = NetConn_IsLocalGame();
1962 }
1963
1964 void CL_ValidateState(entity_state_t *s)
1965 {
1966         model_t *model;
1967
1968         if (!s->active)
1969                 return;
1970
1971         if (s->modelindex >= MAX_MODELS)
1972                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1973
1974         // these warnings are only warnings, no corrections are made to the state
1975         // because states are often copied for decoding, which otherwise would
1976         // propogate some of the corrections accidentally
1977         // (this used to happen, sometimes affecting skin and frame)
1978
1979         // colormap is client index + 1
1980         if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1981                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1982
1983         if (developer_extra.integer)
1984         {
1985                 model = CL_GetModelByIndex(s->modelindex);
1986                 if (model && model->type && s->frame >= model->numframes)
1987                         Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1988                 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1989                         Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1990         }
1991 }
1992
1993 void CL_MoveLerpEntityStates(entity_t *ent)
1994 {
1995         float odelta[3], adelta[3];
1996         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1997         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1998         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1999         {
2000                 // reset all persistent stuff if this is a new entity
2001                 ent->persistent.lerpdeltatime = 0;
2002                 ent->persistent.lerpstarttime = cl.mtime[1];
2003                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2004                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2005                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2006                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2007                 // reset animation interpolation as well
2008                 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2009                 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2010                 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2011                 ent->render.shadertime = cl.time;
2012                 // reset various persistent stuff
2013                 ent->persistent.muzzleflash = 0;
2014                 ent->persistent.trail_allowed = false;
2015         }
2016         else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
2017         {
2018                 // don't interpolate the move
2019                 ent->persistent.lerpdeltatime = 0;
2020                 ent->persistent.lerpstarttime = cl.mtime[1];
2021                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2022                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2023                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2024                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2025                 ent->persistent.trail_allowed = false;
2026
2027                 // if(ent->state_current.frame != ent->state_previous.frame)
2028                 // do this even if we did change the frame
2029                 // teleport bit is only used if an animation restart, or a jump, is necessary
2030                 // so it should be always harmless to do this
2031                 {
2032                         ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2033                         ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2034                         ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2035                 }
2036
2037                 // note that this case must do everything the following case does too
2038         }
2039         else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2040         {
2041                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2042                 ent->render.framegroupblend[1].lerp = 1;
2043                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2044                 ent->render.framegroupblend[0].start = cl.time;
2045                 ent->render.framegroupblend[0].lerp = 0;
2046         }
2047         else if (DotProduct(odelta, odelta) > 1000*1000
2048                 || (cl.fixangle[0] && !cl.fixangle[1])
2049                 || (ent->state_previous.tagindex != ent->state_current.tagindex)
2050                 || (ent->state_previous.tagentity != ent->state_current.tagentity))
2051         {
2052                 // don't interpolate the move
2053                 // (the fixangle[] check detects teleports, but not constant fixangles
2054                 //  such as when spectating)
2055                 ent->persistent.lerpdeltatime = 0;
2056                 ent->persistent.lerpstarttime = cl.mtime[1];
2057                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2058                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2059                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2060                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2061                 ent->persistent.trail_allowed = false;
2062         }
2063         else if (ent->state_current.flags & RENDER_STEP)
2064         {
2065                 // monster interpolation
2066                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2067                 {
2068                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2069                         ent->persistent.lerpstarttime = cl.mtime[1];
2070                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2071                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2072                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2073                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2074                 }
2075         }
2076         else
2077         {
2078                 // not a monster
2079                 ent->persistent.lerpstarttime = ent->state_previous.time;
2080                 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2081                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2082                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2083                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2084                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2085         }
2086         // trigger muzzleflash effect if necessary
2087         if (ent->state_current.effects & EF_MUZZLEFLASH)
2088                 ent->persistent.muzzleflash = 1;
2089
2090         // restart animation bit
2091         if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2092         {
2093                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2094                 ent->render.framegroupblend[1].lerp = 1;
2095                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2096                 ent->render.framegroupblend[0].start = cl.time;
2097                 ent->render.framegroupblend[0].lerp = 0;
2098         }
2099 }
2100
2101 /*
2102 ==================
2103 CL_ParseBaseline
2104 ==================
2105 */
2106 static void CL_ParseBaseline (entity_t *ent, int large)
2107 {
2108         int i;
2109
2110         ent->state_baseline = defaultstate;
2111         // FIXME: set ent->state_baseline.number?
2112         ent->state_baseline.active = true;
2113         if (large)
2114         {
2115                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2116                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort(&cl_message);
2117         }
2118         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2119         {
2120                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2121                 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2122         }
2123         else
2124         {
2125                 ent->state_baseline.modelindex = MSG_ReadByte(&cl_message);
2126                 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2127         }
2128         ent->state_baseline.colormap = MSG_ReadByte(&cl_message);
2129         ent->state_baseline.skin = MSG_ReadByte(&cl_message);
2130         for (i = 0;i < 3;i++)
2131         {
2132                 ent->state_baseline.origin[i] = MSG_ReadCoord(&cl_message, cls.protocol);
2133                 ent->state_baseline.angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
2134         }
2135         ent->state_previous = ent->state_current = ent->state_baseline;
2136 }
2137
2138
2139 /*
2140 ==================
2141 CL_ParseClientdata
2142
2143 Server information pertaining to this client only
2144 ==================
2145 */
2146 static void CL_ParseClientdata (void)
2147 {
2148         int i, bits;
2149
2150         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2151         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2152         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2153         cl.mviewzoom[1] = cl.mviewzoom[0];
2154
2155         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2156         {
2157                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2158                 cl.stats[STAT_ITEMS] = 0;
2159                 cl.stats[STAT_VIEWZOOM] = 255;
2160         }
2161         cl.idealpitch = 0;
2162         cl.mpunchangle[0][0] = 0;
2163         cl.mpunchangle[0][1] = 0;
2164         cl.mpunchangle[0][2] = 0;
2165         cl.mpunchvector[0][0] = 0;
2166         cl.mpunchvector[0][1] = 0;
2167         cl.mpunchvector[0][2] = 0;
2168         cl.mvelocity[0][0] = 0;
2169         cl.mvelocity[0][1] = 0;
2170         cl.mvelocity[0][2] = 0;
2171         cl.mviewzoom[0] = 1;
2172
2173         bits = (unsigned short) MSG_ReadShort(&cl_message);
2174         if (bits & SU_EXTEND1)
2175                 bits |= (MSG_ReadByte(&cl_message) << 16);
2176         if (bits & SU_EXTEND2)
2177                 bits |= (MSG_ReadByte(&cl_message) << 24);
2178
2179         if (bits & SU_VIEWHEIGHT)
2180                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar(&cl_message);
2181
2182         if (bits & SU_IDEALPITCH)
2183                 cl.idealpitch = MSG_ReadChar(&cl_message);
2184
2185         for (i = 0;i < 3;i++)
2186         {
2187                 if (bits & (SU_PUNCH1<<i) )
2188                 {
2189                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2190                                 cl.mpunchangle[0][i] = MSG_ReadChar(&cl_message);
2191                         else
2192                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i(&cl_message);
2193                 }
2194                 if (bits & (SU_PUNCHVEC1<<i))
2195                 {
2196                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2197                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i(&cl_message);
2198                         else
2199                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f(&cl_message);
2200                 }
2201                 if (bits & (SU_VELOCITY1<<i) )
2202                 {
2203                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2204                                 cl.mvelocity[0][i] = MSG_ReadChar(&cl_message)*16;
2205                         else
2206                                 cl.mvelocity[0][i] = MSG_ReadCoord32f(&cl_message);
2207                 }
2208         }
2209
2210         // LadyHavoc: hipnotic demos don't have this bit set but should
2211         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2212                 cl.stats[STAT_ITEMS] = MSG_ReadLong(&cl_message);
2213
2214         cl.onground = (bits & SU_ONGROUND) != 0;
2215         cl.inwater = (bits & SU_INWATER) != 0;
2216
2217         if (cls.protocol == PROTOCOL_DARKPLACES5)
2218         {
2219                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort(&cl_message) : 0;
2220                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort(&cl_message) : 0;
2221                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort(&cl_message) : 0;
2222                 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2223                 cl.stats[STAT_AMMO] = MSG_ReadShort(&cl_message);
2224                 cl.stats[STAT_SHELLS] = MSG_ReadShort(&cl_message);
2225                 cl.stats[STAT_NAILS] = MSG_ReadShort(&cl_message);
2226                 cl.stats[STAT_ROCKETS] = MSG_ReadShort(&cl_message);
2227                 cl.stats[STAT_CELLS] = MSG_ReadShort(&cl_message);
2228                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort(&cl_message);
2229         }
2230         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2231         {
2232                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte(&cl_message) : 0;
2233                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte(&cl_message) : 0;
2234                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2235                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort(&cl_message) : 0;
2236                 else
2237                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte(&cl_message) : 0;
2238                 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2239                 cl.stats[STAT_AMMO] = MSG_ReadByte(&cl_message);
2240                 cl.stats[STAT_SHELLS] = MSG_ReadByte(&cl_message);
2241                 cl.stats[STAT_NAILS] = MSG_ReadByte(&cl_message);
2242                 cl.stats[STAT_ROCKETS] = MSG_ReadByte(&cl_message);
2243                 cl.stats[STAT_CELLS] = MSG_ReadByte(&cl_message);
2244                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2245                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte(&cl_message));
2246                 else
2247                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte(&cl_message);
2248         }
2249
2250         if (bits & SU_VIEWZOOM)
2251         {
2252                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2253                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte(&cl_message);
2254                 else
2255                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort(&cl_message);
2256         }
2257
2258         // viewzoom interpolation
2259         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2260 }
2261
2262 /*
2263 =====================
2264 CL_ParseStatic
2265 =====================
2266 */
2267 static void CL_ParseStatic (int large)
2268 {
2269         entity_t *ent;
2270
2271         if (cl.num_static_entities >= cl.max_static_entities)
2272                 Host_Error ("Too many static entities");
2273         ent = &cl.static_entities[cl.num_static_entities++];
2274         CL_ParseBaseline (ent, large);
2275
2276         if (ent->state_baseline.modelindex == 0)
2277         {
2278                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2279                 cl.num_static_entities--;
2280                 // This is definitely a cheesy way to conserve resources...
2281                 return;
2282         }
2283
2284 // copy it to the current state
2285         ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2286         ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2287         ent->render.framegroupblend[0].lerp = 1;
2288         // make torchs play out of sync
2289         ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2290         ent->render.skinnum = ent->state_baseline.skin;
2291         ent->render.effects = ent->state_baseline.effects;
2292         ent->render.alpha = 1;
2293
2294         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2295         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2296
2297         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2298         ent->render.allowdecals = true;
2299         CL_UpdateRenderEntity(&ent->render);
2300 }
2301
2302 /*
2303 ===================
2304 CL_ParseStaticSound
2305 ===================
2306 */
2307 static void CL_ParseStaticSound (int large)
2308 {
2309         vec3_t          org;
2310         int                     sound_num, vol, atten;
2311
2312         MSG_ReadVector(&cl_message, org, cls.protocol);
2313         if (large)
2314                 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
2315         else
2316                 sound_num = MSG_ReadByte(&cl_message);
2317
2318         if (sound_num < 0 || sound_num >= MAX_SOUNDS)
2319         {
2320                 Con_Printf("CL_ParseStaticSound: sound_num(%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
2321                 return;
2322         }
2323
2324         vol = MSG_ReadByte(&cl_message);
2325         atten = MSG_ReadByte(&cl_message);
2326
2327         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2328 }
2329
2330 static void CL_ParseEffect (void)
2331 {
2332         vec3_t          org;
2333         int                     modelindex, startframe, framecount, framerate;
2334
2335         MSG_ReadVector(&cl_message, org, cls.protocol);
2336         modelindex = MSG_ReadByte(&cl_message);
2337         startframe = MSG_ReadByte(&cl_message);
2338         framecount = MSG_ReadByte(&cl_message);
2339         framerate = MSG_ReadByte(&cl_message);
2340
2341         CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate);
2342 }
2343
2344 static void CL_ParseEffect2 (void)
2345 {
2346         vec3_t          org;
2347         int                     modelindex, startframe, framecount, framerate;
2348
2349         MSG_ReadVector(&cl_message, org, cls.protocol);
2350         modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2351         startframe = (unsigned short) MSG_ReadShort(&cl_message);
2352         framecount = MSG_ReadByte(&cl_message);
2353         framerate = MSG_ReadByte(&cl_message);
2354
2355         CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate);
2356 }
2357
2358 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
2359 {
2360         int i;
2361         beam_t *b = NULL;
2362
2363         if (ent >= MAX_EDICTS)
2364         {
2365                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2366                 ent = 0;
2367         }
2368
2369         if (ent >= cl.max_entities)
2370                 CL_ExpandEntities(ent);
2371
2372         // override any beam with the same entity
2373         i = cl.max_beams;
2374         if (ent)
2375                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2376                         if (b->entity == ent)
2377                                 break;
2378         // if the entity was not found then just replace an unused beam
2379         if (i == cl.max_beams)
2380                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2381                         if (!b->model)
2382                                 break;
2383         if (i < cl.max_beams)
2384         {
2385                 cl.num_beams = max(cl.num_beams, i + 1);
2386                 b->entity = ent;
2387                 b->lightning = lightning;
2388                 b->model = m;
2389                 b->endtime = cl.mtime[0] + 0.2;
2390                 VectorCopy (start, b->start);
2391                 VectorCopy (end, b->end);
2392         }
2393         else
2394                 Con_DPrint("beam list overflow!\n");
2395 }
2396
2397 static void CL_ParseBeam (model_t *m, int lightning)
2398 {
2399         int ent;
2400         vec3_t start, end;
2401
2402         ent = (unsigned short) MSG_ReadShort(&cl_message);
2403         MSG_ReadVector(&cl_message, start, cls.protocol);
2404         MSG_ReadVector(&cl_message, end, cls.protocol);
2405
2406         if (ent >= MAX_EDICTS)
2407         {
2408                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2409                 ent = 0;
2410         }
2411
2412         CL_NewBeam(ent, start, end, m, lightning);
2413 }
2414
2415 static void CL_ParseTempEntity(void)
2416 {
2417         int type;
2418         vec3_t pos, pos2;
2419         vec3_t vel1, vel2;
2420         vec3_t dir;
2421         vec3_t color;
2422         int rnd;
2423         int colorStart, colorLength, count;
2424         float velspeed, radius;
2425         unsigned char *tempcolor;
2426         matrix4x4_t tempmatrix;
2427
2428         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2429         {
2430                 type = MSG_ReadByte(&cl_message);
2431                 switch (type)
2432                 {
2433                 case QW_TE_WIZSPIKE:
2434                         // spike hitting wall
2435                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2436                         CL_FindNonSolidLocation(pos, pos, 4);
2437                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2438                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2439                         break;
2440
2441                 case QW_TE_KNIGHTSPIKE:
2442                         // spike hitting wall
2443                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2444                         CL_FindNonSolidLocation(pos, pos, 4);
2445                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2446                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2447                         break;
2448
2449                 case QW_TE_SPIKE:
2450                         // spike hitting wall
2451                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2452                         CL_FindNonSolidLocation(pos, pos, 4);
2453                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2454                         if (rand() % 5)
2455                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2456                         else
2457                         {
2458                                 rnd = rand() & 3;
2459                                 if (rnd == 1)
2460                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2461                                 else if (rnd == 2)
2462                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2463                                 else
2464                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2465                         }
2466                         break;
2467                 case QW_TE_SUPERSPIKE:
2468                         // super spike hitting wall
2469                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2470                         CL_FindNonSolidLocation(pos, pos, 4);
2471                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2472                         if (rand() % 5)
2473                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2474                         else
2475                         {
2476                                 rnd = rand() & 3;
2477                                 if (rnd == 1)
2478                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2479                                 else if (rnd == 2)
2480                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2481                                 else
2482                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2483                         }
2484                         break;
2485
2486                 case QW_TE_EXPLOSION:
2487                         // rocket explosion
2488                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2489                         CL_FindNonSolidLocation(pos, pos, 10);
2490                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2491                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2492                         CL_Effect(pos, CL_GetModelByIndex(cl.qw_modelindex_s_explod), 0, 6, 10);
2493                         break;
2494
2495                 case QW_TE_TAREXPLOSION:
2496                         // tarbaby explosion
2497                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2498                         CL_FindNonSolidLocation(pos, pos, 10);
2499                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2500                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2501                         break;
2502
2503                 case QW_TE_LIGHTNING1:
2504                         // lightning bolts
2505                         CL_ParseBeam(cl.model_bolt, true);
2506                         break;
2507
2508                 case QW_TE_LIGHTNING2:
2509                         // lightning bolts
2510                         CL_ParseBeam(cl.model_bolt2, true);
2511                         break;
2512
2513                 case QW_TE_LIGHTNING3:
2514                         // lightning bolts
2515                         CL_ParseBeam(cl.model_bolt3, false);
2516                         break;
2517
2518                 case QW_TE_LAVASPLASH:
2519                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2520                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2521                         break;
2522
2523                 case QW_TE_TELEPORT:
2524                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2525                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2526                         break;
2527
2528                 case QW_TE_GUNSHOT:
2529                         // bullet hitting wall
2530                         radius = MSG_ReadByte(&cl_message);
2531                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2532                         CL_FindNonSolidLocation(pos, pos, 4);
2533                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2534                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2535                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2536                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2537                         {
2538                                 if (rand() % 5)
2539                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2540                                 else
2541                                 {
2542                                         rnd = rand() & 3;
2543                                         if (rnd == 1)
2544                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2545                                         else if (rnd == 2)
2546                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2547                                         else
2548                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2549                                 }
2550                         }
2551                         break;
2552
2553                 case QW_TE_BLOOD:
2554                         count = MSG_ReadByte(&cl_message);
2555                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2556                         CL_FindNonSolidLocation(pos, pos, 4);
2557                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2558                         break;
2559
2560                 case QW_TE_LIGHTNINGBLOOD:
2561                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2562                         CL_FindNonSolidLocation(pos, pos, 4);
2563                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2564                         break;
2565
2566                 default:
2567                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2568                 }
2569         }
2570         else
2571         {
2572                 type = MSG_ReadByte(&cl_message);
2573                 switch (type)
2574                 {
2575                 case TE_WIZSPIKE:
2576                         // spike hitting wall
2577                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2578                         CL_FindNonSolidLocation(pos, pos, 4);
2579                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2580                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2581                         break;
2582
2583                 case TE_KNIGHTSPIKE:
2584                         // spike hitting wall
2585                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2586                         CL_FindNonSolidLocation(pos, pos, 4);
2587                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2588                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2589                         break;
2590
2591                 case TE_SPIKE:
2592                         // spike hitting wall
2593                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2594                         CL_FindNonSolidLocation(pos, pos, 4);
2595                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2596                         if (rand() % 5)
2597                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2598                         else
2599                         {
2600                                 rnd = rand() & 3;
2601                                 if (rnd == 1)
2602                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2603                                 else if (rnd == 2)
2604                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2605                                 else
2606                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2607                         }
2608                         break;
2609                 case TE_SPIKEQUAD:
2610                         // quad spike hitting wall
2611                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2612                         CL_FindNonSolidLocation(pos, pos, 4);
2613                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2614                         if (rand() % 5)
2615                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2616                         else
2617                         {
2618                                 rnd = rand() & 3;
2619                                 if (rnd == 1)
2620                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2621                                 else if (rnd == 2)
2622                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2623                                 else
2624                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2625                         }
2626                         break;
2627                 case TE_SUPERSPIKE:
2628                         // super spike hitting wall
2629                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2630                         CL_FindNonSolidLocation(pos, pos, 4);
2631                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2632                         if (rand() % 5)
2633                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2634                         else
2635                         {
2636                                 rnd = rand() & 3;
2637                                 if (rnd == 1)
2638                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2639                                 else if (rnd == 2)
2640                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2641                                 else
2642                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2643                         }
2644                         break;
2645                 case TE_SUPERSPIKEQUAD:
2646                         // quad super spike hitting wall
2647                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2648                         CL_FindNonSolidLocation(pos, pos, 4);
2649                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2650                         if (rand() % 5)
2651                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2652                         else
2653                         {
2654                                 rnd = rand() & 3;
2655                                 if (rnd == 1)
2656                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2657                                 else if (rnd == 2)
2658                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2659                                 else
2660                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2661                         }
2662                         break;
2663                         // LadyHavoc: added for improved blood splatters
2664                 case TE_BLOOD:
2665                         // blood puff
2666                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2667                         CL_FindNonSolidLocation(pos, pos, 4);
2668                         dir[0] = MSG_ReadChar(&cl_message);
2669                         dir[1] = MSG_ReadChar(&cl_message);
2670                         dir[2] = MSG_ReadChar(&cl_message);
2671                         count = MSG_ReadByte(&cl_message);
2672                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2673                         break;
2674                 case TE_SPARK:
2675                         // spark shower
2676                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2677                         CL_FindNonSolidLocation(pos, pos, 4);
2678                         dir[0] = MSG_ReadChar(&cl_message);
2679                         dir[1] = MSG_ReadChar(&cl_message);
2680                         dir[2] = MSG_ReadChar(&cl_message);
2681                         count = MSG_ReadByte(&cl_message);
2682                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2683                         break;
2684                 case TE_PLASMABURN:
2685                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2686                         CL_FindNonSolidLocation(pos, pos, 4);
2687                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2688                         break;
2689                         // LadyHavoc: added for improved gore
2690                 case TE_BLOODSHOWER:
2691                         // vaporized body
2692                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2693                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2694                         velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // speed
2695                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2696                         vel1[0] = -velspeed;
2697                         vel1[1] = -velspeed;
2698                         vel1[2] = -velspeed;
2699                         vel2[0] = velspeed;
2700                         vel2[1] = velspeed;
2701                         vel2[2] = velspeed;
2702                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2703                         break;
2704
2705                 case TE_PARTICLECUBE:
2706                         // general purpose particle effect
2707                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2708                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2709                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2710                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2711                         colorStart = MSG_ReadByte(&cl_message); // color
2712                         colorLength = MSG_ReadByte(&cl_message); // gravity (1 or 0)
2713                         velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // randomvel
2714                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2715                         break;
2716
2717                 case TE_PARTICLERAIN:
2718                         // general purpose particle effect
2719                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2720                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2721                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2722                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2723                         colorStart = MSG_ReadByte(&cl_message); // color
2724                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2725                         break;
2726
2727                 case TE_PARTICLESNOW:
2728                         // general purpose particle effect
2729                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2730                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2731                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2732                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2733                         colorStart = MSG_ReadByte(&cl_message); // color
2734                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2735                         break;
2736
2737                 case TE_GUNSHOT:
2738                         // bullet hitting wall
2739                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2740                         CL_FindNonSolidLocation(pos, pos, 4);
2741                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2742                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2743                         {
2744                                 if (rand() % 5)
2745                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2746                                 else
2747                                 {
2748                                         rnd = rand() & 3;
2749                                         if (rnd == 1)
2750                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2751                                         else if (rnd == 2)
2752                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2753                                         else
2754                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2755                                 }
2756                         }
2757                         break;
2758
2759                 case TE_GUNSHOTQUAD:
2760                         // quad bullet hitting wall
2761                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2762                         CL_FindNonSolidLocation(pos, pos, 4);
2763                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2764                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2765                         {
2766                                 if (rand() % 5)
2767                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2768                                 else
2769                                 {
2770                                         rnd = rand() & 3;
2771                                         if (rnd == 1)
2772                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2773                                         else if (rnd == 2)
2774                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2775                                         else
2776                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2777                                 }
2778                         }
2779                         break;
2780
2781                 case TE_EXPLOSION:
2782                         // rocket explosion
2783                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2784                         CL_FindNonSolidLocation(pos, pos, 10);
2785                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2786                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2787                         break;
2788
2789                 case TE_EXPLOSIONQUAD:
2790                         // quad rocket explosion
2791                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2792                         CL_FindNonSolidLocation(pos, pos, 10);
2793                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2794                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2795                         break;
2796
2797                 case TE_EXPLOSION3:
2798                         // Nehahra movie colored lighting explosion
2799                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2800                         CL_FindNonSolidLocation(pos, pos, 10);
2801                         color[0] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2802                         color[1] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2803                         color[2] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2804                         CL_ParticleExplosion(pos);
2805                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2806                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2807                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2808                         break;
2809
2810                 case TE_EXPLOSIONRGB:
2811                         // colored lighting explosion
2812                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2813                         CL_FindNonSolidLocation(pos, pos, 10);
2814                         CL_ParticleExplosion(pos);
2815                         color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2816                         color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2817                         color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2818                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2819                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2820                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2821                         break;
2822
2823                 case TE_TAREXPLOSION:
2824                         // tarbaby explosion
2825                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2826                         CL_FindNonSolidLocation(pos, pos, 10);
2827                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2828                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2829                         break;
2830
2831                 case TE_SMALLFLASH:
2832                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2833                         CL_FindNonSolidLocation(pos, pos, 10);
2834                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2835                         break;
2836
2837                 case TE_CUSTOMFLASH:
2838                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2839                         CL_FindNonSolidLocation(pos, pos, 4);
2840                         radius = (MSG_ReadByte(&cl_message) + 1) * 8;
2841                         velspeed = (MSG_ReadByte(&cl_message) + 1) * (1.0 / 256.0);
2842                         color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2843                         color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2844                         color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2845                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2846                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, NULL, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2847                         break;
2848
2849                 case TE_FLAMEJET:
2850                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2851                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2852                         count = MSG_ReadByte(&cl_message);
2853                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2854                         break;
2855
2856                 case TE_LIGHTNING1:
2857                         // lightning bolts
2858                         CL_ParseBeam(cl.model_bolt, true);
2859                         break;
2860
2861                 case TE_LIGHTNING2:
2862                         // lightning bolts
2863                         CL_ParseBeam(cl.model_bolt2, true);
2864                         break;
2865
2866                 case TE_LIGHTNING3:
2867                         // lightning bolts
2868                         CL_ParseBeam(cl.model_bolt3, false);
2869                         break;
2870
2871         // PGM 01/21/97
2872                 case TE_BEAM:
2873                         // grappling hook beam
2874                         CL_ParseBeam(cl.model_beam, false);
2875                         break;
2876         // PGM 01/21/97
2877
2878         // LadyHavoc: for compatibility with the Nehahra movie...
2879                 case TE_LIGHTNING4NEH:
2880                         CL_ParseBeam(Mod_ForName(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), true, false, NULL), false);
2881                         break;
2882
2883                 case TE_LAVASPLASH:
2884                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2885                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2886                         break;
2887
2888                 case TE_TELEPORT:
2889                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2890                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2891                         break;
2892
2893                 case TE_EXPLOSION2:
2894                         // color mapped explosion
2895                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2896                         CL_FindNonSolidLocation(pos, pos, 10);
2897                         colorStart = MSG_ReadByte(&cl_message);
2898                         colorLength = MSG_ReadByte(&cl_message);
2899                         if (colorLength == 0)
2900                                 colorLength = 1;
2901                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2902                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2903                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2904                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2905                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2906                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2907                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2908                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2909                         break;
2910
2911                 case TE_TEI_G3:
2912                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2913                         MSG_ReadVector(&cl_message, pos2, cls.protocol);
2914                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2915                         CL_ParticleTrail(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0, true, true, NULL, NULL, 1);
2916                         break;
2917
2918                 case TE_TEI_SMOKE:
2919                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2920                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2921                         count = MSG_ReadByte(&cl_message);
2922                         CL_FindNonSolidLocation(pos, pos, 4);
2923                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2924                         break;
2925
2926                 case TE_TEI_BIGEXPLOSION:
2927                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2928                         CL_FindNonSolidLocation(pos, pos, 10);
2929                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2930                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2931                         break;
2932
2933                 case TE_TEI_PLASMAHIT:
2934                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2935                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2936                         count = MSG_ReadByte(&cl_message);
2937                         CL_FindNonSolidLocation(pos, pos, 5);
2938                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2939                         break;
2940
2941                 default:
2942                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2943                 }
2944         }
2945 }
2946
2947 static void CL_ParseTrailParticles(void)
2948 {
2949         int entityindex;
2950         int effectindex;
2951         vec3_t start, end;
2952         entityindex = (unsigned short)MSG_ReadShort(&cl_message);
2953         if (entityindex >= MAX_EDICTS)
2954                 entityindex = 0;
2955         if (entityindex >= cl.max_entities)
2956                 CL_ExpandEntities(entityindex);
2957         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2958         MSG_ReadVector(&cl_message, start, cls.protocol);
2959         MSG_ReadVector(&cl_message, end, cls.protocol);
2960         CL_ParticleTrail(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0, true, true, NULL, NULL, 1);
2961 }
2962
2963 static void CL_ParsePointParticles(void)
2964 {
2965         int effectindex, count;
2966         vec3_t origin, velocity;
2967         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2968         MSG_ReadVector(&cl_message, origin, cls.protocol);
2969         MSG_ReadVector(&cl_message, velocity, cls.protocol);
2970         count = (unsigned short)MSG_ReadShort(&cl_message);
2971         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2972 }
2973
2974 static void CL_ParsePointParticles1(void)
2975 {
2976         int effectindex;
2977         vec3_t origin;
2978         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2979         MSG_ReadVector(&cl_message, origin, cls.protocol);
2980         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2981 }
2982
2983 typedef struct cl_iplog_item_s
2984 {
2985         char *address;
2986         char *name;
2987 }
2988 cl_iplog_item_t;
2989
2990 static qbool cl_iplog_loaded = false;
2991 static int cl_iplog_numitems = 0;
2992 static int cl_iplog_maxitems = 0;
2993 static cl_iplog_item_t *cl_iplog_items;
2994
2995 static void CL_IPLog_Load(void);
2996 static void CL_IPLog_Add(const char *address, const char *name, qbool checkexisting, qbool addtofile)
2997 {
2998         int i;
2999         size_t sz_name, sz_address;
3000         if (!address || !address[0] || !name || !name[0])
3001                 return;
3002         if (!cl_iplog_loaded)
3003                 CL_IPLog_Load();
3004         if (developer_extra.integer)
3005                 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
3006         // see if it already exists
3007         if (checkexisting)
3008         {
3009                 for (i = 0;i < cl_iplog_numitems;i++)
3010                 {
3011                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
3012                         {
3013                                 if (developer_extra.integer)
3014                                         Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3015                                 return;
3016                         }
3017                 }
3018         }
3019         // it does not already exist in the iplog, so add it
3020         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
3021         {
3022                 cl_iplog_item_t *olditems = cl_iplog_items;
3023                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
3024                 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
3025                 if (olditems)
3026                 {
3027                         if (cl_iplog_numitems)
3028                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
3029                         Mem_Free(olditems);
3030                 }
3031         }
3032         sz_address = strlen(address) + 1;
3033         sz_name = strlen(name) + 1;
3034         cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, sz_address);
3035         cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, sz_name);
3036         dp_strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, sz_address);
3037         // TODO: maybe it would be better to strip weird characters from name when
3038         // copying it here rather than using a straight strcpy?
3039         dp_strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, sz_name);
3040         cl_iplog_numitems++;
3041         if (addtofile)
3042         {
3043                 // add it to the iplog.txt file
3044                 // TODO: this ought to open the one in the userpath version of the base
3045                 // gamedir, not the current gamedir
3046 // not necessary for mobile
3047 #ifndef DP_MOBILETOUCH
3048                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
3049                 if (developer_extra.integer)
3050                         Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
3051 #endif
3052         }
3053 }
3054
3055 static void CL_IPLog_Load(void)
3056 {
3057         int i, len, linenumber;
3058         char *text, *textend;
3059         unsigned char *filedata;
3060         fs_offset_t filesize;
3061         char line[MAX_INPUTLINE];
3062         char address[MAX_INPUTLINE];
3063         cl_iplog_loaded = true;
3064         // TODO: this ought to open the one in the userpath version of the base
3065         // gamedir, not the current gamedir
3066 // not necessary for mobile
3067 #ifndef DP_MOBILETOUCH
3068         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
3069 #else
3070         filedata = NULL;
3071 #endif
3072         if (!filedata)
3073                 return;
3074         text = (char *)filedata;
3075         textend = text + filesize;
3076         for (linenumber = 1;text < textend;linenumber++)
3077         {
3078                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
3079                         if (len < (int)sizeof(line) - 1)
3080                                 line[len++] = *text;
3081                 line[len] = 0;
3082                 if (text < textend && *text == '\r' && text[1] == '\n')
3083                         text++;
3084                 if (text < textend && *text == '\n')
3085                         text++;
3086                 if (line[0] == '/' && line[1] == '/')
3087                         continue; // skip comments if anyone happens to add them
3088                 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3089                         address[i] = line[i];
3090                 address[i] = 0;
3091                 // skip exactly one space character
3092                 i++;
3093                 // address contains the address with termination,
3094                 // line + i contains the name with termination
3095                 if (address[0] && line[i])
3096                         CL_IPLog_Add(address, line + i, false, false);
3097                 else
3098                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3099         }
3100 }
3101
3102 static void CL_IPLog_List_f(cmd_state_t *cmd)
3103 {
3104         int i, j;
3105         const char *addressprefix;
3106         if (Cmd_Argc(cmd) > 2)
3107         {
3108                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(cmd, 0));
3109                 return;
3110         }
3111         addressprefix = "";
3112         if (Cmd_Argc(cmd) >= 2)
3113                 addressprefix = Cmd_Argv(cmd, 1);
3114         if (!cl_iplog_loaded)
3115                 CL_IPLog_Load();
3116         if (addressprefix && addressprefix[0])
3117                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3118         else
3119                 Con_Printf("Listing all iplog entries\n");
3120         Con_Printf("address         name\n");
3121         for (i = 0;i < cl_iplog_numitems;i++)
3122         {
3123                 if (addressprefix && addressprefix[0])
3124                 {
3125                         for (j = 0;addressprefix[j];j++)
3126                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
3127                                         break;
3128                         // if this address does not begin with the addressprefix string
3129                         // simply omit it from the output
3130                         if (addressprefix[j])
3131                                 continue;
3132                 }
3133                 // if name is less than 15 characters, left justify it and pad
3134                 // if name is more than 15 characters, print all of it, not worrying
3135                 // about the fact it will misalign the columns
3136                 if (strlen(cl_iplog_items[i].address) < 15)
3137                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3138                 else
3139                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3140         }
3141 }
3142
3143 // look for anything interesting like player IP addresses or ping reports
3144 static qbool CL_ExaminePrintString(const char *text)
3145 {
3146         int len;
3147         const char *t;
3148         char temp[MAX_INPUTLINE];
3149         if (!strcmp(text, "Client ping times:\n"))
3150         {
3151                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3152                 // hide ping reports in demos
3153                 if (cls.demoplayback)
3154                         cl.parsingtextexpectingpingforscores = 1;
3155                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3156                         ;
3157                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3158                 {
3159                         Con_Printf("ping reply but empty scoreboard?!?\n");
3160                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3161                         cl.parsingtextexpectingpingforscores = 0;
3162                 }
3163                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3164                 return !cl.parsingtextexpectingpingforscores;
3165         }
3166         if (!strncmp(text, "host:    ", 9))
3167         {
3168                 // cl.parsingtextexpectingpingforscores = false; // really?
3169                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3170                 cl.parsingtextplayerindex = 0;
3171                 return true;
3172         }
3173         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3174         {
3175                 // if anything goes wrong, we'll assume this is not a ping report
3176                 qbool expected = cl.parsingtextexpectingpingforscores != 0;
3177                 cl.parsingtextexpectingpingforscores = 0;
3178                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3179                 t = text;
3180                 while (*t == ' ')
3181                         t++;
3182                 if ((*t >= '0' && *t <= '9') || *t == '-')
3183                 {
3184                         int ping = atoi(t);
3185                         while ((*t >= '0' && *t <= '9') || *t == '-')
3186                                 t++;
3187                         if (*t == ' ')
3188                         {
3189                                 int charindex = 0;
3190                                 t++;
3191                                 if(cl.parsingtextplayerindex < cl.maxclients)
3192                                 {
3193                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3194                                                 ;
3195                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3196                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3197                                         if (t[charindex] == '\n')
3198                                         {
3199                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3200                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3201                                                         ;
3202                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3203                                                 {
3204                                                         // we parsed a valid ping entry, so expect another to follow
3205                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3206                                                         cl.parsingtextexpectingpingforscores = expected;
3207                                                 }
3208                                                 return !expected;
3209                                         }
3210                                 }
3211                                 if (!strncmp(t, "unconnected\n", 12))
3212                                 {
3213                                         // just ignore
3214                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3215                                         cl.parsingtextexpectingpingforscores = expected;
3216                                         return !expected;
3217                                 }
3218                                 else
3219                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3220                         }
3221                 }
3222         }
3223         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3224         {
3225                 if (!strncmp(text, "players: ", 9))
3226                 {
3227                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3228                         cl.parsingtextplayerindex = 0;
3229                         return true;
3230                 }
3231                 else if (!strstr(text, ": "))
3232                 {
3233                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3234                         return true;
3235                 }
3236         }
3237         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3238         {
3239                 // if anything goes wrong, we'll assume this is not a status report
3240                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3241                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3242                 {
3243                         t = text + 1;
3244                         cl.parsingtextplayerindex = atoi(t) - 1;
3245                         while (*t >= '0' && *t <= '9')
3246                                 t++;
3247                         if (*t == ' ')
3248                         {
3249                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3250                                 return true;
3251                         }
3252                         // the player name follows here, along with frags and time
3253                 }
3254         }
3255         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3256         {
3257                 // if anything goes wrong, we'll assume this is not a status report
3258                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3259                 if (text[0] == ' ')
3260                 {
3261                         t = text;
3262                         while (*t == ' ')
3263                                 t++;
3264                         for (len = 0;*t && *t != '\n';t++)
3265                                 if (len < (int)sizeof(temp) - 1)
3266                                         temp[len++] = *t;
3267                         temp[len] = 0;
3268                         // botclient is perfectly valid, but we don't care about bots
3269                         // also don't try to look up the name of an invalid player index
3270                         if (strcmp(temp, "botclient")
3271                          && cl.parsingtextplayerindex >= 0
3272                          && cl.parsingtextplayerindex < cl.maxclients
3273                          && cl.scores[cl.parsingtextplayerindex].name[0])
3274                         {
3275                                 // log the player name and IP address string
3276                                 // (this operates entirely on strings to avoid issues with the
3277                                 //  nature of a network address)
3278                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3279                         }
3280                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3281                         return true;
3282                 }
3283         }
3284         return true;
3285 }
3286
3287 extern cvar_t host_timescale;
3288 extern cvar_t cl_lerpexcess;
3289 static void CL_NetworkTimeReceived(double newtime)
3290 {
3291         cl.opt_inputs_since_update = 0;
3292         cl.mtime[1] = cl.mtime[0];
3293         cl.mtime[0] = newtime;
3294         if (cls.timedemo || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3295                 cl.time = cl.mtime[1] = newtime;
3296         else if (cls.demoplayback)
3297         {
3298                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3299                 // due to a large time gap, so treat it as an instant change in time
3300                 // (this can also happen during heavy packet loss in the demo)
3301                 if (cl.time < newtime - 0.1)
3302                         cl.mtime[1] = cl.time = newtime;
3303         }
3304         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3305         {
3306                 double timehigh = 0; // hush compiler warning
3307                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3308
3309                 if (developer_extra.integer && vid_activewindow)
3310                 {
3311                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3312                                 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3313                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3314                                 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3315                 }
3316
3317 selectmode:
3318                 switch (cl_nettimesyncboundmode.integer)
3319                 {
3320                 default:
3321                         Cvar_SetQuick(&cl_nettimesyncboundmode, cl_nettimesyncboundmode.defstring);
3322                         goto selectmode;
3323                 case 1:
3324                 case 2:
3325                 case 3:
3326                         // doesn't make sense for modes > 3
3327                         cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3328                         timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3329                         switch (cl_nettimesyncboundmode.integer)
3330                         {
3331                         case 1:
3332                                 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3333                                 break;
3334                         case 2:
3335                                 if (cl.time < cl.mtime[1] || cl.time > timehigh)
3336                                         cl.time = cl.mtime[1];
3337                                 break;
3338                         case 3:
3339                                 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3340                                         cl.time = cl.mtime[1];
3341                                 break;
3342                         }
3343                         break;
3344
3345                 case 4:
3346                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3347                                 cl.time = cl.mtime[1]; // reset
3348                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3349                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3350                         else if (cl.time > cl.mtime[1])
3351                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3352                         else
3353                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3354                         break;
3355
3356                 case 5:
3357                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3358                                 cl.time = cl.mtime[1]; // reset
3359                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3360                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3361                         else
3362                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3363                         break;
3364
3365                 case 6:
3366                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3367                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3368                         break;
3369
3370                 case 7:
3371                         /* bones_was_here: this aims to prevent disturbances in the force from affecting cl.time
3372                          * the rolling harmonic mean gives large time error outliers low significance
3373                          * correction rate is dynamic and gradual (max 10% of mean error per tic)
3374                          * time is correct within a few server frames of connect/map start
3375                          * can achieve microsecond accuracy when cl.realframetime is a multiple of sv.frametime
3376                          * prevents 0ms move frame times with uncapped fps
3377                          * smoothest mode esp. for vsynced clients on servers with aggressive inputtimeout
3378                          */
3379                         {
3380                                 unsigned char i;
3381                                 float error;
3382                                 // in event of packet loss, cl.mtime[1] could be very old, so avoid if possible
3383                                 double target = cl.movevars_ticrate ? cl.mtime[0] - cl.movevars_ticrate : cl.mtime[1];
3384                                 cl.ts_error_stor[cl.ts_error_num] = 1.0f / max(fabs(cl.time - target), FLT_MIN);
3385                                 cl.ts_error_num = (cl.ts_error_num + 1) % NUM_TS_ERRORS;
3386                                 for (i = 0, error = 0.0f; i < NUM_TS_ERRORS; i++)
3387                                         error += cl.ts_error_stor[i];
3388                                 error = 0.1f / (error / NUM_TS_ERRORS);
3389                                 cl.time = bound(cl.time - error, target, cl.time + error);
3390                         }
3391                         break;
3392                 }
3393         }
3394         // this packet probably contains a player entity update, so we will need
3395         // to update the prediction
3396         cl.movement_replay = true;
3397         // this may get updated later in parsing by svc_clientdata
3398         cl.onground = false;
3399         // if true the cl.viewangles are interpolated from cl.mviewangles[]
3400         // during this frame
3401         // (makes spectating players much smoother and prevents mouse movement from turning)
3402         cl.fixangle[1] = cl.fixangle[0];
3403         cl.fixangle[0] = false;
3404         if (!cls.demoplayback)
3405                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3406         // update the csqc's server timestamps, critical for proper sync
3407         CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3408
3409 #ifdef USEODE
3410         if (cl.mtime[0] > cl.mtime[1])
3411                 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3412 #endif
3413
3414         // only lerp entities that also get an update in this frame, when lerp excess is used
3415         if(cl_lerpexcess.value > 0)
3416         {
3417                 int i;
3418                 for (i = 1;i < cl.num_entities;i++)
3419                 {
3420                         if (cl.entities_active[i])
3421                         {
3422                                 entity_t *ent = cl.entities + i;
3423                                 ent->persistent.lerpdeltatime = 0;
3424                         }
3425                 }
3426         }
3427 }
3428
3429 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", cl_message.readcount-1, x, cmd);
3430
3431 /*
3432 =====================
3433 CL_ParseServerMessage
3434 =====================
3435 */
3436 int parsingerror = false;
3437 void CL_ParseServerMessage(void)
3438 {
3439         int                     cmd;
3440         int                     i;
3441         protocolversion_t protocol;
3442         unsigned char           cmdlog[32];
3443         const char              *cmdlogname[32], *temp;
3444         int                     cmdindex, cmdcount = 0;
3445         qbool   qwplayerupdatereceived;
3446         qbool   strip_pqc;
3447         char vabuf[1024];
3448         size_t cl_readstring_len;
3449
3450         // LadyHavoc: moved demo message writing from before the packet parse to
3451         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3452         // code in CL_ParseServerinfo
3453         //if (cls.demorecording)
3454         //      CL_WriteDemoMessage (&cl_message);
3455
3456         cl.last_received_message = host.realtime;
3457
3458         CL_KeepaliveMessage(false);
3459
3460 //
3461 // if recording demos, copy the message out
3462 //
3463         if (cl_shownet.integer == 1)
3464                 Con_Printf("%f %i\n", host.realtime, cl_message.cursize);
3465         else if (cl_shownet.integer == 2)
3466                 Con_Print("------------------\n");
3467
3468 //
3469 // parse the message
3470 //
3471         //MSG_BeginReading ();
3472
3473         parsingerror = true;
3474
3475         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3476         {
3477                 CL_NetworkTimeReceived(host.realtime); // qw has no clock
3478
3479                 // kill all qw nails
3480                 cl.qw_num_nails = 0;
3481
3482                 // fade weapon view kick
3483                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3484
3485                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3486
3487                 qwplayerupdatereceived = false;
3488
3489                 while (1)
3490                 {
3491                         if (cl_message.badread)
3492                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3493
3494                         cmd = MSG_ReadByte(&cl_message);
3495
3496                         if (cmd == -1)
3497                         {
3498                                 SHOWNET("END OF MESSAGE");
3499                                 break;          // end of message
3500                         }
3501
3502                         cmdindex = cmdcount & 31;
3503                         cmdcount++;
3504                         cmdlog[cmdindex] = cmd;
3505
3506                         SHOWNET(qw_svc_strings[cmd]);
3507                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3508                         if (!cmdlogname[cmdindex])
3509                         {
3510                                 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3511                                 const char *d = "<unknown>";
3512                                 cmdlogname[cmdindex] = d;
3513                         }
3514
3515                         // other commands
3516                         switch (cmd)
3517                         {
3518                         default:
3519                                 {
3520                                         char description[32*64], logtemp[64];
3521                                         int count;
3522                                         dp_strlcpy(description, "packet dump: ", sizeof(description));
3523                                         i = cmdcount - 32;
3524                                         if (i < 0)
3525                                                 i = 0;
3526                                         count = cmdcount - i;
3527                                         i &= 31;
3528                                         while(count > 0)
3529                                         {
3530                                                 dpsnprintf(logtemp, sizeof(logtemp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3531                                                 dp_strlcat(description, logtemp, sizeof(description));
3532                                                 count--;
3533                                                 i++;
3534                                                 i &= 31;
3535                                         }
3536                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3537                                         Con_Print(description);
3538                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3539                                 }
3540                                 break;
3541
3542                         case qw_svc_nop:
3543                                 //Con_Printf("qw_svc_nop\n");
3544                                 break;
3545
3546                         case qw_svc_disconnect:
3547                                 if (cls.demonum != -1)
3548                                         CL_NextDemo();
3549                                 else
3550                                         CL_DisconnectEx(true, "Server disconnected");
3551                                 break;
3552
3553                         case qw_svc_print:
3554                                 i = MSG_ReadByte(&cl_message);
3555                                 cl_readstring_len = MSG_ReadString_len(&cl_message, cl_readstring, sizeof(cl_readstring));
3556                                 temp = cl_readstring;
3557                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3558                                 {
3559                                         if (i == 3) // chat
3560                                         {
3561                                                 cl_readstring_len = dpsnprintf(vabuf, sizeof(vabuf), "\1%s", temp);
3562                                                 CSQC_AddPrintText(vabuf, cl_readstring_len);    //[515]: csqc
3563                                         }
3564                                         else
3565                                                 CSQC_AddPrintText(temp, cl_readstring_len);
3566                                 }
3567                                 break;
3568
3569                         case qw_svc_centerprint:
3570                                 cl_readstring_len = MSG_ReadString_len(&cl_message, cl_readstring, sizeof(cl_readstring));
3571                                 CL_VM_Parse_CenterPrint(cl_readstring, cl_readstring_len);      //[515]: csqc
3572                                 break;
3573
3574                         case qw_svc_stufftext:
3575                                 cl_readstring_len = MSG_ReadString_len(&cl_message, cl_readstring, sizeof(cl_readstring));
3576                                 CL_VM_Parse_StuffCmd(cl_readstring, cl_readstring_len); //[515]: csqc
3577                                 break;
3578
3579                         case qw_svc_damage:
3580                                 // svc_damage protocol is identical to nq
3581                                 V_ParseDamage ();
3582                                 break;
3583
3584                         case qw_svc_serverdata:
3585                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3586                                 CL_ParseServerInfo();
3587                                 break;
3588
3589                         case qw_svc_setangle:
3590                                 for (i=0 ; i<3 ; i++)
3591                                         cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3592                                 if (!cls.demoplayback)
3593                                 {
3594                                         cl.fixangle[0] = true;
3595                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3596                                         // disable interpolation if this is new
3597                                         if (!cl.fixangle[1])
3598                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3599                                 }
3600                                 break;
3601
3602                         case qw_svc_lightstyle:
3603                                 i = MSG_ReadByte(&cl_message);
3604                                 if (i >= cl.max_lightstyle)
3605                                 {
3606                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3607                                         break;
3608                                 }
3609                                 dp_strlcpy (cl.lightstyle[i].map,  MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3610                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3611                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3612                                 break;
3613
3614                         case qw_svc_sound:
3615                                 CL_ParseStartSoundPacket(false);
3616                                 break;
3617
3618                         case qw_svc_stopsound:
3619                                 i = (unsigned short) MSG_ReadShort(&cl_message);
3620                                 S_StopSound(i>>3, i&7);
3621                                 break;
3622
3623                         case qw_svc_updatefrags:
3624                                 i = MSG_ReadByte(&cl_message);
3625                                 if (i >= cl.maxclients)
3626                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3627                                 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
3628                                 break;
3629
3630                         case qw_svc_updateping:
3631                                 i = MSG_ReadByte(&cl_message);
3632                                 if (i >= cl.maxclients)
3633                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3634                                 cl.scores[i].qw_ping = MSG_ReadShort(&cl_message);
3635                                 break;
3636
3637                         case qw_svc_updatepl:
3638                                 i = MSG_ReadByte(&cl_message);
3639                                 if (i >= cl.maxclients)
3640                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3641                                 cl.scores[i].qw_packetloss = MSG_ReadByte(&cl_message);
3642                                 break;
3643
3644                         case qw_svc_updateentertime:
3645                                 i = MSG_ReadByte(&cl_message);
3646                                 if (i >= cl.maxclients)
3647                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3648                                 // seconds ago
3649                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat(&cl_message);
3650                                 break;
3651
3652                         case qw_svc_spawnbaseline:
3653                                 i = (unsigned short) MSG_ReadShort(&cl_message);
3654                                 if (i < 0 || i >= MAX_EDICTS)
3655                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3656                                 if (i >= cl.max_entities)
3657                                         CL_ExpandEntities(i);
3658                                 CL_ParseBaseline(cl.entities + i, false);
3659                                 break;
3660                         case qw_svc_spawnstatic:
3661                                 CL_ParseStatic(false);
3662                                 break;
3663                         case qw_svc_temp_entity:
3664                                 if(!CL_VM_Parse_TempEntity())
3665                                         CL_ParseTempEntity ();
3666                                 break;
3667
3668                         case qw_svc_killedmonster:
3669                                 cl.stats[STAT_MONSTERS]++;
3670                                 break;
3671
3672                         case qw_svc_foundsecret:
3673                                 cl.stats[STAT_SECRETS]++;
3674                                 break;
3675
3676                         case qw_svc_updatestat:
3677                                 i = MSG_ReadByte(&cl_message);
3678                                 if (i < 0 || i >= MAX_CL_STATS)
3679                                         Host_Error ("svc_updatestat: %i is invalid", i);
3680                                 cl.stats[i] = MSG_ReadByte(&cl_message);
3681                                 break;
3682
3683                         case qw_svc_updatestatlong:
3684                                 i = MSG_ReadByte(&cl_message);
3685                                 if (i < 0 || i >= MAX_CL_STATS)
3686                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3687                                 cl.stats[i] = MSG_ReadLong(&cl_message);
3688                                 break;
3689
3690                         case qw_svc_spawnstaticsound:
3691                                 CL_ParseStaticSound (false);
3692                                 break;
3693
3694                         case qw_svc_cdtrack:
3695                                 cl.cdtrack = cl.looptrack = MSG_ReadByte(&cl_message);
3696                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3697                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3698                                 else
3699                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3700                                 break;
3701
3702                         case qw_svc_intermission:
3703                                 if(!cl.intermission)
3704                                         cl.completed_time = cl.time;
3705                                 cl.intermission = 1;
3706                                 MSG_ReadVector(&cl_message, cl.qw_intermission_origin, cls.protocol);
3707                                 for (i = 0;i < 3;i++)
3708                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3709                                 break;
3710
3711                         case qw_svc_finale:
3712                                 if(!cl.intermission)
3713                                         cl.completed_time = cl.time;
3714                                 cl.intermission = 2;
3715                                 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
3716                                 break;
3717
3718                         case qw_svc_sellscreen:
3719                                 Cmd_ExecuteString(cmd_local, "help", 4, src_local, true);
3720                                 break;
3721
3722                         case qw_svc_smallkick:
3723                                 cl.qw_weaponkick = -2;
3724                                 break;
3725                         case qw_svc_bigkick:
3726                                 cl.qw_weaponkick = -4;
3727                                 break;
3728
3729                         case qw_svc_muzzleflash:
3730                                 i = (unsigned short) MSG_ReadShort(&cl_message);
3731                                 // NOTE: in QW this only worked on clients
3732                                 if (i < 0 || i >= MAX_EDICTS)
3733                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3734                                 if (i >= cl.max_entities)
3735                                         CL_ExpandEntities(i);
3736                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3737                                 break;
3738
3739                         case qw_svc_updateuserinfo:
3740                                 QW_CL_UpdateUserInfo();
3741                                 break;
3742
3743                         case qw_svc_setinfo:
3744                                 QW_CL_SetInfo();
3745                                 break;
3746
3747                         case qw_svc_serverinfo:
3748                                 QW_CL_ServerInfo();
3749                                 break;
3750
3751                         case qw_svc_download:
3752                                 QW_CL_ParseDownload();
3753                                 break;
3754
3755                         case qw_svc_playerinfo:
3756                                 // slightly kill qw player entities now that we know there is
3757                                 // an update of player entities this frame...
3758                                 if (!qwplayerupdatereceived)
3759                                 {
3760                                         qwplayerupdatereceived = true;
3761                                         for (i = 1;i < cl.maxclients;i++)
3762                                                 cl.entities_active[i] = false;
3763                                 }
3764                                 EntityStateQW_ReadPlayerUpdate();
3765                                 break;
3766
3767                         case qw_svc_nails:
3768                                 QW_CL_ParseNails();
3769                                 break;
3770
3771                         case qw_svc_chokecount:
3772                                 (void) MSG_ReadByte(&cl_message);
3773                                 // FIXME: apply to netgraph
3774                                 //for (j = 0;j < i;j++)
3775                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3776                                 break;
3777
3778                         case qw_svc_modellist:
3779                                 QW_CL_ParseModelList();
3780                                 break;
3781
3782                         case qw_svc_soundlist:
3783                                 QW_CL_ParseSoundList();
3784                                 break;
3785
3786                         case qw_svc_packetentities:
3787                                 EntityFrameQW_CL_ReadFrame(false);
3788                                 // first update is the final signon stage
3789                                 if (cls.signon == SIGNONS - 1)
3790                                         CL_SignonReply(SIGNONS);
3791                                 break;
3792
3793                         case qw_svc_deltapacketentities:
3794                                 EntityFrameQW_CL_ReadFrame(true);
3795                                 // first update is the final signon stage
3796                                 if (cls.signon == SIGNONS - 1)
3797                                         CL_SignonReply(SIGNONS);
3798                                 break;
3799
3800                         case qw_svc_maxspeed:
3801                                 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
3802                                 break;
3803
3804                         case qw_svc_entgravity:
3805                                 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
3806                                 if (!cl.movevars_entgravity)
3807                                         cl.movevars_entgravity = 1.0f;
3808                                 break;
3809
3810                         case qw_svc_setpause:
3811                                 cl.paused = MSG_ReadByte(&cl_message) != 0;
3812                                 if (cl.paused && snd_cdautopause.integer)
3813                                         CDAudio_Pause ();
3814                                 else if (bgmvolume.value > 0.0f)
3815                                         CDAudio_Resume ();
3816                                 S_PauseGameSounds (cl.paused);
3817                                 break;
3818                         }
3819                 }
3820
3821                 if (qwplayerupdatereceived)
3822                 {
3823                         // fully kill any player entities that were not updated this frame
3824                         for (i = 1;i <= cl.maxclients;i++)
3825                                 if (!cl.entities_active[i])
3826                                         cl.entities[i].state_current.active = false;
3827                 }
3828         }
3829         else
3830         {
3831                 while (1)
3832                 {
3833                         if (cl_message.badread)
3834                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3835
3836                         cmd = MSG_ReadByte(&cl_message);
3837
3838                         if (cmd == -1)
3839                         {
3840 //                              R_TimeReport("END OF MESSAGE");
3841                                 SHOWNET("END OF MESSAGE");
3842                                 break;          // end of message
3843                         }
3844
3845                         cmdindex = cmdcount & 31;
3846                         cmdcount++;
3847                         cmdlog[cmdindex] = cmd;
3848
3849                         // if the high bit of the command byte is set, it is a fast update
3850                         if (cmd & 128)
3851                         {
3852                                 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3853                                 temp = "entity";
3854                                 cmdlogname[cmdindex] = temp;
3855                                 SHOWNET("fast update");
3856                                 if (cls.signon == SIGNONS - 1)
3857                                         // first update is the final signon stage
3858                                         CL_SignonReply(SIGNONS);
3859                                 EntityFrameQuake_ReadEntity (cmd&127);
3860                                 continue;
3861                         }
3862
3863                         SHOWNET(svc_strings[cmd]);
3864                         cmdlogname[cmdindex] = svc_strings[cmd];
3865                         if (!cmdlogname[cmdindex])
3866                         {
3867                                 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3868                                 const char *d = "<unknown>";
3869                                 cmdlogname[cmdindex] = d;
3870                         }
3871
3872                         // other commands
3873                         switch (cmd)
3874                         {
3875                         default:
3876                                 {
3877                                         char description[32*64], tempdesc[64];
3878                                         int count;
3879                                         dp_strlcpy (description, "packet dump: ", sizeof(description));
3880                                         i = cmdcount - 32;
3881                                         if (i < 0)
3882                                                 i = 0;
3883                                         count = cmdcount - i;
3884                                         i &= 31;
3885                                         while(count > 0)
3886                                         {
3887                                                 dpsnprintf (tempdesc, sizeof (tempdesc), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3888                                                 dp_strlcat (description, tempdesc, sizeof (description));
3889                                                 count--;
3890                                                 i++;
3891                                                 i &= 31;
3892                                         }
3893                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3894                                         Con_Print(description);
3895                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
3896                                 }
3897                                 break;
3898
3899                         case svc_nop:
3900                                 if (cls.signon < SIGNONS)
3901                                         Con_Print("<-- server to client keepalive\n");
3902                                 break;
3903
3904                         case svc_time:
3905                                 CL_NetworkTimeReceived(MSG_ReadFloat(&cl_message));
3906                                 break;
3907
3908                         case svc_clientdata:
3909                                 CL_ParseClientdata();
3910                                 break;
3911
3912                         case svc_version:
3913                                 i = MSG_ReadLong(&cl_message);
3914                                 protocol = Protocol_EnumForNumber(i);
3915                                 if (protocol == PROTOCOL_UNKNOWN)
3916                                         Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3917                                 // hack for unmarked Nehahra movie demos which had a custom protocol
3918                                 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
3919                                         protocol = PROTOCOL_NEHAHRAMOVIE;
3920                                 cls.protocol = protocol;
3921                                 break;
3922
3923                         case svc_disconnect:
3924                                 if (cls.demonum != -1)
3925                                         CL_NextDemo();
3926                                 else
3927                                         CL_DisconnectEx(true, cls.protocol == PROTOCOL_DARKPLACES8 ? MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)) : "Server disconnected");
3928                                 break;
3929
3930                         case svc_print:
3931                                 cl_readstring_len = MSG_ReadString_len(&cl_message, cl_readstring, sizeof(cl_readstring));
3932                                 temp = cl_readstring;
3933                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3934                                         CSQC_AddPrintText(temp, cl_readstring_len);     //[515]: csqc
3935                                 break;
3936
3937                         case svc_centerprint:
3938                                 cl_readstring_len = MSG_ReadString_len(&cl_message, cl_readstring, sizeof(cl_readstring));
3939                                 CL_VM_Parse_CenterPrint(cl_readstring, cl_readstring_len);      //[515]: csqc
3940                                 break;
3941
3942                         case svc_stufftext:
3943                                 cl_readstring_len = MSG_ReadString_len(&cl_message, cl_readstring, sizeof(cl_readstring));
3944                                 temp = cl_readstring;
3945                                 /* if(utf8_enable.integer)
3946                                 {
3947                                         strip_pqc = true;
3948                                         // we can safely strip and even
3949                                         // interpret these in utf8 mode
3950                                 }
3951                                 else */ switch(cls.protocol)
3952                                 {
3953                                         case PROTOCOL_QUAKE:
3954                                         case PROTOCOL_QUAKEDP:
3955                                                 // maybe add other protocols if
3956                                                 // so desired, but not DP7
3957                                                 strip_pqc = true;
3958                                                 break;
3959                                         case PROTOCOL_DARKPLACES7:
3960                                         default:
3961                                                 // ProQuake does not support
3962                                                 // these protocols
3963                                                 strip_pqc = false;
3964                                                 break;
3965                                 }
3966                                 if(strip_pqc)
3967                                 {
3968                                         // skip over ProQuake messages,
3969                                         // TODO actually interpret them
3970                                         // (they are sbar team score
3971                                         // updates), see proquake cl_parse.c
3972                                         if(*temp == 0x01)
3973                                         {
3974                                                 ++temp;
3975                                                 --cl_readstring_len;
3976                                                 while(*temp >= 0x01 && *temp <= 0x1F)
3977                                                 {
3978                                                         ++temp;
3979                                                         --cl_readstring_len;
3980                                                 }
3981                                         }
3982                                 }
3983                                 CL_VM_Parse_StuffCmd(temp, cl_readstring_len);  //[515]: csqc
3984                                 break;
3985
3986                         case svc_damage:
3987                                 V_ParseDamage ();
3988                                 break;
3989
3990                         case svc_serverinfo:
3991                                 CL_ParseServerInfo ();
3992                                 break;
3993
3994                         case svc_setangle:
3995                                 for (i=0 ; i<3 ; i++)
3996                                         cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3997                                 if (!cls.demoplayback)
3998                                 {
3999                                         cl.fixangle[0] = true;
4000                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
4001                                         // disable interpolation if this is new
4002                                         if (!cl.fixangle[1])
4003                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
4004                                 }
4005                                 break;
4006
4007                         case svc_setview:
4008                                 cl.viewentity = (unsigned short)MSG_ReadShort(&cl_message);
4009                                 if (cl.viewentity >= MAX_EDICTS)
4010                                         Host_Error("svc_setview >= MAX_EDICTS");
4011                                 if (cl.viewentity >= cl.max_entities)
4012                                         CL_ExpandEntities(cl.viewentity);
4013                                 // LadyHavoc: assume first setview recieved is the real player entity
4014                                 if (!cl.realplayerentity)
4015                                         cl.realplayerentity = cl.viewentity;
4016                                 // update cl.playerentity to this one if it is a valid player
4017                                 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
4018                                         cl.playerentity = cl.viewentity;
4019                                 break;
4020
4021                         case svc_lightstyle:
4022                                 i = MSG_ReadByte(&cl_message);
4023                                 if (i >= cl.max_lightstyle)
4024                                 {
4025                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
4026                                         break;
4027                                 }
4028                                 dp_strlcpy (cl.lightstyle[i].map,  MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
4029                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
4030                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
4031                                 break;
4032
4033                         case svc_sound:
4034                                 CL_ParseStartSoundPacket(cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 ? true : false);
4035                                 break;
4036
4037                         case svc_precache:
4038                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4039                                 {
4040                                         // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
4041                                         CL_ParseStartSoundPacket(true);
4042                                 }
4043                                 else
4044                                 {
4045                                         char *s;
4046                                         i = (unsigned short)MSG_ReadShort(&cl_message);
4047                                         s = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4048                                         if (i < 32768)
4049                                         {
4050                                                 if (i >= 1 && i < MAX_MODELS)
4051                                                 {
4052                                                         model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
4053                                                         if (!model)
4054                                                                 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
4055                                                         cl.model_precache[i] = model;
4056                                                 }
4057                                                 else
4058                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
4059                                         }
4060                                         else
4061                                         {
4062                                                 i -= 32768;
4063                                                 if (i >= 1 && i < MAX_SOUNDS)
4064                                                 {
4065                                                         sfx_t *sfx = S_PrecacheSound (s, true, true);
4066                                                         if (!sfx && snd_initialized.integer)
4067                                                                 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
4068                                                         cl.sound_precache[i] = sfx;
4069                                                 }
4070                                                 else
4071                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
4072                                         }
4073                                 }
4074                                 break;
4075
4076                         case svc_stopsound:
4077                                 i = (unsigned short) MSG_ReadShort(&cl_message);
4078                                 S_StopSound(i>>3, i&7);
4079                                 break;
4080
4081                         case svc_updatename:
4082                                 i = MSG_ReadByte(&cl_message);
4083                                 if (i >= cl.maxclients)
4084                                         Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
4085                                 dp_strlcpy (cl.scores[i].name, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.scores[i].name));
4086                                 break;
4087
4088                         case svc_updatefrags:
4089                                 i = MSG_ReadByte(&cl_message);
4090                                 if (i >= cl.maxclients)
4091                                         Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
4092                                 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
4093                                 break;
4094
4095                         case svc_updatecolors:
4096                                 i = MSG_ReadByte(&cl_message);
4097                                 if (i >= cl.maxclients)
4098                                         Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
4099                                 cl.scores[i].colors = MSG_ReadByte(&cl_message);
4100                                 break;
4101
4102                         case svc_particle:
4103                                 CL_ParseParticleEffect ();
4104                                 break;
4105
4106                         case svc_effect:
4107                                 CL_ParseEffect ();
4108                                 break;
4109
4110                         case svc_effect2:
4111                                 CL_ParseEffect2 ();
4112                                 break;
4113
4114                         case svc_spawnbaseline:
4115                                 i = (unsigned short) MSG_ReadShort(&cl_message);
4116                                 if (i < 0 || i >= MAX_EDICTS)
4117                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
4118                                 if (i >= cl.max_entities)
4119                                         CL_ExpandEntities(i);
4120                                 CL_ParseBaseline (cl.entities + i, false);
4121                                 break;
4122                         case svc_spawnbaseline2:
4123                                 i = (unsigned short) MSG_ReadShort(&cl_message);
4124                                 if (i < 0 || i >= MAX_EDICTS)
4125                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
4126                                 if (i >= cl.max_entities)
4127                                         CL_ExpandEntities(i);
4128                                 CL_ParseBaseline (cl.entities + i, true);
4129                                 break;
4130                         case svc_spawnstatic:
4131                                 CL_ParseStatic (false);
4132                                 break;
4133                         case svc_spawnstatic2:
4134                                 CL_ParseStatic (true);
4135                                 break;
4136                         case svc_temp_entity:
4137                                 if(!CL_VM_Parse_TempEntity())
4138                                         CL_ParseTempEntity ();
4139                                 break;
4140
4141                         case svc_setpause:
4142                                 cl.paused = MSG_ReadByte(&cl_message) != 0;
4143                                 if (cl.paused && snd_cdautopause.integer)
4144                                         CDAudio_Pause ();
4145                                 else if (bgmvolume.value > 0.0f)
4146                                         CDAudio_Resume ();
4147                                 S_PauseGameSounds (cl.paused);
4148                                 break;
4149
4150                         case svc_signonnum:
4151                                 i = MSG_ReadByte(&cl_message);
4152                                 // LadyHavoc: it's rude to kick off the client if they missed the
4153                                 // reconnect somehow, so allow signon 1 even if at signon 1
4154                                 if (i <= cls.signon && i != 1)
4155                                         Host_Error ("Received signon %i when at %i", i, cls.signon);
4156                                 CL_SignonReply(i);
4157                                 break;
4158
4159                         case svc_killedmonster:
4160                                 cl.stats[STAT_MONSTERS]++;
4161                                 break;
4162
4163                         case svc_foundsecret:
4164                                 cl.stats[STAT_SECRETS]++;
4165                                 break;
4166
4167                         case svc_updatestat:
4168                                 i = MSG_ReadByte(&cl_message);
4169                                 if (i < 0 || i >= MAX_CL_STATS)
4170                                         Host_Error ("svc_updatestat: %i is invalid", i);
4171                                 cl.stats[i] = MSG_ReadLong(&cl_message);
4172                                 break;
4173
4174                         case svc_updatestatubyte:
4175                                 i = MSG_ReadByte(&cl_message);
4176                                 if (i < 0 || i >= MAX_CL_STATS)
4177                                         Host_Error ("svc_updatestat: %i is invalid", i);
4178                                 cl.stats[i] = MSG_ReadByte(&cl_message);
4179                                 break;
4180
4181                         case svc_spawnstaticsound:
4182                                 CL_ParseStaticSound (cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 ? true : false);
4183                                 break;
4184
4185                         case svc_spawnstaticsound2:
4186                                 CL_ParseStaticSound (true);
4187                                 break;
4188
4189                         case svc_cdtrack:
4190                                 cl.cdtrack = MSG_ReadByte(&cl_message);
4191                                 cl.looptrack = MSG_ReadByte(&cl_message);
4192                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
4193                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
4194                                 else
4195                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
4196                                 break;
4197
4198                         case svc_intermission:
4199                                 if(!cl.intermission)
4200                                         cl.completed_time = cl.time;
4201                                 cl.intermission = 1;
4202                                 CL_VM_UpdateIntermissionState(cl.intermission);
4203                                 break;
4204
4205                         case svc_finale:
4206                                 if(!cl.intermission)
4207                                         cl.completed_time = cl.time;
4208                                 cl.intermission = 2;
4209                                 CL_VM_UpdateIntermissionState(cl.intermission);
4210                                 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4211                                 break;
4212
4213                         case svc_cutscene:
4214                                 if(!cl.intermission)
4215                                         cl.completed_time = cl.time;
4216                                 cl.intermission = 3;
4217                                 CL_VM_UpdateIntermissionState(cl.intermission);
4218                                 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4219                                 break;
4220
4221                         case svc_sellscreen:
4222                                 Cmd_ExecuteString(cmd_local, "help", 4, src_local, true);
4223                                 break;
4224                         case svc_hidelmp:
4225                                 if (gamemode == GAME_TENEBRAE)
4226                                 {
4227                                         // repeating particle effect
4228                                         MSG_ReadCoord(&cl_message, cls.protocol);
4229                                         MSG_ReadCoord(&cl_message, cls.protocol);
4230                                         MSG_ReadCoord(&cl_message, cls.protocol);
4231                                         MSG_ReadCoord(&cl_message, cls.protocol);
4232                                         MSG_ReadCoord(&cl_message, cls.protocol);
4233                                         MSG_ReadCoord(&cl_message, cls.protocol);
4234                                         (void) MSG_ReadByte(&cl_message);
4235                                         MSG_ReadLong(&cl_message);
4236                                         MSG_ReadLong(&cl_message);
4237                                         MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4238                                 }
4239                                 else
4240                                         SHOWLMP_decodehide();
4241                                 break;
4242                         case svc_showlmp:
4243                                 if (gamemode == GAME_TENEBRAE)
4244                                 {
4245                                         // particle effect
4246                                         MSG_ReadCoord(&cl_message, cls.protocol);
4247                                         MSG_ReadCoord(&cl_message, cls.protocol);
4248                                         MSG_ReadCoord(&cl_message, cls.protocol);
4249                                         (void) MSG_ReadByte(&cl_message);
4250                                         MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4251                                 }
4252                                 else
4253                                         SHOWLMP_decodeshow();
4254                                 break;
4255                         case svc_skybox:
4256                                 R_SetSkyBox(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4257                                 break;
4258                         case svc_entities:
4259                                 if (cls.signon == SIGNONS - 1)
4260                                         // first update is the final signon stage
4261                                         CL_SignonReply(SIGNONS);
4262                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4263                                         EntityFrame_CL_ReadFrame();
4264                                 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4265                                         EntityFrame4_CL_ReadFrame();
4266                                 else
4267                                         EntityFrame5_CL_ReadFrame();
4268                                 break;
4269                         case svc_csqcentities:
4270                                 CSQC_ReadEntities();
4271                                 break;
4272                         case svc_downloaddata:
4273                                 CL_ParseDownload();
4274                                 break;
4275                         case svc_trailparticles:
4276                                 CL_ParseTrailParticles();
4277                                 break;
4278                         case svc_pointparticles:
4279                                 CL_ParsePointParticles();
4280                                 break;
4281                         case svc_pointparticles1:
4282                                 CL_ParsePointParticles1();
4283                                 break;
4284                         }
4285 //                      R_TimeReport(svc_strings[cmd]);
4286                 }
4287         }
4288
4289         if (cls.signon == SIGNONS)
4290                 CL_UpdateItemsAndWeapon();
4291 //      R_TimeReport("UpdateItems");
4292
4293         EntityFrameQuake_ISeeDeadEntities();
4294 //      R_TimeReport("ISeeDeadEntities");
4295
4296         CL_UpdateMoveVars();
4297 //      R_TimeReport("UpdateMoveVars");
4298
4299         parsingerror = false;
4300
4301         // LadyHavoc: this was at the start of the function before cl_autodemo was
4302         // implemented
4303         if (cls.demorecording)
4304         {
4305                 CL_WriteDemoMessage (&cl_message);
4306 //              R_TimeReport("WriteDemo");
4307         }
4308 }
4309
4310 void CL_Parse_DumpPacket(void)
4311 {
4312         if (!parsingerror)
4313                 return;
4314         Con_Print("Packet dump:\n");
4315         SZ_HexDumpToConsole(&cl_message);
4316         parsingerror = false;
4317 }
4318
4319 void CL_Parse_ErrorCleanUp(void)
4320 {
4321         CL_StopDownload(0, 0);
4322         QW_CL_StopUpload_f(cmd_local);
4323 }
4324
4325 void CL_Parse_Init(void)
4326 {
4327         Cvar_RegisterVariable(&cl_worldmessage);
4328         Cvar_RegisterVariable(&cl_worldname);
4329         Cvar_RegisterVariable(&cl_worldnamenoextension);
4330         Cvar_RegisterVariable(&cl_worldbasename);
4331
4332         Cvar_RegisterVariable(&developer_networkentities);
4333         Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4334
4335         Cvar_RegisterVariable(&cl_sound_wizardhit);
4336         Cvar_RegisterVariable(&cl_sound_hknighthit);
4337         Cvar_RegisterVariable(&cl_sound_tink1);
4338         Cvar_RegisterVariable(&cl_sound_ric1);
4339         Cvar_RegisterVariable(&cl_sound_ric2);
4340         Cvar_RegisterVariable(&cl_sound_ric3);
4341         Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4342         Cvar_RegisterVariable(&cl_sound_r_exp3);
4343         Cvar_RegisterVariable(&snd_cdautopause);
4344
4345         Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4346
4347         // server extension cvars set by commands issued from the server during connect
4348         Cvar_RegisterVariable(&cl_serverextension_download);
4349
4350         Cvar_RegisterVariable(&cl_nettimesyncfactor);
4351         Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4352         Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4353         Cvar_RegisterVariable(&cl_iplog_name);
4354         Cvar_RegisterVariable(&cl_readpicture_force);
4355
4356         Cmd_AddCommand(CF_CLIENT, "nextul", QW_CL_NextUpload_f, "sends next fragment of current upload buffer (screenshot for example)");
4357         Cmd_AddCommand(CF_CLIENT, "stopul", QW_CL_StopUpload_f, "aborts current upload (screenshot for example)");
4358         Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4359         Cmd_AddCommand(CF_CLIENT, "changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4360         Cmd_AddCommand(CF_CLIENT, "cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4361         Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4362         Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "stopdownload", CL_StopDownload_f, "terminates a download");
4363         Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4364         Cmd_AddCommand(CF_CLIENT, "iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4365 }
4366
4367 void CL_Parse_Shutdown(void)
4368 {
4369 }