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R_LoadTexture functions take a palette pointer now
[xonotic/darkplaces.git] / gl_textures.c
1
2 #include "quakedef.h"
3 #include "image.h"
4
5 cvar_t  r_max_size = {CVAR_SAVE, "r_max_size", "2048"};
6 cvar_t  r_max_scrapsize = {CVAR_SAVE, "r_max_scrapsize", "256"};
7 cvar_t  r_picmip = {CVAR_SAVE, "r_picmip", "0"};
8 cvar_t  r_lerpimages = {CVAR_SAVE, "r_lerpimages", "1"};
9 cvar_t  r_precachetextures = {CVAR_SAVE, "r_precachetextures", "1"};
10
11 int             gl_filter_min = GL_LINEAR_MIPMAP_LINEAR;
12 int             gl_filter_mag = GL_LINEAR;
13
14
15 static mempool_t *texturemempool;
16 static mempool_t *texturedatamempool;
17 static mempool_t *textureprocessingmempool;
18
19 // note: this must not conflict with TEXF_ flags in r_textures.h
20 // cleared when a texture is uploaded
21 #define GLTEXF_UPLOAD 0x00010000
22 // bitmask for mismatch checking
23 #define GLTEXF_IMPORTANTBITS (0)
24 // set when image is uploaded and freed
25 #define GLTEXF_DESTROYED 0x00040000
26
27 // size of images which hold fragment textures, ignores picmip and max_size
28 static int block_size;
29
30 typedef struct
31 {
32         int textype;
33         int inputbytesperpixel;
34         int internalbytesperpixel;
35         int glformat;
36         int glinternalformat;
37 }
38 textypeinfo_t;
39
40 static textypeinfo_t textype_palette       = {TEXTYPE_PALETTE, 1, 4, GL_RGBA, 3};
41 static textypeinfo_t textype_rgb           = {TEXTYPE_RGB    , 3, 3, GL_RGB , 3};
42 static textypeinfo_t textype_rgba          = {TEXTYPE_RGBA   , 4, 4, GL_RGBA, 3};
43 static textypeinfo_t textype_palette_alpha = {TEXTYPE_PALETTE, 1, 4, GL_RGBA, 4};
44 static textypeinfo_t textype_rgba_alpha    = {TEXTYPE_RGBA   , 4, 4, GL_RGBA, 4};
45
46 // a tiling texture (most common type)
47 #define GLIMAGETYPE_TILE 0
48 // a fragments texture (contains one or more fragment textures)
49 #define GLIMAGETYPE_FRAGMENTS 1
50
51 #define GLTEXTURETYPE_1D 0
52 #define GLTEXTURETYPE_2D 1
53 #define GLTEXTURETYPE_3D 2
54 #define GLTEXTURETYPE_CUBEMAP 3
55
56 static int gltexturetypeenums[4] = {GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_ARB};
57 static int gltexturetypedimensions[4] = {1, 2, 3, 2};
58 static int cubemapside[6] =
59 {
60         GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
61         GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
62         GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
63         GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
64         GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
65         GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
66 };
67
68 // a gltextureimage can have one (or more if fragments) gltextures inside
69 typedef struct gltextureimage_s
70 {
71         struct gltextureimage_s *imagechain;
72         int texturecount;
73         int type; // one of the GLIMAGETYPE_ values
74         int texturetype; // one of the GLTEXTURETYPE_ values
75         int sides; // 1 or 6 depending on texturetype
76         int texnum; // GL texture slot number
77         int width, height, depth; // 3D texture support
78         int bytesperpixel; // bytes per pixel
79         int glformat; // GL_RGB or GL_RGBA
80         int glinternalformat; // 3 or 4
81         int flags;
82         short *blockallocation; // fragment allocation (2D only)
83 }
84 gltextureimage_t;
85
86 typedef struct gltexture_s
87 {
88         // this field is exposed to the R_GetTexture macro, for speed reasons
89         // (must be identical in rtexture_t)
90         int texnum; // GL texture slot number
91
92         // pointer to texturepool (check this to see if the texture is allocated)
93         struct gltexturepool_s *pool;
94         // pointer to next texture in texturepool chain
95         struct gltexture_s *chain;
96         // pointer into gltextureimage array
97         gltextureimage_t *image;
98         // name of the texture (this might be removed someday), no duplicates
99         char *identifier;
100         // location in the image, and size
101         int x, y, z, width, height, depth;
102         // copy of the original texture(s) supplied to the upload function, for
103         // delayed uploads (non-precached)
104         qbyte *inputtexels;
105         // original data size in *inputtexels
106         int inputdatasize;
107         // flags supplied to the LoadTexture function
108         // (might be altered to remove TEXF_ALPHA), and GLTEXF_ private flags
109         int flags;
110         // pointer to one of the textype_ structs
111         textypeinfo_t *textype;
112         // one of the GLTEXTURETYPE_ values
113         int texturetype;
114         // palette if the texture is TEXTYPE_PALETTE
115         const unsigned int *palette;
116 }
117 gltexture_t;
118
119 #define TEXTUREPOOL_SENTINEL 0xC0DEDBAD
120
121 typedef struct gltexturepool_s
122 {
123         int sentinel;
124         struct gltextureimage_s *imagechain;
125         struct gltexture_s *gltchain;
126         struct gltexturepool_s *next;
127 }
128 gltexturepool_t;
129
130 static gltexturepool_t *gltexturepoolchain = NULL;
131
132 static qbyte *resizebuffer = NULL, *colorconvertbuffer;
133 static int resizebuffersize = 0;
134 static qbyte *texturebuffer;
135 static int texturebuffersize = 0;
136
137 static int realmaxsize = 0;
138
139 static textypeinfo_t *R_GetTexTypeInfo(int textype, int flags)
140 {
141         if (flags & TEXF_ALPHA)
142         {
143                 switch(textype)
144                 {
145                 case TEXTYPE_PALETTE:
146                         return &textype_palette_alpha;
147                 case TEXTYPE_RGB:
148                         Host_Error("R_GetTexTypeInfo: RGB format has no alpha, TEXF_ALPHA not allowed\n");
149                         return NULL;
150                 case TEXTYPE_RGBA:
151                         return &textype_rgba_alpha;
152                 default:
153                         Host_Error("R_GetTexTypeInfo: unknown texture format\n");
154                         return NULL;
155                 }
156         }
157         else
158         {
159                 switch(textype)
160                 {
161                 case TEXTYPE_PALETTE:
162                         return &textype_palette;
163                 case TEXTYPE_RGB:
164                         return &textype_rgb;
165                 case TEXTYPE_RGBA:
166                         return &textype_rgba;
167                 default:
168                         Host_Error("R_GetTexTypeInfo: unknown texture format\n");
169                         return NULL;
170                 }
171         }
172 }
173
174 static void R_UploadTexture(gltexture_t *t);
175
176 static void R_PrecacheTexture(gltexture_t *glt)
177 {
178         int precache;
179         precache = false;
180         if (glt->flags & TEXF_ALWAYSPRECACHE)
181                 precache = true;
182         else if (r_precachetextures.integer >= 2)
183                 precache = true;
184         else if (r_precachetextures.integer >= 1)
185                 if (glt->flags & TEXF_PRECACHE)
186                         precache = true;
187
188         if (precache)
189                 R_UploadTexture(glt);
190 }
191
192 int R_RealGetTexture(rtexture_t *rt)
193 {
194         if (rt)
195         {
196                 gltexture_t *glt;
197                 glt = (gltexture_t *)rt;
198                 if (glt->flags & GLTEXF_UPLOAD)
199                         R_UploadTexture(glt);
200                 glt->texnum = glt->image->texnum;
201                 return glt->image->texnum;
202         }
203         else
204                 return 0;
205 }
206
207 void R_FreeTexture(rtexture_t *rt)
208 {
209         gltexture_t *glt, **gltpointer;
210         gltextureimage_t *image, **gltimagepointer;
211
212         glt = (gltexture_t *)rt;
213         if (glt == NULL)
214                 Host_Error("R_FreeTexture: texture == NULL\n");
215
216         for (gltpointer = &glt->pool->gltchain;*gltpointer && *gltpointer != glt;gltpointer = &(*gltpointer)->chain);
217         if (*gltpointer == glt)
218                 *gltpointer = glt->chain;
219         else
220                 Host_Error("R_FreeTexture: texture \"%s\" not linked in pool\n", glt->identifier);
221
222         // note: if freeing a fragment texture, this will not make the claimed
223         // space available for new textures unless all other fragments in the
224         // image are also freed
225         image = glt->image;
226         image->texturecount--;
227         if (image->texturecount < 1)
228         {
229                 for (gltimagepointer = &glt->pool->imagechain;*gltimagepointer && *gltimagepointer != image;gltimagepointer = &(*gltimagepointer)->imagechain);
230                 if (*gltimagepointer == image)
231                         *gltimagepointer = image->imagechain;
232                 else
233                         Host_Error("R_FreeTexture: image not linked in pool\n");
234                 if (image->texnum)
235                         qglDeleteTextures(1, &image->texnum);
236                 if (image->blockallocation)
237                         Mem_Free(image->blockallocation);
238                 Mem_Free(image);
239         }
240
241         if (glt->identifier)
242                 Mem_Free(glt->identifier);
243         if (glt->inputtexels)
244                 Mem_Free(glt->inputtexels);
245         Mem_Free(glt);
246 }
247
248 /*
249 static gltexture_t *R_FindTexture (gltexturepool_t *pool, char *identifier)
250 {
251         gltexture_t     *glt;
252
253         if (!identifier)
254                 return NULL;
255
256         for (glt = pool->gltchain;glt;glt = glt->chain)
257                 if (glt->identifier && !strcmp (identifier, glt->identifier))
258                         return glt;
259
260         return NULL;
261 }
262 */
263
264 rtexturepool_t *R_AllocTexturePool(void)
265 {
266         gltexturepool_t *pool;
267         if (texturemempool == NULL)
268                 return NULL;
269         pool = Mem_Alloc(texturemempool, sizeof(gltexturepool_t));
270         if (pool == NULL)
271                 return NULL;
272         pool->next = gltexturepoolchain;
273         gltexturepoolchain = pool;
274         pool->sentinel = TEXTUREPOOL_SENTINEL;
275         return (rtexturepool_t *)pool;
276 }
277
278 void R_FreeTexturePool(rtexturepool_t **rtexturepool)
279 {
280         gltexturepool_t *pool, **poolpointer;
281         if (rtexturepool == NULL)
282                 return;
283         if (*rtexturepool == NULL)
284                 return;
285         pool = (gltexturepool_t *)(*rtexturepool);
286         *rtexturepool = NULL;
287         if (pool->sentinel != TEXTUREPOOL_SENTINEL)
288                 Host_Error("R_FreeTexturePool: pool already freed\n");
289         for (poolpointer = &gltexturepoolchain;*poolpointer && *poolpointer != pool;poolpointer = &(*poolpointer)->next);
290         if (*poolpointer == pool)
291                 *poolpointer = pool->next;
292         else
293                 Host_Error("R_FreeTexturePool: pool not linked\n");
294         while (pool->gltchain)
295                 R_FreeTexture((rtexture_t *)pool->gltchain);
296         if (pool->imagechain)
297                 Sys_Error("R_FreeTexturePool: not all images freed\n");
298         Mem_Free(pool);
299 }
300
301
302 typedef struct
303 {
304         char *name;
305         int minification, magnification;
306 }
307 glmode_t;
308
309 static glmode_t modes[] =
310 {
311         {"GL_NEAREST", GL_NEAREST, GL_NEAREST},
312         {"GL_LINEAR", GL_LINEAR, GL_LINEAR},
313         {"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST},
314         {"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR},
315         {"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST},
316         {"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR}
317 };
318
319 extern int gl_backend_rebindtextures;
320
321 static void GL_TextureMode_f (void)
322 {
323         int i;
324         gltextureimage_t *image;
325         gltexturepool_t *pool;
326
327         if (Cmd_Argc() == 1)
328         {
329                 for (i = 0;i < 6;i++)
330                 {
331                         if (gl_filter_min == modes[i].minification)
332                         {
333                                 Con_Printf ("%s\n", modes[i].name);
334                                 return;
335                         }
336                 }
337                 Con_Printf ("current filter is unknown???\n");
338                 return;
339         }
340
341         for (i = 0;i < 6;i++)
342                 if (!Q_strcasecmp (modes[i].name, Cmd_Argv(1) ) )
343                         break;
344         if (i == 6)
345         {
346                 Con_Printf ("bad filter name\n");
347                 return;
348         }
349
350         gl_filter_min = modes[i].minification;
351         gl_filter_mag = modes[i].magnification;
352
353         // change all the existing mipmap texture objects
354         // FIXME: force renderer(/client/something?) restart instead?
355         for (pool = gltexturepoolchain;pool;pool = pool->next)
356         {
357                 for (image = pool->imagechain;image;image = image->imagechain)
358                 {
359                         // only update already uploaded images
360                         if (!(image->flags & GLTEXF_UPLOAD))
361                         {
362                                 qglBindTexture(GL_TEXTURE_2D, image->texnum);
363                                 if (image->flags & TEXF_MIPMAP)
364                                         qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
365                                 else
366                                         qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_mag);
367                                 qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
368                         }
369                 }
370         }
371         gl_backend_rebindtextures = true;
372 }
373
374 static int R_CalcTexelDataSize (gltexture_t *glt)
375 {
376         int width2, height2, depth2, size;
377         if (glt->flags & TEXF_FRAGMENT)
378                 size = glt->width * glt->height * glt->depth;
379         else
380         {
381                 if (r_max_size.integer > realmaxsize)
382                         Cvar_SetValue("r_max_size", realmaxsize);
383                 // calculate final size
384                 for (width2 = 1;width2 < glt->width;width2 <<= 1);
385                 for (height2 = 1;height2 < glt->height;height2 <<= 1);
386                 for (depth2 = 1;depth2 < glt->depth;depth2 <<= 1);
387                 for (width2 >>= r_picmip.integer;width2 > r_max_size.integer;width2 >>= 1);
388                 for (height2 >>= r_picmip.integer;height2 > r_max_size.integer;height2 >>= 1);
389                 for (depth2 >>= r_picmip.integer;depth2 > r_max_size.integer;depth2 >>= 1);
390                 if (width2 < 1) width2 = 1;
391                 if (height2 < 1) height2 = 1;
392                 if (depth2 < 1) depth2 = 1;
393
394                 size = 0;
395                 if (glt->flags & TEXF_MIPMAP)
396                 {
397                         while (width2 > 1 || height2 > 1 || depth2 > 1)
398                         {
399                                 size += width2 * height2 * depth2;
400                                 if (width2 > 1)
401                                         width2 >>= 1;
402                                 if (height2 > 1)
403                                         height2 >>= 1;
404                                 if (depth2 > 1)
405                                         depth2 >>= 1;
406                         }
407                         size++; // count the last 1x1 mipmap
408                 }
409                 else
410                         size = width2 * height2 * depth2;
411         }
412         size *= glt->textype->internalbytesperpixel * glt->image->sides;
413
414         return size;
415 }
416
417 void R_TextureStats_PrintTotal(void)
418 {
419         int glsize, total = 0, totalt = 0, totalp = 0, loaded = 0, loadedt = 0, loadedp = 0;
420         gltexture_t *glt;
421         gltexturepool_t *pool;
422         for (pool = gltexturepoolchain;pool;pool = pool->next)
423         {
424                 for (glt = pool->gltchain;glt;glt = glt->chain)
425                 {
426                         glsize = R_CalcTexelDataSize(glt);
427                         total++;
428                         totalt += glsize;
429                         totalp += glt->inputdatasize;
430                         if (!(glt->flags & GLTEXF_UPLOAD))
431                         {
432                                 loaded++;
433                                 loadedt += glsize;
434                                 loadedp += glt->inputdatasize;
435                         }
436                 }
437         }
438         Con_Printf("total: %i (%.3fMB, %.3fMB original), uploaded %i (%.3fMB, %.3fMB original), upload on demand %i (%.3fMB, %.3fMB original)\n", total, totalt / 1048576.0, totalp / 1048576.0, loaded, loadedt / 1048576.0, loadedp / 1048576.0, total - loaded, (totalt - loadedt) / 1048576.0, (totalp - loadedp) / 1048576.0);
439 }
440
441 static void R_TextureStats_f(void)
442 {
443         int loaded;
444         gltexture_t *glt;
445         gltexturepool_t *pool;
446         Con_Printf("glsize input loaded mip alpha name\n");
447         for (pool = gltexturepoolchain;pool;pool = pool->next)
448         {
449                 for (glt = pool->gltchain;glt;glt = glt->chain)
450                 {
451                         loaded = !(glt->flags & GLTEXF_UPLOAD);
452                         Con_Printf("%c%4i%c%c%4i%c %s %s %s %s\n", loaded ? '[' : ' ', (R_CalcTexelDataSize(glt) + 1023) / 1024, loaded ? ']' : ' ', glt->inputtexels ? '[' : ' ', (glt->inputdatasize + 1023) / 1024, glt->inputtexels ? ']' : ' ', loaded ? "loaded" : "      ", (glt->flags & TEXF_MIPMAP) ? "mip" : "   ", (glt->flags & TEXF_ALPHA) ? "alpha" : "     ", glt->identifier ? glt->identifier : "<unnamed>");
453                 }
454                 Con_Printf("pool %10p\n", pool);
455         }
456         R_TextureStats_PrintTotal();
457 }
458
459 char engineversion[40];
460
461 static void r_textures_start(void)
462 {
463         // deal with size limits of various drivers (3dfx in particular)
464         qglGetIntegerv(GL_MAX_TEXTURE_SIZE, &realmaxsize);
465         CHECKGLERROR
466         // LordHavoc: allow any alignment
467         qglPixelStorei(GL_UNPACK_ALIGNMENT, 1);
468         CHECKGLERROR
469
470         // use the largest scrap texture size we can (not sure if this is really a good idea)
471         for (block_size = 1;block_size < realmaxsize && block_size < r_max_scrapsize.integer;block_size <<= 1);
472
473         texturemempool = Mem_AllocPool("Texture Info");
474         texturedatamempool = Mem_AllocPool("Texture Storage (not yet uploaded)");
475         textureprocessingmempool = Mem_AllocPool("Texture Processing Buffers");
476 }
477
478 static void r_textures_shutdown(void)
479 {
480         rtexturepool_t *temp;
481         while(gltexturepoolchain)
482         {
483                 temp = (rtexturepool_t *) gltexturepoolchain;
484                 R_FreeTexturePool(&temp);
485         }
486
487         resizebuffersize = 0;
488         texturebuffersize = 0;
489         resizebuffer = NULL;
490         colorconvertbuffer = NULL;
491         texturebuffer = NULL;
492         Mem_FreePool(&texturemempool);
493         Mem_FreePool(&texturedatamempool);
494         Mem_FreePool(&textureprocessingmempool);
495 }
496
497 static void r_textures_newmap(void)
498 {
499 }
500
501 void R_Textures_Init (void)
502 {
503         Cmd_AddCommand("gl_texturemode", &GL_TextureMode_f);
504         Cmd_AddCommand("r_texturestats", R_TextureStats_f);
505         Cvar_RegisterVariable (&r_max_scrapsize);
506         Cvar_RegisterVariable (&r_max_size);
507         Cvar_RegisterVariable (&r_picmip);
508         Cvar_RegisterVariable (&r_lerpimages);
509         Cvar_RegisterVariable (&r_precachetextures);
510
511         R_RegisterModule("R_Textures", r_textures_start, r_textures_shutdown, r_textures_newmap);
512 }
513
514 void R_Textures_Frame (void)
515 {
516         // could do procedural texture animation here, if we keep track of which
517         // textures were accessed this frame...
518
519         // free the resize buffers
520         resizebuffersize = 0;
521         if (resizebuffer)
522         {
523                 Mem_Free(resizebuffer);
524                 resizebuffer = NULL;
525         }
526         if (colorconvertbuffer)
527         {
528                 Mem_Free(colorconvertbuffer);
529                 colorconvertbuffer = NULL;
530         }
531 }
532
533 void R_MakeResizeBufferBigger(int size)
534 {
535         if (resizebuffersize < size)
536         {
537                 resizebuffersize = size;
538                 if (resizebuffer)
539                         Mem_Free(resizebuffer);
540                 if (colorconvertbuffer)
541                         Mem_Free(colorconvertbuffer);
542                 resizebuffer = Mem_Alloc(textureprocessingmempool, resizebuffersize);
543                 colorconvertbuffer = Mem_Alloc(textureprocessingmempool, resizebuffersize);
544                 if (!resizebuffer || !colorconvertbuffer)
545                         Host_Error("R_Upload: out of memory\n");
546         }
547 }
548
549 static void GL_SetupTextureParameters(int flags, int texturetype)
550 {
551         int textureenum = gltexturetypeenums[texturetype];
552         int wrapmode = (flags & TEXF_CLAMP) ? GL_CLAMP : GL_REPEAT;
553
554         CHECKGLERROR
555
556         qglTexParameteri(textureenum, GL_TEXTURE_WRAP_S, wrapmode);
557         if (gltexturetypedimensions[texturetype] >= 2)
558                 qglTexParameteri(textureenum, GL_TEXTURE_WRAP_T, wrapmode);
559         if (gltexturetypedimensions[texturetype] >= 3)
560                 qglTexParameteri(textureenum, GL_TEXTURE_WRAP_R, wrapmode);
561
562         if (flags & TEXF_MIPMAP)
563                 qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, gl_filter_min);
564         else
565                 qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, gl_filter_mag);
566         qglTexParameteri(textureenum, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
567
568         CHECKGLERROR
569 }
570
571 static void R_Upload(gltexture_t *glt, qbyte *data)
572 {
573         int i, mip, width, height, depth, internalformat;
574         qbyte *prevbuffer;
575         prevbuffer = data;
576
577         CHECKGLERROR
578
579         glt->texnum = glt->image->texnum;
580         qglBindTexture(gltexturetypeenums[glt->image->texturetype], glt->image->texnum);
581         CHECKGLERROR
582         glt->flags &= ~GLTEXF_UPLOAD;
583         gl_backend_rebindtextures = true;
584
585         if (glt->flags & TEXF_FRAGMENT)
586         {
587                 if (glt->image->flags & GLTEXF_UPLOAD)
588                 {
589                         glt->image->flags &= ~GLTEXF_UPLOAD;
590                         Con_DPrintf("uploaded new fragments image\n");
591                         R_MakeResizeBufferBigger(glt->image->width * glt->image->height * glt->image->depth * glt->image->bytesperpixel);
592                         memset(resizebuffer, 255, glt->image->width * glt->image->height * glt->image->depth * glt->image->bytesperpixel);
593                         switch(glt->image->texturetype)
594                         {
595                         case GLTEXTURETYPE_1D:
596                                 qglTexImage1D(GL_TEXTURE_1D, 0, glt->image->glinternalformat, glt->image->width, 0, glt->image->glformat, GL_UNSIGNED_BYTE, resizebuffer);
597                                 CHECKGLERROR
598                                 break;
599                         case GLTEXTURETYPE_2D:
600                                 qglTexImage2D(GL_TEXTURE_2D, 0, glt->image->glinternalformat, glt->image->width, glt->image->height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, resizebuffer);
601                                 CHECKGLERROR
602                                 break;
603                         case GLTEXTURETYPE_3D:
604                                 qglTexImage3D(GL_TEXTURE_3D, 0, glt->image->glinternalformat, glt->image->width, glt->image->height, glt->image->depth, 0, glt->image->glformat, GL_UNSIGNED_BYTE, resizebuffer);
605                                 CHECKGLERROR
606                                 break;
607                         default:
608                                 Host_Error("R_Upload: fragment texture of type other than 1D, 2D, or 3D\n");
609                                 break;
610                         }
611                         GL_SetupTextureParameters(glt->image->flags, glt->image->texturetype);
612                 }
613
614                 if (prevbuffer == NULL)
615                 {
616                         R_MakeResizeBufferBigger(glt->image->width * glt->image->height * glt->image->depth * glt->image->bytesperpixel);
617                         memset(resizebuffer, 255, glt->width * glt->height * glt->image->depth * glt->image->bytesperpixel);
618                         prevbuffer = resizebuffer;
619                 }
620                 else if (glt->textype->textype == TEXTYPE_PALETTE)
621                 {
622                         // promote paletted to RGBA, so we only have to worry about RGB and
623                         // RGBA in the rest of this code
624                         R_MakeResizeBufferBigger(glt->image->width * glt->image->height * glt->image->depth * glt->image->bytesperpixel);
625                         Image_Copy8bitRGBA(prevbuffer, colorconvertbuffer, glt->width * glt->height * glt->depth, glt->palette);
626                         prevbuffer = colorconvertbuffer;
627                 }
628
629                 switch(glt->image->texturetype)
630                 {
631                 case GLTEXTURETYPE_1D:
632                         qglTexSubImage1D(GL_TEXTURE_1D, 0, glt->x, glt->width, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
633                         CHECKGLERROR
634                         break;
635                 case GLTEXTURETYPE_2D:
636                         qglTexSubImage2D(GL_TEXTURE_2D, 0, glt->x, glt->y, glt->width, glt->height, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
637                         CHECKGLERROR
638                         break;
639                 case GLTEXTURETYPE_3D:
640                         qglTexSubImage3D(GL_TEXTURE_3D, 0, glt->x, glt->y, glt->z, glt->width, glt->height, glt->depth, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
641                         CHECKGLERROR
642                         break;
643                 default:
644                         Host_Error("R_Upload: fragment texture of type other than 1D, 2D, or 3D\n");
645                         break;
646                 }
647                 glt->texnum = glt->image->texnum;
648                 return;
649         }
650
651         glt->image->flags &= ~GLTEXF_UPLOAD;
652
653         // these are rounded up versions of the size to do better resampling
654         for (width  = 1;width  < glt->width ;width  <<= 1);
655         for (height = 1;height < glt->height;height <<= 1);
656         for (depth  = 1;depth  < glt->depth ;depth  <<= 1);
657
658         R_MakeResizeBufferBigger(width * height * depth * glt->image->bytesperpixel);
659
660         if (prevbuffer == NULL)
661         {
662                 width = glt->image->width;
663                 height = glt->image->height;
664                 depth = glt->image->depth;
665                 memset(resizebuffer, 255, width * height * depth * glt->image->bytesperpixel);
666                 prevbuffer = resizebuffer;
667         }
668         else
669         {
670                 if (glt->textype->textype == TEXTYPE_PALETTE)
671                 {
672                         // promote paletted to RGBA, so we only have to worry about RGB and
673                         // RGBA in the rest of this code
674                         Image_Copy8bitRGBA(prevbuffer, colorconvertbuffer, glt->width * glt->height * glt->depth, glt->palette);
675                         prevbuffer = colorconvertbuffer;
676                 }
677
678                 if (glt->width != width || glt->height != height || glt->depth != depth)
679                 {
680                         Image_Resample(prevbuffer, glt->width, glt->height, glt->depth, resizebuffer, width, height, depth, glt->image->bytesperpixel, r_lerpimages.integer);
681                         prevbuffer = resizebuffer;
682                 }
683
684                 // apply picmip/max_size limitations
685                 while (width > glt->image->width || height > glt->image->height || depth > glt->image->depth)
686                 {
687                         Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, glt->image->width, glt->image->height, glt->image->depth, glt->image->bytesperpixel);
688                         prevbuffer = resizebuffer;
689                 }
690         }
691
692         // 3 and 4 are converted by the driver to it's preferred format for the current display mode
693         internalformat = 3;
694         if (glt->flags & TEXF_ALPHA)
695                 internalformat = 4;
696
697         mip = 0;
698         switch(glt->image->texturetype)
699         {
700         case GLTEXTURETYPE_1D:
701                 qglTexImage1D(GL_TEXTURE_1D, mip++, internalformat, width, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
702                 CHECKGLERROR
703                 if (glt->flags & TEXF_MIPMAP)
704                 {
705                         while (width > 1 || height > 1 || depth > 1)
706                         {
707                                 Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel);
708                                 prevbuffer = resizebuffer;
709                                 qglTexImage1D(GL_TEXTURE_1D, mip++, internalformat, width, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
710                                 CHECKGLERROR
711                         }
712                 }
713                 break;
714         case GLTEXTURETYPE_2D:
715                 qglTexImage2D(GL_TEXTURE_2D, mip++, internalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
716                 CHECKGLERROR
717                 if (glt->flags & TEXF_MIPMAP)
718                 {
719                         while (width > 1 || height > 1 || depth > 1)
720                         {
721                                 Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel);
722                                 prevbuffer = resizebuffer;
723                                 qglTexImage2D(GL_TEXTURE_2D, mip++, internalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
724                                 CHECKGLERROR
725                         }
726                 }
727                 break;
728         case GLTEXTURETYPE_3D:
729                 qglTexImage3D(GL_TEXTURE_3D, mip++, internalformat, width, height, depth, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
730                 CHECKGLERROR
731                 if (glt->flags & TEXF_MIPMAP)
732                 {
733                         while (width > 1 || height > 1 || depth > 1)
734                         {
735                                 Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel);
736                                 prevbuffer = resizebuffer;
737                                 qglTexImage3D(GL_TEXTURE_3D, mip++, internalformat, width, height, depth, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
738                                 CHECKGLERROR
739                         }
740                 }
741                 break;
742         case GLTEXTURETYPE_CUBEMAP:
743                 // convert and upload each side in turn,
744                 // from a continuous block of input texels
745                 texturebuffer = prevbuffer;
746                 for (i = 0;i < 6;i++)
747                 {
748                         prevbuffer = texturebuffer;
749                         texturebuffer += width * height * depth * glt->textype->inputbytesperpixel;
750                         qglTexImage2D(cubemapside[i], mip++, internalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
751                         CHECKGLERROR
752                         if (glt->flags & TEXF_MIPMAP)
753                         {
754                                 while (width > 1 || height > 1 || depth > 1)
755                                 {
756                                         Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel);
757                                         prevbuffer = resizebuffer;
758                                         qglTexImage2D(cubemapside[i], mip++, internalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
759                                         CHECKGLERROR
760                                 }
761                         }
762                 }
763                 break;
764         }
765         GL_SetupTextureParameters(glt->image->flags, glt->image->texturetype);
766 }
767
768 static void R_FindImageForTexture(gltexture_t *glt)
769 {
770         int i, j, best, best2, x, y, z, w, h, d;
771         textypeinfo_t *texinfo;
772         gltexturepool_t *pool;
773         gltextureimage_t *image, **imagechainpointer;
774         texinfo = glt->textype;
775         pool = glt->pool;
776
777         // remains -1 until uploaded
778         glt->texnum = -1;
779
780         x = 0;
781         y = 0;
782         z = 0;
783         w = glt->width;
784         h = glt->height;
785         d = glt->depth;
786         if (glt->flags & TEXF_FRAGMENT)
787         {
788                 for (imagechainpointer = &pool->imagechain;*imagechainpointer;imagechainpointer = &(*imagechainpointer)->imagechain)
789                 {
790                         image = *imagechainpointer;
791                         if (image->type != GLIMAGETYPE_FRAGMENTS)
792                                 continue;
793                         if (image->texturetype != glt->texturetype)
794                                 continue;
795                         if ((image->flags ^ glt->flags) & (TEXF_MIPMAP | TEXF_ALPHA | TEXF_CLAMP))
796                                 continue;
797                         if (image->glformat != texinfo->glformat || image->glinternalformat != texinfo->glinternalformat)
798                                 continue;
799                         if (glt->width > image->width || glt->height > image->height || glt->depth > image->depth)
800                                 continue;
801
802                         // got a fragments texture, find a place in it if we can
803                         for (best = image->width, i = 0;i < image->width - w;i++)
804                         {
805                                 for (best2 = 0, j = 0;j < w;j++)
806                                 {
807                                         if (image->blockallocation[i+j] >= best)
808                                                 break;
809                                         if (best2 < image->blockallocation[i+j])
810                                                 best2 = image->blockallocation[i+j];
811                                 }
812                                 if (j == w)
813                                 {
814                                         // this is a valid spot
815                                         x = i;
816                                         y = best = best2;
817                                 }
818                         }
819
820                         if (best + h > image->height)
821                                 continue;
822
823                         for (i = 0;i < w;i++)
824                                 image->blockallocation[x + i] = best + h;
825
826                         glt->x = x;
827                         glt->y = y;
828                         glt->z = 0;
829                         glt->image = image;
830                         image->texturecount++;
831                         return;
832                 }
833
834                 image = Mem_Alloc(texturemempool, sizeof(gltextureimage_t));
835                 if (image == NULL)
836                         Sys_Error("R_FindImageForTexture: ran out of memory\n");
837                 image->type = GLIMAGETYPE_FRAGMENTS;
838                 // make sure the created image is big enough for the fragment
839                 for (image->width = block_size;image->width < glt->width;image->width <<= 1);
840                 image->height = 1;
841                 if (gltexturetypedimensions[glt->texturetype] >= 2)
842                         for (image->height = block_size;image->height < glt->height;image->height <<= 1);
843                 image->depth = 1;
844                 if (gltexturetypedimensions[glt->texturetype] >= 3)
845                         for (image->depth = block_size;image->depth < glt->depth;image->depth <<= 1);
846                 image->blockallocation = Mem_Alloc(texturemempool, image->width * sizeof(short));
847                 memset(image->blockallocation, 0, image->width * sizeof(short));
848
849                 x = 0;
850                 y = 0;
851                 z = 0;
852                 for (i = 0;i < w;i++)
853                         image->blockallocation[x + i] = y + h;
854         }
855         else
856         {
857                 for (imagechainpointer = &pool->imagechain;*imagechainpointer;imagechainpointer = &(*imagechainpointer)->imagechain);
858
859                 image = Mem_Alloc(texturemempool, sizeof(gltextureimage_t));
860                 if (image == NULL)
861                         Sys_Error("R_FindImageForTexture: ran out of memory\n");
862                 image->type = GLIMAGETYPE_TILE;
863                 image->blockallocation = NULL;
864
865                 // calculate final size
866                 if (r_max_size.integer > realmaxsize)
867                         Cvar_SetValue("r_max_size", realmaxsize);
868                 for (image->width = 1;image->width < glt->width;image->width <<= 1);
869                 for (image->height = 1;image->height < glt->height;image->height <<= 1);
870                 for (image->depth = 1;image->depth < glt->depth;image->depth <<= 1);
871                 for (image->width >>= r_picmip.integer;image->width > r_max_size.integer;image->width >>= 1);
872                 for (image->height >>= r_picmip.integer;image->height > r_max_size.integer;image->height >>= 1);
873                 for (image->depth >>= r_picmip.integer;image->depth > r_max_size.integer;image->depth >>= 1);
874                 if (image->width < 1) image->width = 1;
875                 if (image->height < 1) image->height = 1;
876                 if (image->depth < 1) image->depth = 1;
877         }
878         image->texturetype = glt->texturetype;
879         image->glinternalformat = texinfo->glinternalformat;
880         image->glformat = texinfo->glformat;
881         image->flags = (glt->flags & (TEXF_MIPMAP | TEXF_ALPHA | TEXF_CLAMP)) | GLTEXF_UPLOAD;
882         image->bytesperpixel = texinfo->internalbytesperpixel;
883         image->sides = image->texturetype == GLTEXTURETYPE_CUBEMAP ? 6 : 1;
884         // get a texture number to use
885         qglGenTextures(1, &image->texnum);
886         *imagechainpointer = image;
887         image->texturecount++;
888
889         glt->x = x;
890         glt->y = y;
891         glt->y = z;
892         glt->image = image;
893 }
894
895 // note: R_FindImageForTexture must be called before this
896 static void R_UploadTexture (gltexture_t *glt)
897 {
898         if (!(glt->flags & GLTEXF_UPLOAD))
899                 return;
900
901         R_Upload(glt, glt->inputtexels);
902         if (glt->inputtexels)
903         {
904                 Mem_Free(glt->inputtexels);
905                 glt->inputtexels = NULL;
906                 glt->flags |= GLTEXF_DESTROYED;
907         }
908         else if (glt->flags & GLTEXF_DESTROYED)
909                 Con_Printf("R_UploadTexture: Texture %s already uploaded and destroyed.  Can not upload original image again.  Uploaded blank texture.\n", glt->identifier);
910 }
911
912 static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, int sides, int flags, int textype, int texturetype, const qbyte *data, const unsigned int *palette)
913 {
914         int i, size;
915         gltexture_t *glt;
916         gltexturepool_t *pool = (gltexturepool_t *)rtexturepool;
917         textypeinfo_t *texinfo;
918
919         if (cls.state == ca_dedicated)
920                 return NULL;
921
922         if (flags & TEXF_FRAGMENT && texturetype != GLTEXTURETYPE_2D)
923                 Sys_Error("R_LoadTexture: only 2D fragment textures implemented\n");
924         if (texturetype == GLTEXTURETYPE_CUBEMAP && !gl_texturecubemap)
925                 Sys_Error("R_LoadTexture: cubemap texture not supported by driver\n");
926         if (texturetype == GLTEXTURETYPE_3D && !gl_texture3d)
927                 Sys_Error("R_LoadTexture: 3d texture not supported by driver\n");
928
929         /*
930         glt = R_FindTexture (pool, identifier);
931         if (glt)
932         {
933                 Con_Printf("R_LoadTexture: replacing existing texture %s\n", identifier);
934                 R_FreeTexture((rtexture_t *)glt);
935         }
936         */
937
938         texinfo = R_GetTexTypeInfo(textype, flags);
939         size = width * height * depth * sides * texinfo->inputbytesperpixel;
940
941         // clear the alpha flag if the texture has no transparent pixels
942         switch(textype)
943         {
944         case TEXTYPE_PALETTE:
945                 if (flags & TEXF_ALPHA)
946                 {
947                         flags &= ~TEXF_ALPHA;
948                         if (data)
949                         {
950                                 for (i = 0;i < size;i++)
951                                 {
952                                         if (((qbyte *)&palette[data[i]])[3] == 255)
953                                         {
954                                                 flags |= TEXF_ALPHA;
955                                                 break;
956                                         }
957                                 }
958                         }
959                 }
960                 break;
961         case TEXTYPE_RGB:
962                 if (flags & TEXF_ALPHA)
963                         Host_Error("R_LoadTexture: RGB has no alpha, don't specify TEXF_ALPHA\n");
964                 break;
965         case TEXTYPE_RGBA:
966                 if (flags & TEXF_ALPHA)
967                 {
968                         flags &= ~TEXF_ALPHA;
969                         if (data)
970                         {
971                                 for (i = 3;i < size;i += 4)
972                                 {
973                                         if (data[i] < 255)
974                                         {
975                                                 flags |= TEXF_ALPHA;
976                                                 break;
977                                         }
978                                 }
979                         }
980                 }
981                 break;
982         default:
983                 Host_Error("R_LoadTexture: unknown texture type\n");
984         }
985
986         glt = Mem_Alloc(texturemempool, sizeof(gltexture_t));
987         if (identifier)
988         {
989                 glt->identifier = Mem_Alloc(texturemempool, strlen(identifier)+1);
990                 strcpy (glt->identifier, identifier);
991         }
992         else
993                 glt->identifier = NULL;
994         glt->pool = pool;
995         glt->chain = pool->gltchain;
996         pool->gltchain = glt;
997         glt->width = width;
998         glt->height = height;
999         glt->depth = depth;
1000         glt->flags = flags | GLTEXF_UPLOAD;
1001         glt->textype = texinfo;
1002         glt->texturetype = texturetype;
1003         glt->inputdatasize = size;
1004         glt->palette = palette;
1005
1006         if (data)
1007         {
1008                 glt->inputtexels = Mem_Alloc(texturedatamempool, size);
1009                 if (glt->inputtexels == NULL)
1010                         Sys_Error("R_SetupTexture: out of memory\n");
1011                 memcpy(glt->inputtexels, data, size);
1012         }
1013         else
1014                 glt->inputtexels = NULL;
1015
1016         R_FindImageForTexture(glt);
1017         R_PrecacheTexture(glt);
1018
1019         return (rtexture_t *)glt;
1020 }
1021
1022 rtexture_t *R_LoadTexture1D(rtexturepool_t *rtexturepool, const char *identifier, int width, const qbyte *data, int textype, int flags, const unsigned int *palette)
1023 {
1024         return R_SetupTexture(rtexturepool, identifier, width, 1, 1, 1, flags, textype, GLTEXTURETYPE_1D, data, palette);
1025 }
1026
1027 rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const qbyte *data, int textype, int flags, const unsigned int *palette)
1028 {
1029         return R_SetupTexture(rtexturepool, identifier, width, height, 1, 1, flags, textype, GLTEXTURETYPE_2D, data, palette);
1030 }
1031
1032 rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, const qbyte *data, int textype, int flags, const unsigned int *palette)
1033 {
1034         return R_SetupTexture(rtexturepool, identifier, width, height, depth, 1, flags, textype, GLTEXTURETYPE_3D, data, palette);
1035 }
1036
1037 rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const qbyte *data, int textype, int flags, const unsigned int *palette)
1038 {
1039         return R_SetupTexture(rtexturepool, identifier, width, width, 1, 6, flags, textype, GLTEXTURETYPE_CUBEMAP, data, palette);
1040 }
1041
1042 int R_TextureHasAlpha(rtexture_t *rt)
1043 {
1044         return rt ? (((gltexture_t *)rt)->flags & TEXF_ALPHA) != 0 : false;
1045 }
1046
1047 int R_TextureWidth(rtexture_t *rt)
1048 {
1049         return rt ? ((gltexture_t *)rt)->width : 0;
1050 }
1051
1052 int R_TextureHeight(rtexture_t *rt)
1053 {
1054         return rt ? ((gltexture_t *)rt)->height : 0;
1055 }
1056
1057 void R_FragmentLocation3D(rtexture_t *rt, int *x, int *y, int *z, float *fx1, float *fy1, float *fz1, float *fx2, float *fy2, float *fz2)
1058 {
1059         gltexture_t *glt;
1060         float iwidth, iheight, idepth;
1061         if (cls.state == ca_dedicated)
1062         {
1063                 if (x)
1064                         *x = 0;
1065                 if (y)
1066                         *y = 0;
1067                 if (z)
1068                         *z = 0;
1069                 if (fx1 || fy1 || fx2 || fy2)
1070                 {
1071                         if (fx1)
1072                                 *fx1 = 0;
1073                         if (fy1)
1074                                 *fy1 = 0;
1075                         if (fz1)
1076                                 *fz1 = 0;
1077                         if (fx2)
1078                                 *fx2 = 1;
1079                         if (fy2)
1080                                 *fy2 = 1;
1081                         if (fz2)
1082                                 *fz2 = 1;
1083                 }
1084                 return;
1085         }
1086         if (!rt)
1087                 Host_Error("R_FragmentLocation: no texture supplied\n");
1088         glt = (gltexture_t *)rt;
1089         if (glt->flags & TEXF_FRAGMENT)
1090         {
1091                 if (x)
1092                         *x = glt->x;
1093                 if (y)
1094                         *y = glt->y;
1095                 if (fx1 || fy1 || fx2 || fy2)
1096                 {
1097                         iwidth = 1.0f / glt->image->width;
1098                         iheight = 1.0f / glt->image->height;
1099                         idepth = 1.0f / glt->image->depth;
1100                         if (fx1)
1101                                 *fx1 = glt->x * iwidth;
1102                         if (fy1)
1103                                 *fy1 = glt->y * iheight;
1104                         if (fz1)
1105                                 *fz1 = glt->z * idepth;
1106                         if (fx2)
1107                                 *fx2 = (glt->x + glt->width) * iwidth;
1108                         if (fy2)
1109                                 *fy2 = (glt->y + glt->height) * iheight;
1110                         if (fz2)
1111                                 *fz2 = (glt->z + glt->depth) * idepth;
1112                 }
1113         }
1114         else
1115         {
1116                 if (x)
1117                         *x = 0;
1118                 if (y)
1119                         *y = 0;
1120                 if (z)
1121                         *z = 0;
1122                 if (fx1 || fy1 || fx2 || fy2)
1123                 {
1124                         if (fx1)
1125                                 *fx1 = 0;
1126                         if (fy1)
1127                                 *fy1 = 0;
1128                         if (fz1)
1129                                 *fz1 = 0;
1130                         if (fx2)
1131                                 *fx2 = 1;
1132                         if (fy2)
1133                                 *fy2 = 1;
1134                         if (fz2)
1135                                 *fz2 = 1;
1136                 }
1137         }
1138 }
1139
1140 void R_FragmentLocation(rtexture_t *rt, int *x, int *y, float *fx1, float *fy1, float *fx2, float *fy2)
1141 {
1142         R_FragmentLocation3D(rt, x, y, NULL, fx1, fy1, NULL, fx2, fy2, NULL);
1143 }
1144
1145 int R_CompatibleFragmentWidth(int width, int textype, int flags)
1146 {
1147         return width;
1148 }
1149
1150 void R_UpdateTexture(rtexture_t *rt, qbyte *data)
1151 {
1152         gltexture_t *glt;
1153         if (rt == NULL)
1154                 Host_Error("R_UpdateTexture: no texture supplied\n");
1155         if (data == NULL)
1156                 Host_Error("R_UpdateTexture: no data supplied\n");
1157         glt = (gltexture_t *)rt;
1158
1159         // if it has not been uploaded yet, update the data that will be used when it is
1160         if (glt->inputtexels)
1161                 memcpy(glt->inputtexels, data, glt->inputdatasize);
1162         else
1163                 R_Upload(glt, data);
1164 }
1165