/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" //#define GL_COLOR_INDEX8_EXT 0x80E5 cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "1"}; rtexture_t *char_texture; typedef struct { rtexture_t *tex; } glpic_t; rtexture_t *conbacktex; //============================================================================= /* Support Routines */ typedef struct cachepic_s { char name[MAX_QPATH]; // FIXME: qpic is evil qpic_t pic; byte padding[32]; // for appended glpic } cachepic_t; #define MAX_CACHED_PICS 256 cachepic_t menu_cachepics[MAX_CACHED_PICS]; int menu_numcachepics; byte menuplyr_pixels[4096]; int pic_texels; int pic_count; rtexturepool_t *drawtexturepool; /* ================ Draw_CachePic ================ */ // FIXME: qpic is evil qpic_t *Draw_CachePic (char *path) { cachepic_t *pic; int i; qpic_t *dat; glpic_t *gl; rtexture_t *tex; for (pic = menu_cachepics, i = 0;i < menu_numcachepics;pic++, i++) if (!strcmp (path, pic->name)) return &pic->pic; if (menu_numcachepics == MAX_CACHED_PICS) Sys_Error ("menu_numcachepics == MAX_CACHED_PICS"); menu_numcachepics++; strcpy (pic->name, path); // FIXME: move this to menu code // HACK HACK HACK --- we need to keep the bytes for // the translatable player picture just for the menu // configuration dialog if (!strcmp (path, "gfx/menuplyr.lmp")) { dat = (qpic_t *)COM_LoadFile (path, false); if (!dat) Sys_Error("unable to load gfx/menuplyr.lmp"); SwapPic (dat); memcpy (menuplyr_pixels, dat->data, dat->width*dat->height); } // load the pic from disk if ((tex = loadtextureimage(drawtexturepool, path, 0, 0, false, false, true))) { // load the pic from an image file pic->pic.width = image_width; pic->pic.height = image_height; gl = (glpic_t *)pic->pic.data; gl->tex = tex; return &pic->pic; } else { qpic_t *p; // load the pic from gfx.wad p = W_GetLumpName (path); if (!p) Sys_Error ("Draw_CachePic: failed to load %s", path); pic->pic.width = p->width; pic->pic.height = p->height; gl = (glpic_t *)pic->pic.data; gl->tex = R_LoadTexture (drawtexturepool, path, p->width, p->height, p->data, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE); return &pic->pic; } } /* =============== Draw_Init =============== */ static void gl_draw_start(void) { int i; byte *draw_chars; menu_numcachepics = 0; drawtexturepool = R_AllocTexturePool(); char_texture = loadtextureimage (drawtexturepool, "conchars", 0, 0, false, false, true); if (!char_texture) { draw_chars = W_GetLumpName ("conchars"); // convert font to proper transparent color for (i = 0;i < 128 * 128;i++) if (draw_chars[i] == 0) draw_chars[i] = 255; // now turn into texture char_texture = R_LoadTexture (drawtexturepool, "charset", 128, 128, draw_chars, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE); } conbacktex = loadtextureimage(drawtexturepool, "gfx/conback", 0, 0, false, false, true); } static void gl_draw_shutdown(void) { R_FreeTexturePool(&drawtexturepool); menu_numcachepics = 0; } void SHOWLMP_clear(void); static void gl_draw_newmap(void) { SHOWLMP_clear(); } extern char engineversion[40]; int engineversionx, engineversiony; void GL_Draw_Init (void) { int i; Cvar_RegisterVariable (&scr_conalpha); for (i = 0;i < 40 && engineversion[i];i++) engineversion[i] |= 0x80; // shift to orange engineversionx = vid.conwidth - strlen(engineversion) * 8 - 8; engineversiony = vid.conheight - 8; menu_numcachepics = 0; R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap); } /* ================ Draw_Character Draws one 8*8 graphics character with 0 being transparent. It can be clipped to the top of the screen to allow the console to be smoothly scrolled off. ================ */ void Draw_Character (int x, int y, int num) { int row, col; float frow, fcol, size; if (num == 32) return; // space num &= 255; if (y <= -8) return; // totally off screen row = num>>4; col = num&15; frow = row*0.0625; fcol = col*0.0625; size = 0.0625; if (!r_render.integer) return; glBindTexture(GL_TEXTURE_2D, R_GetTexture(char_texture)); CHECKGLERROR // LordHavoc: NEAREST mode on text if not scaling up if (vid.realwidth <= (int) vid.conwidth) { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); CHECKGLERROR glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); CHECKGLERROR } else { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); CHECKGLERROR glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); CHECKGLERROR } if (lighthalf) glColor3f(0.5f,0.5f,0.5f); else glColor3f(1.0f,1.0f,1.0f); CHECKGLERROR glBegin (GL_QUADS); glTexCoord2f (fcol, frow); glVertex2f (x, y); glTexCoord2f (fcol + size, frow); glVertex2f (x+8, y); glTexCoord2f (fcol + size, frow + size); glVertex2f (x+8, y+8); glTexCoord2f (fcol, frow + size); glVertex2f (x, y+8); glEnd (); CHECKGLERROR // LordHavoc: revert to LINEAR mode // if (vid.realwidth <= (int) vid.conwidth) // { // glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); // glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // } } /* ================ Draw_String ================ */ // LordHavoc: sped this up a lot, and added maxlen void Draw_String (int x, int y, char *str, int maxlen) { int num; float frow, fcol; if (!r_render.integer) return; if (y <= -8 || y >= (int) vid.conheight || x >= (int) vid.conwidth || *str == 0) // completely offscreen or no text to print return; if (maxlen < 1) maxlen = strlen(str); else if (maxlen > (int) strlen(str)) maxlen = strlen(str); glBindTexture(GL_TEXTURE_2D, R_GetTexture(char_texture)); // LordHavoc: NEAREST mode on text if not scaling up if (vid.realwidth <= (int) vid.conwidth) { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); CHECKGLERROR glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); CHECKGLERROR } else { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); CHECKGLERROR glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); CHECKGLERROR } if (lighthalf) glColor3f(0.5f,0.5f,0.5f); else glColor3f(1.0f,1.0f,1.0f); CHECKGLERROR glBegin (GL_QUADS); while (maxlen-- && x < (int) vid.conwidth) // stop rendering when out of characters or room { if ((num = *str++) != 32) // skip spaces { frow = (float) ((int) num >> 4)*0.0625; fcol = (float) ((int) num & 15)*0.0625; glTexCoord2f (fcol , frow );glVertex2f (x, y); glTexCoord2f (fcol + 0.0625, frow );glVertex2f (x+8, y); glTexCoord2f (fcol + 0.0625, frow + 0.0625);glVertex2f (x+8, y+8); glTexCoord2f (fcol , frow + 0.0625);glVertex2f (x, y+8); } x += 8; } glEnd (); CHECKGLERROR // LordHavoc: revert to LINEAR mode // if (vid.realwidth < (int) vid.conwidth) // { // glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); // glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // } } void Draw_AdditiveString (int x, int y, char *str, int maxlen) { if (!r_render.integer) return; glBlendFunc(GL_SRC_ALPHA, GL_ONE); CHECKGLERROR Draw_String(x, y, str, maxlen); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); CHECKGLERROR } void Draw_GenericPic (rtexture_t *tex, float red, float green, float blue, float alpha, int x, int y, int width, int height) { if (!r_render.integer) return; if (lighthalf) glColor4f(red * 0.5f, green * 0.5f, blue * 0.5f, alpha); else glColor4f(red, green, blue, alpha); CHECKGLERROR glBindTexture(GL_TEXTURE_2D, R_GetTexture(tex)); CHECKGLERROR glBegin (GL_QUADS); glTexCoord2f (0, 0);glVertex2f (x, y); glTexCoord2f (1, 0);glVertex2f (x+width, y); glTexCoord2f (1, 1);glVertex2f (x+width, y+height); glTexCoord2f (0, 1);glVertex2f (x, y+height); glEnd (); CHECKGLERROR } /* ============= Draw_AlphaPic ============= */ void Draw_AlphaPic (int x, int y, qpic_t *pic, float alpha) { if (pic) Draw_GenericPic(((glpic_t *)pic->data)->tex, 1,1,1,alpha, x,y,pic->width, pic->height); } /* ============= Draw_Pic ============= */ void Draw_Pic (int x, int y, qpic_t *pic) { if (pic) Draw_GenericPic(((glpic_t *)pic->data)->tex, 1,1,1,1, x,y,pic->width, pic->height); } void Draw_AdditivePic (int x, int y, qpic_t *pic) { if (pic) { glBlendFunc(GL_SRC_ALPHA, GL_ONE); CHECKGLERROR Draw_GenericPic(((glpic_t *)pic->data)->tex, 1,1,1,1, x,y,pic->width, pic->height); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); CHECKGLERROR } } /* ============= Draw_PicTranslate Only used for the player color selection menu ============= */ void Draw_PicTranslate (int x, int y, qpic_t *pic, byte *translation) { int i, c; byte *trans, *src, *dest; rtexture_t *rt; if (pic == NULL) return; c = pic->width * pic->height; src = menuplyr_pixels; dest = trans = Mem_Alloc(tempmempool, c); for (i = 0;i < c;i++) *dest++ = translation[*src++]; rt = R_LoadTexture (drawtexturepool, "translatedplayerpic", pic->width, pic->height, trans, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE); Mem_Free(trans); if (!r_render.integer) return; Draw_GenericPic (rt, 1,1,1,1, x, y, pic->width, pic->height); } /* ================ Draw_ConsoleBackground ================ */ void Draw_ConsoleBackground (int lines) { Draw_GenericPic (conbacktex, 1,1,1,scr_conalpha.value * lines / vid.conheight, 0, lines - vid.conheight, vid.conwidth, vid.conheight); // LordHavoc: draw version Draw_String(engineversionx, lines - vid.conheight + engineversiony, engineversion, 9999); } /* ============= Draw_Fill Fills a box of pixels with a single color ============= */ void Draw_Fill (int x, int y, int w, int h, int c) { if (!r_render.integer) return; glDisable (GL_TEXTURE_2D); CHECKGLERROR if (lighthalf) { byte *tempcolor = (byte *)&d_8to24table[c]; glColor4ub ((byte) (tempcolor[0] >> 1), (byte) (tempcolor[1] >> 1), (byte) (tempcolor[2] >> 1), tempcolor[3]); } else glColor4ubv ((byte *)&d_8to24table[c]); CHECKGLERROR glBegin (GL_QUADS); glVertex2f (x,y); glVertex2f (x+w, y); glVertex2f (x+w, y+h); glVertex2f (x, y+h); glEnd (); CHECKGLERROR glColor3f(1,1,1); CHECKGLERROR glEnable (GL_TEXTURE_2D); CHECKGLERROR } //============================================================================= //============================================================================= /* ================ GL_Set2D Setup as if the screen was 320*200 ================ */ void GL_Set2D (void) { if (!r_render.integer) return; glViewport (vid.realx, vid.realy, vid.realwidth, vid.realheight); CHECKGLERROR glMatrixMode(GL_PROJECTION); CHECKGLERROR glLoadIdentity (); CHECKGLERROR glOrtho (0, vid.conwidth, vid.conheight, 0, -99999, 99999); CHECKGLERROR glMatrixMode(GL_MODELVIEW); CHECKGLERROR glLoadIdentity (); CHECKGLERROR glDisable (GL_DEPTH_TEST); CHECKGLERROR glDisable (GL_CULL_FACE); CHECKGLERROR glEnable (GL_BLEND); CHECKGLERROR glEnable(GL_TEXTURE_2D); CHECKGLERROR // LordHavoc: added this glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); CHECKGLERROR glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); CHECKGLERROR glColor3f(1,1,1); CHECKGLERROR } // LordHavoc: SHOWLMP stuff #define SHOWLMP_MAXLABELS 256 typedef struct showlmp_s { qboolean isactive; float x; float y; char label[32]; char pic[128]; } showlmp_t; showlmp_t showlmp[SHOWLMP_MAXLABELS]; void SHOWLMP_decodehide(void) { int i; byte *lmplabel; lmplabel = MSG_ReadString(); for (i = 0;i < SHOWLMP_MAXLABELS;i++) if (showlmp[i].isactive && strcmp(showlmp[i].label, lmplabel) == 0) { showlmp[i].isactive = false; return; } } void SHOWLMP_decodeshow(void) { int i, k; byte lmplabel[256], picname[256]; float x, y; strcpy(lmplabel,MSG_ReadString()); strcpy(picname, MSG_ReadString()); if (gamemode == GAME_NEHAHRA) // LordHavoc: nasty old legacy junk { x = MSG_ReadByte(); y = MSG_ReadByte(); } else { x = MSG_ReadShort(); y = MSG_ReadShort(); } k = -1; for (i = 0;i < SHOWLMP_MAXLABELS;i++) if (showlmp[i].isactive) { if (strcmp(showlmp[i].label, lmplabel) == 0) { k = i; break; // drop out to replace it } } else if (k < 0) // find first empty one to replace k = i; if (k < 0) return; // none found to replace // change existing one showlmp[k].isactive = true; strcpy(showlmp[k].label, lmplabel); strcpy(showlmp[k].pic, picname); showlmp[k].x = x; showlmp[k].y = y; } void SHOWLMP_drawall(void) { int i; for (i = 0;i < SHOWLMP_MAXLABELS;i++) if (showlmp[i].isactive) Draw_Pic(showlmp[i].x, showlmp[i].y, Draw_CachePic(showlmp[i].pic)); } void SHOWLMP_clear(void) { int i; for (i = 0;i < SHOWLMP_MAXLABELS;i++) showlmp[i].isactive = false; }