/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* ============================================================================== ALIAS MODELS Alias models are position independent, so the cache manager can move them. ============================================================================== */ #include "modelgen.h" typedef struct { int firstpose; int numposes; float interval; trivertx_t bboxmin; trivertx_t bboxmax; int frame; char name[16]; } maliasframedesc_t; typedef struct { trivertx_t bboxmin; trivertx_t bboxmax; int frame; } maliasgroupframedesc_t; typedef struct { int numframes; int intervals; maliasgroupframedesc_t frames[1]; } maliasgroup_t; // !!! if this is changed, it must be changed in asm_draw.h too !!! typedef struct mtriangle_s { int facesfront; int vertindex[3]; } mtriangle_t; // LordHavoc: new vertex format typedef struct { byte v[3]; // location signed char n[3]; // surface normal for lighting *127.0 } trivert2; #define MAX_SKINS 32 typedef struct { int ident; int version; vec3_t scale; vec3_t scale_origin; float boundingradius; vec3_t eyeposition; int numskins; int skinwidth; int skinheight; int numverts; int numtris; int numframes; synctype_t synctype; int flags; float size; int numposes; int posedata; // LordHavoc: numposes*numverts*trivert2 int frontfaces; // LordHavoc: how many front faces int backfaces; // LordHavoc: how many back faces // int poseverts; // int posedata; // numposes*poseverts trivert_t // int commands; // gl command list with embedded s/t int texcoords; // LordHavoc: texture coordinates int vertindices; // LordHavoc: vertex numbers int gl_texturenum[MAX_SKINS][4]; int texels[MAX_SKINS]; // only for player skins maliasframedesc_t frames[1]; // variable sized } aliashdr_t; #define MAXALIASVERTS 4096 #define MAXALIASFRAMES 1024 #define MAXALIASTRIS 4096 extern aliashdr_t *pheader; //extern stvert_t stverts[MAXALIASVERTS]; //extern mtriangle_t triangles[MAXALIASTRIS]; //extern trivertx_t *poseverts[MAXALIASFRAMES]; /* ======================================================================== .MD2 triangle model file format ======================================================================== */ // LordHavoc: grabbed this from the Q2 utility source, // renamed a things to avoid conflicts #define MD2IDALIASHEADER (('2'<<24)+('P'<<16)+('D'<<8)+'I') #define MD2ALIAS_VERSION 8 #define MD2MAX_TRIANGLES 4096 #define MD2MAX_VERTS 4096 #define MD2MAX_FRAMES 1024 #define MD2MAX_SKINS 32 #define MD2MAX_SKINNAME 64 // sanity checking size #define MD2MAX_SIZE (16777216) typedef struct { short s; short t; } md2stvert_t; typedef struct { short index_xyz[3]; short index_st[3]; } md2triangle_t; typedef struct { float scale[3]; // multiply byte verts by this float translate[3]; // then add this char name[16]; // frame name from grabbing trivertx_t verts[0]; // variable sized } md2frame_t; // LordHavoc: memory representation is different than disk typedef struct { float scale[3]; // multiply byte verts by this float translate[3]; // then add this trivert2 verts[0]; // variable sized } md2memframe_t; // the glcmd format: // a positive integer starts a tristrip command, followed by that many // vertex structures. // a negative integer starts a trifan command, followed by -x vertexes // a zero indicates the end of the command list. // a vertex consists of a floating point s, a floating point t, // and an integer vertex index. typedef struct { int ident; int version; int skinwidth; int skinheight; int framesize; // byte size of each frame int num_skins; int num_xyz; int num_st; // greater than num_xyz for seams int num_tris; int num_glcmds; // dwords in strip/fan command list int num_frames; int ofs_skins; // each skin is a MAX_SKINNAME string int ofs_st; // byte offset from start for stverts int ofs_tris; // offset for dtriangles int ofs_frames; // offset for first frame int ofs_glcmds; int ofs_end; // end of file } md2_t; typedef struct { int framesize; // byte size of each frame int num_skins; int num_xyz; int num_st; // greater than num_xyz for seams int num_tris; int num_glcmds; // dwords in strip/fan command list int num_frames; int ofs_tris; // offset for dtriangles int ofs_frames; // offset for first frame int ofs_glcmds; int gl_texturenum[MAX_SKINS]; } md2mem_t; #define ALIASTYPE_MDL 1 #define ALIASTYPE_MD2 2