/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // models.c -- model loading and caching // models are the only shared resource between a client and server running // on the same machine. #include "quakedef.h" model_t *loadmodel; char loadname[32]; // for hunk tags void Mod_LoadSpriteModel (model_t *mod, void *buffer); void Mod_LoadBrushModel (model_t *mod, void *buffer); void Mod_LoadAliasModel (model_t *mod, void *buffer); void Mod_LoadQ2AliasModel (model_t *mod, void *buffer); model_t *Mod_LoadModel (model_t *mod, qboolean crash); #define MAX_MOD_KNOWN 512 model_t mod_known[MAX_MOD_KNOWN]; int mod_numknown; extern void Mod_BrushInit(); extern void Mod_AliasInit(); extern void Mod_SpriteInit(); /* =============== Mod_Init =============== */ void Mod_Init (void) { Mod_BrushInit(); Mod_AliasInit(); Mod_SpriteInit(); } /* =============== Mod_Init Caches the data if needed =============== */ void *Mod_Extradata (model_t *mod) { void *r; r = Cache_Check (&mod->cache); if (r) return r; Mod_LoadModel (mod, true); if (!mod->cache.data) Host_Error ("Mod_Extradata: caching failed"); return mod->cache.data; } /* =================== Mod_ClearAll =================== */ void Mod_ClearAll (void) { int i; model_t *mod; for (i=0 , mod=mod_known ; itype != mod_alias) mod->needload = true; } /* ================== Mod_FindName ================== */ model_t *Mod_FindName (char *name) { int i; model_t *mod; if (!name[0]) Host_Error ("Mod_ForName: NULL name"); // // search the currently loaded models // for (i=0 , mod=mod_known ; iname, name) ) break; if (i == mod_numknown) { if (mod_numknown == MAX_MOD_KNOWN) Host_Error ("mod_numknown == MAX_MOD_KNOWN"); strcpy (mod->name, name); mod->needload = true; mod_numknown++; } return mod; } /* ================== Mod_TouchModel ================== */ void Mod_TouchModel (char *name) { model_t *mod; mod = Mod_FindName (name); if (!mod->needload) { if (mod->type == mod_alias) Cache_Check (&mod->cache); } } /* ================== Mod_LoadModel Loads a model into the cache ================== */ model_t *Mod_LoadModel (model_t *mod, qboolean crash) { void *d; unsigned *buf; // byte stackbuf[1024]; // avoid dirtying the cache heap if (!mod->needload) { if (mod->type == mod_alias) { d = Cache_Check (&mod->cache); if (d) return mod; } else return mod; // not cached at all } // load the file buf = (unsigned *)COM_LoadMallocFile (mod->name, false); // buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf), false); if (!buf) { if (crash) Host_Error ("Mod_NumForName: %s not found", mod->name); // LordHavoc: Sys_Error was *ANNOYING* return NULL; } // allocate a new model COM_FileBase (mod->name, loadname); loadmodel = mod; // call the apropriate loader mod->needload = false; switch (LittleLong(*(unsigned *)buf)) { case IDPOLYHEADER: Mod_LoadAliasModel (mod, buf); break; case MD2IDALIASHEADER: // LordHavoc: added Quake2 model support Mod_LoadQ2AliasModel (mod, buf); break; case IDSPRITEHEADER: Mod_LoadSpriteModel (mod, buf); break; default: Mod_LoadBrushModel (mod, buf); break; } free(buf); return mod; } /* ================== Mod_ForName Loads in a model for the given name ================== */ model_t *Mod_ForName (char *name, qboolean crash) { model_t *mod; mod = Mod_FindName (name); return Mod_LoadModel (mod, crash); } byte *mod_base; /* ================= RadiusFromBounds ================= */ float RadiusFromBounds (vec3_t mins, vec3_t maxs) { int i; vec3_t corner; for (i=0 ; i<3 ; i++) corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]); return Length (corner); } //============================================================================= /* ================ Mod_Print ================ */ void Mod_Print (void) { int i; model_t *mod; Con_Printf ("Cached models:\n"); for (i=0, mod=mod_known ; i < mod_numknown ; i++, mod++) { Con_Printf ("%8p : %s\n",mod->cache.data, mod->name); } }