/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __MODEL__ #define __MODEL__ #ifndef SYNCTYPE_T #define SYNCTYPE_T typedef enum {ST_SYNC=0, ST_RAND } synctype_t; #endif /* d*_t structures are on-disk representations m*_t structures are in-memory */ typedef enum {mod_brush, mod_sprite, mod_alias} modtype_t; typedef struct animscene_s { char name[32]; // for viewthing support int firstframe; int framecount; int loop; // true or false float framerate; } animscene_t; #define MAX_SKINS 256 #include "model_brush.h" #include "model_sprite.h" #include "model_alias.h" #define MODF_TRANSPARENT 1 typedef struct model_s { char name[MAX_QPATH]; qboolean needload; // bmodels don't cache normally modtype_t type; int aliastype; // LordHavoc: Q2 model support int fullbright; // LordHavoc: if true (normally only for sprites) the model/sprite/bmodel is always rendered fullbright int numframes; synctype_t synctype; int flags; int flags2; // engine calculated flags, ones that can not be set in the file // volume occupied by the model graphics vec3_t mins, maxs; float radius; // solid volume for clipping qboolean clipbox; vec3_t clipmins, clipmaxs; // brush model int firstmodelsurface, nummodelsurfaces; int numsubmodels; dmodel_t *submodels; int numplanes; mplane_t *planes; int numleafs; // number of visible leafs, not counting 0 mleaf_t *leafs; int numvertexes; mvertex_t *vertexes; int numedges; medge_t *edges; int numnodes; mnode_t *nodes; int numtexinfo; mtexinfo_t *texinfo; int numsurfaces; msurface_t *surfaces; int numsurfedges; int *surfedges; int numclipnodes; dclipnode_t *clipnodes; int nummarksurfaces; msurface_t **marksurfaces; hull_t hulls[MAX_MAP_HULLS]; int numtextures; texture_t **textures; byte *visdata; byte *lightdata; char *entities; int numportals; mportal_t *portals; int numportalpoints; mvertex_t *portalpoints; // LordHavoc: useful for sprites and models int numtris; int numskins; int skinanimrange[MAX_SKINS*2]; // array of start and length pairs rtexture_t *skinanim[MAX_SKINS*5]; // texture numbers for each frame (indexed by animrange), note: normal pants shirt glow body (normal contains no shirt/pants/glow colors and body is normal + pants + shirt, but not glow) int ofs_scenes; // offset from Mod_ExtraData(model) memory to array of animscene_t structs // these are used simply to simplify model/sprite/whatever processing and are specific to each type int ofs_frames; // offset from Mod_ExtraData(model) memory to array of model specific frame structs int framesize; // size of model specific frame structs // additional model data cache_user_t cache; // only access through Mod_Extradata int cachesize; // size of cached data (zero if not cached) } model_t; //============================================================================ // used to avoid setting up submodels in non-world bmodels extern qboolean isworldmodel; // model loading extern model_t *loadmodel; extern byte *mod_base; // sky/water subdivision extern cvar_t gl_subdivide_size; // texture fullbrights extern cvar_t r_fullbrights; void Mod_Init (void); void Mod_ClearAll (void); model_t *Mod_ForName (char *name, qboolean crash); void *Mod_Extradata (model_t *mod); // handles caching void Mod_TouchModel (char *name); mleaf_t *Mod_PointInLeaf (float *p, model_t *model); byte *Mod_LeafPVS (mleaf_t *leaf, model_t *model); extern model_t *loadmodel; extern char loadname[32]; // for hunk tags extern model_t *Mod_LoadModel (model_t *mod, qboolean crash); extern float RadiusFromBounds (vec3_t mins, vec3_t maxs); extern model_t *Mod_FindName (char *name); #endif // __MODEL__