#include "quakedef.h" void ClearStateToDefault(entity_state_t *s) { s->time = 0; VectorClear(s->origin); VectorClear(s->angles); s->effects = 0; s->modelindex = 0; s->frame = 0; s->colormap = 0; s->skin = 0; s->alpha = 255; s->scale = 16; s->glowsize = 0; s->glowcolor = 254; s->flags = 0; s->active = 0; } // (server) clears the database to contain no frames (thus delta compression compresses against nothing) void EntityFrame_ClearDatabase(entity_database_t *d) { memset(d, 0, sizeof(*d)); d->ackframe = -1; } // (server and client) removes frames older than 'frame' from database void EntityFrame_AckFrame(entity_database_t *d, int frame) { int i; for (i = 0;i < d->numframes && d->frames[i].framenum >= frame;i++); // ignore outdated frame acks (out of order packets) if (i == 0) return; d->ackframe = frame; d->numframes -= i; // if some queue is left, slide it down to beginning of array if (d->numframes) memcpy(&d->frames[0], &d->frames[i], sizeof(d->frames[0]) * d->numframes); } // (server) clears frame, to prepare for adding entities void EntityFrame_Clear(entity_frame_t *f, vec3_t eye) { memset(f, 0, sizeof(*f)); VectorCopy(eye, f->eye); } // (server) allocates an entity slot in frame, returns NULL if full entity_state_t *EntityFrame_NewEntity(entity_frame_t *f, int number) { entity_state_t *e; if (f->numentities >= MAX_ENTITY_DATABASE) return NULL; e = &f->entitydata[f->numentities++]; e->active = true; e->number = number; return e; } void EntityFrame_FetchFrame(entity_database_t *d, int framenum, entity_frame_t *f) { int i, n; memset(f, 0, sizeof(*f)); for (i = 0;i < d->numframes && d->frames[i].framenum < framenum;i++); if (framenum == d->frames[i].framenum) { f->framenum = framenum; f->numentities = d->frames[i].endentity - d->frames[i].firstentity; n = MAX_ENTITY_DATABASE - (d->frames[i].firstentity % MAX_ENTITY_DATABASE); if (n > f->numentities) n = f->numentities; memcpy(f->entitydata, d->entitydata + d->frames[i].firstentity % MAX_ENTITY_DATABASE, sizeof(*f->entitydata) * n); if (f->numentities > n) memcpy(f->entitydata + n, d->entitydata, sizeof(*f->entitydata) * (f->numentities - n)); } else f->framenum = -1; } // (server and client) adds a entity_frame to the database, for future reference void EntityFrame_AddFrame(entity_database_t *d, entity_frame_t *f) { int n, e; entity_frameinfo_t *info; // figure out how many entity slots are used already if (d->numframes) { n = d->frames[d->numframes - 1].endentity - d->frames[0].firstentity; if (n + f->numentities > MAX_ENTITY_DATABASE || d->numframes >= MAX_ENTITY_HISTORY) { // ran out of room, dump database EntityFrame_ClearDatabase(d); } } info = &d->frames[d->numframes]; info->framenum = f->framenum; // if database still has frames after that... if (d->numframes) info->firstentity = d->frames[d->numframes - 1].endentity; else info->firstentity = 0; info->endentity = info->firstentity + f->numentities; n = info->firstentity % MAX_ENTITY_DATABASE; e = MAX_ENTITY_DATABASE - n; if (e > f->numentities) e = f->numentities; memcpy(d->entitydata + n, f->entitydata, sizeof(entity_state_t) * e); if (f->numentities > e) memcpy(d->entitydata, f->entitydata + e, sizeof(entity_state_t) * (f->numentities - e)); } // (server) writes a frame to network stream void EntityFrame_Write(entity_database_t *d, entity_frame_t *f, int newframe, sizebuf_t *msg) { int i, onum, bits, number; entity_frame_t deltaframe, *o = &deltaframe; entity_state_t *ent, *delta, baseline; EntityFrame_AddFrame(d, f); ClearStateToDefault(&baseline); EntityFrame_FetchFrame(d, d->ackframe, o); MSG_WriteByte (msg, svc_entities); MSG_WriteLong (msg, o->framenum); MSG_WriteLong (msg, newframe); MSG_WriteFloat (msg, f->eye[0]); MSG_WriteFloat (msg, f->eye[1]); MSG_WriteFloat (msg, f->eye[2]); onum = 0; for (i = 0;i < f->numentities;i++) { ent = f->entitydata + i; number = ent->number; for (;onum < o->numentities && o->entitydata[onum].number < number;onum++) { // write remove message MSG_WriteShort(msg, o->entitydata[onum].number | 0x8000); } if (onum < o->numentities && (o->entitydata[onum].number == number)) { // delta from previous frame delta = o->entitydata + onum; // advance to next entity in delta frame onum++; } else { // delta from baseline delta = &baseline; } bits = 0; if (ent->origin[0] != delta->origin[0]) bits |= E_ORIGIN1; if (ent->origin[1] != delta->origin[1]) bits |= E_ORIGIN2; if (ent->origin[2] != delta->origin[2]) bits |= E_ORIGIN3; if (ent->angles[0] != delta->angles[0]) bits |= E_ANGLE1; if (ent->angles[1] != delta->angles[1]) bits |= E_ANGLE2; if (ent->angles[2] != delta->angles[2]) bits |= E_ANGLE3; if ((ent->modelindex ^ delta->modelindex) & 0x00FF) bits |= E_MODEL1; if ((ent->modelindex ^ delta->modelindex) & 0xFF00) bits |= E_MODEL2; if ((ent->frame ^ delta->frame) & 0x00FF) bits |= E_FRAME1; if ((ent->frame ^ delta->frame) & 0xFF00) bits |= E_FRAME2; if ((ent->effects ^ delta->effects) & 0x00FF) bits |= E_EFFECTS1; if ((ent->effects ^ delta->effects) & 0xFF00) bits |= E_EFFECTS2; if (ent->colormap != delta->colormap) bits |= E_COLORMAP; if (ent->skin != delta->skin) bits |= E_SKIN; if (ent->alpha != delta->alpha) bits |= E_ALPHA; if (ent->scale != delta->scale) bits |= E_SCALE; if (ent->glowsize != delta->glowsize) bits |= E_GLOWSIZE; if (ent->glowcolor != delta->glowcolor) bits |= E_GLOWCOLOR; if (ent->flags != delta->flags) bits |= E_FLAGS; if (bits) // don't send anything if it hasn't changed { if (bits & 0xFF000000) bits |= E_EXTEND3; if (bits & 0x00FF0000) bits |= E_EXTEND2; if (bits & 0x0000FF00) bits |= E_EXTEND1; MSG_WriteShort(msg, number); MSG_WriteByte(msg, bits & 0xFF); if (bits & E_EXTEND1) { MSG_WriteByte(msg, (bits >> 8) & 0xFF); if (bits & E_EXTEND2) { MSG_WriteByte(msg, (bits >> 16) & 0xFF); if (bits & E_EXTEND3) MSG_WriteByte(msg, (bits >> 24) & 0xFF); } } if (bits & E_ORIGIN1) MSG_WriteFloat(msg, ent->origin[0]); if (bits & E_ORIGIN2) MSG_WriteFloat(msg, ent->origin[1]); if (bits & E_ORIGIN3) MSG_WriteFloat(msg, ent->origin[2]); if (bits & E_ANGLE1) MSG_WriteAngle(msg, ent->angles[0]); if (bits & E_ANGLE2) MSG_WriteAngle(msg, ent->angles[1]); if (bits & E_ANGLE3) MSG_WriteAngle(msg, ent->angles[2]); if (bits & E_MODEL1) MSG_WriteByte(msg, ent->modelindex & 0x00FF); if (bits & E_MODEL2) MSG_WriteByte(msg, ent->modelindex & 0xFF00); if (bits & E_FRAME1) MSG_WriteByte(msg, ent->frame & 0x00FF); if (bits & E_FRAME2) MSG_WriteByte(msg, ent->frame & 0xFF00); if (bits & E_EFFECTS1) MSG_WriteByte(msg, ent->effects & 0x00FF); if (bits & E_EFFECTS2) MSG_WriteByte(msg, ent->effects & 0xFF00); if (bits & E_COLORMAP) MSG_WriteByte(msg, ent->colormap); if (bits & E_SKIN) MSG_WriteByte(msg, ent->skin); if (bits & E_ALPHA) MSG_WriteByte(msg, ent->alpha); if (bits & E_SCALE) MSG_WriteByte(msg, ent->scale); if (bits & E_GLOWSIZE) MSG_WriteByte(msg, ent->glowsize); if (bits & E_GLOWCOLOR) MSG_WriteByte(msg, ent->glowcolor); if (bits & E_FLAGS) MSG_WriteByte(msg, ent->flags); } } for (;onum < o->numentities;onum++) { // write remove message MSG_WriteShort(msg, o->entitydata[onum].number | 0x8000); } MSG_WriteShort(msg, 0xFFFF); } // (client) reads a frame from network stream void EntityFrame_Read(entity_database_t *d) { int newframenum, deltaframenum, onum, number, removed, bits; entity_frame_t framedata, *f = &framedata, deltaframedata, *delta = &deltaframedata; entity_state_t *e, baseline; ClearStateToDefault(&baseline); memset(f, 0, sizeof(*f)); // read the frame header info f->time = cl.mtime[0]; deltaframenum = MSG_ReadLong(); newframenum = MSG_ReadLong(); f->eye[0] = MSG_ReadFloat(); f->eye[1] = MSG_ReadFloat(); f->eye[2] = MSG_ReadFloat(); EntityFrame_AckFrame(d, deltaframenum); EntityFrame_FetchFrame(d, deltaframenum, delta); f->framenum = newframenum; onum = 0; f->numentities = 0; // read entities until we hit the magic 0xFFFF end tag while ((number = MSG_ReadShort()) != 0xFFFF) { if (msg_badread) Host_Error("EntityFrame_Read: read error\n"); removed = number & 0x8000; number &= 0x7FFF; if (number >= MAX_EDICTS) Host_Error("EntityFrame_Read: number (%i) >= MAX_EDICTS (%i)\n", number, MAX_EDICTS); // seek to entity, while copying any skipped entities (assume unchanged) while (onum < delta->numentities && delta->entitydata[onum].number < number) { if (f->numentities >= MAX_ENTITY_DATABASE) Host_Error("EntityFrame_Read: entity list too big\n"); memcpy(f->entitydata + f->numentities, delta->entitydata + onum, sizeof(entity_state_t)); onum++; f->numentities++; } if (removed) { if (onum < delta->numentities && delta->entitydata[onum].number == number) onum++; else Con_Printf("EntityFrame_Read: REMOVE on unused entity!\n"); } else { if (f->numentities >= MAX_ENTITY_DATABASE) Host_Error("EntityFrame_Read: entity list too big\n"); if (onum < delta->numentities && delta->entitydata[onum].number == number) { // delta from old entity memcpy(f->entitydata + f->numentities, delta->entitydata + onum++, sizeof(*e)); } else { // delta from baseline memcpy(f->entitydata + f->numentities, &baseline, sizeof(*e)); } // reserve this slot e = f->entitydata + f->numentities++; e->active = true; e->time = cl.mtime[0]; bits = MSG_ReadByte(); if (bits & E_EXTEND1) { bits |= MSG_ReadByte() << 8; if (bits & E_EXTEND2) { bits |= MSG_ReadByte() << 16; if (bits & E_EXTEND3) bits |= MSG_ReadByte() << 24; } } if (bits & E_ORIGIN1) e->origin[0] = MSG_ReadFloat(); if (bits & E_ORIGIN2) e->origin[1] = MSG_ReadFloat(); if (bits & E_ORIGIN3) e->origin[2] = MSG_ReadFloat(); if (bits & E_ANGLE1) e->angles[0] = MSG_ReadAngle(); if (bits & E_ANGLE2) e->angles[1] = MSG_ReadAngle(); if (bits & E_ANGLE3) e->angles[2] = MSG_ReadAngle(); if (bits & E_MODEL1) e->modelindex = (e->modelindex & 0xFF00) | MSG_ReadByte(); if (bits & E_MODEL2) e->modelindex = (e->modelindex & 0x00FF) | (MSG_ReadByte() << 8); if (bits & E_FRAME1) e->frame = (e->frame & 0xFF00) | MSG_ReadByte(); if (bits & E_FRAME2) e->frame = (e->frame & 0x00FF) | (MSG_ReadByte() << 8); if (bits & E_EFFECTS1) e->effects = (e->effects & 0xFF00) | MSG_ReadByte(); if (bits & E_EFFECTS2) e->effects = (e->effects & 0x00FF) | (MSG_ReadByte() << 8); if (bits & E_COLORMAP) e->colormap = MSG_ReadByte(); if (bits & E_SKIN) e->skin = MSG_ReadByte(); if (bits & E_ALPHA) e->alpha = MSG_ReadByte(); if (bits & E_SCALE) e->scale = MSG_ReadByte(); if (bits & E_GLOWSIZE) e->glowsize = MSG_ReadByte(); if (bits & E_GLOWCOLOR) e->glowcolor = MSG_ReadByte(); if (bits & E_FLAGS) e->flags = MSG_ReadByte(); } } while (onum < delta->numentities) { if (f->numentities >= MAX_ENTITY_DATABASE) Host_Error("EntityFrame_Read: entity list too big\n"); memcpy(f->entitydata + f->numentities, delta->entitydata + onum, sizeof(entity_state_t)); onum++; f->numentities++; } EntityFrame_AddFrame(d, f); } void EntityFrame_FetchEye(entity_database_t *d, vec3_t eye, double time) { float frac; if (d->numframes == 0) Host_Error("EntityFrame_FetchEye: no frames\n"); if (d->numframes > 1 && d->frames[d->numframes - 2].time != d->frames[d->numframes - 1].time) { frac = (time - d->frames[d->numframes - 2].time) / (d->frames[d->numframes - 1].time - d->frames[d->numframes - 2].time); frac = bound(0, frac, 1); VectorSubtract(d->frames[d->numframes - 2].eye, d->frames[d->numframes - 1].eye, eye); VectorMA(d->frames[d->numframes - 2].eye, frac, eye, eye); } else VectorCopy(d->frames[0].eye, eye); } // (client) fetchs an entity from a frame, index is the index into the frame's entity list, returns false if index is out of bounds int EntityFrame_FetchEntityByIndex(entity_frame_t *f, entity_state_t *e, int index) { if (index < 0 || index >= f->numentities) return false; memcpy(e, f->entitydata + index, sizeof(*e)); return true; } int EntityFrame_FetchEntityByNumber(entity_frame_t *f, entity_state_t *e, int number) { int i; for (i = 0;i < f->numentities;i++) { if (f->entitydata[i].number == number) { memcpy(e, f->entitydata + i, sizeof(*e)); return true; } } ClearStateToDefault(e); return false; }