typedef struct { vec3_t origin; vec_t cullradius2; // only for culling comparisons, squared version vec3_t light; // the brightness of the light vec_t cullradius; // only for culling comparisons vec_t lightsubtract; // to avoid sudden brightness change at cullradius, subtract this entity_render_t *ent; // owner of this light } rdlight_t; extern int r_numdlights; extern rdlight_t r_dlight[MAX_DLIGHTS]; void R_BuildLightList(void); void R_AnimateLight (void); void R_MarkLights(void); void R_CompleteLightPoint (vec3_t color, vec3_t p, int dynamic, mleaf_t *leaf); void R_LightModel (int numverts);