#include "quakedef.h" void LoadSky_f(void); cvar_t r_skyquality = {CVAR_SAVE, "r_skyquality", "2"}; cvar_t r_skyflush = {0, "r_skyflush", "0"}; static char skyworldname[1024]; rtexture_t *solidskytexture; rtexture_t *alphaskytexture; static qboolean skyavailable_quake; static qboolean skyavailable_box; static rtexturepool_t *skytexturepool; int skyrendernow; int skyrendermasked; int skyrenderglquake; static void r_sky_start(void) { skytexturepool = R_AllocTexturePool(); solidskytexture = NULL; alphaskytexture = NULL; } static void r_sky_shutdown(void) { R_FreeTexturePool(&skytexturepool); solidskytexture = NULL; alphaskytexture = NULL; } int R_SetSkyBox(char *sky); static void r_sky_newmap(void) { skyavailable_quake = false; if (!strcmp(skyworldname, cl.worldmodel->name)) skyavailable_quake = true; } void R_Sky_Init(void) { Cmd_AddCommand ("loadsky", &LoadSky_f); Cvar_RegisterVariable (&r_skyquality); Cvar_RegisterVariable (&r_skyflush); R_RegisterModule("R_Sky", r_sky_start, r_sky_shutdown, r_sky_newmap); } static int skyrendersphere; static int skyrenderbox; void R_SkyStartFrame(void) { skyrendernow = false; skyrendersphere = false; skyrenderbox = false; skyrenderglquake = false; skyrendermasked = false; if (r_skyquality.integer >= 1 && !fogenabled) { if (skyavailable_box) skyrenderbox = true; else if (skyavailable_quake) { switch(r_skyquality.integer) { case 1: skyrenderglquake = true; break; default: case 2: skyrendersphere = true; break; } } if (skyrenderbox || skyrendersphere) { // for depth-masked sky, render the sky on the first sky surface encountered skyrendernow = true; skyrendermasked = true; } } } static char skyname[256]; /* ================== R_SetSkyBox ================== */ static char *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"}; static rtexture_t *skyboxside[6]; int R_SetSkyBox(char *sky) { int i; char name[1024]; qbyte *image_rgba; if (strcmp(sky, skyname) == 0) // no change return true; skyboxside[0] = skyboxside[1] = skyboxside[2] = skyboxside[3] = skyboxside[4] = skyboxside[5] = NULL; skyavailable_box = false; skyname[0] = 0; if (!sky[0]) return true; if (strlen(sky) > 1000) { Con_Printf ("sky name too long (%i, max is 1000)\n", strlen(sky)); return false; } for (i = 0;i < 6;i++) { sprintf (name, "env/%s%s", sky, suf[i]); if (!(image_rgba = loadimagepixels(name, false, 0, 0))) { sprintf (name, "gfx/env/%s%s", sky, suf[i]); if (!(image_rgba = loadimagepixels(name, false, 0, 0))) { Con_Printf ("Couldn't load env/%s%s or gfx/env/%s%s\n", sky, suf[i], sky, suf[i]); continue; } } skyboxside[i] = R_LoadTexture(skytexturepool, va("skyboxside%d", i), image_width, image_height, image_rgba, TEXTYPE_RGBA, TEXF_PRECACHE); Mem_Free(image_rgba); } if (skyboxside[0] || skyboxside[1] || skyboxside[2] || skyboxside[3] || skyboxside[4] || skyboxside[5]) { skyavailable_box = true; strcpy(skyname, sky); return true; } return false; } // LordHavoc: added LoadSky console command void LoadSky_f (void) { switch (Cmd_Argc()) { case 1: if (skyname[0]) Con_Printf("current sky: %s\n", skyname); else Con_Printf("no skybox has been set\n"); break; case 2: if (R_SetSkyBox(Cmd_Argv(1))) { if (skyname[0]) Con_Printf("skybox set to %s\n", skyname); else Con_Printf("skybox disabled\n"); } else Con_Printf("failed to load skybox %s\n", Cmd_Argv(1)); break; default: Con_Printf("usage: loadsky skyname\n"); break; } } #define R_SkyBoxPolyVec(i,s,t,x,y,z) \ vert[i][0] = (x) * 1024.0f + r_origin[0];\ vert[i][1] = (y) * 1024.0f + r_origin[1];\ vert[i][2] = (z) * 1024.0f + r_origin[2];\ st[i][0] = (s) * (254.0f/256.0f) + (1.0f/256.0f);\ st[i][1] = (t) * (254.0f/256.0f) + (1.0f/256.0f); int skyboxindex[6] = {0, 1, 2, 0, 2, 3}; static void R_SkyBox(void) { float vert[4][4], st[4][2]; rmeshinfo_t m; memset(&m, 0, sizeof(m)); m.transparent = false; m.blendfunc1 = GL_ONE; m.blendfunc2 = GL_ZERO; m.numtriangles = 2; m.numverts = 4; m.index = skyboxindex; m.vertex = &vert[0][0]; m.vertexstep = sizeof(float[4]); m.cr = 1; m.cg = 1; m.cb = 1; m.ca = 1; m.texcoords[0] = &st[0][0]; m.texcoordstep[0] = sizeof(float[2]); m.tex[0] = R_GetTexture(skyboxside[3]); // front R_SkyBoxPolyVec(0, 1, 0, 1, -1, 1); R_SkyBoxPolyVec(1, 1, 1, 1, -1, -1); R_SkyBoxPolyVec(2, 0, 1, 1, 1, -1); R_SkyBoxPolyVec(3, 0, 0, 1, 1, 1); R_Mesh_Draw(&m); m.tex[0] = R_GetTexture(skyboxside[1]); // back R_SkyBoxPolyVec(0, 1, 0, -1, 1, 1); R_SkyBoxPolyVec(1, 1, 1, -1, 1, -1); R_SkyBoxPolyVec(2, 0, 1, -1, -1, -1); R_SkyBoxPolyVec(3, 0, 0, -1, -1, 1); R_Mesh_Draw(&m); m.tex[0] = R_GetTexture(skyboxside[0]); // right R_SkyBoxPolyVec(0, 1, 0, 1, 1, 1); R_SkyBoxPolyVec(1, 1, 1, 1, 1, -1); R_SkyBoxPolyVec(2, 0, 1, -1, 1, -1); R_SkyBoxPolyVec(3, 0, 0, -1, 1, 1); R_Mesh_Draw(&m); m.tex[0] = R_GetTexture(skyboxside[2]); // left R_SkyBoxPolyVec(0, 1, 0, -1, -1, 1); R_SkyBoxPolyVec(1, 1, 1, -1, -1, -1); R_SkyBoxPolyVec(2, 0, 1, 1, -1, -1); R_SkyBoxPolyVec(3, 0, 0, 1, -1, 1); R_Mesh_Draw(&m); m.tex[0] = R_GetTexture(skyboxside[4]); // up R_SkyBoxPolyVec(0, 1, 0, 1, -1, 1); R_SkyBoxPolyVec(1, 1, 1, 1, 1, 1); R_SkyBoxPolyVec(2, 0, 1, -1, 1, 1); R_SkyBoxPolyVec(3, 0, 0, -1, -1, 1); R_Mesh_Draw(&m); m.tex[0] = R_GetTexture(skyboxside[5]); // down R_SkyBoxPolyVec(0, 1, 0, 1, 1, -1); R_SkyBoxPolyVec(1, 1, 1, 1, -1, -1); R_SkyBoxPolyVec(2, 0, 1, -1, -1, -1); R_SkyBoxPolyVec(3, 0, 0, -1, 1, -1); R_Mesh_Draw(&m); } #define skygridx 16 #define skygridx1 (skygridx + 1) #define skygridxrecip (1.0f / (skygridx)) #define skygridy 32 #define skygridy1 (skygridy + 1) #define skygridyrecip (1.0f / (skygridy)) static float skysphere[skygridx1*skygridy1*5]; static int skysphereindices[skygridx*skygridy*6]; static void skyspherecalc(float *sphere, float dx, float dy, float dz) { float a, b, x, ax, ay, v[3], length; int i, j, *index; for (j = 0;j <= skygridy;j++) { a = j * skygridyrecip; ax = cos(a * M_PI * 2); ay = -sin(a * M_PI * 2); for (i = 0;i <= skygridx;i++) { b = i * skygridxrecip; x = cos(b * M_PI * 2); v[0] = ax*x * dx; v[1] = ay*x * dy; v[2] = -sin(b * M_PI * 2) * dz; length = 3.0f / sqrt(v[0]*v[0]+v[1]*v[1]+(v[2]*v[2]*9)); *sphere++ = v[0] * length; *sphere++ = v[1] * length; *sphere++ = v[0]; *sphere++ = v[1]; *sphere++ = v[2]; } } index = skysphereindices; for (j = 0;j < skygridy;j++) { for (i = 0;i < skygridx;i++) { *index++ = j * skygridx1 + i; *index++ = j * skygridx1 + i + 1; *index++ = (j + 1) * skygridx1 + i; *index++ = j * skygridx1 + i + 1; *index++ = (j + 1) * skygridx1 + i + 1; *index++ = (j + 1) * skygridx1 + i; } i++; } } static void skyspherearrays(float *vert, float *tex, float *tex2, float *source, float s, float s2) { float *v, *t, *t2, radius; int i; v = vert; t = tex; t2 = tex2; radius = r_farclip - 8; for (i = 0;i < (skygridx1*skygridy1);i++) { *t++ = source[0] + s; *t++ = source[1] + s; *t2++ = source[0] + s2; *t2++ = source[1] + s2; *v++ = source[2] + r_origin[0]; *v++ = source[3] + r_origin[1]; *v++ = source[4] + r_origin[2]; *v++ = 0; source += 5; } } static void R_SkySphere(void) { float speedscale, speedscale2; float vert[skygridx1*skygridy1*4], tex[skygridx1*skygridy1*2], tex2[skygridx1*skygridy1*2]; static qboolean skysphereinitialized = false; rmeshinfo_t m; if (!skysphereinitialized) { skysphereinitialized = true; skyspherecalc(skysphere, 1024, 1024, 1024 / 3); } memset(&m, 0, sizeof(m)); m.transparent = false; m.blendfunc1 = GL_ONE; m.blendfunc2 = GL_ZERO; m.numtriangles = skygridx*skygridy*2; m.numverts = skygridx1*skygridy1; m.index = skysphereindices; m.vertex = vert; m.vertexstep = sizeof(float[4]); m.cr = 1; m.cg = 1; m.cb = 1; m.ca = 1; m.texcoords[0] = tex; m.texcoordstep[0] = sizeof(float[2]); speedscale = cl.time*8.0/128.0; speedscale -= (int)speedscale; speedscale2 = cl.time*16.0/128.0; speedscale2 -= (int)speedscale2; skyspherearrays(vert, tex, tex2, skysphere, speedscale, speedscale2); m.tex[0] = R_GetTexture(solidskytexture); R_Mesh_Draw(&m); m.blendfunc1 = GL_SRC_ALPHA; m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; m.tex[0] = R_GetTexture(alphaskytexture); m.texcoords[0] = tex2; R_Mesh_Draw(&m); } void R_Sky(void) { if (skyrendermasked) { if (skyrendersphere) R_SkySphere(); else if (skyrenderbox) R_SkyBox(); // clear the zbuffer that was used while rendering the sky R_Mesh_ClearDepth(); } } //=============================================================== /* ============= R_InitSky A sky texture is 256*128, with the right side being a masked overlay ============== */ void R_InitSky (qbyte *src, int bytesperpixel) { int i, j, p, r, g, b; qbyte skyupperlayerpixels[128*128*4], skylowerlayerpixels[128*128*4]; unsigned trans[128*128], transpix, *rgba; strcpy(skyworldname, loadmodel->name); // flush skytexturepool so we won't build up a leak from uploading textures multiple times R_FreeTexturePool(&skytexturepool); skytexturepool = R_AllocTexturePool(); solidskytexture = NULL; alphaskytexture = NULL; if (bytesperpixel == 4) { for (i = 0;i < 128;i++) for (j = 0;j < 128;j++) trans[(i*128) + j] = src[i*256+j+128]; } else { // make an average value for the back to avoid // a fringe on the top level r = g = b = 0; for (i=0 ; i<128 ; i++) { for (j=0 ; j<128 ; j++) { p = src[i*256 + j + 128]; rgba = &d_8to24table[p]; trans[(i*128) + j] = *rgba; r += ((qbyte *)rgba)[0]; g += ((qbyte *)rgba)[1]; b += ((qbyte *)rgba)[2]; } } ((qbyte *)&transpix)[0] = r/(128*128); ((qbyte *)&transpix)[1] = g/(128*128); ((qbyte *)&transpix)[2] = b/(128*128); ((qbyte *)&transpix)[3] = 0; } memcpy(skyupperlayerpixels, trans, 128*128*4); solidskytexture = R_LoadTexture (skytexturepool, "sky_solidtexture", 128, 128, (qbyte *) trans, TEXTYPE_RGBA, TEXF_PRECACHE); /* for (i = 0;i < 128*128;i++) { ((qbyte *)&trans[i])[0] >>= 1; ((qbyte *)&trans[i])[1] >>= 1; ((qbyte *)&trans[i])[2] >>= 1; } solidskytexture_half = R_LoadTexture (skytexturepool, "sky_solidtexture_half", 128, 128, (qbyte *) trans, TEXTYPE_RGBA, TEXF_PRECACHE); */ if (bytesperpixel == 4) { for (i = 0;i < 128;i++) for (j = 0;j < 128;j++) trans[(i*128) + j] = src[i*256+j]; } else { for (i=0 ; i<128 ; i++) { for (j=0 ; j<128 ; j++) { p = src[i*256 + j]; if (p == 0) trans[(i*128) + j] = transpix; else trans[(i*128) + j] = d_8to24table[p]; } } } memcpy(skylowerlayerpixels, trans, 128*128*4); alphaskytexture = R_LoadTexture (skytexturepool, "sky_alphatexture", 128, 128, (qbyte *) trans, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE); /* for (i = 0;i < 128*128;i++) { ((qbyte *)&trans[i])[0] >>= 1; ((qbyte *)&trans[i])[1] >>= 1; ((qbyte *)&trans[i])[2] >>= 1; } alphaskytexture_half = R_LoadTexture (skytexturepool, "sky_alphatexture_half", 128, 128, (qbyte *) trans, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE); */ }