#define TEXF_ALPHA 1 // transparent #define TEXF_MIPMAP 2 // mipmapped #define TEXF_RGBA 4 // 32bit RGBA, as opposed to 8bit paletted #define TEXF_PRECACHE 8 // upload immediately, otherwise defer loading until it is used (r_textureprecache can override this) #define TEXF_ALWAYSPRECACHE 16 // upload immediately, never defer (ignore r_textureprecache) // contents of this structure are private to gl_textures.c typedef struct rtexture_s { int useless; } rtexture_t; // uploads a texture extern rtexture_t *R_LoadTexture (char *identifier, int width, int height, byte *data, int flags); // returns the renderer dependent texture slot number (call this before each use, as a texture might not have been precached) extern int R_GetTexture (rtexture_t *rt); // returns a GL texture slot (only used for lightmaps) extern int R_GetTextureSlots(int count); extern int R_TextureHasAlpha(rtexture_t *rt);