/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // snd_mix.c -- portable code to mix sounds #include "quakedef.h" #include "snd_main.h" typedef struct { int left; int right; } portable_samplepair_t; // LordHavoc: was 512, expanded to 2048 #define PAINTBUFFER_SIZE 2048 portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE]; // FIXME: this desyncs with the video too easily extern qboolean cl_capturevideo_active; extern void SCR_CaptureVideo_SoundFrame(qbyte *bufstereo16le, size_t length, int rate); void S_CaptureAVISound(portable_samplepair_t *buf, size_t length) { int n; size_t i; qbyte out[PAINTBUFFER_SIZE * 4]; if (!cl_capturevideo_active) return; // write the sound buffer as little endian 16bit interleaved stereo for(i = 0;i < length;i++) { n = buf[i].left; n = bound(-32768, n, 32767); out[i*4+0] = n & 0xFF; out[i*4+1] = (n >> 8) & 0xFF; n = buf[i].right; n = bound(-32768, n, 32767); out[i*4+2] = n & 0xFF; out[i*4+3] = (n >> 8) & 0xFF; } SCR_CaptureVideo_SoundFrame(out, length, shm->format.speed); } // TODO: rewrite this function void S_TransferPaintBuffer(int endtime) { void *pbuf; if ((pbuf = S_LockBuffer())) { int i; int *snd_p; int lpaintedtime; int snd_linear_count; int val; snd_p = (int *) paintbuffer; lpaintedtime = paintedtime; if (shm->format.width == 2) { // 16bit short *snd_out; if (shm->format.channels == 2) { // 16bit 2 channels (stereo) while (lpaintedtime < endtime) { // handle recirculating buffer issues i = lpaintedtime & ((shm->samples >> 1) - 1); snd_out = (short *) pbuf + (i << 1); snd_linear_count = (shm->samples >> 1) - i; if (snd_linear_count > endtime - lpaintedtime) snd_linear_count = endtime - lpaintedtime; snd_linear_count <<= 1; if (snd_swapstereo.value) { for (i = 0;i < snd_linear_count;i += 2) { snd_out[i ] = bound(-32768, snd_p[i + 1], 32767); snd_out[i + 1] = bound(-32768, snd_p[i ], 32767); } } else { for (i = 0;i < snd_linear_count;i += 2) { snd_out[i ] = bound(-32768, snd_p[i ], 32767); snd_out[i + 1] = bound(-32768, snd_p[i + 1], 32767); } } snd_p += snd_linear_count; lpaintedtime += (snd_linear_count >> 1); } } else { // 16bit 1 channel (mono) while (lpaintedtime < endtime) { // handle recirculating buffer issues i = lpaintedtime & (shm->samples - 1); snd_out = (short *) pbuf + i; snd_linear_count = shm->samples - i; if (snd_linear_count > endtime - lpaintedtime) snd_linear_count = endtime - lpaintedtime; for (i = 0;i < snd_linear_count;i++) { val = (snd_p[i * 2 + 0] + snd_p[i * 2 + 1]) >> 1; snd_out[i] = bound(-32768, val, 32767); } snd_p += snd_linear_count << 1; lpaintedtime += snd_linear_count; } } } else { // 8bit unsigned char *snd_out; if (shm->format.channels == 2) { // 8bit 2 channels (stereo) while (lpaintedtime < endtime) { // handle recirculating buffer issues i = lpaintedtime & ((shm->samples >> 1) - 1); snd_out = (unsigned char *) pbuf + (i << 1); snd_linear_count = (shm->samples >> 1) - i; if (snd_linear_count > endtime - lpaintedtime) snd_linear_count = endtime - lpaintedtime; snd_linear_count <<= 1; if (snd_swapstereo.value) { for (i = 0;i < snd_linear_count;i += 2) { val = (snd_p[i + 1] >> 8) + 128; snd_out[i ] = bound(0, val, 255); val = (snd_p[i ] >> 8) + 128; snd_out[i + 1] = bound(0, val, 255); } } else { for (i = 0;i < snd_linear_count;i += 2) { val = (snd_p[i ] >> 8) + 128; snd_out[i ] = bound(0, val, 255); val = (snd_p[i + 1] >> 8) + 128; snd_out[i + 1] = bound(0, val, 255); } } snd_p += snd_linear_count; lpaintedtime += (snd_linear_count >> 1); } } else { // 8bit 1 channel (mono) while (lpaintedtime < endtime) { // handle recirculating buffer issues i = lpaintedtime & (shm->samples - 1); snd_out = (unsigned char *) pbuf + i; snd_linear_count = shm->samples - i; if (snd_linear_count > endtime - lpaintedtime) snd_linear_count = endtime - lpaintedtime; for (i = 0;i < snd_linear_count;i++) { val = ((snd_p[i * 2] + snd_p[i * 2 + 1]) >> 9) + 128; snd_out[i ] = bound(0, val, 255); } snd_p += snd_linear_count << 1; lpaintedtime += snd_linear_count; } } } S_UnlockBuffer(); } } /* =============================================================================== CHANNEL MIXING =============================================================================== */ qboolean SND_PaintChannelFrom8 (channel_t *ch, int endtime); qboolean SND_PaintChannelFrom16 (channel_t *ch, int endtime); void S_PaintChannels(int endtime) { unsigned int i; int end; channel_t *ch; sfx_t *sfx; int ltime, count; while (paintedtime < endtime) { // if paintbuffer is smaller than DMA buffer end = endtime; if (endtime - paintedtime > PAINTBUFFER_SIZE) end = paintedtime + PAINTBUFFER_SIZE; // clear the paint buffer memset (&paintbuffer, 0, (end - paintedtime) * sizeof (paintbuffer[0])); // paint in the channels. ch = channels; for (i=0; isfx; if (!sfx) continue; if (!ch->leftvol && !ch->rightvol) continue; if (!S_LoadSound (sfx, true)) continue; // if the channel is paused if (ch->flags & CHANNELFLAG_PAUSED) { size_t pausedtime; pausedtime = end - paintedtime; ch->lastptime += pausedtime; ch->end += pausedtime; continue; } // if the sound hasn't been painted last time, update his position if (ch->lastptime < paintedtime) { ch->pos += paintedtime - ch->lastptime; // If the sound should have ended by then if ((unsigned int)ch->pos > sfx->total_length) { int loopstart; if (ch->flags & CHANNELFLAG_FORCELOOP) loopstart = 0; else loopstart = -1; if (sfx->loopstart >= 0) loopstart = sfx->loopstart; // If the sound is looped if (loopstart >= 0) ch->pos = (ch->pos - sfx->total_length) % (sfx->total_length - loopstart) + loopstart; else ch->pos = sfx->total_length; ch->end = paintedtime + sfx->total_length - ch->pos; } } ltime = paintedtime; while (ltime < end) { qboolean stop_paint; // paint up to end if (ch->end < end) count = ch->end - ltime; else count = end - ltime; if (count > 0) { if (ch->leftvol > 255) ch->leftvol = 255; if (ch->rightvol > 255) ch->rightvol = 255; if (sfx->format.width == 1) stop_paint = !SND_PaintChannelFrom8 (ch, count); else stop_paint = !SND_PaintChannelFrom16 (ch, count); if (!stop_paint) { ltime += count; ch->lastptime = ltime; } } else stop_paint = false; if (ltime >= ch->end) { // if at end of loop, restart if ((sfx->loopstart >= 0 || (ch->flags & CHANNELFLAG_FORCELOOP)) && !stop_paint) { ch->pos = bound(0, sfx->loopstart, (int)sfx->total_length - 1); ch->end = ltime + sfx->total_length - ch->pos; } // channel just stopped else stop_paint = true; } if (stop_paint) { S_StopChannel (ch - channels); break; } } } // transfer out according to DMA format S_CaptureAVISound (paintbuffer, end - paintedtime); S_TransferPaintBuffer(end); paintedtime = end; } } // TODO: Try to merge SND_PaintChannelFrom8 and SND_PaintChannelFrom16 qboolean SND_PaintChannelFrom8 (channel_t *ch, int count) { int snd_vol, leftvol, rightvol; const signed char *sfx; const sfxbuffer_t *sb; int i; // If this channel manages its own volume if (ch->flags & CHANNELFLAG_FULLVOLUME) snd_vol = 256; else snd_vol = volume.value * 256; leftvol = ch->leftvol * snd_vol; rightvol = ch->rightvol * snd_vol; sb = ch->sfx->fetcher->getsb (ch, ch->pos, count); if (sb == NULL) return false; // Stereo sound support if (ch->sfx->format.channels == 2) { sfx = sb->data + (ch->pos - sb->offset) * 2; for (i = 0;i < count;i++) { paintbuffer[i].left += (*sfx++ * leftvol) >> 8; paintbuffer[i].right += (*sfx++ * rightvol) >> 8; } } else { sfx = sb->data + ch->pos - sb->offset; for (i = 0;i < count;i++) { paintbuffer[i].left += (*sfx * leftvol) >> 8; paintbuffer[i].right += (*sfx++ * rightvol) >> 8; } } ch->pos += count; return true; } qboolean SND_PaintChannelFrom16 (channel_t *ch, int count) { int snd_vol, leftvol, rightvol; signed short *sfx; const sfxbuffer_t *sb; int i; // If this channel manages its own volume if (ch->flags & CHANNELFLAG_FULLVOLUME) snd_vol = 256; else snd_vol = volume.value * 256; leftvol = ch->leftvol * snd_vol; rightvol = ch->rightvol * snd_vol; sb = ch->sfx->fetcher->getsb (ch, ch->pos, count); if (sb == NULL) return false; // Stereo sound support if (ch->sfx->format.channels == 2) { sfx = (signed short *)sb->data + (ch->pos - sb->offset) * 2; for (i=0 ; i> 16; paintbuffer[i].right += (*sfx++ * rightvol) >> 16; } } else { sfx = (signed short *)sb->data + ch->pos - sb->offset; for (i=0 ; i> 16; paintbuffer[i].right += (*sfx++ * rightvol) >> 16; } } ch->pos += count; return true; }