/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // vid.h -- video driver defs #define VID_CBITS 6 #define VID_GRADES (1 << VID_CBITS) // a pixel can be one, two, or four bytes typedef byte pixel_t; typedef struct vrect_s { int x,y,width,height; struct vrect_s *pnext; } vrect_t; typedef struct { unsigned width; unsigned height; float aspect; // width / height -- < 0 is taller than wide int recalc_refdef; // if true, recalc vid-based stuff unsigned conwidth; unsigned conheight; } viddef_t; extern viddef_t vid; // global video state extern void (*vid_menudrawfn)(void); extern void (*vid_menukeyfn)(int key); void GL_Init (void); void VID_CheckMultitexture(); void VID_CheckCVA(); void VID_Init (); // Called at startup void VID_Shutdown (void); // Called at shutdown int VID_SetMode (int modenum); // sets the mode; only used by the Quake engine for resetting to mode 0 (the // base mode) on memory allocation failures